at 4:18, I can’t seem to find Player last equipped object in the palette. There’s one similar, but it doesn’t work. Please help. Ps. Love the vids btw, you make great content. Keep up the good work😀
I know this video is a little old but it is so helpful, thank you for making this! I do have one problem though, with the room I am making, I want to make sure people can't gatekeep the donation keys (there are people who will buy the key and hold onto it so others can't get it). How do I make it so the donation cube snaps back into place immediately if someone grabs it? Also how would I be able to make a "reusable" donation? From what I've tested, the donations are a one time purchase and I want it to be so people can donate as many times as they want, is there a way to have that happen?
so unfortunately i don't think you can do multiple, i think its just a 1 time thing. the gate keeping hmmmmmmm (this is just me thinking, haven't tested any of it) you could maybe hide a small trigger vol v2 in the cube so when it gets picked up it then resets the position of the cube so every time someone picks it up they also hit the zone and it resets position. if you wanna git really extreme you could surround it with invisible collisions and have it block a certain role, then give that role to the person who bys the key so they cant touch it again
Hey, i know this is a bit late but is there anyway i can make a custom weapon that someone buys in one subroom can automatically equipt to their hand in another subroom like a weapon skin or a different weapon in general because i cant find any videos and ive been subscribed for a while and i know you're good at circuits, thank you
ok so idk if i can video this but you need a cloud variable, configure an int variable and set it to cloud, the cloud variable is saved across subrooms so when the person enters the new subroom, make circuits that checks for that cloud variables value, and if it equals what ever value you set then equip weapon, hmmm maybe it would be video but i can't garantee anything
For 3:21, does it work for costumes? I know you can just add a key to a costume, but I want it to be a limited item. I want to make it unpurchasable after a certain amount of time by removing the cube, or just moving it far away so nobody can grab it, but the people who bought it before can still wear it. I tried all the steps, and it’s not working. People can wear the costume without buying the key. Do you know why that is?
one issue i’m having is that. it works the invisbale thing but then when i save it doesn’t and i have to spawn a brand new incisbale and do the disable again
This video helped alot, thank you but I was wondering if it was possible for when you pick up the fly cube it instantly drops out of your hand? I have seen quite a lot of games do this so I was wondering how, can you please try help me?
@@theRCLman and what do you connect it with can you tell us or make a vid on this pls i dont want players running around with the cube after they get it and others cant buy it
With Keys, if someone buys it, do they have access to that key forever? Or do they have to buy it again each time they enter a new instance of the room? Also, instead of grabbing the cube, is there a way to let people press a button to purchase a key that gives them the role (forever) for VIP areas? Thanks for the video!
They will keep the key forever. unless deleted i think. Ill have to go test to see if the button thing works. As for the role yes. Essentially you must make a bool variable into a cloud variable, when they purchase the key have it change the bool to true and then set up circuits so that everytime the person joins the bool is checked. if true then add role, hope this helps. Also a big fan of your parks and the store in your last park got the free poster :)
@theRCLman ahh, thanks much for the compliment! That's very kind of you to say, and I'm glad you found some of the free signs 😉👍 And thanks for making these videos! I am trying to learn some basic CV2 as I am not very good at scripting so I still mostly stick with CV1 haha, but what I was wanting to do in one of my next rooms (An Italian Hangout room) is to have lots of places in this beach town for everyone to hang out and talk in, but also one VIP Lounge where people can only access it if they pay 50 in room currency (I might make the currency the old school Italian Lira haha), and so they can either pay 50 tokens for quick access, or they can earn a Lira per minute of being in the room (so free access after 50 minutes in the room). There are many places for everyone in the map to hang out, but it's also fun to have that 1 place of "mystery" that only a few have access to. It makes players feel a little bit like a "Celebrity" for a moment in a virtual world haha ✌️😅😊
hey rcl man, recently i have been getting into making a game, and i think it will be a big hit when i am done with it but i was wondering if i could make the circuits for the keys (until i get rr+) and then when i have the subscription could i just make the keys and apply them? Also wanted to say you have helped me throughout my whole journey my map will be called Rival City
