Hey Jack I know alot of tubers watch the replay first while recording, but I think the content is better like this where you watch it beforehand and prepare the meta of the analysis
Some ideas for non replay uploads. Quick to the point like “how to win more kickoffs” “you need to drive challenge more” “using your teammates to your advantage” shorter vids targeted at a more specific common ideas from high level play.
@@D4NGButterfingerz haha if you think about it a little more, you’ll tell from his specific recommendations that he has in fact seen the video and reflected on it (ironically, this should be evident even if you yourself have not yet seen the entire video.) Besides, effective and efficient study often benefits greatly from an apt summary, e.g. for repetition. Calling that quick and cheap doesn’t necessarily make too much sense🙂↔️
@@D4NGButterfingerz the point of a comment field is "comment". Comitt yourself to seeing people's comments or don't. If you're looking for a high horse to ride on, there are a million actually dumb youtube comments, unlike this guy who just requests a type of content which is... dude... its fine
2:59. One thing I really find helpful about this video in particular, is the consistent emhpasis on URGENCY. The snapping, along with your tone of voice, both make for a instant return to the reality that Rocket league, and especially 1v's is all about applying constant pressure on the ball. I find that so many educational content creators either take their sweet ass time explaining things, go on irrelevant tangents in the middle of an important point, or just seem like they stay vague in their explanations, all in an attempt to cover up a lack of actual hours in the higher ranks. So thank you, Appjack, for keeping our pathetic champ asses humble😂
8:37 The issue you're describing with boost in Rocket League, where 12 + 12 sometimes equals 23 instead of 24, is likely due to the limitations of floating-point precision in computer calculations. This is a common problem in many applications where precise arithmetic is necessary, such as in games... Nerdy stuff from a developer perspective: Floating-Point Precision: Computers represent real numbers using a system called floating-point arithmetic, which is a way to approximate real numbers within the limits of binary representation. Floating-point numbers are not always exact, especially when representing fractions. For example, 0.1 in decimal cannot be exactly represented in binary, leading to small errors in calculations. In Rocket League, boost values are probably stored as floating-point numbers, leading to precision errors when calculating boost amounts. Boost Calculation: If the boost value is stored as a float between 0.0 (0 boost) and 1.0 (100 boost), then 12 boost units would correspond to 0.12 in float representation. When you pick up another 12 boost (another 0.12 in float), ideally, the sum should be 0.24, but due to floating-point precision errors, the actual stored value might be slightly less than 0.24. Accumulated Errors: Over time and with multiple additions, these small errors can accumulate, leading to slightly incorrect values being displayed. When the game converts the float back to an integer for display (e.g., 0.24 * 100 = 24), even a tiny error (e.g., 0.239999) might result in rounding down to 23 when displayed. Consider the following simplified example: Initial boost: 12, which is 0.12 in float. After picking up a small pad: 0.12 (initial) + 0.12 (new) = 0.239999 (due to precision error). Displayed boost: 0.239999 * 100 = 23.9999, which rounds to 23 instead of 24. the Rocket Science channel (YT) has a very detailed video explaining the physics and calculations in RL, including the issue with boost values... Hope it helps Jack :)
I’m glad your doing the 1v1 replays Jack, I’m plat 2 almost plat 3 in 1s which I know is lower but I’m running into similar mistakes here so replays like these are very helpful ❤
I think sometimes the lack of challenging may have come from some influence from Flakes in his Road to SSL without Mechanics Series. The praises of Fake Challening because "your opponents are f*&king dog$hit and will give the ball away for free" thing may be something that possibly got this player to Champ in the first place. What I noticed about RL now, players are getting more mechanical but also smarter. In some cases, they seem better than the rank they are at but of course, every mistake may get punished sooner so its still their fault that they are at the Rank they are. Another thing, no odea if this is true but maybe this player has higher than recommended steering sensitivity? That's why their car in a way goes too far right before they start the speedflip? No idea.
