Big Think Dimension #53: ReMind Spoilercast Included!
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- Опубліковано 5 лют 2025
- We Live Mas internationally while talking about the Kingdom Hearts 3: Re:Mind DLC and covering this week's news in the Big Think Dimension!
KH3 Re:Mind discussion starts: 22:00 Ends: 1:03:47
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#Podcast #Gaming #News
*I awake in the middle of the night.*
*instinctively, I check my phone for the time*
*I see a notification: The Big Think Dimension has been posted*
*I realize in that moment why I'm awake:*
*Dan Videogames himself had awoken me.*
*I sleep happy, thinking that Dan Videogames has the power of waking.*
*WAKE UP GAMERS*
You see, Axel's Keyblade is made of his 2 Chakrams as you can see whenever he combines them together after Xion deflects them back and when he splits them apart to attack Siax or do the team attack. So when it's broken it just splits into the 2 pieces and all he needs to do is link them back together to fix them. I have big brain.
Its the equivalent of Roxas Duel Wielding, but narrative reasons he shouldn’t be able to hold two Keyblades. So big think time, Roxas is just Keyblade Formchanging and transforming one base Keyblade into two parts. So same with Axel, he just Formchanges his Keyblade into his old Chakrams.
Gordon Valledor I mean if you look at 358 days/2 the final keyblade if you max it becomes both Oathkeeper and oblivion and in multiplayer it has the lowest attack
I like how one of Bobs reason he Hates the DLC is because he thinks the 13 bosses are too advanced for the series...wow.
Always sad to hear somebody call design bad while in the same breath essentially saying they dont want to engage with it.
It's frustrating. Bob runs past any enemies he can, does stuff at super low levels, and when he hits a wall he doesn't like it. It's so at odds with how I play games, which is somewhat slowly while trying to engage with all the systems at some level.
@@DemonLordSparda that literally sounds like dunkey
00:11 *EXTREEEME INTROS*
01:00 Taco_Bell1.jpg
01:19 Taco_Bell2.jpg
01:52 Taco_Bell3.jpg
02:32 Taco_Bell4.jpg
03:27 DRAGON TWISTER?!
04:24 What if FromSoft swamp level but chocolate
04:50 Bob played DBZ Kakarot
05:55 What a delightful game
07:39 Hentai Books?
08:56 XSX read/write speeds leaked
11:54 You can't take screenshots in DBZ Kakarot
14:05 KH3 1.09 Patch Discussion
18:08 ReMind Paid content details
20:38 LMAOOOO
21:56 *Re:Mind Spoiler Discussion Block*
22:15 Dan's thoughts on Re:Mind
25:39 Mr Feel's thoughts on Re:Mind
26:59 ICYMI Xehanort was recast
27:53 I like Feel's proposition here
29:10 Dan is correct about KH's VA direction
30:02 *KEYBLADE! ENLIGHTEN ME!!!*
31:13 Luxord fight is bad
34:20 Bob's thoughts on Re:Mind
37:29 Sony *ALLEGEDLY* paid Square Dan
38:29 Radiant Garden is a single room LMAO
40:09 Secret Boss discussion
42:44 Secret Boss Steals your keyblade
45:21 Bob's thoughts on the limit cut bosses
47:37 KZ's thoughts on Re:Mind
48:30 MICHAEL MOUSE MGS4 RAWWW
49:50 Edited CGI Ending is incredibly funny
51:19 Next game hint
54:20 LMAO Dylan Sprouse what u doin
55:16 The Suite Life of Roxas and Yozora
57:30 Data Xion is like Dark Souls lmao
1:01:06 What are you talking about Bob its PERFECTLY crafted
1:01:54 Square Enix stans need to play other games (I Say this jokingly pls don't be mad)
1:03:50 ****THANK THE PODLORDS****
1:04:38 NOOOOOOOOOOO
1:05:25 Yesub.jpeg
*NEWS TIME*
1:06:09 Two teams working on KH titles
1:06:56 Project Xehanort mobile title announced
1:08:13 The KinoBois take a guess on the name of the mobile game
1:10:31 Touhou Spell Bobble news
1:11:26 Fantastic Segue into Ninja Theory Project Mara news
1:12:56 *YES*
1:14:07 That's true Dan
1:14:53 Dan & Bob got the back button attachment
1:18:16 WayForward added new ending and updates for River City Girls
1:20:08 Dying Light 2 delayed
1:22:02 MBON Gundam announced
1:25:42 No Dan
1:27:46 RDR2 sales distribution between Steam and Epic Store
1:28:27 Disco Elysium gets a hilarious hardcore mode
1:29:55 Hatsune Miku P. Diva Mega Mix coming to Switch
1:30:59 Battle for Bikini Bottom release date leaked by Nintendo
1:31:53 Little Town Hero coming to PS4
1:32:43 BREAKING NEWS Rune Factory 4 coming to Switch on Feb 4th
1:33:33 *NO, THIS IS HOW I WIN* Also Sega announced Sonic 2020 #Hedgehoggers
1:34:41 Impromptu Gamer Premonitions : How many of these announcements will matter?
