@@antazin just don't use Durable plate with reactive (as you said not too) - that damage mitigation is needed for the ractive to work - otherwise you go down before the armor breaks !
The dr ram augment for PhD slider works much better if you also use the dasher augment with stamina up, I usually still prefer the explosive slide more myself though because dr ram also does a little damage to zombies from the knockdown and its caused me to end up killing a zombie I was training while I worked on the steps for whatever EE.
They should add a perk that enhances equipment. Like by default Larger radius, duration, ect. With augments that give a chance not to consume them, Regen over time, or things like that. It seems like a no brainer
I always change my augments out according to which map I'm playing on. On Citadel Des Morts I would actually heavily suggest using the retaliation minor perk on Jugg if you're using the Solais Blade as your sword. If you Use that on Jugg along with the Vampiric Extraction augments for melee machiatto, along with hidden impact because it seems to me that it actually helps the upgraded swords charge a little bit more each time you get a melee kill, or maybe it's the parting gift augments for vulture aid that is charging the sword up faster for me, not sure....but, for me, that combination of augments has worked out much better on Citadel much better then all the others I've tried =/
This is a bit of a niche situation, but if you're trying to grind out xp, camos, or Optic reticles, using hidden impact can be super helpful especially if you're doing the Citadel Day More lion sword glitch Underground
Question. If I have dying wish paired with Healing Aura, would that help with unlocking the calling card?? Because for whatever reason I can't get that one to track at all
@@radtoox1698 I've gotten a few requests on this. For sure something I will be making in the very near future. Expect a video on that in the next few days :)
3:40 I think equivalent exchange is better than dying wish if you’re playing co op cause of the amount of times dying wish will activate and waste a revive when your team mates coulda just revived you. While with equivalent exchange you can just choose to not get a kill and let a teammate revive you
Let's say you had all perks in the game either by buying them or with perkaholic... If you go down with equivalent exchange, you lose all perks apart from the 3 on your bleed out bar when you're revived by a teammate or self-revive with a kill using the augment. With dying wish, you're prevented from going down in the first place so you keep hold of all your perks, but you only lose quick revive as a sacrifice of staying alive due to the augments ability. So 'dying wish' is a clear winner if you want to keep most of your perks, right? I've not tested them myself, so correct me if I'm wrong. Cheers.
I feel like Dasher has so little value compared to Stalker for Stamin-up. It makes such a different for like 90% of your gameplay and tac sprinting in zombies.. is like.. meh. But maybe thats me. Once you get PHD flopper with the slider augment that becomes your main way of getting across the map anyway.
@ yea I run pretty much the same augments as you good video I’m subbing. Stalker for stamin up isn’t bad if you’re tryna get headshots with the slower weapons but I still run the one with increase sprint most the time
Dasher is a good augment for any scenario. But if you rely on ADS for your weapon, Stalker becomes the better augment because it lets you aim and shoot for longer periods between running away from your horde. If you mostly hip fire or use akimbo weapons then stick with Dasher. I would never use Free faller on our current maps.
1:06 Not even a minute in and I already disagree with you. If you are constantly pulling out your melee weapon whenever you are traveling you do not need increased tactical sprint
Reactive Armor is the best Juggernog augment and its not close. Aoe stun all zombies every time an armor plate breaks? Its a free get out of danger card so long as you stay on top of your armor. On a map like Citadel using the Light sword, with reactive armor and vampiric melee Macchiato you are literally unkillable no matter how many zombies swarm you so long as you keep swinging at full charge.
I am, indeed, not ignoring that voice crack
fair play lmao
Reactive armor has saved me so many times especially when I make a mistake and get cornered
@@JaskHuma yeah for sure. All 3 of those are so good for getting you out of sticky situations
@@antazin just don't use Durable plate with reactive (as you said not too) - that damage mitigation is needed for the ractive to work - otherwise you go down before the armor breaks !
@viper04af yep!
Lowkey video helped hella, didn’t know what augments were better in high rounds.
@@evanatkins9603 glad I can help 🤌🤌
Good vid mate. Keep it up!
@@ReapersLife appreciate it! Glad you enjoyed
The dr ram augment for PhD slider works much better if you also use the dasher augment with stamina up, I usually still prefer the explosive slide more myself though because dr ram also does a little damage to zombies from the knockdown and its caused me to end up killing a zombie I was training while I worked on the steps for whatever EE.
Great content. You earned a sub good sir
They should add a perk that enhances equipment. Like by default Larger radius, duration, ect. With augments that give a chance not to consume them, Regen over time, or things like that.
