I feel like this is why Security Breach didn't hit the same way, there was a lot of explicit story that had holes, it felt a lot like the developers were saying "Hmmm isn't that suspicious that there's secrets here? You should solve it"
I think there was a lot of interesting stuff in secrurity breach that lead nowhere. It felt like the dynamic between theorist and creator was flipped. Before SB we had theories pitching ideas based on details that the games might pick up, but in SB instead we had the game pitching out a lot of ideas to the community and then each theorist picked a direction to go in that they liked better which ended up being a mess. Also thanks for watching
@@Phosph0ra Scott Cawthon did explain what had happened with Security Breach, which was he didn't tell them the story so instead of the audience figuring out the story and putting it together, Steel Wool was interpreting Scott's clues and making what they thought the story was instead of the story he had in mind, so the audience was left to put together the pieces Steel Wool made from the pieces Scott gave them, which just ended up in a massive mess that didn't really make much sense. There's also the impact COVID had on the development itself, but that's separate from my point.
Hello ! This video started gaining traction while i was asleep so I'd just like to say thank you all for watching! It really means a lot to see people engaging with what what I've worked on. I'm going to start working on another script now, so subscribe if you wanna see that when it comes out soon enough! Have a good day y'all
I absolutely agree. FNAF is ergodic literature; it's a story that's not told, but rather implied. Small puzzle pieces that you have to work yourself to understand the story that's almost not there. It is flawed in many ways, but it is flawless in two things: keep the ingagement, and satisfaction. The story is weird and complicated; possibilities are infinite; but, once you put all the pieces together, the story you've made is satisfying because of all the work and effort you've put into it. That's why FNAF is somewhat addictive to some of us, because we're internet workoholics!
I sincerely thought you were going to say "we're all part of this FNAFiction"! great video, I totally understand what you're saying, fnaf is kind of like a DnD session, where scot builds a session (i.e game), and than the player base takes it to places he probably didn't expect, but he's such a good DM cause instead of saying "NO! THAT'S NOT WHAT I MEANT" he tries to make it fit into whatever narrative he already had or probably even completely change course. this is part of what makes a DnD session unforgettable, you don't question whether the DM meant it, you just trust in him to lead you in the direction where the story feels best.
5:30 ooh! thats insenly interesting!! "you wouldnt tell them to play the game but interact with community", so true!! makes me think of like a internet society? like each fandom is a country? we have "rituals", bahaviours, events that we all celebrate! i w9nder if sociologists qill break this phenomen down in few years haha
AMAZING VIDEO!!! And the one thing that hit me was how you said FNAF is like Folklore. I’ve been learning about Mythology and Folklore and it’s really interesting to see how humanity is telling their own stories of their own religions. And because this is FNAF, I think the fandom is what carried the story and franchise of FNAF, but I feel like there’s one problem with it, it’s mainly that we all want the answer after creating the story that we all felt satisfied with. Scott has helped build up a grand narrative for the community and it’s beautiful to see that narrative he built from the old era, but my problem with Scott is how he’s a bit disconnected from the fandom and that the games barely tell a simple narrative. When you look at the quality of Scott and the fandom, Scott seems to start shifting into the books format to tell the story *more* than how the games are telling one as well. And the problem is more of how one statement you make ends up infecting your own story, and I’m talking about how the fandom recites the Silver Eyes canonicity post when it comes to the latest FNAF books post-TFC- Scott didn’t had time to tell the full narrative with the games because of how the games were meant for the fandom to make up the story itself, but my whole issue is that people are debating on how they intend different formats but the games, and it putted us into a huge book debate that almost killed the community. I believe my issue with the books is how the fandom won’t get a free control of what kind of story they have for the lore, and mainly the ongoing war between who’s interpretation is the “canon one.” My whole thing about the FNAF lore is I make up theories to find out what story lines up with what’s clear from the games, and throw out theories or shine light for them to make everyone have a different pov and accept the fandom to be fanfic creators. I just don’t like how people would start shining their egos to solve the lore for a greater good, it’s what’s the actual insanity instead of bluntly saying Matpat is crazy for his new theories, so I’ll say people who fight for a ego over who’s interpretation is “better” is the whole “it just drives you crazy” meaning. As always, this a great video
the game's story wouldve been cut and dry if it was only kids playing it. i always figured the game was made for teens and they wouldnt care enough to try to pick apart every little detail, but here we are.
I feel like this is why Security Breach didn't hit the same way, there was a lot of explicit story that had holes, it felt a lot like the developers were saying "Hmmm isn't that suspicious that there's secrets here? You should solve it"
I think there was a lot of interesting stuff in secrurity breach that lead nowhere. It felt like the dynamic between theorist and creator was flipped. Before SB we had theories pitching ideas based on details that the games might pick up, but in SB instead we had the game pitching out a lot of ideas to the community and then each theorist picked a direction to go in that they liked better which ended up being a mess.