Excellent video, I'm mid d2 in 1s but it's good to see common mistakes I make. I find in 1s & 2s that the safety of large boost pads is just an illusion and being able to rely on small pads is key, but it's hard to break the habit 😢
On some of these kickoffs they aren't getting the flip cancel on the the speed flip. Just more more of a diagonal flip. The opponent is getting the speed flip. I run into the same issue try flipping with your stick pointed up slightly more
@@YHWHsamYeah, I'm D2 in 1s, but C2 in 2s, 3s, Dropshot, and Hoops. I play against GCs in D2 and this replay looks very similar to my replays. Guys doing perfect flip resets on me. I shadow well and play aggressively, so it is rare that they get the opportunity to go in the air on me, but when they do, they are doing things I wish I could do.
And then theres me hitting a flip reset musty top shelf in diomand 3😂😂. Its the most frustrating thing when you know your far more mechanical than your opponent and you still lose, but videos like this do help, i think ill jot down some of the mistakes you saw in this replay and see if i can find them in my own replays. Ill also look in to getting my own replay reviewed by you. Thank you
Would love to see a replay analysis on a 1500 1s player to see what it takes to break in to the 1600s and top 10. Since you probably put the most amount of time and effort in to going from 1500 to 1700😃
I'm a games programmer and my guess about the "missing" boost from picking up stuff could be rounding errors. Most of the time we use floats which have really long tails of decimals, then use simple functions to display integers on the UI. This can lead to some slight discrepancies depending on how we choose to handle that data and when. Other option is replays just seem to have terrible synchronization in general. Big boosts become invisible for example. But if it happens in actual game then rounding errors is my guess.
I find it fascinating how i just watched a full game in 1v1 thats much higher ranked than me and not once did i see any advance mechanics. Maybe i just need to not go for the crazy mechanics because i get scored on like 50% of the time because of it.
changing the location of the pads could change the meta of the game. would be so so weird to see that. not really sure how RL could change the meta too much. Just a random thought. thanks for the replay review jack!
Players change the meta in this game more than anything. The last time RL changed the meta was introducing flip resets, but they should’ve been a thing anyway based on the mechanics of the game.
@@ItsSVO still interesting to think on. I don’t know what they could change. Fps games an other change stats an heros and whatever. I don’t know what this one could.
@@PlantDaddyGaming well the meta changes naturally in this game. When one style becomes dominant it opens up another to counter it and so on. Just like in real sports, it’s tactically that a meta forms. In football we had 442 as dominant for years until Jose mourinho brought a more continental 452 which was a perfect counter to the meta at the time and is still favoured now. It’s interesting to think about though I agree. I personally find FPS metas boring because it doesn’t really chance how the game is played, it just forces you to use a different weapon. Rocket league is great in that it has so much depth.
JACK, im an Old Man with boomer reactions at 27 but GC2 in 2s and 3s and have this exact same Heavy thumb/ delayed speed flip on kick offs and slow double jump 'X' input issues with my kick offs and speedflips as this guy. Frankly, i think mine are worse because my game sense and awareness is having to over-compensate with better positioning. Not many players use manual air roll on the speed flip like you do but I do also so was really hoping for a more advanced guide on both how to get the right amount of adjustment and timing on speed flip for best kick offs, as well as how to maximine the speed of your double button inputs! Edit, not T3 Sub, am T1 but would upgrade T3 if you would be able to help with this & also feel free to see my youtube for examples if not.
Hey man, apologies but I'm actually not sure how to give advice on this one unfortunately, and don't want to lie and just make something up haha. Do you ever just sit down to practice your speed flips for 10 minutes? Your issue with not being able to click x twice fast enough, and over steering similar to this player in the replay analysis would only come from a lack of experience OR focused practice on speed flips in my opinion. However, please do tell me if that's not the case and you do spend some dedicated time, 5 minutes every session lets say, to speed flip practice. If that's the case, I'd love to see if I can help with this specific issue
I can definitely try to break out the pen more. I tried when i first recorded the start of this video and I had some issues with my in game sensitivity going crazy whenever I brought the pen up so I just stopped trying for this video I'll see if I can get it out for next video and hopefully it'll help you :D
He's a solid player all around, just poor in this one area. I agree with you, if he fixes up this one big mistake, i think he'll see a ton of improvement
My ranks were quite similar to yours a couple months ago. You're probably just diving too much, thinking that you can out speed/out mechanic C1 1s players (at least that was my issue). Once I focused on a high pressure play style without diving on 50s as often, meaning staying close to the play (and not constantly retreating for full boost), while using far more fake challenges, drive challenges, and shadow defense, I shot up to GC in 1s. I even almost got up to GC2 a couple times. Basically the goal is to make the opponent feel awkward and pressured while they have the ball, without always hard committing (although sometimes you should to keep your opponent guessing). And since you're GC2 in 2s, once you get the ball off of them, your mechanics should be solid enough already as far as offense goes to score a lot of the time.
