This battle was basically dominated by the tank team till the boss got access to the charge attack, then he just mowed them down. Team wouldve died sooner if they werent shield spamming and guarding allies for sure. Really cool battle
I personally think the minigun attack was the beginning of the end for the tank team. The other attacks were either to easily dodged or shielded against, but once the minigun came into play? That was when the team began sustaining damage.
Yeah same thought here, red performed beautifully towards the end Personally, the point where the boss had 3 marbels and tanky boys got 1 was the breaking point, if they had 2 marbels to his 3, maybe they could have pulled through
@@alduintheanti-dragonborn Не только миниган, но и рывки оказали страшное влияние, ведь из-за длинных рывков в сторону маленьким танкам приходилось ехать до него выстраиваясь часто в шеренгу, а так же летящие ракеты не могли нанести урон ведь не успевали долетать и босс уничтожал их своими снарядами.
It surely couldn't have been closer than this. Literal seconds and both teams died at the end. Especially because this is an AI simulation. Really shows that Lost Marbles is excellent at balancing :D
This has to be one of the most interesting marble "races" I've seen. It combines the simple visible marble mechanism with an actual exciting AI fight. That's top tier content of its kind and I'm glad you were able to pull this off
I agree. From all of my test runs it was never this close so I didn't account for that being an option. But after how epic the ending was I left it as is - but I will see if I can implement a "draw" condition for instances just like this.
this is pretty neat, it's kinda like a bridge between the standard mode and space battle edit: concept for future use?: have the brightness of the marble in the plinko act as a sort of 2nd health bar display
Who would have guess random marble drops could create such an intense battle omg. The tanks shielding eachother was amazing and it was so close!! technically a draw in my eyes!!
Hah. Quite excellent. Unfortunately my color was the first to get taken out. Still a great battle. :) My first instinct is to say that the missiles are a wee bit overpowered. Comparing the missiles to the cannon on the small tanks, they do a whole lot more damage and are far less likely to miss. Similar problem to how they are in the space battles. The shotgun on the boss tank does do a good job of clearing stray missiles though, so perhaps the issue is less that the missiles are overpowered, but that the cannon becomes relatively useless, especially when the boss starts dashing. Some ideas, then: - Make the small tank cannon shots faster, so they're more likely to hit the boss even when it maneuvers. Maybe space the three-round burst a bit more, so the three shots are a half-second apart each, rather than all together fired within a half-second. You can flavor the boss' cannon to be a mortar instead, with the slow shot and area damage. - With how much the tanks are moving around, some kind of mine dispenser weapon would be interesting I think. For the boss, specifically. - Second chances. If the boss receives extra firepower (esp. with mines), it could be interesting to give the small tanks a 'second chance' (and third, etc) to continue fighting. If the tank's HP reaches 0, it stops being able to move and fire, and is counted 'out', becoming disabled. The boss won't actively aim at it. If the boss drives over a disabled tank (or dashes into it) the tank is permanently destroyed. However if a friendly tank bumps into it, the tank receives a little 10HP pick-me-up from the friendly, and can continue fighting. I don't know how balanced it would be or how well it would work, but it's an idea, heh. :P That's about all the ideas I can think of. Keep up the great work! :)
Some great ideas, thank you! The missiles are intentionally stronger as it is ultimately still a game of chance, but perhaps a bit too powerful compared to the cannon. The cannon bullet speed was fine tuned so that tanks can still dodge by just driving around. Next version I'm working on has a multiply or release type cannon instead. Mortar idea is is a good solution for one of the scrapped weapon ideas I had - a Nuke that travelled slowly and detonated at a set distance. A mortar visual would definitely look better!