i believe so, looking at the respawn chip it doesn't specify that a player has to be respawned just a target so objects should be ok, idk if keys work with beta chips unless respawn is out of beta ill have to check. then the only issue is when to respawn but i think incasing the object in a trigger zone and hooking the player leaves to the respawn may work, hope that makes sense
just leave it at 1 frame and don't do anything else then attach your object and turn the animation on, it will stay in that one position, and if its grabbable it will teleport back when you let go
Question. I'm trying to make a teleporter that only works for key holders, how would I go about that? Also while I'm here I want to say that I was able to make three monsters since my last comments on your videos, and I even gave them jumpscare. Thank you so much 👏
@@theRCLman I mean that they bought a key. I actually managed to figure it out while I was messing around the other day though! I made an object that teleports players that hold it, and it even resets it's position when they get teleported! Thank you for responding though, I always will appreciate your willingness to help others ❤️❤️
Hmmm i am not sure, you may be able to configure the mic to do that but i don't think so. You may be able to attach the mic to a cube or something then make it only grabable for the key role, then animate lock it back if they drop it but i don't know how well that will work
@@theRCLman Btw how do I make the ai go to more than 1 roles instead of only 1. Cuz it’s a ability where it makes the player look like they are not up the ai goes to another player who has a role that makes it go to them while not having the up role and the other person who is rlly up gets it not to follow them while still having the tagged role. Sorry if it takes time to explain how. It would rlly help :)
Thanks!
Thank you sir :)
never seen this before lol
Literally everything I needed! RCL Is the goat!
:), glad it helepod
Thank you for helping me with this appreciate it
glad it helps, it is a bit old so somethings may have changed
no you’re good
at 4:18, I can’t seem to find Player last equipped object in the palette. There’s one similar, but it doesn’t work. Please help.
Ps. Love the vids btw, you make great content. Keep up the good work😀
They have renamed it to "rec room object get last equipping player"
I know this video is a little old but it is so helpful, thank you for making this! I do have one problem though, with the room I am making, I want to make sure people can't gatekeep the donation keys (there are people who will buy the key and hold onto it so others can't get it). How do I make it so the donation cube snaps back into place immediately if someone grabs it? Also how would I be able to make a "reusable" donation? From what I've tested, the donations are a one time purchase and I want it to be so people can donate as many times as they want, is there a way to have that happen?
so unfortunately i don't think you can do multiple, i think its just a 1 time thing. the gate keeping hmmmmmmm
(this is just me thinking, haven't tested any of it) you could maybe hide a small trigger vol v2 in the cube so when it gets picked up it then resets the position of the cube so every time someone picks it up they also hit the zone and it resets position. if you wanna git really extreme you could surround it with invisible collisions and have it block a certain role, then give that role to the person who bys the key so they cant touch it again
@@theRCLman I'll try that out, thank you so much!
@@maddiejoy428 np
@@maddiejoy428with the donations use consumables
Hey, i know this is a bit late but is there anyway i can make a custom weapon that someone buys in one subroom can automatically equipt to their hand in another subroom like a weapon skin or a different weapon in general because i cant find any videos and ive been subscribed for a while and i know you're good at circuits, thank you
ok so idk if i can video this but you need a cloud variable, configure an int variable and set it to cloud, the cloud variable is saved across subrooms so when the person enters the new subroom, make circuits that checks for that cloud variables value, and if it equals what ever value you set then equip weapon, hmmm maybe it would be video but i can't garantee anything
@@theRCLman thank you so much this really helps 🫡
Hoping I can add some cool stuff to my climbing map with these keys!
thanks for watching :)
Thank you l couldent find anyone who would explain it so well
Glad it helped thanks for watching :)
Thx a lot this helped me make a VIP area for my game!
glad it helped, thanks for watching :)
I got a question. how does the Key Creator obtain the tokens that they were paid
i believe they show up on the same day as your RR+ rewards just in a seperate box
Alr tysm I was confused 🤷♂
Np :)
For 3:21, does it work for costumes? I know you can just add a key to a costume, but I want it to be a limited item. I want to make it unpurchasable after a certain amount of time by removing the cube, or just moving it far away so nobody can grab it, but the people who bought it before can still wear it. I tried all the steps, and it’s not working. People can wear the costume without buying the key. Do you know why that is?
