Just a heads up, there is nothing wrong with overeducating your citizens, sure they will try and find a better job but unless they can find one, they will gladly fill the slot of an undereducated sim.
48:26 Having a metro line connecting the two bus terminals would make the green line obsolete. But seeing green is at max capacity already and creating jams for the other busses, I think it's safe to say that it would be beneficial. There's just too many people at this point that are now served with the green busline. I'm pretty sure it's a good idea. But you do you and have fun with things 😄 48:17 The cargo station; If you need your trucks being less occupied for a long time, this might work. It won't add more traffic, but it is more clustered. If you choose to set it up: It helps to avoid having any buildings facing the road that connects the cargo train station with the nearest roundabout. Otherwise the traincargo-parade is going to clash with garbagecollecting and trucks delivering and picking things up at those buildings. I hope this helps and I am happy with the frequent episodes of this series ☺
Hi man, love your videos they're really laid back and relaxed. It's quite weird how just playing the game normally is such a refreshing break from other kinds of City Skylines Content, but the blend of QoL mods is just the perfect balance. Hope you know a lot of people appreciate what you do!
And as always the beter ideas come later. High density commerial Is prett loud for low density residential somehow. Offices and trees are perfect for inbetween. They both absorb noise. As for removing props from buildings, that's what BOB is for. It is a mod that allows you to change everything. Like removing parking, changing or removing unwanted trees, even changing colors on the building itself.
Trains are a big help for traffic and ease of product delivery. I've usually split the lines as far back as possible into a cargo line and a passenger line just to keep them separate to prevent a train traffic jam.
More connectivity please! More road and bike/pedestrian paths :) i think the high school could benefit a more direct route to the residential neighborhood and maybe more residential neighborhoods to quell the high demand
High density commercial generates more noise. Residents shouldn't be living so close. Live Oak tree barriers are quite effective for combat noise levels. Offices are better noise barriers providing jobs, taxes, land value, of course.
roads with trees can help against noise pollution. Trees in general are great against noise. parks and offices are great for separating your noisy zones from residential
I find in my cities I'd rather zone twice the amount of low density commerce than zone high density commerce. High density commerce creates far too much noise pollution. I know you like to micromanage, but you can set policies for all the districts in your city at the same time by not selecting any of them. Very useful for. Restricting building heights and then only allowing your city core to have unlimited building height.
Hi, love your content, keep up the good work. About the bus taking the left lane before turning right (00:28:10) I think it's because of their size, vehicles like buses and trucks can't turn like 4-seat vehicles, they need bigger turns so they don't crash to the sidewalk.
You should definitely build the cargo train station by the farm industry. Besides being faster than your current infrastructure, it will also relieve a lot of the strain on the trucks, which will make the delivery of goods much better. As for the metro, I should you should avoid it for now and build a more solid bus network, which is lacking in the city. Perhaps using a tram system to connect all the suburbs together and to the downtown, while expanding bus lines to the inner parts of the suburbs would help with the traffic problem
Thank you for implementing those bus lane changes I mentioned in the previous video 😊 looking much more cleaner and of course safe 😉 keep up the gd work 👍
Does your traffic change with the day/night cycle noticeably? I went to the Uclan in Preston which was a former polytechnic to do a BSc in Biology. I think all of the British polys were given the ability to offer degrees. The CBS would work very well in that location since you're using multi-stops on the roadside at the moment. I don't know if I mentioned this already in one of the other videos, but if you have quiet stops that aren't pulling passengers, see if a 3 block by 3 block sub-district around the stop with a free public transport fills some of those seats. The bus is there anyway so it doesn't technically cost anything extra to give away unsold seats and get some more cims out their cars. One of the cool things about Industries is that they all unlock a factory at L2 that only requires resources from their own specialty. After that, they need their own specialty plus one other, which with the exception of the lemonade factory that