It seems like a no brainer
I always change my augments out according to which map I'm playing on. On Citadel Des Morts I would actually heavily suggest using the retaliation minor perk on Jugg if you're using the Solais Blade as your sword. If you Use that on Jugg along with the Vampiric Extraction augments for melee machiatto, along with hidden impact because it seems to me that it actually helps the upgraded swords charge a little bit more each time you get a melee kill, or maybe it's the parting gift augments for vulture aid that is charging the sword up faster for me, not sure....but, for me, that combination of augments has worked out much better on Citadel much better then all the others I've tried =/
This is a bit of a niche situation, but if you're trying to grind out xp, camos, or Optic reticles, using hidden impact can be super helpful especially if you're doing the Citadel Day More lion sword glitch Underground
If you grinding shotguns I would recommend to use “dead again“ you get a good amount of shots back. It’s like a small free fire gobble gum
@@byda42 great comment! I actually completely forgot to mention that in the video
Nice information
Video enjoyed
Hidden impact on melee Macchiato is basically required for builds that use launchers or handcannon.
@@SkepticSloth good mention. I kinda try to base my decisions without niche builds or situations. But I should have mentioned that
keep it up
Thank you! Still trying to learn the ins and outs of making videos. I appreciate it!
Question. If I have dying wish paired with Healing Aura, would that help with unlocking the calling card?? Because for whatever reason I can't get that one to track at all
@@HenryW127 hmmm. Im honestly not sure. I havent tried that out myself
@ going to try it out.
@HenryW127 lmk if you don't mind
@ will do. It’ll be later today
@antazin can confirm it works. But you cannot have PHD. I tested only with Quick Revive with Dying wish attached and Jug. Went from 1 to 4 progression
Best ammo mod augments next?
@@bobchips3328 def something id be down to do. Thanks for the suggestion. Look for a video on it in the near future!
@@antazin please do this video was very helpful
Do this for ammo mods and field upgrades too please
@@radtoox1698 I've gotten a few requests on this. For sure something I will be making in the very near future. Expect a video on that in the next few days :)
3:40 I think equivalent exchange is better than dying wish if you’re playing co op cause of the amount of times dying wish will activate and waste a revive when your team mates coulda just revived you. While with equivalent exchange you can just choose to not get a kill and let a teammate revive you
@@pip5188 i see the argument there and it makes 100% sense. I will ALWAYS go dying wish though. For boss fights too
Let's say you had all perks in the game either by buying them or with perkaholic... If you go down with equivalent exchange, you lose all perks apart from the 3 on your bleed out bar when you're revived by a teammate or self-revive with a kill using the augment.
With dying wish, you're prevented from going down in the first place so you keep hold of all your perks, but you only lose quick revive as a sacrifice of staying alive due to the augments ability.
So 'dying wish' is a clear winner if you want to keep most of your perks, right? I've not tested them myself, so correct me if I'm wrong. Cheers.
Turtle shell is garbage. Reactive armor is the way to go if your an AR or lmg
I feel like Dasher has so little value compared to Stalker for Stamin-up. It makes such a different for like 90% of your gameplay and tac sprinting in zombies.. is like.. meh. But maybe thats me. Once you get PHD flopper with the slider augment that becomes your main way of getting across the map anyway.
I get that take for sure. I would still prefer dasher 100%, but I could def see what you mean.
09:00: "Let's be honest: Who sits at the mystery box in Bo6?"
Camo grinders be like: "Hold my gun..."
Nice and informative video. Thank you! :-)
@@alanchichilla haha! Thanks for the support! I really appreciate it.
I be spinning the box on bo6-
Reactive armor for melee builds
@@bobchips3328 i could see that being a super useful combo tbh. Like I said, all 3 are good with the main 2 being GREAT
@ yea I run pretty much the same augments as you good video I’m subbing. Stalker for stamin up isn’t bad if you’re tryna get headshots with the slower weapons but I still run the one with increase sprint most the time
Dasher is a good augment for any scenario. But if you rely on ADS for your weapon, Stalker becomes the better augment because it lets you aim and shoot for longer periods between running away from your horde.
If you mostly hip fire or use akimbo weapons then stick with Dasher.
I would never use Free faller on our current maps.
@@SkepticSloth yeah. Honestly with all the augments, a lot of the niche situations just kinda depend on your playstyle
97th sub don’t forget me at the first 100k
1:06 Not even a minute in and I already disagree with you.
If you are constantly pulling out your melee weapon whenever you are traveling you do not need increased tactical sprint
@@danielaldorasi5210 good thing i put in the video that these are all opinionated and subjective! 👍
Emir three hundred million subscribers away 😂😂😂. Well, 1 less now.
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Reactive Armor is the best Juggernog augment and its not close. Aoe stun all zombies every time an armor plate breaks? Its a free get out of danger card so long as you stay on top of your armor.
On a map like Citadel using the Light sword, with reactive armor and vampiric melee Macchiato you are literally unkillable no matter how many zombies swarm you so long as you keep swinging at full charge.