Boxer Monkey 0-0 has a very small range, like the radius around a sniper but slightly larger. It punches nearby Bloons once every half of a second with 1 popping power. 1-0: Quick Boxing - Punches faster 0-1: Excellent Eyes - Expands range by 20%, allows boxer to hit camos 2-0: Brass Knuckles - Does extra damage to ceramics, Bloon popping power raises by 1 0-2: Hot gloves - Allows boxer to hit leads and frozen Bloons 3-0: Hitting hard - Stuns hit Bloons, Bloon popping power raises by 1 0-3: Karate Master - Karate chops regrow and camo add-ons right off bloons 4-0: Blimp Boxing - Does really heavy damage to MOAB-class bloons 0-4: Kung-Fu Spree - Ability: Makes boxer attack very strongly and all hit bloons get sent flying back
What about a Balloon type that changes based on what popped it. Pop 1 layer with fire, and the next layer is fire resistant. Pop that layer with ice and it's immune to ice as well. Then by the third layer it drops the first resistance and adds a new one.
Here's a cool idea: Stability Mode. This is a 2 player game mode where one player sends Bloons and the other defends against both the natural waves and the sent Bloons. The two have to survive as long as possible. The attacking player has a meter called Bloon Pressure which slowly goes up. If it reaches 100, then lives will be leached every time the Bloon Pressure grows. To release pressure, the attacker must send Bloons against the defender. The objective is to maintain a balance between the Attacker's pressure and the defences of the Defenders.
The Mustache Sniffer First off, everybody who has played btd 5 for over a year has gotten the thought of a new tank tower. Secondly, the new hero in btd6 is cool, but I think it should be a normal tower and not a hero. Im not a fan of heroes in btd6
I think it should be able to spawn in a random tower for the round, up to 10K price, and also send bloons back that pop trough as many bloons as its hitpoints, so 1 red could take down a red, or get a blue to red etc...
Noo That's different This one is gonna stick to baloons on one side and explode after a while (maybe a detonation ability) and one is gonna explode on impact Can spiked mines do that....
glass bloon, immune to laser, fire and magic (create 2 white bloons when popped) GMOAB (or glass moab) same effect than glass bloons but explosion deal more damage to GMOAB (create 8 glass bloons when destroyed) and for a tower idea, the aura tower (put effect on bloons that are in the radius of the tower like camo detection, slowness and triple money)
A few ideas 1: Monkey skipper: a monkey that throws 3 darts that split into 2 darts that splits into 1 dart 2: mystery ballon: a beige ballon that splits into any ballon type (no Moab classes) 3: Time warper ballon: a platinum ballon that can time warp forwards a little amount every 8 seconds 4: poison ballon: A ballon that is different shades of green: this ballon decreases the amount of damage of a tower by 10% therefore making it vital to focus it Hope you like these
The 4th tier on the right side for the chainsaw monkey could be: Name: Shotgun massacre What it does: It gives an ability. When the ability is used, 50 extra shotgun monkeys are in the screen randomly for 10 seconds
I have another idea. It's called "Flaming rapid rage" the shotguns turn to automatic fire (which make it shoot as fast a super monkey)The shells are on fire so when they shoot a bloon or Moab, they will burn for 15 secs.
I think he means 1 player has a set amount of rbe he can send out strategically (only focus on bloon sending) and the other player has to defend those bloons
Monkey Archer and a monkey with a sword that holds the sword out. It will pop bloons (a layer eache to begin with) when they pass under the sword, it breaks after a number of bloons pass through. I am sure the upgrades for that can come to you. For the Archer, it can be like a sniper, choose what type of arrow (poison, glue, ice, fire...) after a number of upgrades, have an upgrade path for long now on one side, and a crossbow (short range) on the other.
Orange bloon cant be touched by Fire wizard, Ring of fire, Bomb towers and mortar towers, However It pops once its in the area of Ice towers. Purple spawns one of every color of bloon.
archer monkey. had a high peirce semi medium range. upgrades include splodey arrows(4,0), extra range(1,0), lots o range(2,0 (triple arrow(3,0), crossbow(shoots faster) (0,3) super duper firing (0,4)
One Idea: Carrier (Special Agent): Likely wood one,but if you place it,you can change its location by dragging carrier without/with monkey or something is on them.
How about a new bloon type "Glitch", this bloon every 2-3 seconds would move (teleport) a few blocks forward (2-3). I think this would be awesome and definitely change people's strategies up!
I have thought of lots of kind of interesting towers like a fire monkey that shoots fire to ignite many bloons (like burny stuff) at close range, a dark wizard that pops multiple layers at a time and can be upgraded into an ice wizard or a death wizard to curse bloons to damage them over time, a sword monkey that spins in a circle with his sword to damage bloons at close range, and a dartzooka monkey that shoots big piercing darts, kind of like a buccaneer, out of a bazooka. In the standard game, leads are the only bloons to stand alone and not be part of the bloon hierarchy tree with all the other bloons (DDTs also are not part of the tree). This is kind of awkward, and I think that they should add more special bloons, add leads to the tree, or turn them into a bloom type like they did with camos. As for other new bloons, the only idea that I have that is worth sharing are power up or bonus bloons. They would be really fast blooms that if either your towers pop them or you tap on them, I'm not sure which would work better, you get something good, like extra cash or lives, a tower boost, or a free tower or something.
DDTs have to be in BTD6 Bloons Ideas - Glitch Bloon: (Similar to Ceramic) having multiple layer(s) to hit before its destroyed - When it's hit it teleports around to make it difficult to target. Parent of: Leads or Camo Leads? > EMP Bloon: Sends out a shockwave disabling towers in the radius for a short time. > Purple and Orange bloons need to be in the game (with abilities/immunities) Tower Ideas - Time Lord/God: An ultimate ability (activated) to reverse time causing Bloons to move backwards/Increase gravity (skill shot) bloons struck by lose their ability to float (Instakill MOAB/Critical BFB/1/4 Health ZOMG) Merge Tower: Similar to the sacrifice of a ToTMG, being able to combine the affects of 2 towers into one. To keep this from being OP only being able to merge 2-3 towers at once. (EG: Ray of Doom + Blade Maelstorm = Ray of Doom volley in all directions or The Big One + Bloonjitsu = 5 Big One Bombs) > Need more Activated abilities in general could go on forever, just a few ideas :)
here are some ideas: modes: easy, medium, hard, then VERY HARD: get to round 100 to pass, Impoppable, get to round 135 with 1 life, and godlike. get to round 135 with half the starting cash, 1 life, and 2 of each tower max. each tower has 2 upgrade paths of 5 upgrades for each one instead of 4. New tower idea: anti blimp cannon: shoots high caliber cannonballs that do 2x damage to MOAB class bloons. the left side upgrades are faster shooting, heavier cannonballs (makes cannonballs pop 17 bloons/shot instead of 8 and is heavy enough to destroy lead and smash frozen bloons) blimp shred-cannonballs (makes cannonballs do 15 times damage to MOAB class and shoots faster, explosive cannonballs (cannonballs release explosions for every 5 bloons popped and now can pop 20 bloons instead of 17) and triple shot. right side upgrades: anti-camo cannon, spiked balls (cannonballs release a pile of road spikes when it wears out) frag cannon (makes cannonball release 8 piles of spikes instead of one) bloon buster (makes each cannonball shred 2x the normal damage on that bloon so 4x damage to blimps and shreds 2 layers off bloons) and blimp takedown (can destroy zomg in one hit but only reduces them to ceramics) bloon ideas: purple bloon, releases pink when popped, and immune to magic. Orange bloon, same rank as zebra, immune to both heat and magic. releases a black, white, and purple upon destruction. DDT, like in monkey city, appears on round 90, unlike monkey city this DDT doesn't have lead property, and here's something I really want: D.O.M.A (death of monkeys airship) releases 4 zomgs upon pop. 10k HP and has lead properties. appears at round 100. O.M.E.G.A (Overpowering Matrix Energy Gigablaster Airship) 1 of it appears at round 135 (5 if godlike difficulty), 13500 HP (36000 in godlike) releases 6 DDT's, 6 D.O.M.A's, and 6 camo regrow reds (cause why not?) this amount is doubled in godlike difficulty, and the camgrow reds aren't normal and require a temple to pop, then turns into a ZOMG when popped. The omega will attack things with camo detection and shoots 1 bullet per 2 seconds and every 5 bullets will remove a tower. for temples this amount is 15. the omega has orange, zebra, MOAB, lead, and camo properties. Also when popped it will explode killing all non-temple monkeys and deals 5 bullets amount of damage to temples (therefore making its children harder to pop)
I KNOW THIS IS IRRELEVANT TO THE VIDEO BUT LISTEN!!!!!!!!!! What if Ninja Kiwi decided to go the route that PopCap games went with PvZ? Make a 3D Shooter out of it? Just imagine how sick it'd be to have yourself deploy in the track as a certain tower. Get your towers set up with an overhead view and use a deployment system similar to Battlefield's. Anyway, your overlay is basically BTD 5 but with 3D graphics, and when you deploy as a certain monkey, you can control them. HOW SICK WOULD THIS BE?! I'd call it: Bloons Tower Defense: M.O.A.B Warfare.