needs glass, will be plastic, so doing oil now is a good idea. Oil doesn't deplete too fast if you don't go mad with extractors at the beginning and sell all the resource without processing it. Instead, make sure you add lots of storage and set it to fill and keep that oil until you can process it and then use it in factories. You can't place the storage all at once though or the game'll order most of the oil from external cities and charge you. The top 3 policies in City Planning are worth running globally once your city hits a certain level. Give them a try in your non-live version and watch your commercial and industrial income to see if it changes significantly. The next one, high tech housing, has a cost, but in return for that your residential happiness gets a serious boost, usually enough for them to upgrade a level straight away. Unlike changing district styles, they don't rebuild when you apply it if I remember correctly. Again, worth double checking in your non-live game. I think there is a 4+3 asymmetric road in the base game if you need 2 straight on lanes. Granted you'd lose the bus lane altogether for that section. Another option is to make your own 4+3 in asset manager with 2 bus lanes so you can have a bus only left and right on routes with lots of buses. Asset manager isn't that scary at making custom roads that do exactly what you want. You can change where your cycle lanes are too if you wanted to. Matching up vehicle restrictions to lane arrows is a bit of an art there lol. With your buildings not having all the bits, part of me suspects that it's a lot size problem and what you are seeing is a variant for smaller lots. I suspect that a 4x4 lot would have them, so keep an eye out to see if there are any on full size lots. With arenas, they produce surges of cims in large volumes, so put them on a frontage road and never directly on a main road, with good PT round it to spread the cims out. Large volume destinations like this are valid stops for high capacity transport where you can ignore the one-per-tile guideline. With a CTT, the terminal is best served by a one-way road and being placed on the right of the road when you have righthand drive traffic. Otherwise loading and unloading vehicles have a habit of crossing each other and clogging the terminal up.
Yep. Metro is a type of high capacity transport that basically should be used from one tile to another like rail and monorail (as well as all the others like ships and planes that are from off the map). Buses, trolleybuses, and trams distribute cims from high capacity transport into neighborhoods and other areas. Buses and trolleybuses are most effective on relatively short routes that stop every 2 or 3 blocks. Trams about twice that.
A solution to your problem about being able to plop down the building but not the assets that go along with it try using the eye dropper on the assets themselves, you can eyedrop the parking lot assets and such I believe.
Love this serie, you can download a mod to use a first person camara, allow you to see their view wich is kinda nice :) Also, think about a train or a metro station between your industrial zones and the cities would be nice to your traffic and to fill all the free jobs your industrie has
hey darren idk if you will see this cause the videos old but this made me laugh @ 9:25 the person you highlighted it said going home to play city skylines 2
28:00 th minute Darren the bus has to go to the left lane to make that turn it is a big vehicle. Driver Education teacher here and your instructor should bring that up large vehicles will move left to make sharp right turns.
Re: the bus lanes. In some cities you can have the far right bus lane turn left, they usually just have a unique set of lights for them blocking traffic but allowing the bus. No idea if you can do that in skylines, but that *is* a thing irl.
You can plop a building without RICO, but you must zone the grid before you plop it or else they will disappear, also if you put too high level buildings and the land value is low, they will struggle... I love train so I would agree with more train action but oil industry sounds good too, so people would have different direction to go for work, it would make the town looks more lively :)
Train Stations for goods is a very good way to get your goods in and out of the city. But you have to build around the infrastructure, because at least in Vanilla SC they flood the area with traffic transporting goods to and from the station once you have a bit more industry. So be aware when you build it!
8:16 I support you just console commanding or mod menu-ing to get those tiles. It's not like they are going to be focus points of the city right now, they are just where the highway and rail hookups are.
I don't think anyone would mind if you added some oil on by the beach. Also some high tier agricultural buildings need plastic to operate so cargo train between oilfields and Crown Farms would be great.
