@@Ribs498 Hey man! I enjoyed covering your mod, it had a lot of stuff that surely people will enjoy. My favorite part about it is the fact that it pairs well with vanilla despite adding a lot of details. The mod surely had its own charm. Thanks for stopping by Ribs, hoping to see more of your work soon!
@Ribs498 do you plan on adding compatibility with Epic Fight mod? When I ask that I mean the animation compatibility. Thank you for creating the mod btw you're awesome
If you mount a bayonet to a gun you can do a bayonet charge by sprinting and pressing the melee key, it does more damage than simply meleeing with the bayonet.
The video has full timestamps in the description, so if you want to check a specific area of the video, feel free to do so. Editing took me quite a while since I learned how the mod works first before creating a video, so my apologies for that! Also, thanks for 1090 subscribers!!! I appreciate the support and remember that we're going to have a giveaway on 1.3k subs! So share the video with your friends and you or your friends might win the giveaway! if you become the 1100th sub of this channel, make sure to comment so I can save it for a screenshot! Again, thank you for the support everyone and I hope you enjoy the video.
An important omission in the review is that they did not show the structure that this mod adds. And this is very important because without them it will not be possible to create certain drawings.
That was my fault, although I intentionally avoided the structures of the mod because it adds so many structures and finding them one by one would tax me a lot of time. However, I am still improving and learning so maybe in the future I may have already found a way to shorten the time required to do this. If you have tips, do let me know though!
@Luiden not sure if you know but most modded structures can be found via the /locate command just for future reference, regardless incredible review man, haven't seen one as good as this anywhere else
@@alyastastic I used BSL shaders to add the black outlines. It can be found on shader settings > extra > outlines on. Though some shaders also have this capability.
Why would you use a mod that breaks the first person hand animations on the gun??? Wouldnt it be better to just showcase the gun mod without it cuz i know it isnt part of the mod
Yeah, I realized it broke the animations halfway through recording 😂 I'll make sure to not repeat the same mistake in the future though! Also thanks for pointing it out. To anyone curious: It wasn't a mod that broke the hand animations but Fresh Player animations resource pack. Just a future heads up to the future players willing to mix the two!
All you have to do is to go to the Entity Model Features mod config and turn on the setting "prevent first person hand animations", that way it will be fixed.
Hey there! The cel shade is from BSL shaders using black outlines. You can see it in shader settings > extras My apologies for the late response, I took a short break!
I think that this mod is somewhere even better then TaCZ, and Point Blank, because it’s vanilla friendly, and guns have unique abilities. Rare-to-Found Feature. Oh, and also, after I tried this mod, I saw that developer added water split particles when bullet hits the water surface, another good feature!
I highly agree! The consistency and simplicity of the mod really adds a lot to the table. It also lessens the possible problem that may arise, i.e Vic's gun mods had a lot of problems on their guns due to complicated system. That's great to hear :)
Hey there! The zombie hoardes were spawned using zombie spawn eggs for a cinematic look, setting it up was pretty tedious but no mods were used aside from Zombie Awareness mod.
The mods and resource packs I used are Resource pack: Fresh animations & All extensions + Fresh player animations & Expressive fresh moves Damage indicator mod: Health Indicator TXF on Modrinth
@@elmuchoGaymn I see it now! Yeah as of yet there's no way to do it. Hopefully this all changes in the future though! Minecraft has a lot of talented modders.
I am using BSL Shaders on Ultra with Outlines turned on to give it a cel shaded look. You can recreate the look by turning black outlines on in Shader settings > Extras > Black Outline On
@@Luiden thx mate the outlines are really memoriseable Ill be honest, it really got stuck in my mind and now when I see them it reminds me of your channel 😂
@@Ribs498 I was about to say! Noticed the Hive and was like "Hmmm I wonder if there's a correlation there?" and then i saw the Hive bomb and Choke bomb and for some reason I was still thinking that maybe it was just a coincidence and then I saw the Pax and Winnie and well... Ya I mean you obviously play that awesome game haha
Thanks for reviewing my mod!!!