1:36:55 "Please Stop, Please"
1:38:23 Thank you for those caustic premonitions Dan and KZ
1:39:29 *ENOUGH NEWS* What's coming up for the KinoBois
1:41:44 *FEEL WON'T GET HIS EMOTE APPROVED FOR CLOSING*
Typical of Bob to hate on something without willing to engage with it or learn from it.
Definitely disagree with Bob on the limit cut bosses. All of them have been great for me, I don't think they are poorly designed at all. Even Saix, who I like the least, still seems like a fight I could figure out better and have a better time beating. Though I also agree with what KZ said, that this is very much appealing to specific hardcore fans and people who aren't that might be pretty disappointed. I very much am that hardcore fan, this DLC is everything I wanted. Even the photo mode, which I didn't think I would care about, I have loved despite a few gripes with it. I can see how people who aren't me might not like it as much though.
It's really unfortunate that he says they are poorly designed bosses when they very much aren't. Bob's gameplay style seems so far removed from my own.
I’m shocked how petty his reasons for that was. Really? It’s too advanced for the series?!!!
@@naimthebyrdman5068 I think what he was saying there is that KH3 combat is not made well enough for fights like this. I still disagree obviously.
I think the subconscious problem that he (and many other casual players) suffer from is that KH does not challenge you in any mechanical way outside of Critical Mode. You can absolutely mash your way through KH on Proud, and especially on Standard and Beginner. Only on Critical are you forced to engage with the mechanics in a more in depth way, which prepares you for the way Critical bosses act. But data bosses bridge that gap and suddenly you have to learn how the game works in a hellfire difficult scenario. It's super stressful and feels awful, but if you had been trained for these kind of challenges before they wouldn't be bad at all. I hope in the next game they can design it so that the standard difficulties, while not hard, still force you to learn the mechanics instead of being able to coast through the whole game.
BabadookSpook I disagree but at this point it’s a matter of perspective.
bob lost it. the limit cut fights are some of the best in the series
They're miserably tedious, trial and error shit.
I'm very happy Dan still maintained his epic Podlord name voice when he said "What The F@ck is this!?".
Also for anyone struggling to hit the correct card in Luxord's fight, wait a little bit for them to slow down, at least for the first card. Once you have destroyed one they become spaced out enough for it not to be a problem.
If sora can turn his keyblade into spears, skates, and other shit, Axel can turn his into his original weapons
I'm gonna attempt to explain Luxord's DM because of how complex it is. Luxord creates five circles of cards; the first two make up the first stage of the DM and the last three make up the second. For the first two circles, there's a split of Luxord cards and X cards; if you see a Luxord card, you rush up and either hit it or press Triangle. After you eliminate all the Luxord cards in the first circle, Luxord says "Let's start over!" and you repeat for the second circle. After you do that one, the final three circles start. In these circles there's only one Luxord card, which can now switch between other the other cards to trick you. He also has a new attack where he'll fire two of the other Xs as projectiles; dodge rolling through them is the safest way to get Luxord's card. If you do this three times in a row, Luxord loses a bunch of time and is open for a few combos. If you fail this final part, Luxord heals and Sora takes damage.