Depends on how you close the space. If you close it slowly enough like jack recommends then at some point before they shoot you’ll have closed it enough to where you can challenge quickly and take the ball off them. The fastest flick is a side flick and as a champ 2 I don’t ever see anyone use that so they usually have to take a couple seconds to flick it which if you’ve properly closed the space without alarming opponent you can get it off them. And another thing is double jumping into the challenge if they do it a bit earlier then expected cuz that’ll get you more height on the challenge which is where flicks usually go
I try to explain it a bit in the video, but maybe I need a better visual to show it more clearly. You need to close the gap down little by little if possible - that means breaking (reversing) every so often as they get closer to your net, which closes the gap between you and your opponent. If they flick at any moment, because you're just slowly getting closer, it'll mean you still have a good enough spacing to react to the flick and get the save, but of course that requires some good car control and also reaction time. A lot of the time, if you can try and get a challenge in on your opponent, that'll be your best bet. We want to avoid these two things: challenging early every single time, always fake challenging and never fully going (like the player in this replay). If we can find a mix of throwing in some fake challenges as well as early, full challenges, you'll have a better time defending because your opponent will be guessing what you're gonna do.
@ApparentlyJackAnalysis thanks for the replys. Yep that helps visualise it more clearly. I play very similarly to the guy in the video, getting too close seems a bit frightening at times, but as you said it's about confidence in your own ability. Appreciate the content big fan of you as a player and a person keep up the good work
I think the videos need to be way shorter to be palatable. You tend to drag on points, pause, and rewind for every little detail. I think quicker analysis like "you need to challenge here sooner" and moving on would be far more beneficial.
“You need to challenge sooner” isn’t constructive enough, it’s the obvious thing. Why you should challenge sooner in said situation and the benefits etc are what’s needed and that takes time.
Thanks for the advice! I'll take it into account for sure I agree that I can shorten up on some points for sure, I just prefer explaining why something might be the best play but perhaps I overdo it a bit
Not everyone will be able to do all those things immediately with shorter analysis, it’s just how humans are. Some need to be drilled in with the same info many times until they start doing it. This is perfect analysis, it’s deep, and detailed.
Lets ignore ANOTHER false upload today, apologies! (Getting volume sorted for this video was a mess, but it should be fixed now for the future)
An upload is an upload...
Keep it up Jack 👍
Hey Jack I know alot of tubers watch the replay first while recording, but I think the content is better like this where you watch it beforehand and prepare the meta of the analysis
I have some diamond 2 replays for you (in 1s and in 2s)
Yes, we want more 1v1's!
Some ideas for non replay uploads. Quick to the point like “how to win more kickoffs” “you need to drive challenge more” “using your teammates to your advantage” shorter vids targeted at a more specific common ideas from high level play.
The channel is "anlysis". Commit yourself to study it or don't. If you're looking for cheap quick videos there are a million on youtube
@@D4NGButterfingerzif you watch the whole video Jack asks if we want to see any other content aside from replay analysis
@@D4NGButterfingerz haha if you think about it a little more, you’ll tell from his specific recommendations that he has in fact seen the video and reflected on it (ironically, this should be evident even if you yourself have not yet seen the entire video.) Besides, effective and efficient study often benefits greatly from an apt summary, e.g. for repetition. Calling that quick and cheap doesn’t necessarily make too much sense🙂↔️
@@D4NGButterfingerz the point of a comment field is "comment". Comitt yourself to seeing people's comments or don't. If you're looking for a high horse to ride on, there are a million actually dumb youtube comments, unlike this guy who just requests a type of content which is... dude... its fine
W idea
2:59. One thing I really find helpful about this video in particular, is the consistent emhpasis on URGENCY. The snapping, along with your tone of voice, both make for a instant return to the reality that Rocket league, and especially 1v's is all about applying constant pressure on the ball. I find that so many educational content creators either take their sweet ass time explaining things, go on irrelevant tangents in the middle of an important point, or just seem like they stay vague in their explanations, all in an attempt to cover up a lack of actual hours in the higher ranks. So thank you, Appjack, for keeping our pathetic champ asses humble😂
8:37 The issue you're describing with boost in Rocket League, where 12 + 12 sometimes equals 23 instead of 24, is likely due to the limitations of floating-point precision in computer calculations. This is a common problem in many applications where precise arithmetic is necessary, such as in games...
