let’s go, I’ve recently doubled down on learning verse and you and warforge are the best verse teachers out there. Please keep on making these🙏, they help out a ton
Thank you so much for making videos about the Verce programming language. It's really not very popular, it's hard for beginners and doesn't have a lot of views... but it helps greatly expand the project's capabilities and make amazing game mechanics. Thank you for your work!
Thanks man! Ive been loving your tutorials, and following along for awhile. Could you possibly cover how to make a prop teleport to where a player who killed another player is?
Can you please make a video on how to make the player knockback similar to Mega knockback and also how to put the damage percentage on the screen. It would be a big help for the map that I am trying to make. Thanks.
Thanks for the video Sir! I have a couple questions. First, is it possible to allow people in my creative game (asymmetrical 7v1) to escape/win and then be able to spectate their remaining teammates? I have not found a solution to this. It seems the only way to spectate is by being eliminated. Second, is there a way to program more inventory slots? The current max is 5 and I’m needing 7 total for one specific player. I’m trying to make a gameplay style similar to Friday the 13th game but I keep running into issues on how to allow people to escape the map without dying.
Yes, you can only spectate by eliminating the player. No, you can't have more inventory unless you write out a complex Verse system with a UI that would be separate from the original.
If you can, could you make a tutorial for a power up where you can see all of your enemies through walls? Thank you for your great and easy to follow tutorials!
Could you maybe explain more indepth on the code. For example on the OnStepOnTrigger(MaybeAgent: ?agent):void= and on If(Agent:agent = MaybeAgent?): Why is it called MaybeAgent, and what does the "?" do infront of the agent, what does void do? what does the "?" after MaybeAgent do? If you could explain that and your thought process on what you want to achive and why. It would mean a lot and help the understanding of the code. Still love the vids
I was on yt looking for a tutorial on a fortune wheel for power ups and weapons your tutorial was the only one.. i like to say thanks for that i did not know that you can import stuff from blender. if your not so busy can you make a tutorial on how to make a fortune wheel for powerups and weapons in blender i understand you do have a tutorial on a carnival wheel but im looking for the one like on the price it right prize wheel to add in my game
How do I know the name of all devices within Verse? You create an instance of the vfx_spawner_device{} object, but how do you know that the name of the device within Verse is this and not just vfx_device{}?
I'm so glad there are creators on here sharing information like this. Thank you.
You're very welcome, and thank you too!
let’s go, I’ve recently doubled down on learning verse and you and warforge are the best verse teachers out there. Please keep on making these🙏, they help out a ton
thanks!!
Thank you so much for making videos about the Verce programming language. It's really not very popular, it's hard for beginners and doesn't have a lot of views... but it helps greatly expand the project's capabilities and make amazing game mechanics.
Thank you for your work!
You're very welcome!
Thanks man! Ive been loving your tutorials, and following along for awhile. Could you possibly cover how to make a prop teleport to where a player who killed another player is?
Sure, I'll put it on the list
Again. Thank you so much for giving us these tutorials.😁😁
Great video cant wait for next episodes
Keep it up! Thank you so much for your tutorials. :)
🌟THE GOAT 🌟
helpful video thank you!
You’re welcome
Can you please make a video on how to make the player knockback similar to Mega knockback and also how to put the damage percentage on the screen. It would be a big help for the map that I am trying to make. Thanks.
I'll put it on the list
Ok thanks. Would be a big help and I’ll make sure to leave a like.
ty for your tutorials
hi could you please do a tutorial on how to make a one shot pickaxe ability! ty for ur tutorials
I'll put it on the list
Thanks for the video Sir! I have a couple questions.
First, is it possible to allow people in my creative game (asymmetrical 7v1) to escape/win and then be able to spectate their remaining teammates? I have not found a solution to this. It seems the only way to spectate is by being eliminated.
Second, is there a way to program more inventory slots? The current max is 5 and I’m needing 7 total for one specific player.
I’m trying to make a gameplay style similar to Friday the 13th game but I keep running into issues on how to allow people to escape the map without dying.
Yes, you can only spectate by eliminating the player.
No, you can't have more inventory unless you write out a complex Verse system with a UI that would be separate from the original.
If you can, could you make a tutorial for a power up where you can see all of your enemies through walls? Thank you for your great and easy to follow tutorials!
It's on the list
Could you maybe explain more indepth on the code. For example on the OnStepOnTrigger(MaybeAgent: ?agent):void= and on If(Agent:agent = MaybeAgent?):
Why is it called MaybeAgent, and what does the "?" do infront of the agent, what does void do? what does the "?" after MaybeAgent do?
If you could explain that and your thought process on what you want to achive and why. It would mean a lot and help the understanding of the code.
Still love the vids
Here you go: ua-cam.com/video/YI8JH2oqGJ0/v-deo.html
I was on yt looking for a tutorial on a fortune wheel for power ups and weapons your tutorial was the only one.. i like to say thanks for that i did not know that you can import stuff from blender. if your not so busy can you make a tutorial on how to make a fortune wheel for powerups and weapons in blender i understand you do have a tutorial on a carnival wheel but im looking for the one like on the price it right prize wheel to add in my game
It's the same concept so it's unlikely I'll just turn it sideways and call it a new tutorial
@@GraemeBull how do we put weapon images around the wheel
@@g40theogdecals or materials
How do I display my all time stats (elims all time for example) onto a player reference device?
you can't, you have to use a billboard for more lines of text
Just a note, Epic docs do not mention using all caps for constants. Isn't that just old school c++ stuff?
Follow whatever coding convention you want that works best for you. I don't code in c++, so I have no idea.
😎
How do I know the name of all devices within Verse? You create an instance of the vfx_spawner_device{} object, but how do you know that the name of the device within Verse is this and not just vfx_device{}?
Maybe this is not obvious to me because I use the tool in PT-BR
lotsa practice and memorization