People are thinking about new towers but how about new traps & abilities & new agents & even a 3rd tier? Ever since btd 3 we have had just the spikes & pineapples. BTD Battles/monkey city released monkey boosts, lead spikes & bloon boosts. And btd battles (as a mode) Released monkey upgrade and bloon upgrade. In btd 4 we essentially had 4 agents just in another form. In btd 5 (Including monkey city & battles) we got many assistants in monkey city, knowledge packs etc. in btd battles we got the cobra, the chipper & the engineer. (Also the sub, ace and copter) In btd 3 we had 3 upgrades 4th always being a ability. In btd 4 we had 5 upgrades, in btd 5 we had 8 upgrades just you could go a max of 4-2/2-4. Also we got mailman, coop, new ideas, better powerups and 11 agents. How about, (Btd battles V2) If you pick a certain combination you get a buff. Like for example Submarine, Bucanner & any other tower. Bucaneer grants camo detection to other towers & sub sees other towers camo & removes camo. (Benefit for choosing bucaneer and sub is all towers you place see camo.) Sniper, Ninja and bloonchipper (All balloons on your side of the field are slowed down by 2x also stacks with ninja ability and sniper passive.) Super Monkey, Cannon, Sniper (All damage to zomgs is tripled, but all dmg to moabs is 3x less and damage to bfbs is two times less) Other suggestions could be the monkey tesla. Price: 1650. (Range Half of the village range 1.25x more then the pro specialist merkat range.) Does no tower damage until 0-3 unless in the range of certain towers but gives buffs and negatives if other towers are in it's range. 0-0 Grants every tower in it's radius to see every second camo balloon that appears on the map, Does not attack unless in the range of a cobra. Then it has the same power as a 4-0 village but has a quarter of the hitspeed of a sniper. 1-0 Grants the second tower you chose (/3 including bonus excluding tesla) The explosive affect but lowers hit speed from 100% of it's current to 90% hit speed (Only if it is in the range of the tesla) Price: 689 0-1 Grants every tower to instead of seeing every second camo to seeing every camo. Price: 1100 2-0 Grants the first tower you chose with a total price of every upgrade possible (4-4) being below 28k double popping power 0-2 Changes it's range from half of a village to triple the range of a village Price: 3100 3-0 Grants all towers on the field 12 extra popping power, grants all towers in range double hit speed and 1.2 range, increases range of tesla by 1.2 and adds a lightning effect that hits all balloons. Price: 10500 0-3 Adds a beam of light that auto targets the strongest bloon on the field every 20 seconds after clicking on the upgrade and COMPLETELY wipes it out (Only one bloon so 1 zomg, or 1 yellow etc.). Also adds a ability that can be activated that obliterates every balloon on the screen up to a BFB (1 Minute and 10 second cooldown) Price: 47000 0-4 For every bloon sent you send out 6 & it upgrades to the next tier. (Activated ability, Duration 30 seconds, Cooldown starts after the duration ends, 5 Minute Cooldown) Price: 1 Million (ANTI SUPER LATE GAME) 4-0 Grants every tower on your side of the field double pop power for 5 minutes, disables all activatable abilities on the opponents field for 3 Minutes but grants them 1.25x Popping power. (If the ability has a cooldown it stacks with the 5 minutes) (Activatable ability, 6 Minute cooldown, costs 1.1 Million per use) Price: 1.1 Million Per Use
Some of these upgrades are a bit too powerful for the cost, and I think that triple the range of a village for 3100 is a bit too cheap. Take in some nerf, and also: THESE UPGRADES GET WAY TOO EXPENSIVE!!!! Nerf the cost and the idea of a whole million per upgrade use in insane, as most cant get near it in time. ALSO: Destroying entire maps of BFBs and entire ZOMGs is insane, and how is one going to possibly defend a rush that sends 6 fast cooldown BFBs into ZOMGs all at once is too much.
4:43 4th upgrade is the activation of shoting very fast /destroying a whole moab in one shot and no bloons left. price for last upgrade is 3000 and takes 10 sec cooldown
My idea for a MOAB-class bloon, which can start appearing randomly on round 100, with a max of 3 per round: HP: 30k Speed: 0.15, slightly slower than a ZOMG Special properties: immune to MOAB Takedown, Glue Splatter; takes 75% damage from Bloon Annihilation, MOAB Assassin; takes 50% damage from Spike Storm, takes 25% damage from Ground Zero; takes 1000% damage from 0/0 Dart Monkey as an easter egg Spawns: 3 ZOMGs, 500 Camo Regrow Reds, 5 BFBs, 15 MOABs
We also dont have orange bloons :D and what about Moab Class bloons that have a 30% Damage reduction To specific Towers Sorry for Bad grammar probably... Because im From Germany ;^)
Shotgun extra upgrade, ability: Nightmare, the shotgun gains a boost in firing speed drastically for 15 seconds. Plus he gets a cool hockey mask. I think this could be a great upgrade because only one other character has a similar ability, and it would really bring more of a mass murdering nightmare on elm street kind of character
my idea :lazer monkey 0-0 : shoots lazer every 1sec (pops lead and frozen but can't pop moabs) 1-0 : extra range 0-1 : shoots 2 times faster 2-0 : insane range 0-2 : sees camo 3-0 : pops all balloons 0-3 : shoots constantly without break 4-0 : shoots 5 lazers at once 0-4 : destroys all balloons (BFB or lower) and deals half health to the ZOMG
there's a small lack of air towers right? How about an air ship. it would be a like a heli in pursuit mode but instead of shooting darts it would shoot cannons and late on even missiles and add some guns on as well
and a A.S.M.M Balloon. it would have: immunity to super monkeys the health of a ZOMG and finally the speed of a moab. It should spawn on round 100 (A.S.M.M stands for Anti super monkey moab)
For the shotgun monkey The 4th upgrade on the right Adds s chainsaw to each shotgun Can saw through every balloon and pop it instantly Upgrade costs 7500
One of my biggest ideas is to give the new game ROUND SETS. (It can even apply to current BTD5 itself) Each round set will have different sets of kinds of bloons coming out which is different from the previous one. For example, Round Set A has Round 1 with the original 20 red bloons and the rest of the original rounds (We know them all) Round Set B can have lots of new different fun stuff like Round 1 having 9 blue bloons, Round 20 could be the first zebra bloons, Round 42 can have a few camo regen ceramics. And so on. This should really help in dealing with the repetitiveness of the game and have something new to deal with. Just an idea.
What about with the shotgun monkey, you get more starting range, inaccurate fire, and knockback from each bullet. stats: 5 bullets, 2 pierce right: increased range increased knockback heavy duty bullets(fly further, 5 pierce, 2 layers, stuns MOABs) bomb sprayer(Shoots bombs that explode on impact, knocking back all bloons) left: faster shooting even faster shooting double shot(2 shotguns) Ability: Spreadshot: after the ability is activated, the shotgunner shoots rapid spread bullets covering half the screen in the direction of the cursor for 10 seconds, each bullet can knockback bloons and MOABs, stun BFBs, but only damage ZOMGs
Knife Monkey 1-0 Can pop more balloons at one 0-1 Can detect camo balloons 2-0 Can pop even more balloons at once. 0-2 Has a 1000 degree knife, can pop frozen and lead balloons. 3-0 Replaces knife with chainsaw, much 0-3 Insane damage against moab-class balloons. faster attack, longer attack area. 4-0 Balloons attacked by this tower, 0-4 Can pop all balloons up to ceramic at once. have a chance to be stunned. :D
Ryan Srichai but camo isn't a specific layer of bloon. Lead is actually a layer of bloon. With camo each layer is affected it's the entire bloon. But lead is specifically the layer
AwesomeGlove in btd4 camo was a specific layer of bloon, but think about it this way... there is no way to pop a bloon in to a lead bloon which makes no sense, like zebras should pop into lead bloons if they want to keep the "layering" consistent but no, the only way to get a lead bloon is to have that bloon start as lead, so i say there should be 4 types of bloons, camo, lead, regrow, and regular and you can mix them and stuff, just an idea for btd6...
@@think_of_a_storyboard3635 but how can you have a lead blue bloon become a lead red bloon, that's just a lead bloon in a lead bloon. it would just be able to survive longer
my idea's: bloons: glass bloon: 5 layers, when popped a zebra bloon comes out. immune to lasers and plasma and other tech. as fast as blue bloons. energybloon: 100 layers , speed of a red bloon. gets 1/2 dm from tech, heals layers from energy attacks( like thunder from mage) gives 5 money when fully decroyed. cloneloon: clones himself every 10 sec. speed of green bloons . elemental bloon: 15 layers , speed of green, immune to ice, fire, and tornado. gives 2 money when defeated. immunebloon: immune to sharp, sword, glue, ice and explosions. 25 layers. speed of green. gives 5 money when popped fully. healbloon: heals 1 layer each second. has 10 layers. speed of green-blue. gives 2 money when defeated. also heals other bloons. shield bloon: takes 10 times as much hits as normal. shield stays when the bloon is popped, the bloons which come out of the shielded bloon are shielded aswel. next: ideas for moabs-class bloons.
if there were new bloon (classes) like regrow and camo there could be a high flying / helium bloons that cant be poped by tack shooter glue and ice road spikes pinapple bombs and more but i do think that camo and regen moab class bloons should be added where the moab itself gets the effect
The purple bloon would be immune to lasers, and magic, and temple or sun god damage. So people don't end up spamming temples, or ray of dooms, or plasma robos.