@@lostmarbles2d I think shields can be changed, it can be destroyed, but it will disappear after longer than 3 seconds Boss can enter to "rage mode" after the hit points is reduced to a certain amount, then the boss will be tougher to beat The shells should fall onto the ground after travelling too far(limited range for each type of attacks)
I did not expect such a game to keep me that engaged. And the very close finish really it for me, cheering for every missile salvo that got caught by the minigun
@@lostmarbles2d tanks control like tanks, but have the marble system and have them stock up on that type of attack. It would be too over powered if the boss could spam mini gun, so have a limit of 3 on all his attack stockpile, and 5 on the normal tanks stockpile. Charge would also be overpowered in separating one from the group, so give the small tanks a smaller dash.
This battle is incredibly well made! Ideas I got: Make the boss tank have a true form, like a spaceship hybrid! Make the boss tank heal itself. Make the boss tank have weak points, then the main weak spot after them. 🚀 💥 The boss’s themes should be: Fixions - Maniac (1st form) DM DOKURO - Universal Collapse (final form) Also add more boss abilities like: Boss summons enemies of any type, including minibosses Boss has a voice (you can add voice lines that we can see too to make it look like TDS on Roblox) Boss has shield hp Boss can shield himself for 5 seconds Boss’s name should be like ‘Metallion’ Boss’s final form name should be ‘True Metallion’
Thanks and thank you for the suggestion! This was definitely a lot of fun to make. I have the next one in the series - a 4x4 team battle - nearly completed. I see this format as a being a regular on my channel going forward.
Yellow went out like a chad... Man got in a straight duel with the boss and held his ground For a long time, Giving his team the chance to bunch up again. Then drew fire while they poured on him.
Even tho i didnt like the space battle, I thought it was great. in the future i would like to see this again, with other things, like the charged shot where if the team shot are near each other and of the same type combine into a faster and/or stronger version of it, kinda like in the space painting one
Not gonna lie, I'm actually rooting for the boss tank to survive until the end. At first it seems underpowered with only cannon available, at least until all of the weapons unlocked it becomes a force to be reckoned with.
As the kingdoms advanced to military vehicles, they all teamed up to defeat a hlobal powerhouse bent on the desyruction of all color, leaving nothing but gray in uts wake.
I think little tanks should get increaced hp regen from repairing, and boss should get abillity to gain 1 hp from attacking, but getting this abillity when tanks get repair abillity
I take you an idea for another video You can do the same but the boss have more life and when a tank die, put a turret to do damage to the boss Im waiting for your comment
I thought about that, but it's really tough to balance because of the power difference when there are only a few players left. I might add it as a rare option in a future version.
This battle was basically dominated by the tank team till the boss got access to the charge attack, then he just mowed them down. Team wouldve died sooner if they werent shield spamming and guarding allies for sure.
Really cool battle
I personally think the minigun attack was the beginning of the end for the tank team. The other attacks were either to easily dodged or shielded against, but once the minigun came into play? That was when the team began sustaining damage.
Yeah same thought here, red performed beautifully towards the end
Personally, the point where the boss had 3 marbels and tanky boys got 1 was the breaking point, if they had 2 marbels to his 3, maybe they could have pulled through
@@Rayes2K
Poey
Kory
Nico
Toastite
End
@@alduintheanti-dragonborn Не только миниган, но и рывки оказали страшное влияние, ведь из-за длинных рывков в сторону маленьким танкам приходилось ехать до него выстраиваясь часто в шеренгу, а так же летящие ракеты не могли нанести урон ведь не успевали долетать и босс уничтожал их своими снарядами.
Very interesting, the Charge+Minigun combo changed everything
The charge was what made him win
8:05 OMG, I bet on boss, and i win on 50 hp! SO LUCKY!!
That went surprisingly well for the little tanks.
THE SPOILERS MAN YOU'RE THE TOP COMMENT IT'S UNAVOIDABLE
@@JesseMC_yt it's not spoiling anything. It's just saying that the little tanks did surprisingly well.
@@JesseMC_yt it was a tie
The fact that they basically got marbles for dead tanks means that their firepower never went down too much.