The Cargo station near the Farm will decrease the truck traffic going onto the Highway but that doesn't seem like too much of an issue. There is a hub you will get that combines the rail and harbor cargo station that would be really useful near your oil area. Without a cargo hub there, you'll have an enormous amount of truck traffic in your suburb. If you do the Cargo station near the farm you should create a bypass for trains to go around your cargo hub - you have the room for this between your farms and the river. In my games, after I start building Metro stations and Tram lines, I really reduce the number of bus lines I have so would think the stand alone metro would be better - I usually build a passenger train station to bring in intercity trains. I'll keep one bus station up so I can run intercity busses and maybe keep one or 2 lines. I hate the way the busses all fill up the streets together. I know it reduces traffic but don't like the look.
You can add offices as a buffer from noise pollution between residential and commercial buildings. But offices may be an issue till you have enough highly educated residents. Trees also help with noise pollution visually and logically. Also having parks next to other parks is very inefficient and residents further away can't utilize the parks.
Darren, I just wanted instead of the usual game-related suggestions offer some critique and feedback on how you are doing as commentator and entertainer. There is a habit you have developed over time and it can be bad or good depending on how much you rely on it. It is something you do a lot, but this episode especially there was a lot. The problem is two-fold. 1) You explain a problem in specific, long-winded detail, even offering solutions and then doing nothing to leave it "for now". 2) You keep re-explaining your plans for the far future many times over and then once again doing nothing. Again, sometimes it works wonders to catch people up on a long series and give an idea of where its going. However, the more you keep doing it, especially combining the two back to back -- the harder it is to pay attention. Even more so if the series is relatively new and there have been similar descriptions every other episode. This very episode you spent a third of it at the beginning explaining one single particular thing and leaving it "just for now" and then reiterating you plans for the future tile expansion once again. I am not trying to be negative or anything, it's more about giving some feedback to be mindful of this habit. Anyways, nice episode as always, keep up the good work! Cheers!
That road where the bus turned right on a left only makes sense. The bus is too big to make the tight turn. You should make it turn left or right in the left lane and right only on the right lane. That's what would happen in the real world
If you are setting a citywide policy you don’t need to open the policy panel for each district. Just open it with no district selected and apply the policy. It will work everywhere. You can then check by opening a district and checking true policies. Your city wide one should be selected.
I think it would be better to remove the bus lanes from the road and after your population grows, you should start thinking about adding a metro system connecting the suburbs to the downtown
as for school, does the coverage area of it help with graduated citizen? if so there should be a public transport covering residential area to school, or more pedestrian / bike path.
If you use Rico instead of Find-It, you should be able to place down the entire parcel, not just the building. Find-It separates the props for all the buildings and other DLCs you are using. While RICO takes the existing buildings with all their props and allows you to plop them down where you want.
I found this out recently, but "No More Nuclear Wasteland" is kind of redundant. In the options menu of the game, under gameplay, there's an option to change the color of ground pollution. One selectable color is literally "none" and it makes the nuclear wasteland just normal Ground. Most importantly, it keeps the smog you most desperately want. Hope this helps!
Hey so I checked my options menu, under gameplay there are several categories: Language settings Controls settings Units settings in-game settings None of these had any options for pollution for me, so maybe its a mod doing it for you
My City has about 40 000 People living there. Mostly demanding educated citizens. Seems like a bit of a problem since educated goes to High Schools 🫠 thinking of taking down down High Schools in some districts
While someone else was very kind in their criticism, I will not be. You spend and inordinate amount of time identifying an issue finding a solution, and then never following through. That is ineffective game play. When your upgraded to small city you played around with buildings, instead of dealing with the fire fighting helicopter depot, or revisiting the crematorium debate you had with yourself. You have formed a habit in every episode of doing something like that, and it is becoming harder to watch. I suggest, at the end of each video, make note of every problem you identified and discussed in nauseating detail, and promptly discarded then add them to a solve first to do list. Tackle those before you spend ten minutes on a tangent introducing some other problem. The odds are the game play will improve, and in some cases actually happen. This was 85% commentary. Also plant trees near the bus station.