I love watching your videos and seeing your channel grow. been a fan for awhile and you have really helped me through my depression. thanks Chris. You inspire me and give hope as a combat Iraq veteran. Respect. Keep popping BA-100 November Sierras!!!!
Glass bloons: immune to laser/plasma weapons but the temple of the monkey god can pop them every 5th shot Shield bloons: requires 15 hits to destroy but a 2-2 bomb tower can pop it instantly
Phantom bloon: follows a really basic path compared to other bloons. (Attribute) Grey bloon: Works like a lead and zebra bloon combined. Moves at the speed of a red. Size if a black bloon. Drops 1 zebra, 1 lead. Also, for the 4th upgrade on the shotgun, how about: shoots 8 toxin infused bullets, that corrode through bloons over time. The poison works like the burny stuff upgrade, but can hit orange bloons and pop leads.
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They should add shielded bloons, or bloon shields, where bloons could circle a MOAB or red bloons circle around a rainbow, or something like that. They should add the DDT, and a lead MOAB. They should add different game types, such as Classic, with the normal bloons, and I will just name some more types. Camo- Most bloons are camo, and moabs, bfbs, and zomgs would be camo, and the ddt would be there Rush- Bloons rush there rounds, getting to higher bloons faster, regrow greens on the round with 80 greens, camo leads sooner then round 50, shielded bloons would be there, ect BossBloon- every 5 bloons will have camo, regrow, or move up a tier. And at the final round, The Omega Bloon, Gold patterns, would be as strong as 4 MOABs on easy, 4 BFBs on medium, 4 ZOMGs on Hard, and 7 ZOMGs on impoppable, and always having a shield of Ceramic bloons. RegrowRain- Most bloons have regen, and more regrow rushes, Regrow MOABs, BFBs, and ZOMGs. 35 seconds for high bloons to regen. Normal- All bloons enter here, freeplay allowed, classic exept with the new bloons. Ninja Kiwi could update this list for more gametypes.
on the chainsaw monkey, have the camo seeing be the third upgrade, increase its range on the second upgrade tho the right, and the fourth tier will be where all bloons (including moab class) will pop one layer off each bloon on the screen.
Honestly, I go with a 3 path FIVE tier sets. I am currently thinking ideas for all current towers before going for new towers. But I have one huge idea: You can only have 1 fifth tier tower of each kind of tower on the playing field at a time. Also, maybe Planet of the Monkey God. In which it will see HOW MANY temples you stuffed, and TAKE THEM ALL. And outright lock you out of the Super Monkey Sun Path. The more temples you have, the more its initial power will be. But you can sacrifice even MORE MONEY to make the power go up even further. It does warn about everything, as well as state that Greed will ruin your life. Make sure everything's ready before powering the planet.
a tower that shoots expensive syrup on the bloons that doubles the value when popped (cannot go on glue) a monkey hospital that farms lives instead of money a shotgun monkey that shoots bursts of darts a rage bloon that moves faster when hit a disruptor bloon that disables nearby towers a thief bloon that sucks in bananas a bloon that empowers other bloons near it Just some random ideas i thought of while watching this video :)
I've always wanted a water bloon that takes multiple hits to defeat (kinda like a ceramic) that heals when hit by water and/or near water. Who knows, maybe it could even be it's own moab class bloon!
In BTD Battles, I think a type of MOAB should be to make them have a higher amount of children. You could change the number of ceramics coming out, changing the towers which have to be used to destroy rushes.
Bloon Ideas: *note Pricing based on if these were added to battles* Ninja Bloon: Strength of a red bloon, fast as a speed boosted pink, has camo effect. Cost to send: $250 Cluster Moab: Strength of a regular moab, but instead of 4 ceramics, there are 8 slower ceramics. Cost to send: $2000 Innocent Bloon: Strength of Pink, Unable to be popped by non trained. (ninja, dartmonkey, etc.)Cost to send: $500 Mutant Bloon effect: Clumps Bloons Together as if they were a mutant, rainbows would split into 5 rainbows etc. Cost Mult. X3.5
The purple bloon should be a sorta grape bunch. And then, when you pop the original, it splits into, say, 10 or 15 bloons. They would be spread out on the track, and when you pop a normal purple, greens, maybe?
I've got an idea for a bloon! The light bloon. The light bloon is a white bloon with a yellow/orange/red outline. Any nearby towers are blinded (AKA stun). Yellow light bloons ones move as fast as pink bloons and contain two whites. Orange ones move slightly faster than pink bloons and have 2 yellow light bloons. Red light bloons moves even faster than orange light bloons and has two orange light bloons.
great idea with the tank! I think it should have a move-ability like the mortar that when you click on it you can click again and it will go there, but its slow and can fire when moving
IDEA -learn to use an egg- Track Builder -Create your own tracks with preset track tiles, decor, water, etc. -Custom obstacle/decor maker -Set your own rounds -Make your own level with custom bloon sends each round -upload-able to a track sharing page
i got an idea for a bloon: zombie bloon its a wrinkled brain looking bloon that can be any rank (its added like regrow or camo) and when it dies it revives a few seconds after dying 1 tier lower
I have plenty of ideas A new campaign mode Campaign features -12 chapters -96 levels + 36 bonus levels -dreaded end chapter bosses -many enviroments (plains deserts volcanoes etc.) 1 new tower t.o.a.d (turret of abominable destruction) 365$ 0-0 average range and 2 popping power 0-1 more range 540$ 1-0 can pop lead 670$ 0-2 another turret for more power 1090$ 2-0 two shots per turret 1235$ 0-3 downgrade for camo bloons 980$ 3-0 fire rather than bullets 760$ 0-4 exceptionial range and sendbacks 2345$ 4-0 abilty huge damage for 20 seconds 3540$ New bloons - bee bloon sends bees to kill your towers first appearance (c2l4) -mother bloon sends red bloons firs appearance (c5l2 ) Okay ill type the rest next time
I agree that camo MOABS, regen MOABS, etc should be more of a thing. I also like the idea of the orange bloon that's immune to fire (we already have fire wizards, ring of fires and burny stuff mortars) because I actually have a fire based tower idea which I'm quite pleased with: the fire starter/ fire bug. So this would be a monkey who lobs a molotov cocktail like thing, very slow and has medium range. It's perk is that it would be the first tower that can be placed on lava (as well as land). It's attacks use the same fiery effects that the mortar upgrades give (which I think should be applied to the fire wizard and ring of fire as well), once it hits one bloon it spreads to bloons close by it, so it's really effective assistant grouped bloons but crap against spaced bloons. The left upgrade path would increase the burning/popping power of the fire, with the tier 4 upgrade allowing it to engulf MOAB class bloons in flames Hindenburg style. The right upgrade path would increase the duration of the fire, as it would start off wearing off quickly, with the tier 3 upgrade causing burning bloons to leave a trail of fire behind them to ignite other bloons (essentially offsetting the weakness to spaced bloons), while the tier 4 upgrade would be an ability that creates a single ring of fire around the tower which expands across a wide area. I think fire should definitely be more of a thing than it currently is, which is why I like the idea of the orange bloon. I also think changes should be made to the wizard monkey and others, as it stands the tornado monkey blows glue off bloons BUT ALSO it thaws ice bloon, while the fire does not??? I think it should instead be that the tornado wizard does blow glue off still (and also extinguishes fire), but does not thaw frozen bloons, while the fire wizard and other fire towers DO thaw frozen bloons while not affecting glued bloons. Also an idea for mini-bosses: bloon animals. Like those long balloons twisted into animal shapes you get at circuses, there could be like four different animal types, each one of the four main bloon colours, and all four of them have different immunities and/or abilities. They could even have some movement to them, rather than just gliding along the animals could march behind one another.
A web bloon moves at the speed of lead can be popped only by fire or explosions and upon poppation would stun nearby towers and when popped would burst into 8 reds, 6 blues, 3 greens, 1 pink, and 1 yellow, it would come in at round 27
suggestions: new type of upgrades: ultigrades idea for dartling ultigrade: slidey gunholder: allows mr dartling to shoot straight and auto aim new bloon type: laser bloons: shoots tower stunning lasers
(BTD Battles and BTD5-6 Idea) Ghost Type (Goes from Red bloon up to BFB): Invisible to towers that CAN detect Camo. Can be exploited by using Monkey Villages to give camo detection, it just won't let a natural camo-detecting monkey see it. So essentially invincible to Ninjas, gives a bit of extra balance to strats. Also makes the Village more useful late game especially with Ghost BFB rushes and makes Dart Monkey less useful without debuffing it like crazy. Natural spawning Ghosts start Round 5, starting with the tier of bloon before the ones that already occur in BTD5 right now. In Battles, it would force up every bloon above rainbow up two rounds, and replace Rainbow's place in the send progression. Also, update Cobras so their "Offensive Push" stacks, but doesn't work in Bananza to make it fair.