@@Ribs498 Hey man! I enjoyed covering your mod, it had a lot of stuff that surely people will enjoy. My favorite part about it is the fact that it pairs well with vanilla despite adding a lot of details. The mod surely had its own charm. Thanks for stopping by Ribs, hoping to see more of your work soon!
i tried it the mod is incredible, my only complain is i never had enough ammo they are so hard to craft
@Ribs498 do you plan on adding compatibility with Epic Fight mod? When I ask that I mean the animation compatibility. Thank you for creating the mod btw you're awesome
This is super cool
This. Just. Perfect. Absolutely, my friends don't want play on my mod'ed server without your mod.
-Open the video
-8 seconds in
-Child gets shot with a flintlock
This going to be the best mod review ever created my man
If you mount a bayonet to a gun you can do a bayonet charge by sprinting and pressing the melee key, it does more damage than simply meleeing with the bayonet.
That is great to know! Thanks for that.
so your telling me i can do a bayonet charge
@@BlazingFalkor yeah
About time somebody made an actual showcase on this mod
25:23 I love how you had to double-take and make sure if the weapon destroys terrain or not after using the Rocket Rifle haha.
I rebuilt that area way too much due to other guns and decided that I'll just test it on another surface and see if it destroys blocks 😂
This mod along with JEG is the definitive vanilla-friendly gun experience
I can agree with that!
oh look , a new nice youtuber who showcase cool mods , Ima sub to em
Hey there, thank you! I appreciate the kind gesture ❤️
The video has full timestamps in the description, so if you want to check a specific area of the video, feel free to do so. Editing took me quite a while since I learned how the mod works first before creating a video, so my apologies for that!
Also, thanks for 1090 subscribers!!! I appreciate the support and remember that we're going to have a giveaway on 1.3k subs! So share the video with your friends and you or your friends might win the giveaway! if you become the 1100th sub of this channel, make sure to comment so I can save it for a screenshot! Again, thank you for the support everyone and I hope you enjoy the video.
OMG GIVEAWAY
sir, make a minecraft playthrough where all textures are missing
Oooo, the just expressions pack!
It may not be Techguns, but it's still a dream come true!!!
I really liked this mod, it looks like it would look really cool playing with CREATE
If someone were to add compatibility between the two, it would be the Techguns of 1.20.1
@@SuaveSombrero It already has some integration with Create, you can make most of the stuff with Create machinery and ores!
your a goat for showing how to craft the bullets
What is the name of this resource pack and the mod that adds motion to the mobs?
How do I go melee with the bomb lance?
The flintlocks sound like fallout 3 gauss rifle when they reload
An important omission in the review is that they did not show the structure that this mod adds. And this is very important because without them it will not be possible to create certain drawings.
That was my fault, although I intentionally avoided the structures of the mod because it adds so many structures and finding them one by one would tax me a lot of time. However, I am still improving and learning so maybe in the future I may have already found a way to shorten the time required to do this. If you have tips, do let me know though!
@Luiden not sure if you know but most modded structures can be found via the /locate command just for future reference, regardless incredible review man, haven't seen one as good as this anywhere else
Thank you for this! I will definitely use this in future videos. Also, I am glad that you liked the video!
Question does the mobs spawn in the overworld around the player or they only spawn on certain structure?
What mod/resource pack adds the outline around blocks and mobs?
@@alyastastic I used BSL shaders to add the black outlines. It can be found on shader settings > extra > outlines on. Though some shaders also have this capability.
Why would you use a mod that breaks the first person hand animations on the gun??? Wouldnt it be better to just showcase the gun mod without it cuz i know it isnt part of the mod
Yeah, I realized it broke the animations halfway through recording 😂
I'll make sure to not repeat the same mistake in the future though! Also thanks for pointing it out.
To anyone curious: It wasn't a mod that broke the hand animations but Fresh Player animations resource pack. Just a future heads up to the future players willing to mix the two!
There is a way to turn off the first person hand animations, I have forgotten, but I believe it is on the mod page on curseforge @Luiden
All you have to do is to go to the Entity Model Features mod config and turn on the setting "prevent first person hand animations", that way it will be fixed.