Thats alright thanks for the feedback. Sorry if you feel I’m playing ineffectively, but the city grows, I make money in game and I’m having fun. This isnt a super optimal playthrough, or guide to efficiency, I would assume most people see that. But if I spend a while discussing something and then dont do it, thats my bad, and you’re right to point it out. I make notes before each episode but rarely after, so thats a good tip so I dont forget things I mention. Will make a note to do the crematorium. The fire issue I actually dont consider a real problem as the fires are always put out, but it’s certainly something I’ll have to add eventually. I didnt feel like there’s a natural place for a helicopter depot yet. Probably just havent planned ahead enough to consider where it will go.
@@WhatDarrenPlays I appreciate your reply, and I hope that taking note helps you in the future. You are having fun, that much is apparent, so keep up the good work.
Just a heads up, there is nothing wrong with overeducating your citizens, sure they will try and find a better job but unless they can find one, they will gladly fill the slot of an undereducated sim.
Thanks.
And here I was making a district of idiots.
48:26 Having a metro line connecting the two bus terminals would make the green line obsolete. But seeing green is at max capacity already and creating jams for the other busses, I think it's safe to say that it would be beneficial. There's just too many people at this point that are now served with the green busline. I'm pretty sure it's a good idea. But you do you and have fun with things 😄
48:17 The cargo station; If you need your trucks being less occupied for a long time, this might work.
It won't add more traffic, but it is more clustered. If you choose to set it up: It helps to avoid having any buildings facing the road that connects the cargo train station with the nearest roundabout. Otherwise the traincargo-parade is going to clash with garbagecollecting and trucks delivering and picking things up at those buildings.
I hope this helps and I am happy with the frequent episodes of this series ☺
Hi man, love your videos they're really laid back and relaxed. It's quite weird how just playing the game normally is such a refreshing break from other kinds of City Skylines Content, but the blend of QoL mods is just the perfect balance. Hope you know a lot of people appreciate what you do!
Glad you like them!
30:09 Trees block noise. So it's a good thing you have a bit of extra space to get trees in there.
And as always the beter ideas come later. High density commerial Is prett loud for low density residential somehow. Offices and trees are perfect for inbetween. They both absorb noise. As for removing props from buildings, that's what BOB is for. It is a mod that allows you to change everything. Like removing parking, changing or removing unwanted trees, even changing colors on the building itself.
This includes roads that have trees on them already. They buffer a small amount of noise too.
Trains are a big help for traffic and ease of product delivery. I've usually split the lines as far back as possible into a cargo line and a passenger line just to keep them separate to prevent a train traffic jam.
And they look good
More connectivity please! More road and bike/pedestrian paths :) i think the high school could benefit a more direct route to the residential neighborhood and maybe more residential neighborhoods to quell the high demand
High density commercial generates more noise. Residents shouldn't be living so close.
Live Oak tree barriers are quite effective for combat noise levels. Offices are better noise barriers providing jobs, taxes, land value, of course.
roads with trees can help against noise pollution. Trees in general are great against noise. parks and offices are great for separating your noisy zones from residential
Your reaction to the size of the basketball arena gave me a great laugh. I love this series!
There are sound barriers that can help ease noise pollution. Trees also help lessen it as well.
There are no barriers for normal roads if I recall, but trees & grass do that as well
I find in my cities I'd rather zone twice the amount of low density commerce than zone high density commerce. High density commerce creates far too much noise pollution. I know you like to micromanage, but you can set policies for all the districts in your city at the same time by not selecting any of them. Very useful for. Restricting building heights and then only allowing your city core to have unlimited building height.
Hi, love your content, keep up the good work.
About the bus taking the left lane before turning right (00:28:10) I think it's because of their size, vehicles like buses and trucks can't turn like 4-seat vehicles, they need bigger turns so they don't crash to the sidewalk.
You should definitely build the cargo train station by the farm industry. Besides being faster than your current infrastructure, it will also relieve a lot of the strain on the trucks, which will make the delivery of goods much better.