I have an idea the slingshot monkey 0-0 can pierce through two bloons 0-1 Can pop through three layers 0-2 Has camo detection 0-3 Normal pebble becomes a rocket 0-4 ability Slingshot monket shoots faster and rocket turns into a mini nuke which can take out a bfb in one hit 1-0 Shoots projectiles shoot out small spikes 2-0 Shoots out a bigger rock which has good grouped popping power 3-0 Slingshot becomes mechanical and shoots out a laser instead of a rock 4-0 Slingshot Shoots three lasers
For the bloom types, I think there should be different branches, kind of how blacks next rank is either zebra or lead, with different ways to pop it. For example, one branch can be so that it is harder to pop a layer which is the ceramic and Moab classes. Another can be so they need a certain tower to pop it, such as the lead bloon. :)
swordsman monkey- has dart monkey range and does a sweep attack that pops 1 layer of all Bloons in a certain area (dont know yet) 1-0 sharper sword (pops 8 Bloons per swing) 2-0 lighter sword (attacks faster)3-0 big sword (pops 3 layers) 4-0 fire sword (sets bloons on fire and that fire can spread to all Bloons, x3 moab damage. 0-1 long sword (much bigger range)0-2 sharp sights (can see camo) 0-3 double sword (can attack 2 targets at once) 0-4 sword slash (ability-does one huge attack than several small ones) tell me what you think :P
Maps with glue on them for example, so the bloons just get slowed by default Or stuff that makes them faster Like a conveyer belt map, the speed and direction of the conveyer belts keep on changing, slowing or speeding up the bloons
I have some ideas, Glass bloons: immune to fire, lasers, plasma and magic, except Temple of the Monkey God.(because it reflects all non-physical attacks) It breaks after 1 hit and becomes 2 rainbow bloon, to it more late game so we dont sell the starting tower to afford supermonkey and things like that as fast as we can. Flamethrower (tower) that bacames a volcano as ability and shoots dark matter or becames a sun at the left upgrade side. Mushroom farm (tower) spits many small spores that pop a single bloon. Its ability can be to explode and spray spores all over the screen and grow up again in 2 seconds. And the other upgrade path can end in the big mushroom plant tons of small mushroom on the screen, which help to pop bloons.
swordsman monkey- has dart monkey range and does a sweep attack that pops 1 layer of 5 Bloons 1-0 sharper sword (pops 8 Bloons per swing) 2-0 lighter sword (attacks faster)3-0 big sword (pops 3 layers) 4-0 fire sword (sets bloons on fire and that fire can spread to all Bloons, +3 moab damage. 0-1 long sword (much bigger range)0-2 sharp sights (can see camo) 0-3 double sword (can attack 2 targets at once) 0-4 sword slash (ability-does one huge attack than several small ones) tell me what you think :P
Here's some new tower ideas: Tech monkey(uses spanner) base $1000 0-1 Adds a computer base (same for 1-0) $200 0-2 Add electric that shocks and destroys leads $500 0-3 Uses electrical cables $700 0-4 use ability to make huge electrical shocks that does crucial damage to moabs $2200 2-0 Add a random scary ghost tower in the computer that pops camo $455 3-0 Adds a robot that can damage BFBS $3000 4-0 the robot turns MEGA vitally destroying ZOMG $4400
I thought of a couple ideas like the warrior monkey, he has a short range and hes slow but he pops alot, and eventually you can get a shield and dual weild. And the archer monkey who shoots arrows and pops multiple layers and can get poison and flaming arrows, and eventually it can shoot two aroows that can track bloons. And my shotgun monkey eventually got a pulse shotgun with less spread and its ability was it loaded tons of shells really fast and unloaded them all then they seek out bloons.
cyborg monkey-can shoot a single laser fast as a dart monkey purple bloons-toxic bloons that... vote what it does: stun towers or turn nearby bloons into regrow(something to do with radioactive touch or something
Boxer Monkey
0-0 has a very small range, like the radius around a sniper but slightly larger. It punches nearby Bloons once every half of a second with 1 popping power.
1-0: Quick Boxing - Punches faster
0-1: Excellent Eyes - Expands range by 20%, allows boxer to hit camos
2-0: Brass Knuckles - Does extra damage to ceramics, Bloon popping power raises by 1
0-2: Hot gloves - Allows boxer to hit leads and frozen Bloons
3-0: Hitting hard - Stuns hit Bloons, Bloon popping power raises by 1
0-3: Karate Master - Karate chops regrow and camo add-ons right off bloons
4-0: Blimp Boxing - Does really heavy damage to MOAB-class bloons
0-4: Kung-Fu Spree - Ability: Makes boxer attack very strongly and all hit bloons get sent flying back
sounds like a good idea! very creative!
specialty:
tier 1-cheaper
tier 2-faster
tier 3-summon panda ability
Nathan Thames YES, THIS.
Channel14423 it's not that op.
That sound like an amazing idea!
I think that they should update btd battles and when you mega boost ZOMG they should turn into CamoRegrowReds
The ISAB is within you....
But everyone would die in 1 ZOMG
aggred
there is no known weakness for such bloon type
Just make it When they Mega boost its an automatic win
What about a Balloon type that changes based on what popped it. Pop 1 layer with fire, and the next layer is fire resistant. Pop that layer with ice and it's immune to ice as well. Then by the third layer it drops the first resistance and adds a new one.
Silnt Mayn YES, THIS.
also known as R A I N B O R E G E N O N S T E R O I D S
Dev Dev lol
Silnt Mayn then isn’t it impossible to pop
We already have that. The camo Regen red
Here's a cool idea: Stability Mode. This is a 2 player game mode where one player sends Bloons and the other defends against both the natural waves and the sent Bloons. The two have to survive as long as possible. The attacking player has a meter called Bloon Pressure which slowly goes up. If it reaches 100, then lives will be leached every time the Bloon Pressure grows. To release pressure, the attacker must send Bloons against the defender. The objective is to maintain a balance between the Attacker's pressure and the defences of the Defenders.
Also the sent Bloons don't give extra money so it is essentially a harder version of the Standard mode.
Oh, nice idea! Could really be game-changing and could add up for a *tense* game of bloons!
Cazaam The attacker could just spam bloons... thats all they have to do.. they cant lose if they do that
BTD Battles already did that.
TheMiningDog the Bloons would cost money, and the attacker would earn money for each tower the defender upgrades (50% the cost of the upgrade)
Tank idea was correct... wow
The Mustache Sniffer
First off, everybody who has played btd 5 for over a year has gotten the thought of a new tank tower. Secondly, the new hero in btd6 is cool, but I think it should be a normal tower and not a hero. Im not a fan of heroes in btd6
So was the Minigun on the left path
Yes, and purple bloons were added!
A kiwi bird as a special agent?
Kicks balloon
similar to a ninja
I think it should be able to spawn in a random tower for the round, up to 10K price, and also send bloons back that pop trough as many bloons as its hitpoints, so 1 red could take down a red, or get a blue to red etc...
nawww, 10 K doesnt have too many OP towers
Lucky C.O.B.R.A should be a special agent
How about the pineapple factory it works like a spike factory but instead with pineapples!
that'd nrvr work unless you got rid of the 3 second timing
maybe explosion on impact with bloons.
Noo
That's different
This one is gonna stick to baloons on one side and explode after a while (maybe a detonation ability) and one is gonna explode on impact
Can spiked mines do that....
***** we didn't even make it yet...it could be op for all we know
i could see that in a btd game
The I.S.A.B (Indestructible Supernatural Air Blimp) the only way to pop is with 69 0/0 dart monkeys and it drops camo regrow reds.
full support
delete this comment.
+MuiltiNormal Y U DONT GET D JOKE
+MuiltiNormal just don't you just don't,get the joke you derp feel bad plz
+MuiltiNormal Have you lost half of your brain cells? Camo regrow reds are the most powerful bloon in the game.
glass bloon, immune to laser, fire and magic (create 2 white bloons when popped) GMOAB (or glass moab) same effect than glass bloons but explosion deal more damage to GMOAB (create 8 glass bloons when destroyed) and for a tower idea, the aura tower (put effect on bloons that are in the radius of the tower like camo detection, slowness and triple money)
what can pop it?
k cool
Sam He watch a bloons super monkey 2 video of chris then u can see what u can pop with it
josgagminecraft2 immune to magic would be enough
Nope Burny Mortar, Ring Of Fire, Laser Cannon, Burny Spacktory
A few ideas
1: Monkey skipper: a monkey that throws 3 darts that split into 2 darts that splits into 1 dart
2: mystery ballon: a beige ballon that splits into any ballon type (no Moab classes)
3: Time warper ballon: a platinum ballon that can time warp forwards a little amount every 8 seconds
4: poison ballon: A ballon that is different shades of green: this ballon decreases the amount of damage of a tower by 10% therefore making it vital to focus it
Hope you like these
The 4th tier on the right side for the chainsaw monkey could be:
Name: Shotgun massacre
What it does: It gives an ability. When the ability is used, 50 extra shotgun monkeys are in the screen randomly for 10 seconds
I have another idea. It's called "Flaming rapid rage" the shotguns turn to automatic fire (which make it shoot as fast a super monkey)The shells are on fire so when they shoot a bloon or Moab, they will burn for 15 secs.