It essentially boils down to find the cards with Luxord on them and attack them or press triangle. Occasionally dodge some cards. That's it.
@@liamfoote7164 Yeah, but I've seen some people get confused over how the move progresses and what Luxord says means, and since that fight took up a good amount of time towards the end, I thought I might as well try and explain it as best I could.
Wow, the final episode of the Big Think Dimension. Hard to believe it’s all over. It was a good run.
Oh yeah, that reminds me, the secret boss can steal your kupo coin. That's funny.
Also, 1:30:47 Tsundere Bob.
Bob says in this podcast that the bosses are badly designed and don't telegraph their attacks but I don't think that's true at all. The bosses require a lot of patience to learn what their attack prompts are, their sound cues, when you can punish for combos and so on. You'll eat a tonne of shit learning the bosses, but that's honestly part of the fun for a lot of people.
Also, calling out Dan, I didn't youtube the endings! I stayed committed to learning how to beat the secret boss and viewing that ending myself!
This is going to be long and elaborate, but after seeing some of these comments, I wanted to write this.
I regularly disagree with some of the opinions that come up during Big Think Dimension. And I probably disagree with Bob's opinions the most when I think about the last few spoilercasts and Big Think Dimension episodes. But even if that's the case, I can still acknowledge the difference in opinion. Yeah, it might be frustrating to hear someone in the podcast talk negatively about a series or game you like, but after listening to the other podcasts and Big Think Dimension since episode 1, the negative comments are often not as bad as they might sound, considering stuff like Astral Chain that got heavly criticized during the GOTY podcast, but got okay scores in the spoilercast (Pokémon got a kind of similar treatment). And for as much as I say that I enjoyed a game that got dunked on BTD, for example, the new Pokémon, I still complain about a lot of the elements of that game as well, even with a positive mindest towards it. That just happens with playing games for that long... I think?
I listened to the audio version on the train and I honestly wanted to write a comment after finishing it, because I felt like I had to. And I too disagree with Bob, I think that the battles are not badly designed at all. But then again, on the overall DLC, Dan also said that he had problems (mainly because of the shitty equipment from the Aggro stream file) and Feel had some criticisms as well, so it's not like Bob was alone with his overall opinion. I think I probably would've liked a discussion on that topic so that Bob could elaborate a bit more on why he thinks the fights are badly designed since that really interested me.
About the DLC overall, I also felt that 30 dollars was too much. I would've been comfortable with 20, but I can totally see why people are disappointed with what they got. I had the most enjoyment with the ReMind scenario at the beginning and end. Everything in between was some neat elaboration and it's cool that you could fight the bosses with alternate characters, but the one thing that annoyed me the most was not knowing which cutscenes I could skip. The thing is, I wouldn't have minded playing through the maze section as much if they just skipped the cutscenes you already know. I get why they released this scenario as DLC, but the extra stuff in the maze section could've been just added to the main game and completely be skipped in ReMind. And it's frustrating because they had some neat stuff in ReMind. Exploring the additional area of Scala was really cool, I really wish they would've just skipped straight to that after the Terra-Xehanort fight and expanded that some more. The entire final section was neat as a nice send off for everyone that didn't participate in the final battle and the new fight with Kairi was also pretty good.
To be fair, other Final Mix titles also didn't add significant plot and for KH2FM you had to pretty much beat the superbosses as well to get the expanded secret ending, so at least for the secret episode it's not that different. In that regard, it's not really something new. But, and that's the important part, people that do not care for Kingdom Hearts in terms of high level gameplay don't really get a lot out of these fights and there are at least a few cutscenes that you gain from beating these bosses, for KH2FM it was just the secret movie. And they kind of advertised it like the FF stuff was part of the main scenario and not part of limit cut.