As for the metro, I should you should avoid it for now and build a more solid bus network, which is lacking in the city. Perhaps using a tram system to connect all the suburbs together and to the downtown, while expanding bus lines to the inner parts of the suburbs would help with the traffic problem
love the videos and watch them every time there out, but this series should be daily, i need more of it!!❤😊
Thank you for implementing those bus lane changes I mentioned in the previous video 😊 looking much more cleaner and of course safe 😉 keep up the gd work 👍
Does your traffic change with the day/night cycle noticeably?
I went to the Uclan in Preston which was a former polytechnic to do a BSc in Biology. I think all of the British polys were given the ability to offer degrees.
The CBS would work very well in that location since you're using multi-stops on the roadside at the moment.
I don't know if I mentioned this already in one of the other videos, but if you have quiet stops that aren't pulling passengers, see if a 3 block by 3 block sub-district around the stop with a free public transport fills some of those seats. The bus is there anyway so it doesn't technically cost anything extra to give away unsold seats and get some more cims out their cars.
One of the cool things about Industries is that they all unlock a factory at L2 that only requires resources from their own specialty. After that, they need their own specialty plus one other, which with the exception of the lemonade factory that needs glass, will be plastic, so doing oil now is a good idea.
Oil doesn't deplete too fast if you don't go mad with extractors at the beginning and sell all the resource without processing it. Instead, make sure you add lots of storage and set it to fill and keep that oil until you can process it and then use it in factories. You can't place the storage all at once though or the game'll order most of the oil from external cities and charge you.
The top 3 policies in City Planning are worth running globally once your city hits a certain level. Give them a try in your non-live version and watch your commercial and industrial income to see if it changes significantly. The next one, high tech housing, has a cost, but in return for that your residential happiness gets a serious boost, usually enough for them to upgrade a level straight away. Unlike changing district styles, they don't rebuild when you apply it if I remember correctly. Again, worth double checking in your non-live game.
I think there is a 4+3 asymmetric road in the base game if you need 2 straight on lanes. Granted you'd lose the bus lane altogether for that section. Another option is to make your own 4+3 in asset manager with 2 bus lanes so you can have a bus only left and right on routes with lots of buses. Asset manager isn't that scary at making custom roads that do exactly what you want. You can change where your cycle lanes are too if you wanted to.
Matching up vehicle restrictions to lane arrows is a bit of an art there lol.
With your buildings not having all the bits, part of me suspects that it's a lot size problem and what you are seeing is a variant for smaller lots. I suspect that a 4x4 lot would have them, so keep an eye out to see if there are any on full size lots.
With arenas, they produce surges of cims in large volumes, so put them on a frontage road and never directly on a main road, with good PT round it to spread the cims out. Large volume destinations like this are valid stops for high capacity transport where you can ignore the one-per-tile guideline.
With a CTT, the terminal is best served by a one-way road and being placed on the right of the road when you have righthand drive traffic. Otherwise loading and unloading vehicles have a habit of crossing each other and clogging the terminal up.
yeah I agree that metro could come later. if you emphasize on rail-based transport, maybe consider using tram for now.
Yep. Metro is a type of high capacity transport that basically should be used from one tile to another like rail and monorail (as well as all the others like ships and planes that are from off the map). Buses, trolleybuses, and trams distribute cims from high capacity transport into neighborhoods and other areas. Buses and trolleybuses are most effective on relatively short routes that stop every 2 or 3 blocks. Trams about twice that.
A solution to your problem about being able to plop down the building but not the assets that go along with it try using the eye dropper on the assets themselves, you can eyedrop the parking lot assets and such I believe.
Auto Bulldoze mod is great when your city gets bigger so you not constantly replacing burned down buildings/abandoned.
Love your episode, keep it up, I reckon the train station and cargo station is a good idea even if the cargo train causes congestion a little bit
There's a mod called walk 'n' drive. You can walk or drive cars through your city. Great series btw
Love this serie, you can download a mod to use a first person camara, allow you to see their view wich is kinda nice :) Also, think about a train or a metro station between your industrial zones and the cities would be nice to your traffic and to fill all the free jobs your industrie has
hey darren idk if you will see this cause the videos old but this made me laugh @ 9:25 the person you highlighted it said going home to play city skylines 2
28:00 th minute Darren the bus has to go to the left lane to make that turn it is a big vehicle. Driver Education teacher here and your instructor should bring that up large vehicles will move left to make sharp right turns.