+Coco Ly sounds a little op my friend
+David Kelley not for an ability
+David Kelley cost is 25000
+Miiranga he was talking about my idea
New game mode Co op
One person sends balloons(not infinite)
One person defends
Wrong name wrong game. Go play BT battles and then come back. It's basically Co-OP which we already have and assault mode combined!
+That guy in the corner. yeah but 1 person has towers and the other has bloons
That's BTD Battles in a nutshell. The only difference is that Battles is harder than your idea, since you have to attack and defend at the same time.
I think he means 1 player has a set amount of rbe he can send out strategically (only focus on bloon sending) and the other player has to defend those bloons
+Someone Lucas yes that would be awesome
idea: long bloons (you know, those bloons that look like sausages)
they would be 50% faster but would be larger (would exist for every bloon)
Masztufa Ä. That is a good idea
Masztufa Ä.bloon dogs. xD
Masztufa Ä. YES, THIS, NOW.
E X P A N D B L O O N
Monkey Archer and a monkey with a sword that holds the sword out. It will pop bloons (a layer eache to begin with) when they pass under the sword, it breaks after a number of bloons pass through. I am sure the upgrades for that can come to you. For the Archer, it can be like a sniper, choose what type of arrow (poison, glue, ice, fire...) after a number of upgrades, have an upgrade path for long now on one side, and a crossbow (short range) on the other.
Well we got that as the new thing. But no monkey sqordfighter
@@allistairhock9825 I guess you could say I called it lol. I mean, Btd Adventure Time had a sword fighter 😂
@@allistairhock9825 saude
lol both of these are in the game
Orange bloon cant be touched by Fire wizard, Ring of fire, Bomb towers and mortar towers, However It pops once its in the area of Ice towers. Purple spawns one of every color of bloon.
Chris must've been so happy when Captain Churchill showed up in btd6.
archer monkey. had a high peirce semi medium range. upgrades include splodey arrows(4,0), extra range(1,0), lots o range(2,0 (triple arrow(3,0), crossbow(shoots faster) (0,3) super duper firing (0,4)
+Logan Rogers we can roll with that...
+Viper Venom. sounds like a great idea
+Viper Venom :D Awesome!
Its just crossbows fire ALOT slower compared to a bow, better fix that
The black, white, and orange bloon should be called the Elemental bloon.
+Superjombombo2 Thank you. I'm not usually very creative.
+John Smith there should be a bloon with over combed hair
Maybe racist bloon
Let's keep it kid friendly shall we besides everyone knows Trump
+AmericanRaptor Greater Trump (plays hearthstone) or lesser trump(genocidal racist)
One Idea:
Carrier (Special Agent):
Likely wood one,but if you place it,you can change its location by dragging carrier without/with monkey or something is on them.
Chris: maybe they can add a 5th tier or 3 upgrade paths
Ninja Kiwi: hes on to us
Add some type of campaign mode?
It's a game about popping balloons.
Drizzy Drew That's why I put a question mark.
+Drizzy Drew Theres a Clash of Clans campaign mode, so...
Viper Venom Like the vortex or the dreadbloon/bloonarius. Hopefully new bosses.
The Good Dark Hero bloonplosion.
Radioactive bloons that make your towers weaker after popped.
[GD] Illumilenny weakness lasts for the rest of the round
Zakqoaowm1ai Zhanagc Jsjsjemdioqjem. Eissmirffm Would ruin the strategy
How about a new bloon type "Glitch", this bloon every 2-3 seconds would move (teleport) a few blocks forward (2-3). I think this would be awesome and definitely change people's strategies up!
Calvin Castle THIS 👍 👍👍
Calvin Castle How would it work in later levels, bloons gain speed in later levels, so would it teleport further?
I have thought of lots of kind of interesting towers like a fire monkey that shoots fire to ignite many bloons (like burny stuff) at close range, a dark wizard that pops multiple layers at a time and can be upgraded into an ice wizard or a death wizard to curse bloons to damage them over time, a sword monkey that spins in a circle with his sword to damage bloons at close range, and a dartzooka monkey that shoots big piercing darts, kind of like a buccaneer, out of a bazooka. In the standard game, leads are the only bloons to stand alone and not be part of the bloon hierarchy tree with all the other bloons (DDTs also are not part of the tree). This is kind of awkward, and I think that they should add more special bloons, add leads to the tree, or turn them into a bloom type like they did with camos. As for other new bloons, the only idea that I have that is worth sharing are power up or bonus bloons. They would be really fast blooms that if either your towers pop them or you tap on them, I'm not sure which would work better, you get something good, like extra cash or lives, a tower boost, or a free tower or something.
DDTs have to be in BTD6
Bloons Ideas - Glitch Bloon: (Similar to Ceramic) having multiple layer(s) to hit before its destroyed - When it's hit it teleports around to make it difficult to target. Parent of: Leads or Camo Leads?
> EMP Bloon: Sends out a shockwave disabling towers in the radius for a short time.
> Purple and Orange bloons need to be in the game (with abilities/immunities)
Tower Ideas - Time Lord/God: An ultimate ability (activated) to reverse time causing Bloons to move backwards/Increase gravity (skill shot) bloons struck by lose their ability to float (Instakill MOAB/Critical BFB/1/4 Health ZOMG)
Merge Tower: Similar to the sacrifice of a ToTMG, being able to combine the affects of 2 towers into one. To keep this from being OP only being able to merge 2-3 towers at once. (EG: Ray of Doom + Blade Maelstorm = Ray of Doom volley in all directions or The Big One + Bloonjitsu = 5 Big One Bombs)
> Need more Activated abilities in general
could go on forever, just a few ideas :)
here are some ideas: modes: easy, medium, hard, then VERY HARD: get to round 100 to pass, Impoppable, get to round 135 with 1 life, and godlike. get to round 135 with half the starting cash, 1 life, and 2 of each tower max. each tower has 2 upgrade paths of 5 upgrades for each one instead of 4. New tower idea: anti blimp cannon: shoots high caliber cannonballs that do 2x damage to MOAB class bloons. the left side upgrades are faster shooting, heavier cannonballs (makes cannonballs pop 17 bloons/shot instead of 8 and is heavy enough to destroy lead and smash frozen bloons) blimp shred-cannonballs (makes cannonballs do 15 times damage to MOAB class and shoots faster, explosive cannonballs (cannonballs release explosions for every 5 bloons popped and now can pop 20 bloons instead of 17) and triple shot. right side upgrades: anti-camo cannon, spiked balls (cannonballs release a pile of road spikes when it wears out) frag cannon (makes cannonball release 8 piles of spikes instead of one) bloon buster (makes each cannonball shred 2x the normal damage on that bloon so 4x damage to blimps and shreds 2 layers off bloons) and blimp takedown (can destroy zomg in one hit but only reduces them to ceramics)
bloon ideas: purple bloon, releases pink when popped, and immune to magic. Orange bloon, same rank as zebra, immune to both heat and magic. releases a black, white, and purple upon destruction. DDT, like in monkey city, appears on round 90, unlike monkey city this DDT doesn't have lead property, and here's something I really want: D.O.M.A (death of monkeys airship) releases 4 zomgs upon pop. 10k HP and has lead properties. appears at round 100. O.M.E.G.A (Overpowering Matrix Energy Gigablaster Airship) 1 of it appears at round 135 (5 if godlike difficulty), 13500 HP (36000 in godlike) releases 6 DDT's, 6 D.O.M.A's, and 6 camo regrow reds (cause why not?) this amount is doubled in godlike difficulty, and the camgrow reds aren't normal and require a temple to pop, then turns into a ZOMG when popped. The omega will attack things with camo detection and shoots 1 bullet per 2 seconds and every 5 bullets will remove a tower. for temples this amount is 15. the omega has orange, zebra, MOAB, lead, and camo properties. Also when popped it will explode killing all non-temple monkeys and deals 5 bullets amount of damage to temples (therefore making its children harder to pop)
Hua-Kuang Liu So, pretty much Impoppable Mastery Mode?
Hua-Kuang Liu Ok that attacking the towers idea is completely stupid. Terrible for late game. Maybe for a special mission..
I liek the ideas, but the omega is to OP :)
+Minh Cena maybe tons of tons of money?(6000)
Hua-Kuang Liu send ômega Will cost something like 20000
I KNOW THIS IS IRRELEVANT TO THE VIDEO BUT LISTEN!!!!!!!!!!
What if Ninja Kiwi decided to go the route that PopCap games went with PvZ? Make a 3D Shooter out of it? Just imagine how sick it'd be to have yourself deploy in the track as a certain tower. Get your towers set up with an overhead view and use a deployment system similar to Battlefield's. Anyway, your overlay is basically BTD 5 but with 3D graphics, and when you deploy as a certain monkey, you can control them. HOW SICK WOULD THIS BE?! I'd call it: Bloons Tower Defense: M.O.A.B Warfare.