Nerdy stuff from a developer perspective:
Floating-Point Precision:
Computers represent real numbers using a system called floating-point arithmetic, which is a way to approximate real numbers within the limits of binary representation.
Floating-point numbers are not always exact, especially when representing fractions. For example, 0.1 in decimal cannot be exactly represented in binary, leading to small errors in calculations.
In Rocket League, boost values are probably stored as floating-point numbers, leading to precision errors when calculating boost amounts.
Boost Calculation:
If the boost value is stored as a float between 0.0 (0 boost) and 1.0 (100 boost), then 12 boost units would correspond to 0.12 in float representation.
When you pick up another 12 boost (another 0.12 in float), ideally, the sum should be 0.24, but due to floating-point precision errors, the actual stored value might be slightly less than 0.24.
Accumulated Errors:
Over time and with multiple additions, these small errors can accumulate, leading to slightly incorrect values being displayed.
When the game converts the float back to an integer for display (e.g., 0.24 * 100 = 24), even a tiny error (e.g., 0.239999) might result in rounding down to 23 when displayed.
Consider the following simplified example:
Initial boost: 12, which is 0.12 in float.
After picking up a small pad: 0.12 (initial) + 0.12 (new) = 0.239999 (due to precision error).
Displayed boost: 0.239999 * 100 = 23.9999, which rounds to 23 instead of 24.
the Rocket Science channel (YT) has a very detailed video explaining the physics and calculations in RL, including the issue with boost values...
Hope it helps Jack :)
This is great, more 1v1 would be so nice!:)
I’m glad your doing the 1v1 replays Jack, I’m plat 2 almost plat 3 in 1s which I know is lower but I’m running into similar mistakes here so replays like these are very helpful ❤
Love these 1v1 replay analysis videos. They help my game so much.
These videos are so insightful - thank you!
Another top tier analysis by the analysis goat! Thank you so much for these Jack!
I think sometimes the lack of challenging may have come from some influence from Flakes in his Road to SSL without Mechanics Series. The praises of Fake Challening because "your opponents are f*&king dog$hit and will give the ball away for free" thing may be something that possibly got this player to Champ in the first place.
What I noticed about RL now, players are getting more mechanical but also smarter. In some cases, they seem better than the rank they are at but of course, every mistake may get punished sooner so its still their fault that they are at the Rank they are.
Another thing, no odea if this is true but maybe this player has higher than recommended steering sensitivity? That's why their car in a way goes too far right before they start the speedflip? No idea.
Shows just how much thought is required in sports. Jacks mind for the game is superb.
I absolutely love these replay analysis videos. You are starting to become the voice in my head when I play rocket League.
Excellent video, I'm mid d2 in 1s but it's good to see common mistakes I make. I find in 1s & 2s that the safety of large boost pads is just an illusion and being able to rely on small pads is key, but it's hard to break the habit 😢
S tier content. Well played
On some of these kickoffs they aren't getting the flip cancel on the the speed flip. Just more more of a diagonal flip. The opponent is getting the speed flip. I run into the same issue try flipping with your stick pointed up slightly more
Great advice through and through
thanks so much for these Jack
One of the best lower ranked replays I've seen
Low rank? Champ in 1s is about the top 1%
didnt know about this side channel very cool, on the grind in 1s rn trynna hit d3 its tough man.
Yeah 1s is objectively harder to rank up in cuz the player base is shifted down so far. You’ll play gcs in D3 1s
@@YHWHsamYeah, I'm D2 in 1s, but C2 in 2s, 3s, Dropshot, and Hoops. I play against GCs in D2 and this replay looks very similar to my replays. Guys doing perfect flip resets on me. I shadow well and play aggressively, so it is rare that they get the opportunity to go in the air on me, but when they do, they are doing things I wish I could do.