Been waiting on this one, series has been great so far. 👍🏻
25:30 go in to your settings on TMPE in the menu, and turn on "Dedicated turning lanes". Automaticly creates them
Don't forget to re-zone where you had buildings placed but moved them.
Re: the bus lanes. In some cities you can have the far right bus lane turn left, they usually just have a unique set of lights for them blocking traffic but allowing the bus. No idea if you can do that in skylines, but that *is* a thing irl.
You can plop a building without RICO, but you must zone the grid before you plop it or else they will disappear, also if you put too high level buildings and the land value is low, they will struggle...
I love train so I would agree with more train action but oil industry sounds good too, so people would have different direction to go for work, it would make the town looks more lively :)
keep up the great videos darren. your videos are so entertaining you deserve so many more subs
I would relocate the High School to get better coverage. Also, thanks so much for these videos. They are right now a carming place in a crazy world
I’m working on my Bachelors at a Technical Institute. In my experience a lot of people get technical institute and polytechnic institute mixed up.
36:52 You gotta build the satisfactory space elevator
Train Stations for goods is a very good way to get your goods in and out of the city. But you have to build around the infrastructure, because at least in Vanilla SC they flood the area with traffic transporting goods to and from the station once you have a bit more industry. So be aware when you build it!
I really want to see the campus done.
8:16 I support you just console commanding or mod menu-ing to get those tiles. It's not like they are going to be focus points of the city right now, they are just where the highway and rail hookups are.
Mail. The bane of Darren in all forms.
Haha nice reference!
I don't think anyone would mind if you added some oil on by the beach. Also some high tier agricultural buildings need plastic to operate so cargo train between oilfields and Crown Farms would be great.
The Cargo station near the Farm will decrease the truck traffic going onto the Highway but that doesn't seem like too much of an issue. There is a hub you will get that combines the rail and harbor cargo station that would be really useful near your oil area. Without a cargo hub there, you'll have an enormous amount of truck traffic in your suburb. If you do the Cargo station near the farm you should create a bypass for trains to go around your cargo hub - you have the room for this between your farms and the river.
In my games, after I start building Metro stations and Tram lines, I really reduce the number of bus lines I have so would think the stand alone metro would be better - I usually build a passenger train station to bring in intercity trains. I'll keep one bus station up so I can run intercity busses and maybe keep one or 2 lines. I hate the way the busses all fill up the streets together. I know it reduces traffic but don't like the look.
Looks like the train of busses are actually blocking traffic 7:38
You can add offices as a buffer from noise pollution between residential and commercial buildings. But offices may be an issue till you have enough highly educated residents. Trees also help with noise pollution visually and logically.
Also having parks next to other parks is very inefficient and residents further away can't utilize the parks.
Darren, I just wanted instead of the usual game-related suggestions offer some critique and feedback on how you are doing as commentator and entertainer. There is a habit you have developed over time and it can be bad or good depending on how much you rely on it. It is something you do a lot, but this episode especially there was a lot. The problem is two-fold. 1) You explain a problem in specific, long-winded detail, even offering solutions and then doing nothing to leave it "for now". 2) You keep re-explaining your plans for the far future many times over and then once again doing nothing. Again, sometimes it works wonders to catch people up on a long series and give an idea of where its going. However, the more you keep doing it, especially combining the two back to back -- the harder it is to pay attention. Even more so if the series is relatively new and there have been similar descriptions every other episode. This very episode you spent a third of it at the beginning explaining one single particular thing and leaving it "just for now" and then reiterating you plans for the future tile expansion once again. I am not trying to be negative or anything, it's more about giving some feedback to be mindful of this habit. Anyways, nice episode as always, keep up the good work! Cheers!