The problem is caused by the fresh player animations resource pack and the EMF mod is a dependency of that resource pack
The moment i used curios api 5.9.1. + always give me error code 1
Anyone know what the best y level for antrhalite is ?
Wow 😮😮
how did you get the cellshaded effect?
Hey there! The cel shade is from BSL shaders using black outlines. You can see it in shader settings > extras
My apologies for the late response, I took a short break!
the blocks have some sort of outline or inking, is that a shader? and if it is can i please have the name?
The outlines are from BSL shaders, you can get it through turning it on extras > outlines
I think that this mod is somewhere even better then TaCZ, and Point Blank, because it’s vanilla friendly, and guns have unique abilities. Rare-to-Found Feature. Oh, and also, after I tried this mod, I saw that developer added water split particles when bullet hits the water surface, another good feature!
I highly agree! The consistency and simplicity of the mod really adds a lot to the table. It also lessens the possible problem that may arise, i.e Vic's gun mods had a lot of problems on their guns due to complicated system. That's great to hear :)
what mod are you using for the zombie hoards?
Hey there! The zombie hoardes were spawned using zombie spawn eggs for a cinematic look, setting it up was pretty tedious but no mods were used aside from Zombie Awareness mod.
Can you do create protection pixel also is there any anchantment for the gun
@@radityarizkichannel4211 Sure thing! It should come out in a few days or so. Stay tuned!
What are the mods for player or mob animations and the damage indicator?
The mods and resource packs I used are
Resource pack: Fresh animations & All extensions + Fresh player animations & Expressive fresh moves
Damage indicator mod: Health Indicator TXF on Modrinth
is there a way to use this mod with Fabric API?
im currently using prominence 2 RPG
I believe there is, personally haven't tested it myself but I think it's through Sinytra Connector mod that you can use fabric mods on forge.
@@Luiden hmmm, what I mean is forge mod on fabric though since alot of mod from prominence mod pack are fabric only. Thanks anyway.
@@elmuchoGaymn I see it now! Yeah as of yet there's no way to do it. Hopefully this all changes in the future though! Minecraft has a lot of talented modders.
what is this outline shader?
It's BSL Shaders with outlines on. You can turn it on by going to the shader settings > extras > outlines.
What do i need to give a villager to make the villager have the gunsmith profession?
gunbench
Is there any way to attach turrets to trains so it can still shoot enemies?
I am not quite familiar with create but the turrets are counted as blocks instead of mobs so it might work.
outline resource pack or shader feature ?
Shader feature from base BSL shaders. To get the same effect go to shader settings > extras > outlines on.
Where do I find vehement coal?
I believe you can find some on the nether, I haven't found one on the overworld when I was trying learn the mod.
@@Luiden So APPARENTLY they are found BELOW LAVA LAKES
can i ask what shader are you using?
I am using BSL Shaders on Ultra with Outlines turned on to give it a cel shaded look. You can recreate the look by turning black outlines on in Shader settings > Extras > Black Outline On
@@Luiden thx mate the outlines are really memoriseable Ill be honest, it really got stuck in my mind and now when I see them it reminds me of your channel 😂
That is pretty heartwarming to hear, thank you!
What's the music
The music is from PandaBeats, however if you could add a timestamp I might be able to point out the specific music.
hog round for auto turret and shotgun shell for shotgun turret
best y level for anthralite is y 16 btw
Wait a minute, is that Hive from esteemed game Hunt: Showdown? In my minecraft? How queer
@@jacobk1552 Haha it definitely is 😁
I added lots of hunt stuff 😈
@@Ribs498 I was about to say! Noticed the Hive and was like "Hmmm I wonder if there's a correlation there?" and then i saw the Hive bomb and Choke bomb and for some reason I was still thinking that maybe it was just a coincidence and then I saw the Pax and Winnie and well... Ya I mean you obviously play that awesome game haha
Your computer is bad😂 but you video is good
Haha yeah, I plan to upgrade it when I save up enough money
@@Luiden wish you success