@@JesseMC_ytque sera, sera.
Underrated moment at 6:21
Red protecting cyan with the shield
Actually, that happened a lot of times throughout the video. One tank would have a shield up and block attacks for the other tanks.
Man that was a great fight and a close battle for sure, really clutch.
It surely couldn't have been closer than this. Literal seconds and both teams died at the end.
Especially because this is an AI simulation. Really shows that Lost Marbles is excellent at balancing :D
This has to be one of the most interesting marble "races" I've seen. It combines the simple visible marble mechanism with an actual exciting AI fight. That's top tier content of its kind and I'm glad you were able to pull this off
That was very good. Very entertaining! And with nice tank designs. More than I could expect from a channel relatively small to subscribers.
Thank you very much!
Boss: I won!
Red missles: Let's see if you can survive this.
Boss: uh oh
I don't think the "winner" won on this. It was so close.
The boss still died, in a military battle, that's not really a win, that's a draw.
I agree. From all of my test runs it was never this close so I didn't account for that being an option. But after how epic the ending was I left it as is - but I will see if I can implement a "draw" condition for instances just like this.
@@lostmarbles2dthe winner was the bosss
this is pretty neat, it's kinda like a bridge between the standard mode and space battle
edit: concept for future use?: have the brightness of the marble in the plinko act as a sort of 2nd health bar display
Damn, it took down all the tanks but it would seem they still got it
They still lost as the boss survived with 56 HP before Red's remaining shots caught up with it, so it's not like there's a definitive tie
Who would have guess random marble drops could create such an intense battle omg. The tanks shielding eachother was amazing and it was so close!! technically a draw in my eyes!!
Wow, It’s amazing video! It’s like watching an indie game :)
Thanks!
That was dope. That ending, felt like I was at a sporting event.
Blue, what a tank at the end.
this battle was much more intense than i expected lol
good concept and execution :D
Hah. Quite excellent. Unfortunately my color was the first to get taken out. Still a great battle. :)
My first instinct is to say that the missiles are a wee bit overpowered. Comparing the missiles to the cannon on the small tanks, they do a whole lot more damage and are far less likely to miss. Similar problem to how they are in the space battles. The shotgun on the boss tank does do a good job of clearing stray missiles though, so perhaps the issue is less that the missiles are overpowered, but that the cannon becomes relatively useless, especially when the boss starts dashing.
Some ideas, then:
- Make the small tank cannon shots faster, so they're more likely to hit the boss even when it maneuvers. Maybe space the three-round burst a bit more, so the three shots are a half-second apart each, rather than all together fired within a half-second. You can flavor the boss' cannon to be a mortar instead, with the slow shot and area damage.
- With how much the tanks are moving around, some kind of mine dispenser weapon would be interesting I think. For the boss, specifically.
- Second chances. If the boss receives extra firepower (esp. with mines), it could be interesting to give the small tanks a 'second chance' (and third, etc) to continue fighting. If the tank's HP reaches 0, it stops being able to move and fire, and is counted 'out', becoming disabled. The boss won't actively aim at it. If the boss drives over a disabled tank (or dashes into it) the tank is permanently destroyed. However if a friendly tank bumps into it, the tank receives a little 10HP pick-me-up from the friendly, and can continue fighting. I don't know how balanced it would be or how well it would work, but it's an idea, heh. :P
That's about all the ideas I can think of. Keep up the great work! :)
Some great ideas, thank you! The missiles are intentionally stronger as it is ultimately still a game of chance, but perhaps a bit too powerful compared to the cannon. The cannon bullet speed was fine tuned so that tanks can still dodge by just driving around.
Next version I'm working on has a multiply or release type cannon instead.
Mortar idea is is a good solution for one of the scrapped weapon ideas I had - a Nuke that travelled slowly and detonated at a set distance. A mortar visual would definitely look better!