That road where the bus turned right on a left only makes sense. The bus is too big to make the tight turn. You should make it turn left or right in the left lane and right only on the right lane. That's what would happen in the real world
You should place a trainstation at manor district! Create a tourist hub in the city centre near the beaches.
I love how the city is exploding in population!
If you are setting a citywide policy you don’t need to open the policy panel for each district. Just open it with no district selected and apply the policy. It will work everywhere. You can then check by opening a district and checking true policies. Your city wide one should be selected.
Since you mentiones it, there is first person view camera mods in the steam workshop for better perspective to view your cities.
I think it would be better to remove the bus lanes from the road and after your population grows, you should start thinking about adding a metro system connecting the suburbs to the downtown
Suggest a bus route over to the industry and back
Train station shod cut down travel time for trucks a lot. Traveling from industry to train station is shorter than to edge of the map.
as for school, does the coverage area of it help with graduated citizen? if so there should be a public transport covering residential area to school, or more pedestrian / bike path.
Don’t forget to clean and sanitize your rivers 😊
How can you use the base game style for the downtown? Why no wall to wall housing?
If you use Rico instead of Find-It, you should be able to place down the entire parcel, not just the building. Find-It separates the props for all the buildings and other DLCs you are using. While RICO takes the existing buildings with all their props and allows you to plop them down where you want.
Oh wow. I really came in early today... xD
I found this out recently, but "No More Nuclear Wasteland" is kind of redundant.
In the options menu of the game, under gameplay, there's an option to change the color of ground pollution.
One selectable color is literally "none" and it makes the nuclear wasteland just normal Ground.
Most importantly, it keeps the smog you most desperately want.
Hope this helps!
Will look into that, thanks!
Hey so I checked my options menu, under gameplay there are several categories:
Language settings
Controls settings
Units settings
in-game settings
None of these had any options for pollution for me, so maybe its a mod doing it for you
did i miss a video somewhere?
Ummm not sure, but the playlist is in the description. 12 videos so far!
My City has about 40 000 People living there. Mostly demanding educated citizens. Seems like a bit of a problem since educated goes to High Schools 🫠 thinking of taking down down High Schools in some districts
Notification squad where you at ❤❤
nope, game mechanics on turning lanes vs real life. Either left or straight. ;)
Hey darren just expand please xd
Can you make a small metro system connecting the bug city with the small towns
I am early, jeez!
While someone else was very kind in their criticism, I will not be. You spend and inordinate amount of time identifying an issue finding a solution, and then never following through. That is ineffective game play. When your upgraded to small city you played around with buildings, instead of dealing with the fire fighting helicopter depot, or revisiting the crematorium debate you had with yourself. You have formed a habit in every episode of doing something like that, and it is becoming harder to watch.
I suggest, at the end of each video, make note of every problem you identified and discussed in nauseating detail, and promptly discarded then add them to a solve first to do list. Tackle those before you spend ten minutes on a tangent introducing some other problem. The odds are the game play will improve, and in some cases actually happen. This was 85% commentary.
Also plant trees near the bus station.
Thats alright thanks for the feedback. Sorry if you feel I’m playing ineffectively, but the city grows, I make money in game and I’m having fun. This isnt a super optimal playthrough, or guide to efficiency, I would assume most people see that. But if I spend a while discussing something and then dont do it, thats my bad, and you’re right to point it out. I make notes before each episode but rarely after, so thats a good tip so I dont forget things I mention. Will make a note to do the crematorium. The fire issue I actually dont consider a real problem as the fires are always put out, but it’s certainly something I’ll have to add eventually. I didnt feel like there’s a natural place for a helicopter depot yet. Probably just havent planned ahead enough to consider where it will go.
@@WhatDarrenPlays I appreciate your reply, and I hope that taking note helps you in the future. You are having fun, that much is apparent, so keep up the good work.
No prob, also just checked, I haven't got the Crematorium yet, that'll arrive at 16,000 population! Currently at 13,700ish right now!