I believe for that you will need consumables ua-cam.com/video/KGD6gRgXTEk/v-deo.html
This has to be possible???
I can't seem to find the get element chip. All that I could find was the "List Get Element" chip.
thats it they just rename stuff sometimes
4:18 I can’t find get player last equipped object. Is it because of the new UI update?
Hmmm i wonder if that chip is still available i will check, they may have changed the name
Yeah I can’t seem to see it either
They renamed it "rec room object get last equipping player"
The get player last equipped object chip was not there when I searched it
i believe they renamed it but im not sure what its called, try to search chips for the word "equiped"
Can you add keys in a 2.0 room? I’m an RR+ member and I can’t see the keys part.
one issue i’m having is that. it works the invisbale thing but then when i save it doesn’t and i have to spawn a brand new incisbale and do the disable again
Hmmmm i wonder if its a role issue
This video helped alot, thank you but I was wondering if it was possible for when you pick up the fly cube it instantly drops out of your hand? I have seen quite a lot of games do this so I was wondering how, can you please try help me?
i believe you can do this with an unequip chip i know it works on guns but have never tried rr objects before
@@theRCLman and what do you connect it with can you tell us or make a vid on this pls i dont want players running around with the cube after they get it and others cant buy it
Underrated. You deserve way more subs
Thanks man, thank you for watching :)
With Keys, if someone buys it, do they have access to that key forever? Or do they have to buy it again each time they enter a new instance of the room? Also, instead of grabbing the cube, is there a way to let people press a button to purchase a key that gives them the role (forever) for VIP areas? Thanks for the video!
They will keep the key forever. unless deleted i think. Ill have to go test to see if the button thing works. As for the role yes. Essentially you must make a bool variable into a cloud variable, when they purchase the key have it change the bool to true and then set up circuits so that everytime the person joins the bool is checked. if true then add role, hope this helps. Also a big fan of your parks and the store in your last park got the free poster :)
@theRCLman ahh, thanks much for the compliment! That's very kind of you to say, and I'm glad you found some of the free signs 😉👍
And thanks for making these videos! I am trying to learn some basic CV2 as I am not very good at scripting so I still mostly stick with CV1 haha, but what I was wanting to do in one of my next rooms (An Italian Hangout room) is to have lots of places in this beach town for everyone to hang out and talk in, but also one VIP Lounge where people can only access it if they pay 50 in room currency (I might make the currency the old school Italian Lira haha), and so they can either pay 50 tokens for quick access, or they can earn a Lira per minute of being in the room (so free access after 50 minutes in the room). There are many places for everyone in the map to hang out, but it's also fun to have that 1 place of "mystery" that only a few have access to. It makes players feel a little bit like a "Celebrity" for a moment in a virtual world haha ✌️😅😊
I know I’m late but how do I add a player to get a role without holding the cube by that I mean like he buys flying an he can activate it on or off
Did you use beta mode in the game you are in?
i don't believe so, this vids kinda old
@@theRCLman oh ok
contracts you earned a sub :D
Thanks for subscribing glad it helped
How do you make your object non pickup able
configure it and there should be a toggle for grabbable however idk if keys will work if not grabbable
@@theRCLman ok thanks dude your the best
hey rcl man, recently i have been getting into making a game, and i think it will be a big hit when i am done with it but i was wondering if i could make the circuits for the keys (until i get rr+) and then when i have the subscription could i just make the keys and apply them? Also wanted to say you have helped me throughout my whole journey my map will be called Rival City
some of the circuits yes you can set up but the key part specifically i don't think so, glad the vids have helped :)
What do you do for multiple objects with the event receiver if chip thing
Nvm I figured it out myself
I can't find only disabled for in the new menu
Is it possible to give your key object the respawn command instead of using the animation gizmo?
