Bilattice IS OUT! - The New Evolution of Rule Discovery Games
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- Опубліковано 2 тра 2024
- Bilattice Part 2 - This is the next rule discovery, grid-based puzzle game, similar to Taiji or The Witness, with meta twists and new symbols. As a rule discovery puzzle game you have to figure out the meaning of the symbols as its own puzzle.
In this part, a few more symbols are introduced and shown!
Part 1: • Bilattice is the Next ...
Playlist: • Bilattice
0:00 Intro
0:22 Numbers (?)
0:34 Numbers (They count the size of the region)
4:25 Plus and Minuses (?)
4:45 Plus and Minuses (One plus and one minus)
5:10 Mixed Together
7:09 Arrows (?)
7:47 The Real Rule (clarifying an interaction with pluses and minuses)
8:42 Arrow Explanation
11:26 Diagonals
13:07 Movable Plus
13:47 TEASER of Double Arrows
14:16 Eyes
15:25 Eyes + Numbers + Plusminuses
16:11 THE EDGE (New Mechanic: Squares)
18:25 New Mechanic: The Plot Thickens
19:24 My Idea Is Incorrect
20:25 Numbers and Hexagons
20:52 Eyes and Hexagons
21:23 Golden Hexagons
23:28 Jigsaw
23:38 ALL SQUARES
24:50 ALL HEXAGONS
27:02 Arrows Involved Finale
Feel free to pause when watching in case you want to figure the rules yourself.
store.steampowered.com/app/24...
Site: www.starmapsllc.com/bilattice
Review key by developer.
Short games playlist: • ALL Short Games / One-...
"secret" discord: / discord Bilattice game playlist: • Bilattice - Ігри
Great video Icely. Really fun to watch you work through this. Seems you're still flying through it, can't wait to see you try the challenge(s).
(Fyi, if you didn't notice, you can now right click to mark cells as empty.)
Shape: Hexagon
Level Name: Six Sides
Icely: "Broken rectangles"
Hex Battle Advanced
Well they look like broken rectangles with a cut-off corner but the perimeter of the shape is always 6
@@JustAnotherCommenter 🤓 Umm…. Ackshually, the number of sides is 6, not the perimeter.
The hexagons seem to require the shape of its area to have exactly 6 sides.
"It has some very good and cursed mechanics" and I was already sold
I love how you're doing the +/- shenanigans while I just associate it with charge and wish I could afford this game (I am actually broke)
Hypothesis as to the fundamental structure of how it evaluates whether a property is satisfied:
For each symbol, it determines the set of tiles reachable starting from the symbol on that tile, and then evaluates whether that region satisfies the rule associated with that symbol.
This seems like it should be very nice internally, like, as far as the code goes.
Based on what tiles are marked , and the locations of any movable symbols, you compute a directed graph (which is a subgraph of the connectivity graph of the squares)
Then, for each symbol, compute the region associated with it, from this directed graph we just obtained, using floodfill.
Then, look up the rule associated with the symbol, and evaluate it on the region (which returns whether or not the rule is satisfied, and for some rules also an indicator number)
I imagine the code for this game, at least the part for the overall structure of evaluating whether the puzzle is solved, to be very nice.
Of course, a number of the rules that are to be evaluated are not purely a property of the graph structure, but they don’t need to be in order for this algorithm to work, which, I think is kind of part of the beauty of it?
It applies the abstraction where the abstraction is fully applicable, but draws the boundary at just where it really needs the abstraction to apply, allowing the “does this computed region satisfy this rule” to completely disregard the digraph structure.
That's about exactly right. Writing the code for symbol checking was my favorite part of development behind level/mechanic design.
I don't think this would work for the pink numbers because they are not based on the current tiles
You know Icely make music
We are waiting for Chess Battle Advanced: The song
Icely Battle Advanced 2
@@teamruddy611hi
Complicated Bilattice Amendments
i love you
...r parody of the overly used _______ battle advanced joke
@@jerecakes1 icely battle advanced 5
@@jerecakes1 Cheers, Bona fide Appreciation
@@teamruddy611hi
@@gamerhurley hi.
24:50 “and, now we have to deal with hexagons” noice
icely battle advanced 4
hexagons are the bestagons
@@teamruddy611hi
Even with all the explanation, I STILL don't understand the arrows. Holy crap, my head hurts.
There are 6 "Icely Battle Advanced" pieces of text around the comment section - go find them and reply here to let me know you found them all.
(if you get stuck reply here saying which ones you couldn't find)
Icely Battle Advanced 6
This is easy when there aren't many comments.
There sre two 1, just saying
@@calarquist3617 ??? You missing reply 2???
@@charleswillhite5375 next time there will be 10 or more!
Bilattice Battle Advanced
icely battle advanced
@@teamruddy611hi
i read "bilattice" as "bilattle"
This seems like a harder version of Understand.
Having played understand, in my opinion, understand is a good bit harder haha
1:18 interesting pattern
cool
Dementia Battle Uh Uhm Uh Y’know Uh Uhhhhhhmmmm Uh wait i forgot the battle uh uhm uh…
1:18 that shape is kinda SUS
Taiji Benis
@@IcelyPuzzles Icely Battle Advanced
@@teamruddy611hi
Sorry I couldn't make a CBA meme
Broken Rectangle Battle Advanced
Two things:
1. Did you just use a Skeppy meme!1?1?!?!?1?
2. A broken rectangle is a six sided shape.
what meme
Chess Battle Advanced
@@IcelyPuzzles Japanese symbol for beginner.
In the code, the hexagons are actually treated as rectangles with missing rectangles at the corner haha.
@@starmapsllc The perimeter of the shape with a hexagon symbol in its region is always 6.
@@mynameisjustt The Japanese symbol for beginner is also a hexagon so it fits as a meme
Rule Battle Advanced
I'm not commenting "Hi me in the previous video" because of you. Y o u .
NOOOOOO
21:16
that's actually 8 sides
you are correct lol
I almost added octagons but at a certain point I had to restrain myself.
@@starmapsllc during this video I was thinking "why don't you have triangles or stars to extend this idea" then thunked a bit more and realized its impossibility (in a square grid anyway) lol
@@IcelyPuzzles i think a star would work in theory. If it has 10 sides you could make a 10-sided shape out of a square grid p sure.
@@starmapsllc I was thinking like a 5 pointed star = 5, although I could see how a star maps to a 10-sided shape
chess battle advanced
lattice battle advanced
I know its only 5 euro Im still too broke to buy the game like fuck me (im not blaming the devs btw(if it sounds like that)) but if the game came out 2 weeks earlier I could have bought it
do you *understand*?
yes
@@IcelyPuzzles icely battle advanced 3
@@teamruddy611hi
1:19 not sayin anything
Decnavda elttab ssehc
Chess Battle Advanced
@@IcelyPuzzles
e96--T32++:6LTc5[2/465L