If you do not care enough for KH combat to learn every aspect like limit cuts expects you to, that's fine. I absolutely don't want to call someone out when they say they aren't really looking for battles on that level. I'm totally going to disagree that these battles are badly designed, but I can also totally see why these can be so annoying, since the superbosses want you to figure out how they work and how to counter them. It's true that they are invulnerable for a good amount of time, but there are instances where you can punish them and if you hit them, you get a full combo of damage guaranteed. And when you can punish them is consistent, so if you found an opening, you can then deal guaranteed damage and that's how you win these fights. With this, they technically have tells, but the thing is you have to find them yourself. Finding out when you can punish them is a part of these bosses and it can be fun to try and find all the openings they have. But I can also understand Bob here, since it is frustrating as hell if you are fighting that one boss and they have seemingly no opening and you conter a certain flurry of attacks without the boss letting you punish him.
And the other thing is, that the game on difficulties other than critical and maybe proud doesn't force you to use your full arsenal. Air stepping is such a useful and vital skill in these data fights for covering a lot of ground, but you can get by fine without it in the normal game. Links are powerful, but not necessry and in the main game you can easily forget that they exist after you have good AOE magic options, while here they can be a godsend for skipping annoying DMs. In that way it's hard to say that someone doesn't really want to engage with the battle system when the battle system itself on these particular difficulties doesn't force you to use all your techniques so that you are prepared.
And the thing that is completely baffeling to me is that they had THE PERFECT SOLUTION for this problem already in the game: the EZCodes (besides the possibility of them making the bosses just much easier on Beginner and Standard). Why didn't they just unlock these and PROCodes for all save files? You can get them after beating the secret boss, so they are implemented for a post game file. It would've been so much better if you could just access these without starting a new game and then have an easier time or just one shot the superbosses for the story content. Yeah, people can just play through the game again and it might be faster than beating the superbosses, but that is still tedious for pretty much three to four cutscenes.
I had fun with the superbosses and in total they alone amounted to up to 15 hours of additional content. So again, for the more hardcore players I can see the value on that merit alone. And if you count all the possibilites for challenge runs and similar challenges with the PROCodes, the game gets an insane amount of replay value. But you have to be into the gameplay to enjoy it to the fullest and if you are mostly there for the story, ReMind offers very little content in that regard, which can be expected compared to other Final Mix releases, but as a standalone DLC today, it's hard to justify 30 dollars.
That there are discussions about the statement that the bosses are badly designed, I can understand. But after thinking about it, I can also understand why someone would think like that. If I had to make a comparision: If I were to play DMC5 on one of the higher difficulty modes, I'd probably complain as well that the bosses are bullshit. DMC5 to me was fun on a story level and a basic action game level, but I didn't feel comfortable enough with it and got overwhelmed as well as annoyed at some of the stuff on the lower difficulties alone (and I didn't want to search for all the blue shards/orbs or grind out all of the abilities). There are a lot of people that get enjoyment out of these modes, but I'm fine with where I stand.
I don't know if any of the BTD crew read this all the way, but I believe thinking like that is okay. Even with all the things I disagree about, there is still plenty of content to come back to that I enjoy and that makes my day. And I hope that you know that there are listeners that think differently and can sympathize about an incident like this.
You can EZ code the limit cut stuff to one hit them all for the plot if you can't beat it fair and square, so it's not necessarily locked. Same with the secret boss.
also bruh if you dont want to unlock it via a challenge and just want to watch the cutscenes.... just youtube it man........... like, the point of the secret ending is to be a reward and it's cool if you don't want to earn it, but its 2020 and we're all fully aware you can just look up the 1080p HD cutscenes online, it's not like the content is impossible to find if you aren't interested in a super hard boss rush.
I don't think the answer to "I don't enjoy the content to unlock this" is just "give it to everyone for free, there shouldn't be any big reward for the hardest portion of the game". People who want to earn the merit can and people who don't can just use google to bypass everything. This is keeping in mind they literally let you turn on one-hit kill if you can't do it on your own, so it very much does accommodate all skill levels. Nothing about the secret endings are "locked and inaccessible content".
@@lupeylycan I mean it's one of the reasons they don't like Fromsoft games very much. They don't engage with the games systems, and then when the game tries to test you on its systems they get upset. Tests of skill and knowledge in games aren't a bad thing. Your progress being blocked by a challenge isn't a bad thing either. I truly don't understand the notion of nothing should be locked away from you if you can't do X thing.