Omg a fps btd
Mystic Widow PVZ meets BTD!!!!!
Mystic Widow 😱😱😱😱
Mystic Widow THIS NEEDS TO HAPPEN.
Mystic Widow Fuck Yes!
People are thinking about new towers but how about new traps & abilities & new agents & even a 3rd tier? Ever since btd 3 we have had just the spikes & pineapples. BTD Battles/monkey city released monkey boosts, lead spikes & bloon boosts. And btd battles (as a mode) Released monkey upgrade and bloon upgrade. In btd 4 we essentially had 4 agents just in another form. In btd 5 (Including monkey city & battles) we got many assistants in monkey city, knowledge packs etc. in btd battles we got the cobra, the chipper & the engineer. (Also the sub, ace and copter) In btd 3 we had 3 upgrades 4th always being a ability. In btd 4 we had 5 upgrades, in btd 5 we had 8 upgrades just you could go a max of 4-2/2-4. Also we got mailman, coop, new ideas, better powerups and 11 agents. How about, (Btd battles V2) If you pick a certain combination you get a buff. Like for example Submarine, Bucanner & any other tower. Bucaneer grants camo detection to other towers & sub sees other towers camo & removes camo. (Benefit for choosing bucaneer and sub is all towers you place see camo.) Sniper, Ninja and bloonchipper (All balloons on your side of the field are slowed down by 2x also stacks with ninja ability and sniper passive.) Super Monkey, Cannon, Sniper (All damage to zomgs is tripled, but all dmg to moabs is 3x less and damage to bfbs is two times less)
Other suggestions could be the monkey tesla. Price: 1650. (Range Half of the village range 1.25x more then the pro specialist merkat range.) Does no tower damage until 0-3 unless in the range of certain towers but gives buffs and negatives if other towers are in it's range.
0-0 Grants every tower in it's radius to see every second camo balloon that appears on the map, Does not attack unless in the range of a cobra. Then it has the same power as a 4-0 village but has a quarter of the hitspeed of a sniper.
1-0 Grants the second tower you chose (/3 including bonus excluding tesla) The explosive affect but lowers hit speed from 100% of it's current to 90% hit speed (Only if it is in the range of the tesla) Price: 689
0-1 Grants every tower to instead of seeing every second camo to seeing every camo. Price: 1100
2-0 Grants the first tower you chose with a total price of every upgrade possible (4-4) being below 28k double popping power
0-2 Changes it's range from half of a village to triple the range of a village Price: 3100
3-0 Grants all towers on the field 12 extra popping power, grants all towers in range double hit speed and 1.2 range, increases range of tesla by 1.2 and adds a lightning effect that hits all balloons. Price: 10500
0-3 Adds a beam of light that auto targets the strongest bloon on the field every 20 seconds after clicking on the upgrade and COMPLETELY wipes it out (Only one bloon so 1 zomg, or 1 yellow etc.). Also adds a ability that can be activated that obliterates every balloon on the screen up to a BFB (1 Minute and 10 second cooldown) Price: 47000
0-4 For every bloon sent you send out 6 & it upgrades to the next tier. (Activated ability, Duration 30 seconds, Cooldown starts after the duration ends, 5 Minute Cooldown) Price: 1 Million (ANTI SUPER LATE GAME)
4-0 Grants every tower on your side of the field double pop power for 5 minutes, disables all activatable abilities on the opponents field for 3 Minutes but grants them 1.25x Popping power. (If the ability has a cooldown it stacks with the 5 minutes) (Activatable ability, 6 Minute cooldown, costs 1.1 Million per use) Price: 1.1 Million Per Use
WAYYYYYYYYYYY too expensive...
Some of these upgrades are a bit too powerful for the cost, and I think that triple the range of a village for 3100 is a bit too cheap. Take in some nerf, and also:
THESE UPGRADES GET WAY TOO EXPENSIVE!!!! Nerf the cost and the idea of a whole million per upgrade use in insane, as most cant get near it in time. ALSO: Destroying entire maps of BFBs and entire ZOMGs is insane, and how is one going to possibly defend a rush that sends 6 fast cooldown BFBs into ZOMGs all at once is too much.
ZoltanfunGoesGaming
It's the point of it. You get 1 million at around round 90
Viper Venom
I never said btd 3 had agents or abilities I said it had traps
healer heals two lives every round
4:43 4th upgrade is the activation of shoting very fast /destroying a whole moab in one shot and no bloons left.
price for last upgrade is 3000 and takes 10 sec cooldown
My idea for a MOAB-class bloon, which can start appearing randomly on round 100, with a max of 3 per round:
HP: 30k
Speed: 0.15, slightly slower than a ZOMG
Special properties: immune to MOAB Takedown, Glue Splatter; takes 75% damage from Bloon Annihilation, MOAB Assassin; takes 50% damage from Spike Storm, takes 25% damage from Ground Zero; takes 1000% damage from 0/0 Dart Monkey as an easter egg
Spawns: 3 ZOMGs, 500 Camo Regrow Reds, 5 BFBs, 15 MOABs
4:54 The two guns turn into one minigun!
maybe they should add bloons that are immune to all special effects(glue, wind, explosions, distraction, ice and the bloon trap
+f45411 i said it would be cool to have a bloon with all those things
That is the best idea I've ever heard dude. That's awesome. Hope they add that. I especially like the focused bloom idea. 😃
I say that the ghost balloon goes from visible to camo. I just think it will be more balanced and fits better, but great ideas!
We also dont have orange bloons :D and what about Moab Class bloons that have a 30% Damage reduction To specific Towers
Sorry for Bad grammar probably... Because im From Germany ;^)
Nevermind you just told ideas right after i wrote this comment xD
You actually had flawless grammar in this comment, good job!
"maybe they'll add like 5th tiers or a 3rd path"
NK: *"Write that down, write that down!"*
Shotgun extra upgrade, ability: Nightmare, the shotgun gains a boost in firing speed drastically for 15 seconds. Plus he gets a cool hockey mask. I think this could be a great upgrade because only one other character has a similar ability, and it would really bring more of a mass murdering nightmare on elm street kind of character
my idea :lazer monkey
0-0 : shoots lazer every 1sec (pops lead and frozen but can't pop moabs)
1-0 : extra range 0-1 : shoots 2 times faster
2-0 : insane range 0-2 : sees camo
3-0 : pops all balloons 0-3 : shoots constantly without break
4-0 : shoots 5 lazers at once 0-4 : destroys all balloons (BFB or lower) and deals half health to the ZOMG
Daniel Koala too p
over powered. if that's the idea then ... the tower itself should be $5000
Daniel Koala is 0-4 an active ability? If that is the regular attack it would be insanely OP
Daniel Koala Ray of doom on cocaine
Daniel Koala So... A weaker DDT?
That ability is basically the Moab asasin in another tower.
ninja kiwi listeeeeeeeeeeeeeeeeeen!!!!!!
#BloonsTD6
there's a small lack of air towers right? How about an air ship. it would be a like a heli in pursuit mode but instead of shooting darts it would shoot cannons and late on even missiles and add some guns on as well
and a A.S.M.M Balloon. it would have:
immunity to super monkeys
the health of a ZOMG
and finally the speed of a moab.
It should spawn on round 100 (A.S.M.M stands for Anti super monkey moab)
+Daniel Koala
asmm is a horrible idea
Daniel Koala
That is basically saying, "Oh you made a max temple on lvl 100? Too bad.".
Daniel Koala and water towers
For the shotgun monkey
The 4th upgrade on the right
Adds s chainsaw to each shotgun
Can saw through every balloon and pop it instantly
Upgrade costs 7500
One of my biggest ideas is to give the new game ROUND SETS. (It can even apply to current BTD5 itself)
Each round set will have different sets of kinds of bloons coming out which is different from the previous one.
For example, Round Set A has Round 1 with the original 20 red bloons and the rest of the original rounds (We know them all)
Round Set B can have lots of new different fun stuff like Round 1 having 9 blue bloons, Round 20 could be the first zebra bloons, Round 42 can have a few camo regen ceramics. And so on.
This should really help in dealing with the repetitiveness of the game and have something new to deal with.
Just an idea.
So, basically Bloons Monkey City rounds stuffed into BTD5
Pingas Launcher
Costs 10000000$
Doesnt Have Upgrades
Shoots A Pingas That Blows Everything Up On Screen Imedietly Winning The Game Awsome Right LOL
Toku Fu SMG4 fan? Me too. Anyways that would be way too overpowered, way too memey, and just odd
Toku Fu PS getting 10 MIL is too high. I could get that in freeplay in btd 5 but still
also white and orange is a creamsicle
Chris you should really play more variety of games
No
Thats what his second channel is for
Go to superjombombo 3
Not trying to be mean
you know on his outro he has footage of him playing the last of us on his other channel, right?