i believe so, looking at the respawn chip it doesn't specify that a player has to be respawned just a target so objects should be ok, idk if keys work with beta chips unless respawn is out of beta ill have to check. then the only issue is when to respawn but i think incasing the object in a trigger zone and hooking the player leaves to the respawn may work, hope that makes sense
Bro this helped alot
Glad it helped thanks for watching:)
The animation gizmo configure menu there is nothing that works to send the key back
just leave it at 1 frame and don't do anything else then attach your object and turn the animation on, it will stay in that one position, and if its grabbable it will teleport back when you let go
Thank you so much man 😊👍
Np glad it helped thanks for watching:)
very good but the thing is there is no circuit named get player last equipped object
Type in equip in the palette searxh there should be something similar rr probably just renamed it
@@theRCLman ok
Thank you for telling me
Thank you for watching:)
Your the best
Hit the subscribe button
Subscribe to the RCL man because he is nice
Question. I'm trying to make a teleporter that only works for key holders, how would I go about that?
Also while I'm here I want to say that I was able to make three monsters since my last comments on your videos, and I even gave them jumpscare. Thank you so much 👏
Glad the vids help :)
When you say key holders do you mean they are holding a key or they bought a room key with tokens
@@theRCLman I mean that they bought a key.
I actually managed to figure it out while I was messing around the other day though! I made an object that teleports players that hold it, and it even resets it's position when they get teleported! Thank you for responding though, I always will appreciate your willingness to help others ❤️❤️
@@GgrimrodDhow did you do this?
@@EEEEEE-d7e I can't remember for the life of me. I've long since quit rec room entirely
i cant find the player get last
ohh man they must have changed the name maybe it like rr object last equipped maybe
at ua-cam.com/video/8waYfZPk5VE/v-deo.html
@@theRCLman thank you
This is really late but I have a problem were it will only let me make that objects the same key
It says the object doesnt have the tag but the tag is on the object help
Might sound weird but make sure you hit that little plus after you type it or is it possible its out of index of the list, i might be wrong
What about limiting a microphone for key users?
Hmmm i am not sure, you may be able to configure the mic to do that but i don't think so. You may be able to attach the mic to a cube or something then make it only grabable for the key role, then animate lock it back if they drop it but i don't know how well that will work
Help i can't create key i need custom currency or rec room+
How about without rr+?
Unfortunately rec room plus is required to sell keys
Bro I’m making a game and I need keys to make abilities. Pls help
Wym this vid is here?
@@theRCLman i don’t want to use tons of roles in it as there is a lot of abilities
@@theRCLman Btw how do I make the ai go to more than 1 roles instead of only 1. Cuz it’s a ability where it makes the player look like they are not up the ai goes to another player who has a role that makes it go to them while not having the up role and the other person who is rlly up gets it not to follow them while still having the tagged role. Sorry if it takes time to explain how. It would rlly help :)
I can’t find the get player chip
i believe it was the get local player now
Thx so much this helped me a lot. at 3:27
Glad it helped, thamks for watching andre :)
And remember kids always connect the wires
fr fr 🥰
can i have a french version please ???
désolé je ne parle pas français
@@theRCLmani mean with the subtitles
All I see is list and get element and I can't find just get element what do I do?
Use list get element rr changed the name
The invisible subscriber wall
thanks for commenting ketchup ketchup, idk if im actually gonna use the sub wall, if it doesn't work right you know
Hey I was wondering how I can make something happen when I push a button but only if that person has a certain key
Uhhhh im not finding any tag
We need token to make a key📷
To buy key
Tf is a gift chip
Is that a thing now, sigh more chips more problems lol
@@theRCLman Also what did you add onto the event receiver also yea it's annoying
@@theRCLman I got my volume low cause I can't be loud
Sorry Not quite sure what you mean, i think you asking how to start the event reciever, configure it to choose what the trigger is
@@theRCLman What came before the event receiver what's it called (Making a flying role)
Hi
Hello
Hi
@@Icequake. hello
First
AYEEEEE! winner winner 🍗🍽
second lul
ayeeeee 2nd comment gets 🍕🍕🍕
@@theRCLman ayyyeeeeeee