Who is this THEY? I'm the ONLY one on staff who doesn't like any of FromSoft's action games! If you're gonna get pissy about host's opinions get 'em straight. - Dan
@@GigaBoots Bob doesn't particularly like any of them. You've all said extremely negative things about them recently, and even made a lot of jokes about From Soft design on recent Big Thinks and Armchair devs Kiwami. KZ's whole pitch was about Dark Souls design. KZ likes Dark Souls 3, and Feel likes Bloodborne. That's about it. I'm sorry if me interpreting multiple people in the staff calling their games bad, and mocking their design philosophies led me to the conclusion of most of you not being particularly favorable towards their games.
EDIT: Also my comment had nothing to do with any of you liking at least one of their games. I did say none of you like Fromsoft Games very much. When the majority of things a group says about a developer and their games is negative, I tend to get the impression that at large that group doesn't really like that studio and those games. Just because Bob sort of likes one, KZ kinda likes 2, and Feel likes 1 out of the 6 games that are like that doesn't read as you guys enjoying those games.
@@DemonLordSparda Everybody but Dan likes Fromsoft games (generally), but that doesn't mean we can't poke fun at all the flaws they have (and consistently have despite a decade of Fromsoft making games in the exact same genre with the exact same controls.)
I'd never say games shouldn't be difficult or gate things behind challenges. The issue is context. I can't speak for anybody else, but my point was that Kingdom Hearts has never demanded an extremely high level of technical mastery to see story content and it's a bad idea for them to start now considering how much of the fanbase is people who aren't particularly good at games (or are literally pre-teen children.) Especially in a DLC that's intended as an epilogue for the game and is priced above standard for the industry.
It's possible for me to enjoy difficult content (and I am enjoying going through the Limit Cut bosses, and on Critical!) and also dispassionately assess something to tell when a game might be too hard for it's target audience or demanding unreasonable things of them. Just because difficulty is good/appropriate in some games and situations doesn't mean it's good in all of them. If Nintendo released a new Pokemon title where the entire game was normal and then the Elite Four was pulled straight from a romhack like Renegade Platinum I'd criticize that, too.
It's nice they included vastly more granular difficulty options, but those still require playing the entire game and DLC over and requires players to see into the future to know what level of challenge they're comfortable with. If you could change your difficulty in the menu or even before going into the first DLC episode that'd be one thing, but as it is I still don't think it's enough.
And frankly your notion the only reason someone could have issue with a game's demands/difficulty is if they personally did not want to engage with it at that level comes off as more than a bit insecure.
Yeah Dan, Touhou actually has a dark power when it comes to summoning big names. One of guys who worked in the studio that did FMA worked on a Touhou fanime.
Can't you tell Kino boys? I'm already... Half thinking of Minnie Mouse!
I have to disagree with bob about the transition to the world map, the game clearly tells you how to do so when you get acces to world travel (get gohan back from radditz). If you mash through the tutorial screens then you may miss the information. I played it on PS4, but i assume the PC and Xbox version would have the same tutorial boxes.
Suraashee also, if you go minimap screen it tells you that you can hit a button and go straight to the world map. Though to be fair I only knew this because my friend told me.
Bob really is coming off more and more like the Game Grumps the more I hear from him. Skipping enemies, mashing through tutorials, being upset when you don't know information from said tutorials. Which is really ironic given their feelings towards Game Grumps near the end during the Sonic News.
@@DemonLordSparda You just put into words my feelings on Bob that I've been struggling with for a while now. Thanks for that.
That paused at 01:10:00 after kz said the time barrier thing killed me
Bob is just salty because he can't git gud
He shoulda cymbaled.
I hope in future games we get a keyblade that formchanges into a skateboard you can ride around.
Hard to believe this is the last Big Think Dimension.
I'm pretty sure Axel's keyblade doesn't actually get shattered in the Re:Mind version of that cutscene
New Gundam Breaker was made by a completely different team because the old team was forced to make a Black Clover game instead.
