Chill Goobert + Falcon Blade = Attack Speed GOD?! | Backpack Battles
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- Опубліковано 12 кві 2024
- The inventory management auto battler! Buy rare and legendary items to build powerful setups. Then battle other players with it.
This Game is practically a combination of backpack hero and super auto pets. That means it's a asynchronous auto battler game with inventory management mechanics where you try to create the best combos!
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My Instagram: / sifdgaming
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Steam Game page: store.steampowered.com/app/24...
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Music by Karl Casey @ White Bat Audio
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Donation link: streamlabs.com/sifd
Buy the games I play (steam key): www.nexus.gg/Sifd
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#BackpackBattles #Autobattler #Roguelike #superautopets #backpackhero #Sifd - Ігри
That was a REALLY good build! I really enjoyed watching this episode!
In comparison to the runs where you struggle the whole episode and things just never come together in the end I just feel stressed, I guess kind of like the feeling I get when I'm dealing with a losing run 😅.
These are much more enjoyable to me personally.
I love it when you play this game!
"They see me rollin'..." sung by Sifd had me rollin' ...with laughter! Classic.
WolperTINGer T_T also that was so much healing, great build!
really nice, next time youll get the double falcon blade.
ANOTHER RUN
LET’S GOOOOOOO!!!
I noticed that the odd shape of flame whip allows it to touch a falcon blade and goobert star at the same time. I wonder if that's useful for anything.
man i sure love chill goobert
I think I found a counter to most builds other than big sword from berserker. Falcon blade with Perfect Amethyst+Mrs.Struggles. No one gets buffs so how can all the buff builds work?
That's the best part, they don't
Another counter is to use mr Struggles+Steel Whip and get some poison if you face someone that has a no buff build
busted blade + posion goobert best no cap no cap
Well the builds which don't care about buffs won't care about it. Neither would single buff builds, since Mrs. Struggles won't be enough to stop their growth. And blind builds can seriously hurt your momentum, more so because most of them also double up as burst builds. Shields can add chaos to that.
I guess it's okay to counter those megaclover rangers, which he encountered several in this video, for reasons totally not related to diamond meta, but they also had double shields...
🔥🔥🔥
IMPO ... I think the Pyro still needs some nerfing ... seems quite OP still to me ... heh.
So sifd i got a question. When you talk about cost effective bags, why buy 1 spoters when it's basically costs twise as much as 2x2. Does that litle bit of starting shielding matter late game?
I mean instead of getting 1 spotters why not roll for 2x2?
@@Beqasage350mlbb one spotters give a lot of versitality. If u want to combine something, u can put the 1x1 next to it and put blood amulet for example. Also in late game u cant find 2x2 too much, its common so low chance. 3x1, 1x1s, 4x4s are main, and for late game 2 gold is not that big of a deal honestly
@@platones9667 I guess you are right
Stamina sacks and protective purses arw the least cost effective bags. You really want as many 2x2’s and potion belts as you can find, and then stamina sacks and fanny packs based on what your build needs. Although you don’t control the shops so sometimes you gotta take what you gotta take.
Early crew
also 20:55 i think its when you reach 5 heat you get +1 dmg not every 5 heat
Nah it’s every 5 heat you get +1 dmg and when you upgrade it (with two more whetstones) you only need 4 heat for 1 dmg👍
@@Fubarpenguin good to know
otherwise I think it would say "the first time you hit 5 heat, gain +1 dmg)
algorithm boosting comment
Wooooo
Sifd can u create a pacifist build
Stone build pls 🪨🗿🪨
early af
Again, Sifd, you keep talking about mana orbs incorrectly: They dont give you the buffs if you GAIN 30 mana, they only give you buffs if OTHER items spend 30 mana first... if you arent using mana, mana orbs only generate mana and won't help otherwise.
No, it spend 30 mana to gain 12 buffs, you can compare it to manathirts."use" and "used" is different,And you can test yourself our Just see in any video✌️(im not inglish,sorry if i say something wrong)
@ChargeQM thats not how it works, if you have 30 mana the mana orb itself uses that up to give you 12 buffs
Okay so, the wording isn't perfectly clear in that case. There should be specific trigger keywords: "cost" (or "spend") denotes the item removes that many of a resource when it has enough to create the effect, "gain" means you need to only have accumulated that many of a resource total (even if it was spent), and "accumulate" means stockpile that many without needing to spend them. Having unclear keywords just creates frustration, and we already know there's other examples of such issues in this game.
@@ChargeQM it says use 30 mana not used 30 mana so idk what you're talking about specifically about mana orb, at best they could just add "to" to replace the :
@@ChargeQM No, it's not confusing. There are already other items in the game that specify "X resource spent", that function like you describe above. "Use x resource" is self explanatory.
Sifd need to stop saying minmax, because his placement and all the miss opportunity to minmax is just too much.
Oh this man is addictive 🫠