@@lostmarbles2d I think shields can be changed, it can be destroyed, but it will disappear after longer than 3 seconds
Boss can enter to "rage mode" after the hit points is reduced to a certain amount, then the boss will be tougher to beat
The shells should fall onto the ground after travelling too far(limited range for each type of attacks)
This was very close match and very equal in power this would be one of the closest battle I have ever seen great job.
Wow so close
At the start I thought the boss wouldn't stand a chance because he was missing so much but the minigun really turned the fight around
I did not expect such a game to keep me that engaged. And the very close finish really it for me, cheering for every missile salvo that got caught by the minigun
you gotta make a playable version man this would low key be a co-op game I would play!
Hmm, just wondering what would be a good control scheme... or rather, how much should the marbles marble?
@@lostmarbles2d the marbles should marble the most marbles a marble can XD
@@lostmarbles2d tanks control like tanks, but have the marble system and have them stock up on that type of attack. It would be too over powered if the boss could spam mini gun, so have a limit of 3 on all his attack stockpile, and 5 on the normal tanks stockpile. Charge would also be overpowered in separating one from the group, so give the small tanks a smaller dash.
Wow the first marble battle where the boss can accualy win Epic!
This was so close I love how well thought out and powerful each attack was
This was very cool! Would love to see more of this
Great video! It's not often when the colours can actually lose. Definitely a sub from me!
Thanks, welcome aboard :)
I love all those trails that the Tanks make
Thanks! Took a couple of iterations to get it looking more or less how I wanted
watching this is the best way i use my time
BOSS VICTORY! Immediately explodes. +1 marble! :D
Best Marbel Game....Preise more bossfight!! Nice!!
Me in the past:"oh nice vid- oh that escalated when the minitank started to exist"
Wow this is super! Powers and the ending. Perfect 👍
Boss: Yes I won!
Red missiles: Let’s see if you can survive this
*massive explosion ending*
This battle is incredibly well made!
Ideas I got:
Make the boss tank have a true form, like a spaceship hybrid!
Make the boss tank heal itself.
Make the boss tank have weak points, then the main weak spot after them.
🚀 💥
The boss’s themes should be:
Fixions - Maniac (1st form)
DM DOKURO - Universal Collapse (final form)
Also add more boss abilities like:
Boss summons enemies of any type, including minibosses
Boss has a voice (you can add voice lines that we can see too to make it look like TDS on Roblox)
Boss has shield hp
Boss can shield himself for 5 seconds
Boss’s name should be like ‘Metallion’
Boss’s final form name should be ‘True Metallion’
Weak points is a great idea, thank you!
owww man! that was really intense,cool and its really fun plssss make it again (part 2)
Many more to come :)
@@lostmarbles2d hmmmmm
ok i will waiting you and spirit
!!!!!!. well i guees it will be cool (part 2 of tank boos battle)
I think the ending is the best example of how a war usually goes.
Thanks bro!!!! :D
I hope the best for your channel in the coming future!!! >:D But Thank you SO MUCH FOR MAKING THIS!!!!!!!!!
Hope this was fun to make for ya!!
Thanks and thank you for the suggestion! This was definitely a lot of fun to make. I have the next one in the series - a 4x4 team battle - nearly completed. I see this format as a being a regular on my channel going forward.
@@lostmarbles2d Ooooooo!!! :)
@@blox5641 come check out the development on my discord if you want to contribute some ideas etc :)
@@lostmarbles2d alright! But I just enjoy watching your vids! :)
Mutually assured destruction. Delicious.
Boss tank: Oh no, I'm gonna die ;((
Him when unlocked charge: OR AM I??
What an epic ending!
Saw this 1 year ago with my other account. Still amazed abt it. The charge and homing missile were massive!
I like how blue took the shot for red at 1:21
THAT WAS AWESOME - I CHEEEERED AT THE END
The challenge: Pick a SIDE
Me: I choose red
😂
wow very cool! Also congrats to the winner
Thanks!
