Oh shit I remember you! You were one of the OG commentors, glad to see you're back! As for Ky and GL, I was 50/50 between Ky and Millia for my next how to beat video. Guess we'll be doing Ky then, besides a ton of people struggle to beat him so it should be helpful! Thanks for commenting!
Are you gonna do a vid on the new patch and the new wall scaling for H.S Dolphin? Also, thanks for this vid, I was looking for so long for a May safe jump tutorial! Keep it up!
BTW GUYS I'M LIVE ON TWITCH, PULL UP FOR SOME VIEWER BATTLES: www.twitch.tv/yomifgc This was a heavily requested topic in the comments! So I hope I did the subject justice considering just how many different knockdown situations May has. Let me know what you'd like to learn next! And as always, check out our growing Discord channel: discord.gg/rysBCGcT Thanks for watching everyone, really means a lot!
Here's some generic quick tips: 1. FD her normals on defense to make it harder for her to tick throw you. You can theoretically react to dashes afterwards and try to throw or jump. 2. 5H and jump back aerials are your best method of zoning her because of active frames. Her approaches are fast, so it's hard to stop her from just running into you. Mix up how you zone her with 5H, jH, 2S, and Dolphin. 3. Always be ready to 6P her on defense is she goes for the cross-up or slow start-up special move that is + on block. If you can reliably 6P may HS Dolphin or throw Leo cross-up, then you can absolutely stuff these moves. 4. Always play around her air super when she has 1 bar. I like to jump back or dash back when she jumps. It's about mixing up your anti-airs. Hope this helps!
You have made my may so much better its actually crazy the progress i've made thank you!
No problem! I'm glad I could help, it's why I'm here :)
Dude you're the goat for this
Thank you! Safe-jumps are something everyone should learn, had to teach you guys how to do it.
You are insanely helpful and it is a crime you aren't more popular. Could you consider making a video on the Ky Kiske or Goldlewis mathcups?
Oh shit I remember you! You were one of the OG commentors, glad to see you're back!
As for Ky and GL, I was 50/50 between Ky and Millia for my next how to beat video. Guess we'll be doing Ky then, besides a ton of people struggle to beat him so it should be helpful!
Thanks for commenting!
@@YomiFGC Ky is a menace with his 6p. I struggle with him the most for some reason.
OH MY GOD YOUR CHANNEL IS A GOLD MINE!
YOU HAVE FOUND THE SECRET MAY CHANNEL
That is just what i needed!
Thx!
No problem! Glad that you got something out of it!
Thanks a ton man! I'm improving already!
Glad it's helping out!
Thanks, it is so useful
Glad to hear! Thank you :)
AWESOME VID, THANK U 😊
No problem! I learned a lot in the production of this for sure
Are you gonna do a vid on the new patch and the new wall scaling for H.S Dolphin? Also, thanks for this vid, I was looking for so long for a May safe jump tutorial! Keep it up!
This will definitely come! Quick thoughts though, IMO it's not a big deal because it seems like we only lost around 20 damage but we'll seee.
HONEY TURN ON THE TRAINING MODE, NEW YOMI JUST DROPPED
GLAD YOU LIKE THE CONTENT
3k gutted 😭
DEAR GOD WHY?
I need help beating Happy Chaos as May. If anyone has some tips all will be greatly appreciated! I hate fighting that guy!
BTW GUYS I'M LIVE ON TWITCH, PULL UP FOR SOME VIEWER BATTLES: www.twitch.tv/yomifgc
This was a heavily requested topic in the comments! So I hope I did the subject justice considering just how many different knockdown situations May has. Let me know what you'd like to learn next!
And as always, check out our growing Discord channel: discord.gg/rysBCGcT
Thanks for watching everyone, really means a lot!
how do you defeat gio with may
Here's some generic quick tips:
1. FD her normals on defense to make it harder for her to tick throw you. You can theoretically react to dashes afterwards and try to throw or jump.
2. 5H and jump back aerials are your best method of zoning her because of active frames. Her approaches are fast, so it's hard to stop her from just running into you. Mix up how you zone her with 5H, jH, 2S, and Dolphin.
3. Always be ready to 6P her on defense is she goes for the cross-up or slow start-up special move that is + on block. If you can reliably 6P may HS Dolphin or throw Leo cross-up, then you can absolutely stuff these moves.
4. Always play around her air super when she has 1 bar. I like to jump back or dash back when she jumps. It's about mixing up your anti-airs.
Hope this helps!
@@YomiFGC massively. Amazing advice. Thank you so much
I wish I understood what all these words meant