100% agreed. I can't believe someone would spend an insane amount of money on one of these just to lock it up for nobody in the community to look at ever. The guy that made it available for VGHF, Steve Lin, was one of the initial investors of VGHF so thankfully he was hip to the cause.
I knew about this...but I didn't know the story. If a C64 can run a version of Sim City then the Nes should be able to do a damn good version of it. I bet it plays really well too.
I remember first hearing about this game from another video about Earthbound Beginnings where a magazine featured both this And Earthbound Beginnings ON THE SAME PAGE
Awesome Aaron, just awesome. Just the sheer amount of research needed to make this video alone is outstanding. Thank you so much for your hard work on this one. Your best one yet!
Shared this vid with everyone I know. This is a real gem you've got here... I've got nothing but fond memories of SimCity on SNES in '92. I remember seeing that games box art for the first time in a now defunct egghead computing store...
That's very kind of you; glad you enjoyed this one. And thank you for sharing, so many good memories. Our local computing store was a Walden Software (and there was a Walden Books nearby), not sure if that was national or something local.
Another great video! SimCity is yet another example of publishers assuming people wanting something lowbrow when we actually want something complicated.
Generic Godzilla monster!? That's Baragon, you heathen! Just messing with you; I love your show and your chill attitude. This is a really neat prototype with some lovely music; thank you for sharing this!
I played the heck out of the super nintendo version, that said i didn't say i was particularly good at it, never even got close to a megalopolis even though i was darn well aware of the cheatcode for money. You awoke a serious nostalgia with this video, good job! :)
I had this on the SNES back in the day and loved it. The music was great. Of course I always used the money cheat code every time I started a new city. Also, this was one of the first games I put on my SNES Classic.
Awesome! Yeah, I feel like there's no shame in throwing in the money cheat. It just gives you a head start, not like it alters the game. You're still free to make terrible choices lol. The game was meant to be fun and having more money up front amplifies that.
A shame we never got the nes version officially. I bet Nintendo worried it may have reduced the buzz for the SNES if they released it on NES also, especially it seems like a very competent version of it. I know the original was one of the main games advertised for the system.
I'm with you on one thing certainly, modern sims are impressive but they're just too complex. SNES Sim City, Railroad Tycoon 1, these are my sweet spots.
I'd recommend giving 3000 another chance, it's the most user friendly of the more complex games once you get the hang of it. The original SimCity is charming on SNES but it's maybe a little too simple.
Just came across your channel as was searching for simcity vids... Like what you did on this vid and watched some of your others... Very well done. New sub here. Looking forward to seeing more and greetings from Ireland! PS... Simcity on IBM was my fav but recently got snes version so going to give that a try... My kids think I'm mad loving a game that has the "graphics of a heating timer" as my son called it! Pssst! Kids today!
I played Sim City on SNES after college. I only played half a dozen games on NES, and one I liked the best, Xenophobe, only in the late 1990s. Well, maybe I liked it because I didn't "finish" it, like the others. The SNES version has one issue: you don't need to build roads, but can do all rail.
I played with it for a while, it seems to take quite a while for new zones to develop into anything compared to the SNES version. Some took a year or longer of game time to start going, which realistic compared to a real city I suppose but not much fun. Probably due to the NES struggling with all the calculations.
Agreed. I think you'd have to start by "less is more," literally just building 2-3 of each zone then sit and wait a year or so, sporadically adding. Not much fun. Still cool as heck to think it could have ran on an NES though.
Huh, judging by how the Zelda 2 label is torn on the cartridges at 6:35 and 7:17 (with little bits left on the left side), these might actually be the same cartridge.
Well, how often do they need attention? Once every 50 or 100 years? If you have separate systems for wastewater runoff and actual sewers then no problem. But if you have a combined system that overflows into the river when there's heavy rains that could be trouble, and sooner or later needs the investment to make a separate system.
That attitude is what ruined all of my favourite simulation games. "It's too complicated, I don't want to manage sewers..." A game having depth and requiring skill is what makes it replayable. Look at the mess SimCity 2013 was. They dumbed it down to attract more players and ended up killing the franchise possibly forever.