What about with the shotgun monkey, you get more starting range, inaccurate fire, and knockback from each bullet.
stats: 5 bullets, 2 pierce
right:
increased range
increased knockback
heavy duty bullets(fly further, 5 pierce, 2 layers, stuns MOABs)
bomb sprayer(Shoots bombs that explode on impact, knocking back all bloons)
left:
faster shooting
even faster shooting
double shot(2 shotguns)
Ability:
Spreadshot: after the ability is activated, the shotgunner shoots rapid spread bullets covering half the screen in the direction of the cursor for 10 seconds, each bullet can knockback bloons and MOABs, stun BFBs, but only damage ZOMGs
The tank became a hero called captain Churchill
Knife Monkey
1-0 Can pop more balloons at one 0-1 Can detect camo balloons
2-0 Can pop even more balloons at once. 0-2 Has a 1000 degree knife, can pop frozen and lead balloons.
3-0 Replaces knife with chainsaw, much 0-3 Insane damage against moab-class balloons.
faster attack, longer attack area.
4-0 Balloons attacked by this tower, 0-4 Can pop all balloons up to ceramic at once.
have a chance to be stunned.
:D
LightningSnipers what do you mean by 1000 degrees? Did you mean 360 degrees?
no... i'm talking about how hot it is... it's a reference to the 1000 degree knife videos....
Lol
7:28
And then the DDT was born.
Ive always thought leads should be more like camo where every layer of the bloon is lead, you get what im saying?
Ryan Srichai but camo isn't a specific layer of bloon. Lead is actually a layer of bloon. With camo each layer is affected it's the entire bloon. But lead is specifically the layer
AwesomeGlove in btd4 camo was a specific layer of bloon, but think about it this way... there is no way to pop a bloon in to a lead bloon which makes no sense, like zebras should pop into lead bloons if they want to keep the "layering" consistent but no, the only way to get a lead bloon is to have that bloon start as lead, so i say there should be 4 types of bloons, camo, lead, regrow, and regular and you can mix them and stuff, just an idea for btd6...
AwesomeGlov yeah like an armored bloon. new bloon type!
@@gabriellove1536 yes. That is EXACTLY what he said. He said it SHOULDNT be like that lol
@@think_of_a_storyboard3635 but how can you have a lead blue bloon become a lead red bloon, that's just a lead bloon in a lead bloon. it would just be able to survive longer
my idea's: bloons: glass bloon: 5 layers, when popped a zebra bloon comes out.
immune to lasers and plasma and other tech. as fast as blue bloons.
energybloon: 100 layers , speed of a red bloon. gets 1/2 dm from tech, heals layers from
energy attacks( like thunder from mage) gives 5 money when fully decroyed.
cloneloon: clones himself every 10 sec. speed of green bloons .
elemental bloon: 15 layers , speed of green, immune to ice, fire, and tornado.
gives 2 money when defeated.
immunebloon: immune to sharp, sword, glue, ice and explosions. 25 layers. speed of green. gives 5 money when popped fully.
healbloon: heals 1 layer each second. has 10 layers. speed of green-blue. gives 2 money when defeated. also heals other bloons.
shield bloon: takes 10 times as much hits as normal. shield stays when the
bloon is popped, the bloons which come out of the shielded bloon are shielded aswel.
next: ideas for moabs-class bloons.
if there were new bloon (classes) like regrow and camo there could be a high flying / helium bloons that cant be poped by tack shooter glue and ice road spikes pinapple bombs and more
but i do think that camo and regen moab class bloons should be added where the moab itself gets the effect
Orange bloons should be imune to fire
krampolova And Cannons because they explode and fire comes out.
maxdrags3 yea
You Copied My Idea
Well now it exists
how about a bloon type THAT CAN ONLY BE POPPED BY ACTIVATED ABILITIES? 😁😁😁😁
Healion123 Brilliant!
Healion123 stupid ideas
Collin Meichus where's yours?
thats op what if you dont have any
Healion123 Oh no, that's a nightmare...
The purple bloon would be immune to lasers, and magic, and temple or sun god damage. So people don't end up spamming temples, or ray of dooms, or plasma robos.
yo
I love watching your videos and seeing your channel grow. been a fan for awhile and you have really helped me through my depression. thanks Chris. You inspire me and give hope as a combat Iraq veteran. Respect. Keep popping BA-100 November Sierras!!!!
Glass bloons: immune to laser/plasma weapons but the temple of the monkey god can pop them every 5th shot
Shield bloons: requires 15 hits to destroy but a 2-2 bomb tower can pop it instantly
Topusku No...
THE COBRA
William Oliver that can’t be added because it’s built specifically for a 1v1 situation in battles.
I think those tower ideas are dumb
NACHI me 2
Hater
And I think you're dumb but I'm not complaining
Oh damn roasted
Phantom bloon: follows a really basic path compared to other bloons. (Attribute)
Grey bloon: Works like a lead and zebra bloon combined. Moves at the speed of a red. Size if a black bloon. Drops 1 zebra, 1 lead.
Also, for the 4th upgrade on the shotgun, how about: shoots 8 toxin infused bullets, that corrode through bloons over time. The poison works like the burny stuff upgrade, but can hit orange bloons and pop leads.
The S.J.B. Super Jolt Blimp: electrifies towers nearby
the Tiger Bloons were such a cool idea Good Job :D
He sort of predicted captain Churchill and DDTs.
No, DDTs existed long before BTD6, they debuted in Bloons monkey city.
0:05 "What the heck is going on, Frisk?" in subtitles (lol)
I've heard is Frisk and it says chris (lol)
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
They should add shielded bloons, or bloon shields, where bloons could circle a MOAB or red bloons circle around a rainbow, or something like that.
They should add the DDT, and a lead MOAB. They should add different game types, such as Classic, with the normal bloons, and I will just name some more types.
Camo- Most bloons are camo, and moabs, bfbs, and zomgs would be camo,
and the ddt would be there
Rush- Bloons rush there rounds, getting to higher bloons faster, regrow greens on the round with 80 greens, camo leads sooner then round 50, shielded bloons would be there, ect
BossBloon- every 5 bloons will have camo, regrow, or move up a tier. And at the final round, The Omega Bloon, Gold patterns, would be as strong as 4 MOABs on easy, 4 BFBs on medium, 4 ZOMGs on Hard, and 7 ZOMGs on impoppable, and always having a shield of Ceramic bloons.
RegrowRain- Most bloons have regen, and more regrow rushes, Regrow MOABs, BFBs, and ZOMGs. 35 seconds for high bloons to regen.
Normal- All bloons enter here, freeplay allowed, classic exept with the new bloons.
Ninja Kiwi could update this list for more gametypes.
on the chainsaw monkey, have the camo seeing be the third upgrade, increase its range on the second upgrade tho the right, and the fourth tier will be where all bloons (including moab class) will pop one layer off each bloon on the screen.
There should be an upgrade for the tank that lets it drive on the track in a pursuit, similar to a helicopter
Rohan or just it is able to move on it's own without needing an advanced Chinook
Honestly, I go with a 3 path FIVE tier sets. I am currently thinking ideas for all current towers before going for new towers. But I have one huge idea:
You can only have 1 fifth tier tower of each kind of tower on the playing field at a time.
Also, maybe Planet of the Monkey God. In which it will see HOW MANY temples you stuffed, and TAKE THEM ALL. And outright lock you out of the Super Monkey Sun Path. The more temples you have, the more its initial power will be. But you can sacrifice even MORE MONEY to make the power go up even further. It does warn about everything, as well as state that Greed will ruin your life. Make sure everything's ready before powering the planet.
Hey I subscribed!!! Nice channel :)
a tower that shoots expensive syrup on the bloons that doubles the value when popped (cannot go on glue)
a monkey hospital that farms lives instead of money
a shotgun monkey that shoots bursts of darts
a rage bloon that moves faster when hit
a disruptor bloon that disables nearby towers
a thief bloon that sucks in bananas
a bloon that empowers other bloons near it
Just some random ideas i thought of while watching this video :)
I've always wanted a water bloon that takes multiple hits to defeat (kinda like a ceramic) that heals when hit by water and/or near water. Who knows, maybe it could even be it's own moab class bloon!
In BTD Battles, I think a type of MOAB should be to make them have a higher amount of children. You could change the number of ceramics coming out, changing the towers which have to be used to destroy rushes.
Holy Cow at 8:00 That would be awesome tbh great work
It isnt, ddts are scary
Bloon Ideas: *note Pricing based on if these were added to battles*
Ninja Bloon: Strength of a red bloon, fast as a speed boosted pink, has camo effect. Cost to send: $250
Cluster Moab: Strength of a regular moab, but instead of 4 ceramics, there are 8 slower ceramics. Cost to send: $2000
Innocent Bloon: Strength of Pink, Unable to be popped by non trained. (ninja, dartmonkey, etc.)Cost to send: $500
Mutant Bloon effect: Clumps Bloons Together as if they were a mutant, rainbows would split into 5 rainbows etc. Cost Mult. X3.5
But hey, at least we got Churchill, the B.A.D and purple bloons.
The orange reminded me of leads so what if only Ice monkeys can pop it.P.S Ice monkeys aren't used much.
Btw did anyone remember he special buildings for the new towers
5th tier, maybe 3 pathways?
