thanks a lot, this is really a good presentation of what we could had. I am sure too much effort made for this. Also a suggestion, can you cover Beta version of Max Payne 1 from 1998, as well as Beta version of Max Payne 3 from 2009 with Timothy Gibbs model was supposed to be used. It would be interested to see a deep analysis like that on what we could have but didnt happen
I really wish they kept more of the broken recordings in burning Address Unknown Funhouse in A Losing Game. It would give this place even more scary burning down place. And Mona's reaction to her home being destroyed... you can feel the sadness in her voice
Re 19:28 - if you have enough bullet time you can actually save the guy in the lobby. I've shown it in this video: ua-cam.com/video/8WtSve6EvIc/v-deo.html Also his death scream can be heard in game, but only if he gets killed with a grenade or Molotov. Other methods will just play the mobster death sound.
I like the sort of storytelling here. The imagined events and shots of the city/levels are great, I even like the text font used.. There's quite a few typos but the video overall is real cool!
@@hevitonttu2251 Thanks. The fonts were based on the game's font design and the typos were actually included in the game's subtitle files. They were not fixed to preserve its authenticity.
RIP James McCaffrey.
Hi, you're back.
@@jakesteven1980 yes I am. Good to see you 🙂
fantastic work man! such high quality videos you make
Thanks, dude. This was made for two months with a reasonable delay.
Nice job bro,thanks a lot for this video
20:25 i love how they just threw a fridge off the balcony hoping to hit him instead of just shooting him 😂😂
They musta been like "let's toss it and if it hits him, it hits him"
Thanks for uploading! I'm glad you addressed the last one, as almost no one knew why the line was cut.
thanks a lot, this is really a good presentation of what we could had. I am sure too much effort made for this. Also a suggestion, can you cover Beta version of Max Payne 1 from 1998, as well as Beta version of Max Payne 3 from 2009 with Timothy Gibbs model was supposed to be used. It would be interested to see a deep analysis like that on what we could have but didnt happen
I really wish they kept more of the broken recordings in burning Address Unknown Funhouse in A Losing Game. It would give this place even more scary burning down place. And Mona's reaction to her home being destroyed... you can feel the sadness in her voice
Re 19:28 - if you have enough bullet time you can actually save the guy in the lobby. I've shown it in this video: ua-cam.com/video/8WtSve6EvIc/v-deo.html
Also his death scream can be heard in game, but only if he gets killed with a grenade or Molotov. Other methods will just play the mobster death sound.
I like the sort of storytelling here. The imagined events and shots of the city/levels are great, I even like the text font used.. There's quite a few typos but the video overall is real cool!
@@hevitonttu2251 Thanks. The fonts were based on the game's font design and the typos were actually included in the game's subtitle files. They were not fixed to preserve its authenticity.
Alright it's a while since I watched but that probably explains it!
nice video, thanks
Those hospital window drawings always freaked me out-- this game has meta horror up the wazoo
I hope they can use some of these unused voice lines for the remake. Or can be modded into pc port.
Man some of them really could be used
Great work! Ever found anything related to the unused mafiosi model? Still wonder what his purpose wouldve been in mp2’s story
Awesome video! Keep up the good work! Any chance you will make a Max Payne 3 version?
No. I'm sorry.
17:14 this should have been in the actual game. :)
try download mod unused voice lines plz
how you found unused voices
Probably, by extracting and exploring the game files.
@@Водка665 how extract this file sound.ras
30:10 "Mona, talk to meeeee" 🫱🔮🫲"