@@PureGeauxld yeah i can hit c2 in 2s/3s in my sleep, but ive never been c2 in 1s
And then theres me hitting a flip reset musty top shelf in diomand 3😂😂. Its the most frustrating thing when you know your far more mechanical than your opponent and you still lose, but videos like this do help, i think ill jot down some of the mistakes you saw in this replay and see if i can find them in my own replays. Ill also look in to getting my own replay reviewed by you. Thank you
and your over commits going for flashy plays like that when you're clearly not very consistent at them is why you're in the rank you are
i said "fk off " to 2 vids bc i wanted to watch this stuff its so good
Shadow defense tutorial would rank him up a lot as well as the small pads
Small pads are essential in all game modes yet so many do not understand it still.
My boy Bananapi 👍
Would love to see a replay analysis on a 1500 1s player to see what it takes to break in to the 1600s and top 10. Since you probably put the most amount of time and effort in to going from 1500 to 1700😃
I'm a games programmer and my guess about the "missing" boost from picking up stuff could be rounding errors. Most of the time we use floats which have really long tails of decimals, then use simple functions to display integers on the UI. This can lead to some slight discrepancies depending on how we choose to handle that data and when.
Other option is replays just seem to have terrible synchronization in general. Big boosts become invisible for example. But if it happens in actual game then rounding errors is my guess.
I find it fascinating how i just watched a full game in 1v1 thats much higher ranked than me and not once did i see any advance mechanics. Maybe i just need to not go for the crazy mechanics because i get scored on like 50% of the time because of it.
changing the location of the pads could change the meta of the game. would be so so weird to see that. not really sure how RL could change the meta too much. Just a random thought. thanks for the replay review jack!
Players change the meta in this game more than anything. The last time RL changed the meta was introducing flip resets, but they should’ve been a thing anyway based on the mechanics of the game.
@@ItsSVO still interesting to think on. I don’t know what they could change. Fps games an other change stats an heros and whatever. I don’t know what this one could.
@@PlantDaddyGaming well the meta changes naturally in this game. When one style becomes dominant it opens up another to counter it and so on. Just like in real sports, it’s tactically that a meta forms. In football we had 442 as dominant for years until Jose mourinho brought a more continental 452 which was a perfect counter to the meta at the time and is still favoured now. It’s interesting to think about though I agree. I personally find FPS metas boring because it doesn’t really chance how the game is played, it just forces you to use a different weapon. Rocket league is great in that it has so much depth.
thx jack!❤
Really good video!!
Awesome. Please do more 1v1s
JACK, im an Old Man with boomer reactions at 27 but GC2 in 2s and 3s and have this exact same Heavy thumb/ delayed speed flip on kick offs and slow double jump 'X' input issues with my kick offs and speedflips as this guy. Frankly, i think mine are worse because my game sense and awareness is having to over-compensate with better positioning.
Not many players use manual air roll on the speed flip like you do but I do also so was really hoping for a more advanced guide on both how to get the right amount of adjustment and timing on speed flip for best kick offs, as well as how to maximine the speed of your double button inputs!
Edit, not T3 Sub, am T1 but would upgrade T3 if you would be able to help with this & also feel free to see my youtube for examples if not.
Hey man, apologies but I'm actually not sure how to give advice on this one unfortunately, and don't want to lie and just make something up haha. Do you ever just sit down to practice your speed flips for 10 minutes? Your issue with not being able to click x twice fast enough, and over steering similar to this player in the replay analysis would only come from a lack of experience OR focused practice on speed flips in my opinion. However, please do tell me if that's not the case and you do spend some dedicated time, 5 minutes every session lets say, to speed flip practice. If that's the case, I'd love to see if I can help with this specific issue
Rocket Science has videos explaining exactly why he picked up 2 minis and only got 11 on the second one
On time as promised 👀
hey jack ive been a fan for quite a bit and I am a 15 year old gc1 in ones. Do you have any tips to reach higher? Ill be very interested to know
I really think you need to do a replay analysis on one of mine how do we set that up 😭
General question how do i make my hands to not be sweaty when i touch the controller it becomes sweaty which effects my gameplay
More 1s!!!