Also, we got G Generation Cross Rays which is a very fun Turn based strategy game with incredibly cool animations.
19:20 12 minutes? I spent 6 hours on that.
E X T R E M E
The Dark Souls of DLCs
According to a tweet by one KZXcellent, you can use EZ pass codes on the limit cut episode. You would have to start all the way over, beat the game, and beat the Re:Mind episode to get there, but unless you do something stupid like play on critical mode with ez pass (like I did) so random stray attacks from enemies kill you in the early game, it should take you very little time to do that. Around 4 or 5 hours, skipping all cutscenes.
Also, I would object to "the bosses spend 99% of the time invincible". They certainly do spend 99% of the time unflinchable, so you can get a hit in but you'll probably get punished for it, but you can still hit them with magic and stuff. I could never figure out when you were meant to hit Ansem into a combo, so I just spammed fire magic at him until he died. Whittled him down evantually. Luxord has several points where you can get a combo in, whenever you win one of his games you can land 1 or 2 combos, and you can land at least one after he does the attack where he shoots a bunch of cards down, right after he lands; just roll past the cards that get thrown at you. He's still a pain in the ass though.
Also, to deepen the ties to Suite Life of Zack and Cody, the actress who played their one friend Max no w plays Xion.
You can get hits in with reprisals without taking damage because they are fully invincible. You can cancel them back into blocking or dodging afterwards to stay safe.
@@liamfoote7164 Oh damn, good to know since I've only done 7/13(ish) so far.
@@CarlMakesVideos Yeah you can also use them to go through unblockable attacks because of the invincibility. There are certain sequences that involve a series of blockable attacks with unblockable attacks. You can block the blockable attacks then with the right timing reprisal the unblockable ones to get some chip damage and situation guage built. Then you can go right back to blocking/dodging.
Man and I bet you thought the Byleth comments were bad. I don't even really agree with Bob but a man's allowed to have differing opinions, and even be disappointed, without being kneecapped!
My Guess: Kingdom Hearts 3.1 Remix
It's a title that makes no sense which IMO is on-brand with the series
I may be dumb but I get the vibes that Dan and Bob don't really like challenging, uh, challenges. That's fine and all, just don't blame it on the game, especially since the LimitCut bosses (+ ReMind Final Boss) are some of the best in the series, I get that the gap between normal and super-bosses in KH games is humongous, down to them operating on a different type of game design, but it really is unfair to claim them bad just because they're different, and force you out of your comfort zone.
Although, I agree on that a lot of attacks could be better telegraphed for the first time you encounter them, I don't really mind much since I already know that I won't be killing any superbosses on my first try, just make the cue clear enough for me to spot on subsequent attempts and it's all good.
Bob regularly plays through devil may cry on Dante Must Die. Some of my favorite games are ResoGun and Bunny Must Die. You’re mistaking us lowering difficulty for a single-stream playthrough of a game for us not playing difficult games.
@@GigaBoots Guess that makes sense, my bad, still disagree with Bob in a lot of this though, but that's fine.
Yeah $30 seems way to much for this dlc. Maybe 20? But even that feels like pushing it. I enjoyed all of it though except for the beginning parts you had to replay. I loved all the super bosses, i just have to beat the last one legit. I used the ez codes to beat him. I lost once and almost lost the second time using them.
Ultimately, I feel Bob is totally justified in his opinion. As a casual fan of Kingdom Hearts, he or anyone else should be forced to get through 13 boss fights (and a secret boss) in order to get through the story content they wanted in the first place. And if you are going to force it, don't make the bosses work different than all the other bosses in the entire game function wise. I can only imagine the amount of people who struggled with this because they weren't familiar with the hardest level of difficulty before. I believe not letting you skip limit cut bosses is a huge oversight on the dev teams fault because this makes the dlc less accessable to the entire fandom
I mean you can use the ez code so basically your skipping like what kz did on one of his stream
"It plays similar to Dissidia-"
: D
"NT."
: /
I feel like everyone was too hard on the dlc besides kz he was an angel and feel were okay but the dlc was definitely worth it if you put the clues together. I do agree they shouldn’t have not hid things behind the bosses but other then that it was a good dlc I loved it to be honest .