I'm not saying they were bad games... They just weren't for me personally. I struggle with OCD which affects my gaming sensibilities. Giving me more tedious stuff to micromanage is detrimental to my health lol.
@@FridayNightArcadeOk, well just generally. Sim City and Civilization were my fave franchises. Both are junk now and it's because they dumbed them down for casual players ☹ Great video though.
Nintendo really cut the life of the NES short, unnecessarily. It wanted to push sales of the SNES but knew it wasn't different enough from its successful predecessor, so it stopped producing as many games for it and stopped all support for the console which made the company larger. Apparently, a good chunk of SNES games were easily portable to NES including Super Mario World with a playable Yoshi.
That's ridiculous. The NES' life wasn't "cut short" whatsoever. It had been around since 1985 (1983 in Japan), and by 1991 it was 6 years old. That's about the average life span for most consoles. Yes, far fewer games were released for it after the SNES came out. Why does that surprise you? It's totally normal and makes perfect sense. Sure, it's possible to make NES ports of most SNES games, but they need to be altered in order to work. The SNES was capable of doing far more then what the NES could.
I left for college seeing people play NES games like Super Mario Bros. I played computer games in college, then came home to see people playing SNES games, so got into that for a couple years. I think they made the right decision to cut the NES. Once released, every sale of an NES console is a potential lost sale of the SNES. If Atari had pushed the 5200 in 1982, bundling it with its Pac-Man, then maybe the Crash of 1983 wouldn't have happened. There were a lot of 2600 games in 1982 made by Atari. I got Berzerk, Defender, Haunted House, Pac-Man, Star Raiders, Vanguard and Yars' Revenge. Centipede and Phoenix were good, though I got them much later. (For some reason they didn't update the catalogs I got to include 3 of these, plus E.T., Raiders of the Lost Ark and Swordquest: Earthworld. Maybe they took them out of returned Pac-Man boxes to re-use?) But had they been released ONLY for the 5200, that system would have soared! By the end of 1982 about 2 million consoles of ColecoVision were sold as it was bundled with Donkey Kong, but it didn't save the company the next year. Likewise a large number of Atari 2600s were sold by people with Pac-Man Fever. Each sale was a lost sale of the 5200 and contributed to the Crash, in my opinion.
6:00 I have still yet to encounter any litter
Lol I missed that!
So you're doing a damn fine job it sounds like.
He probably mixed it up with pollution
The guy who let the video game foundation make a rom is a true hero.
100% agreed. I can't believe someone would spend an insane amount of money on one of these just to lock it up for nobody in the community to look at ever. The guy that made it available for VGHF, Steve Lin, was one of the initial investors of VGHF so thankfully he was hip to the cause.
And might I add that the super nuntendo sSimCity has a CRIMINALLY underrated sound track?
Man i love these stories for games that were thought to be lost and hereing a new one is amazing
My mother played the crap outta Sim City on SNES. 🤣🤣
I knew about this...but I didn't know the story. If a C64 can run a version of Sim City then the Nes should be able to do a damn good version of it. I bet it plays really well too.
I remember first hearing about this game from another video about Earthbound Beginnings where a magazine featured both this And Earthbound Beginnings ON THE SAME PAGE
Yep! That was that episode of Nintendo Power lol!
Hey, hey, now. Sim City 3000 is a stone-cold classic, my man!
😎
@@FridayNightArcade Maybe. But when I saw the sequels were a lot more complicated I passed, too.
Bro-der-bund. Not broader bound. Other than that, awesome video. Really like your channel
Awesome Aaron, just awesome. Just the sheer amount of research needed to make this video alone is outstanding. Thank you so much for your hard work on this one. Your best one yet!
Thank you, Mike.
That NES SimCity title screen music has a very Little Nemo the Dream Master sound. I just adore the Sim City games.
Shared this vid with everyone I know. This is a real gem you've got here... I've got nothing but fond memories of SimCity on SNES in '92. I remember seeing that games box art for the first time in a now defunct egghead computing store...