NK: Chris my good sir you dropped your geniusness while carrying your predictions home
I love how silly this dood is
Keep up the great work!!! ❤️
The gray bloon: Immune to everything but snipers, pops into zebras
The purple bloon should be a sorta grape bunch. And then, when you pop the original, it splits into, say, 10 or 15 bloons. They would be spread out on the track, and when you pop a normal purple, greens, maybe?
I've got an idea for a bloon! The light bloon. The light bloon is a white bloon with a yellow/orange/red outline. Any nearby towers are blinded (AKA stun). Yellow light bloons ones move as fast as pink bloons and contain two whites. Orange ones move slightly faster than pink bloons and have 2 yellow light bloons. Red light bloons moves even faster than orange light bloons and has two orange light bloons.
great idea with the tank! I think it should have a move-ability like the mortar that when you click on it you can click again and it will go there, but its slow and can fire when moving
IDEA
-learn to use an egg-
Track Builder
-Create your own tracks with preset track tiles, decor, water, etc.
-Custom obstacle/decor maker
-Set your own rounds
-Make your own level with custom bloon sends each round
-upload-able to a track sharing page
The orange ballon could pop into a purple balloon, which would then pop into a red, a blue, a green, a yellow, and a pink.
i got an idea for a bloon: zombie bloon its a wrinkled brain looking bloon that can be any rank (its added like regrow or camo) and when it dies it revives a few seconds after dying 1 tier lower
I have plenty of ideas
A new campaign mode
Campaign features
-12 chapters
-96 levels + 36 bonus levels
-dreaded end chapter bosses
-many enviroments (plains deserts volcanoes etc.)
1 new tower t.o.a.d (turret of abominable destruction) 365$
0-0 average range and 2 popping power
0-1 more range 540$ 1-0 can pop lead 670$
0-2 another turret for more power 1090$ 2-0 two shots per turret 1235$
0-3 downgrade for camo bloons 980$ 3-0 fire rather than bullets 760$
0-4 exceptionial range and sendbacks 2345$ 4-0 abilty huge damage for 20 seconds 3540$
New bloons
- bee bloon sends bees to kill your towers first appearance (c2l4)
-mother bloon sends red bloons firs appearance (c5l2 )
Okay ill type the rest next time
I agree that camo MOABS, regen MOABS, etc should be more of a thing. I also like the idea of the orange bloon that's immune to fire (we already have fire wizards, ring of fires and burny stuff mortars) because I actually have a fire based tower idea which I'm quite pleased with: the fire starter/ fire bug.
So this would be a monkey who lobs a molotov cocktail like thing, very slow and has medium range. It's perk is that it would be the first tower that can be placed on lava (as well as land). It's attacks use the same fiery effects that the mortar upgrades give (which I think should be applied to the fire wizard and ring of fire as well), once it hits one bloon it spreads to bloons close by it, so it's really effective assistant grouped bloons but crap against spaced bloons. The left upgrade path would increase the burning/popping power of the fire, with the tier 4 upgrade allowing it to engulf MOAB class bloons in flames Hindenburg style. The right upgrade path would increase the duration of the fire, as it would start off wearing off quickly, with the tier 3 upgrade causing burning bloons to leave a trail of fire behind them to ignite other bloons (essentially offsetting the weakness to spaced bloons), while the tier 4 upgrade would be an ability that creates a single ring of fire around the tower which expands across a wide area.
I think fire should definitely be more of a thing than it currently is, which is why I like the idea of the orange bloon. I also think changes should be made to the wizard monkey and others, as it stands the tornado monkey blows glue off bloons BUT ALSO it thaws ice bloon, while the fire does not??? I think it should instead be that the tornado wizard does blow glue off still (and also extinguishes fire), but does not thaw frozen bloons, while the fire wizard and other fire towers DO thaw frozen bloons while not affecting glued bloons.
Also an idea for mini-bosses: bloon animals. Like those long balloons twisted into animal shapes you get at circuses, there could be like four different animal types, each one of the four main bloon colours, and all four of them have different immunities and/or abilities. They could even have some movement to them, rather than just gliding along the animals could march behind one another.
A web bloon moves at the speed of lead can be popped only by fire or explosions and upon poppation would stun nearby towers and when popped would burst into 8 reds, 6 blues, 3 greens, 1 pink, and 1 yellow, it would come in at round 27
suggestions:
new type of upgrades: ultigrades
idea for dartling ultigrade: slidey gunholder: allows mr dartling to shoot straight and auto aim
new bloon type: laser bloons: shoots tower stunning lasers
(BTD Battles and BTD5-6 Idea)
Ghost Type (Goes from Red bloon up to BFB): Invisible to towers that CAN detect Camo. Can be exploited by using Monkey Villages to give camo detection, it just won't let a natural camo-detecting monkey see it. So essentially invincible to Ninjas, gives a bit of extra balance to strats. Also makes the Village more useful late game especially with Ghost BFB rushes and makes Dart Monkey less useful without debuffing it like crazy. Natural spawning Ghosts start Round 5, starting with the tier of bloon before the ones that already occur in BTD5 right now. In Battles, it would force up every bloon above rainbow up two rounds, and replace Rainbow's place in the send progression. Also, update Cobras so their "Offensive Push" stacks, but doesn't work in Bananza to make it fair.
I have an idea the slingshot monkey
0-0 can pierce through two bloons
0-1 Can pop through three layers
0-2 Has camo detection
0-3 Normal pebble becomes a rocket
0-4 ability Slingshot monket shoots faster and rocket turns into a mini nuke which can take out a bfb in one hit
1-0 Shoots projectiles shoot out small spikes
2-0 Shoots out a bigger rock which has good grouped popping power
3-0 Slingshot becomes mechanical and shoots out a laser instead of a rock
4-0 Slingshot Shoots three lasers
For the bloom types, I think there should be different branches, kind of how blacks next rank is either zebra or lead, with different ways to pop it. For example, one branch can be so that it is harder to pop a layer which is the ceramic and Moab classes. Another can be so they need a certain tower to pop it, such as the lead bloon. :)
swordsman monkey- has dart monkey range and does a sweep attack that pops 1 layer of all Bloons in a certain area (dont know yet)
1-0 sharper sword (pops 8 Bloons per swing) 2-0 lighter sword (attacks faster)3-0 big sword (pops 3 layers) 4-0 fire sword (sets bloons on fire and that fire can spread to all Bloons, x3 moab damage.
0-1 long sword (much bigger range)0-2 sharp sights (can see camo) 0-3 double sword (can attack 2 targets at once) 0-4 sword slash (ability-does one huge attack than several small ones)
tell me what you think :P
Maps with glue on them for example, so the bloons just get slowed by default
Or stuff that makes them faster
Like a conveyer belt map, the speed and direction of the conveyer belts keep on changing, slowing or speeding up the bloons
I have some ideas, Glass bloons: immune to fire, lasers, plasma and magic, except Temple of the Monkey God.(because it reflects all non-physical attacks) It breaks after 1 hit and becomes 2 rainbow bloon, to it more late game so we dont sell the starting tower to afford supermonkey and things like that as fast as we can.
Flamethrower (tower) that bacames a volcano as ability and shoots dark matter or becames a sun at the left upgrade side.
Mushroom farm (tower) spits many small spores that pop a single bloon. Its ability can be to explode and spray spores all over the screen and grow up again in 2 seconds. And the other upgrade path can end in the big mushroom plant tons of small mushroom on the screen, which help to pop bloons.
swordsman monkey- has dart monkey range and does a sweep attack that pops 1 layer of 5 Bloons
1-0 sharper sword (pops 8 Bloons per swing) 2-0 lighter sword (attacks faster)3-0 big sword (pops 3 layers) 4-0 fire sword (sets bloons on fire and that fire can spread to all Bloons, +3 moab damage.
0-1 long sword (much bigger range)0-2 sharp sights (can see camo) 0-3 double sword (can attack 2 targets at once) 0-4 sword slash (ability-does one huge attack than several small ones)
tell me what you think :P
Here's some new tower ideas:
Tech monkey(uses spanner) base $1000
0-1 Adds a computer base (same for 1-0)
$200
0-2 Add electric that shocks and destroys leads $500
0-3 Uses electrical cables $700
0-4 use ability to make huge electrical shocks that does crucial damage to moabs $2200
2-0 Add a random scary ghost tower in the computer that pops camo $455
3-0 Adds a robot that can damage BFBS $3000
4-0 the robot turns MEGA vitally destroying ZOMG $4400
I thought of a couple ideas like the warrior monkey, he has a short range and hes slow but he pops alot, and eventually you can get a shield and dual weild. And the archer monkey who shoots arrows and pops multiple layers and can get poison and flaming arrows, and eventually it can shoot two aroows that can track bloons. And my shotgun monkey eventually got a pulse shotgun with less spread and its ability was it loaded tons of shells really fast and unloaded them all then they seek out bloons.
Chris you genius, you predicted the tank
i fimd it funny that there might be camo moabs
like, how could you not see something that big? XD
cyborg monkey-can shoot a single laser fast as a dart monkey
purple bloons-toxic bloons that...
vote what it does:
stun towers or
turn nearby bloons into regrow(something to do with radioactive touch or something