Wow, had to skip 60% of this BTD
I didn't because I don't mind being spoiled on Kingdom Hearts (I'm very distant from the series and even if I get spoiled on it I'll prolly forget what the spoilers are if I ever look into KH3) and I figured I wanted to hear them talk and make jokes, but I feel like I should've skipped it. There were very few jokes and funny moments, it was really just a very basic discussion of the DLC, and being someone who has absolutely no fucking clue what they're talking about, I was completely lost for like, a full hour. I really thought a spoilercast on some DLC that even the hosts admit only have like 15 minutes of new content wouldn't have been very long, but it was over half the podcast. I guess the joke's on me then. Maybe next time if they talk at length about KH before I watch their KH content to get caught up I will skip it.
I mean, I'd rather a translation be a little bit too literal and stiff than the translat-- sorry, "localizer" saying "I don't like this content" and replacing all the dialogue with "le chungus epic bacon gold to you good reddit sir."
Oh son of a bitch the game is going to be called Kingdom Hearts: Versus 13 isn't it? 2 words 8 characters.
Feel u can't take screen shots of anything in persona 5
After seeing some discussion on Twitter about this I thought I would make it clear that I don't think Bob is stupid or an idiot. I think he has some good points that I agree with, some good points which I simply feel differently about and a few points that I think he is mistaken about. I hope it is was clear from my previous comments on this video but I'll just say it here again for clarity. Bob has the right to his opinion, I just don't agree.
Bob Gundam Breaker 3 is good it's just that they never released it here I put so much time into that game and I was utterly disappointed when new Gundam Breaker came out, same goes for Gudam Versus 2017. Because every other game in the Extreme Gundam VS was great and unlike Gundam Breaker 3 where you can find a version of it and English they did not do that for those so the only one we can read is the shitty one made for the West.
The worst part of the Remind episode, even worse than the repeating content, is probably that five-minute cutscene near the beginning where Xehanort, Xigbar and Saix just explain to the viewer where each Org member comes from. It's almost on the level of _that one_ Akechi-Shido cutscene in P5, only the player likely already knows everything so it's a waste of time.
At least we get more Christopher Lloyd...?
i feel like the only info that was new was where they got terranort and explaining to the people who cared about where was terra's body when xemnas and ansem form back into Xehanort
yeah the dlc is something im very split on, the first part of it is 90% filler and so much unnecessary reused shit, and while limitcut is mostly a good challenge its also not really something that a lot of kh fans are gonna enjoy. it 100% DEFINITELY doesnt feel worth the price tho, it shouldve been at least 10$ less considering just how little new content there is and how relatively niche its appeal is
sonic's current PR strategy is dreadful. self-aware and/or self-deprecation humor has a short shelf life.
I'm with bob on the bosses in KH, especially the way the ones that have constant invincibility and don't stop moving for jack. In terms of difficulty most are not as balanced.
yea while the new stuff for remind was cool (being roxas and reclaiming the "X" sigil, team battle, michael mouse mgs4 microwave hallway, kairi playable, etc), i do think its lame a lot of the game was reused. plus its super disappointing how they take out lingering will
I really disagree With bob, but I can't really be mad at him. If there's something you want out of an action game and you don't get it then your not gonna have a good time.
At least he ain't one of those guys you see online occasionally, who go full savior complex on a game/anime all like "Kingdom Hearts isn't just a game, it's a sickness, and I'm the cure!"
I think bob is really salty . He doesn’t really know kingdom hearts enough to appreciate it enough. But I loved every new scene and battle. I usually love bob but he was annoying this time around.
Bobs only been playing the franchise 18 years.
I don’t enjoy high level kh combat. Never have. Its just not that great of an action game to support it. I agree with bob
That's just a bizarre train of thought to have, any game can have "high-level" stuff as long as its mechanics are flexible enough to allow it, I don't see how Kingdom Hearts (By that I mean 1, 2, & 3, BbS and DDD are another story) is lacking in this regard, mechanically simple? Sure, but lacking? I don't agree with that.