Yellow went out like a chad... Man got in a straight duel with the boss and held his ground For a long time, Giving his team the chance to bunch up again. Then drew fire while they poured on him.
My little brother instantly noticed that Clash of Tanks uses the same tank sprites, lol.
that boss fight filled me with enough adrenalin to fuel Elon Musks manned mission to Mars.
Even tho i didnt like the space battle, I thought it was great. in the future i would like to see this again, with other things, like the charged shot where if the team shot are near each other and of the same type combine into a faster and/or stronger version of it, kinda like in the space painting one
Poor red, he watched his whole team die. Luckily, he gotten revenge even if he also died.
ngl this reminds me of a old game I played I don't know what it's name is but I still remember it
Not gonna lie, I'm actually rooting for the boss tank to survive until the end. At first it seems underpowered with only cannon available, at least until all of the weapons unlocked it becomes a force to be reckoned with.
Bruh boss.
That is a close game!
HAH! I bet on the boss, nice
smol tonk: pew
chonk tonk: big pew
What a clutch game on Boss's part
What an unexpected winner!
the fact that the start was in sync too lol
Minor suggestion: add a clear scale ruler
i think this was a "from the grave" win
6:53 Magenta: literally blocks missiles for cyan
Also magenta: dies shortly after
Man the lil' guys just had to keep spamming HE smh, goes to show how thick the boss' armor is.
Red, next time team up with Purple or Lime to win
You should have named the boss monochrome
6:35 nah, that combo was nasty
The first and only time the boss wins 🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯
wow! very interesting! wait another one!
This whas so intense, love it
Called it from the start, boss was going to win.
As the kingdoms advanced to military vehicles, they all teamed up to defeat a hlobal powerhouse bent on the desyruction of all color, leaving nothing but gray in uts wake.
My favorite color was red.......
Spoiler alert!!!!!
You can imagine my shock at the end..
Its like: You're the last one complete the mission.
4:40 The moment the Boss went to Phase 2.
Nah man I’m counting that as a tie, red’s missiles finished the boss after they died
favorite one so far.
I knew it. Once one falls, the damage per second starts crumbling to pieces. I play vsh.
I think little tanks should get increaced hp regen from repairing, and boss should get abillity to gain 1 hp from attacking, but getting this abillity when tanks get repair abillity
at first it felt like the big one was underpowered
I am surprised at how close this one was.
Insane 😳🔥
Red was a hero of this battle
Also boss did not win as it died shortly after destroying red
Red sacrificed himself to destroy the boss.
They were eating the boss alive until it unlocked charge
I call shenannigans, that was a tie
Bro cyan always hide behind all the tanks 💀
My favorite part was the end of boss vs red
nice aim boss
we 🏆 ✌️
Space battle but on the ground! (With boss battle!)
Rainbow colours vs white (boss) who will win?
Yes, movement system is a bit similar
Spoiler alert: The boss didn't win, it was a draw. Right down to the wire!
I knew the second the movement tech came into play it was over for the liytle tanks
It's so intense. All died
where is this game? how is it made? Cant find any info...
It's not really a "game" - it's a simulation I made using Unity, where marbles randomly decide the attacks
Epic 💪
this is my fav vid
BOSS VICTORY 😮🤯😦
Sure the boss killed red but reds missiles still killed the boss. Isn't it technically a draw
Let s go, i wanted the boss to win and IR beqrly won!
cyan and red survived because they decided to use the shield when the boss attacks
Do you know that violet saved cyan
I take you an idea for another video
You can do the same but the boss have more life and when a tank die, put a turret to do damage to the boss
Im waiting for your comment
The misslies have a lot of damage
what kind of games please tell me
It's a simulation I made using unity
Wait they… tied?
The boss should also have shield and repair
I thought about that, but it's really tough to balance because of the power difference when there are only a few players left. I might add it as a rare option in a future version.