That's very kind of you; glad you enjoyed this one. And thank you for sharing, so many good memories. Our local computing store was a Walden Software (and there was a Walden Books nearby), not sure if that was national or something local.
Loved to play the SNES version as well as the original PC version. I tried getting into SimCity 2000 and it just wasn't the same.
Another great video! SimCity is yet another example of publishers assuming people wanting something lowbrow when we actually want something complicated.
This is really cool. I've always been a fan of the different Sim games. Thank you
Generic Godzilla monster!? That's Baragon, you heathen! Just messing with you; I love your show and your chill attitude. This is a really neat prototype with some lovely music; thank you for sharing this!
6:40 my math sucks lol
Dude, this episode was awesome! My first Sim City experience was Sim City 2000, even though Sim City had been out for several years. Great job Aaron.
Thank you, FishEye! Glad you enjoyed this one :)
I played the heck out of the super nintendo version, that said i didn't say i was particularly good at it, never even got close to a megalopolis even though i was darn well aware of the cheatcode for money. You awoke a serious nostalgia with this video, good job! :)
Another amazing and informative video. Fantastic as always
Thanks, mate.
I had this on the SNES back in the day and loved it. The music was great. Of course I always used the money cheat code every time I started a new city. Also, this was one of the first games I put on my SNES Classic.
Awesome! Yeah, I feel like there's no shame in throwing in the money cheat. It just gives you a head start, not like it alters the game. You're still free to make terrible choices lol. The game was meant to be fun and having more money up front amplifies that.
Seinfeld has one or more episodes with the NES Sim City box on the bookshelf. Wonder where that box is nowadays.
A shame we never got the nes version officially. I bet Nintendo worried it may have reduced the buzz for the SNES if they released it on NES also, especially it seems like a very competent version of it. I know the original was one of the main games advertised for the system.
Awsome vid. Always love a new “good” games channel. Sign me up!
Cheers!
You can just imagine everyone screaming “boo! Hiss!” At the screen when the photo of that “private collector” is shown 😂
Soyo oka also did simcity snes
I'm with you on one thing certainly, modern sims are impressive but they're just too complex. SNES Sim City, Railroad Tycoon 1, these are my sweet spots.
100% agreed! And you don't have to quit your job to have enough time to play them.
That's very kind of you... thank you!
For some reason, seeing a Zelda II cartridge cannibalized into the Sim City prototype made me a little sad.
wow i've never respected the NES more being master system kid. That's an amazing port.
My mind was blown when this was discovered, initially. Just think what else is out there...
I'd recommend giving 3000 another chance, it's the most user friendly of the more complex games once you get the hang of it. The original SimCity is charming on SNES but it's maybe a little too simple.
Good to know - thanks for sharing. I'll have to look into that one again.
Just came across your channel as was searching for simcity vids... Like what you did on this vid and watched some of your others... Very well done. New sub here. Looking forward to seeing more and greetings from Ireland!
PS... Simcity on IBM was my fav but recently got snes version so going to give that a try... My kids think I'm mad loving a game that has the "graphics of a heating timer" as my son called it! Pssst! Kids today!
This made me smile and also laugh. Kids are hilarious - thank you very much for sharing this and for checking out the show!
You must have some pretty rad heating timers around where you live.
I played Sim City on SNES after college. I only played half a dozen games on NES, and one I liked the best, Xenophobe, only in the late 1990s. Well, maybe I liked it because I didn't "finish" it, like the others. The SNES version has one issue: you don't need to build roads, but can do all rail.
I played with it for a while, it seems to take quite a while for new zones to develop into anything compared to the SNES version. Some took a year or longer of game time to start going, which realistic compared to a real city I suppose but not much fun. Probably due to the NES struggling with all the calculations.
Agreed. I think you'd have to start by "less is more," literally just building 2-3 of each zone then sit and wait a year or so, sporadically adding. Not much fun. Still cool as heck to think it could have ran on an NES though.
Huh, judging by how the Zelda 2 label is torn on the cartridges at 6:35 and 7:17 (with little bits left on the left side), these might actually be the same cartridge.