Some 3v3 could be nice to see as well
Could u use the pen u showed previously when things get abit wordy? Like here 29:22 , Im just eating in late hours rn and my brain can't keep up 😭🙏
I can definitely try to break out the pen more. I tried when i first recorded the start of this video and I had some issues with my in game sensitivity going crazy whenever I brought the pen up so I just stopped trying for this video
I'll see if I can get it out for next video and hopefully it'll help you :D
went through the first upload without noticing anything off
This guy is champ leaving that much space that consistently? Man he'll jump decent when he tightens it up and is a little more aggressive
He's a solid player all around, just poor in this one area. I agree with you, if he fixes up this one big mistake, i think he'll see a ton of improvement
Wait, since when is 12+12 not 23?
Anyone know what decal BLAM! is using?
I would like to submitt one of my replays for review how can I do this?
Is there a way I can guarantee to get me on here by paying or something
No it’s only a chance
U can pay for a chance
Hii Jack how can i get a analysis from my gameplay? I am gc2 in 2s and C1 1s
Usually he picks people that are members in the discord server
Ur the reason I can’t get c2 in 1s 😂😂😂
My ranks were quite similar to yours a couple months ago. You're probably just diving too much, thinking that you can out speed/out mechanic C1 1s players (at least that was my issue). Once I focused on a high pressure play style without diving on 50s as often, meaning staying close to the play (and not constantly retreating for full boost), while using far more fake challenges, drive challenges, and shadow defense, I shot up to GC in 1s. I even almost got up to GC2 a couple times.
Basically the goal is to make the opponent feel awkward and pressured while they have the ball, without always hard committing (although sometimes you should to keep your opponent guessing). And since you're GC2 in 2s, once you get the ball off of them, your mechanics should be solid enough already as far as offense goes to score a lot of the time.
@@YHWHsamsame lmao 😂😂,
jk, good luck pal
@@ToastandBananasy for this advice, actually genuine ❤
Question from a noob for all you high ranks... I get that you shadow defend and close space but won't that mean they flick you anyway?
Depends on how you close the space. If you close it slowly enough like jack recommends then at some point before they shoot you’ll have closed it enough to where you can challenge quickly and take the ball off them. The fastest flick is a side flick and as a champ 2 I don’t ever see anyone use that so they usually have to take a couple seconds to flick it which if you’ve properly closed the space without alarming opponent you can get it off them. And another thing is double jumping into the challenge if they do it a bit earlier then expected cuz that’ll get you more height on the challenge which is where flicks usually go
I try to explain it a bit in the video, but maybe I need a better visual to show it more clearly. You need to close the gap down little by little if possible - that means breaking (reversing) every so often as they get closer to your net, which closes the gap between you and your opponent. If they flick at any moment, because you're just slowly getting closer, it'll mean you still have a good enough spacing to react to the flick and get the save, but of course that requires some good car control and also reaction time. A lot of the time, if you can try and get a challenge in on your opponent, that'll be your best bet.
We want to avoid these two things: challenging early every single time, always fake challenging and never fully going (like the player in this replay). If we can find a mix of throwing in some fake challenges as well as early, full challenges, you'll have a better time defending because your opponent will be guessing what you're gonna do.
@ApparentlyJackAnalysis thanks for the replys. Yep that helps visualise it more clearly. I play very similarly to the guy in the video, getting too close seems a bit frightening at times, but as you said it's about confidence in your own ability. Appreciate the content big fan of you as a player and a person keep up the good work
Honko
Bro is Flakes
I'm fast af boi
✌️♥️👍
U advice but u didn’t improve🤣
I think the videos need to be way shorter to be palatable. You tend to drag on points, pause, and rewind for every little detail. I think quicker analysis like "you need to challenge here sooner" and moving on would be far more beneficial.
“You need to challenge sooner” isn’t constructive enough, it’s the obvious thing. Why you should challenge sooner in said situation and the benefits etc are what’s needed and that takes time.
Thanks for the advice! I'll take it into account for sure
I agree that I can shorten up on some points for sure, I just prefer explaining why something might be the best play but perhaps I overdo it a bit
I think it does help drill in points in your head yk.
Not everyone will be able to do all those things immediately with shorter analysis, it’s just how humans are. Some need to be drilled in with the same info many times until they start doing it. This is perfect analysis, it’s deep, and detailed.