That's what I was thinking too....
I have the archive on my disk, file creation date 12-25-2018.
Yes! Sewer and water lines are just plain stupid for a sim game. I'm glad you made that statement!
Well, how often do they need attention? Once every 50 or 100 years? If you have separate systems for wastewater runoff and actual sewers then no problem. But if you have a combined system that overflows into the river when there's heavy rains that could be trouble, and sooner or later needs the investment to make a separate system.
Excellent video.
Thanks, Tom!
Thanks for the info.
That attitude is what ruined all of my favourite simulation games. "It's too complicated, I don't want to manage sewers..."
A game having depth and requiring skill is what makes it replayable.
Look at the mess SimCity 2013 was. They dumbed it down to attract more players and ended up killing the franchise possibly forever.
I'm not saying they were bad games... They just weren't for me personally. I struggle with OCD which affects my gaming sensibilities. Giving me more tedious stuff to micromanage is detrimental to my health lol.
@@FridayNightArcadeOk, well just generally. Sim City and Civilization were my fave franchises. Both are junk now and it's because they dumbed them down for casual players ☹
Great video though.
I agree they completely frigged up Civilization. I didn't even bother with VI.
@@FridayNightArcade Both I got into from their SNES versions too. I just realized that.
That's interesting. I think I completely missed Civ on SNES.
Not just US console gamers dude, us in Europe liked SimCity
Are you sure back in time gaming is in seattle.... I know of one in bremerton. And one in port orchard. Which is across the water from seattle...
Earth Bound beginnings(USA) and Sim city where on the same page and both where canceled xD
Hahaha omg I forgot video power existed! That’s great.
I would like to play the nes version now.
Broader bound??
Broardrwar Broundd
Here from the ad.
Thanks for checking out the show.
Oh, my.
Hmm, so this is kinda like SimCity 2000 for snes then? Which some say runs better than ps1 version, but definitely runs worse than the pc version?
Amazing bro
Thank you.
I've played both. Nintendo was very wise to go with the SNES version. The SNES was much more powerful and capable a system for such a game.
Right next to Mother 1
Who thumbs these videos down?
It's pronounced Broderbund
1337
Nintendo really cut the life of the NES short, unnecessarily. It wanted to push sales of the SNES but knew it wasn't different enough from its successful predecessor, so it stopped producing as many games for it and stopped all support for the console which made the company larger.
Apparently, a good chunk of SNES games were easily portable to NES including Super Mario World with a playable Yoshi.
That's ridiculous. The NES' life wasn't "cut short" whatsoever. It had been around since 1985 (1983 in Japan), and by 1991 it was 6 years old. That's about the average life span for most consoles. Yes, far fewer games were released for it after the SNES came out. Why does that surprise you? It's totally normal and makes perfect sense. Sure, it's possible to make NES ports of most SNES games, but they need to be altered in order to work. The SNES was capable of doing far more then what the NES could.
I left for college seeing people play NES games like Super Mario Bros. I played computer games in college, then came home to see people playing SNES games, so got into that for a couple years. I think they made the right decision to cut the NES. Once released, every sale of an NES console is a potential lost sale of the SNES.
If Atari had pushed the 5200 in 1982, bundling it with its Pac-Man, then maybe the Crash of 1983 wouldn't have happened. There were a lot of 2600 games in 1982 made by Atari. I got Berzerk, Defender, Haunted House, Pac-Man, Star Raiders, Vanguard and Yars' Revenge. Centipede and Phoenix were good, though I got them much later. (For some reason they didn't update the catalogs I got to include 3 of these, plus E.T., Raiders of the Lost Ark and Swordquest: Earthworld. Maybe they took them out of returned Pac-Man boxes to re-use?) But had they been released ONLY for the 5200, that system would have soared! By the end of 1982 about 2 million consoles of ColecoVision were sold as it was bundled with Donkey Kong, but it didn't save the company the next year. Likewise a large number of Atari 2600s were sold by people with Pac-Man Fever. Each sale was a lost sale of the 5200 and contributed to the Crash, in my opinion.