Also thanks for watching
@@Phosph0ra Scott Cawthon did explain what had happened with Security Breach, which was he didn't tell them the story so instead of the audience figuring out the story and putting it together, Steel Wool was interpreting Scott's clues and making what they thought the story was instead of the story he had in mind, so the audience was left to put together the pieces Steel Wool made from the pieces Scott gave them, which just ended up in a massive mess that didn't really make much sense. There's also the impact COVID had on the development itself, but that's separate from my point.
Hello ! This video started gaining traction while i was asleep so I'd just like to say thank you all for watching! It really means a lot to see people engaging with what what I've worked on. I'm going to start working on another script now, so subscribe if you wanna see that when it comes out soon enough! Have a good day y'all
I absolutely agree. FNAF is ergodic literature; it's a story that's not told, but rather implied. Small puzzle pieces that you have to work yourself to understand the story that's almost not there. It is flawed in many ways, but it is flawless in two things: keep the ingagement, and satisfaction. The story is weird and complicated; possibilities are infinite; but, once you put all the pieces together, the story you've made is satisfying because of all the work and effort you've put into it. That's why FNAF is somewhat addictive to some of us, because we're internet workoholics!
I sincerely thought you were going to say "we're all part of this FNAFiction"! great video, I totally understand what you're saying, fnaf is kind of like a DnD session, where scot builds a session (i.e game), and than the player base takes it to places he probably didn't expect, but he's such a good DM cause instead of saying "NO! THAT'S NOT WHAT I MEANT" he tries to make it fit into whatever narrative he already had or probably even completely change course.
this is part of what makes a DnD session unforgettable, you don't question whether the DM meant it, you just trust in him to lead you in the direction where the story feels best.
This is a great insight into why fnaf still has such a strong theorist community! Can’t wait to see more!
These videos are fantastic! Not too long, interesting subject, good editing, calming voice and music, insightful commentary… wonderful stuff! Subbed!
5:30 ooh! thats insenly interesting!! "you wouldnt tell them to play the game but interact with community", so true!! makes me think of like a internet society? like each fandom is a country? we have "rituals", bahaviours, events that we all celebrate! i w9nder if sociologists qill break this phenomen down in few years haha
Loved the video! wished audio could be louder tho, really liked this video essay.
AMAZING VIDEO!!!
And the one thing that hit me was how you said FNAF is like Folklore. I’ve been learning about Mythology and Folklore and it’s really interesting to see how humanity is telling their own stories of their own religions. And because this is FNAF, I think the fandom is what carried the story and franchise of FNAF, but I feel like there’s one problem with it, it’s mainly that we all want the answer after creating the story that we all felt satisfied with. Scott has helped build up a grand narrative for the community and it’s beautiful to see that narrative he built from the old era, but my problem with Scott is how he’s a bit disconnected from the fandom and that the games barely tell a simple narrative.
When you look at the quality of Scott and the fandom, Scott seems to start shifting into the books format to tell the story *more* than how the games are telling one as well. And the problem is more of how one statement you make ends up infecting your own story, and I’m talking about how the fandom recites the Silver Eyes canonicity post when it comes to the latest FNAF books post-TFC- Scott didn’t had time to tell the full narrative with the games because of how the games were meant for the fandom to make up the story itself, but my whole issue is that people are debating on how they intend different formats but the games, and it putted us into a huge book debate that almost killed the community.
I believe my issue with the books is how the fandom won’t get a free control of what kind of story they have for the lore, and mainly the ongoing war between who’s interpretation is the “canon one.”
My whole thing about the FNAF lore is I make up theories to find out what story lines up with what’s clear from the games, and throw out theories or shine light for them to make everyone have a different pov and accept the fandom to be fanfic creators. I just don’t like how people would start shining their egos to solve the lore for a greater good, it’s what’s the actual insanity instead of bluntly saying Matpat is crazy for his new theories, so I’ll say people who fight for a ego over who’s interpretation is “better” is the whole “it just drives you crazy” meaning.
As always, this a great video
Thank you for making this video. Now i can finally explain to my boyfriend who knows nothing about Fnaf why I keep singing Living Tombstone Songs
you handled your first video sooo good😃:D ^_____^
i think this video is very cool. my name is adam.
Congrats on the video! Love a bit of fnaf 🥰🥰🥰
awesome video, ngl you got me curious with your ending screen text, if you do manage to get a longer video of this done I'd love to watch it!
REALLY awesome video your really underated man keep the work up 😁❤
The Tears of the Kingdom Shrine Music though 😌🤌
That was a really interesting video to watch. Great work on this video!
Amazing video, can't wait for the next one!
This comment is for the youtube algorithm cus this video is nice
i really like this video
Very interesting video🧐
I like what you have to say good job
the game's story wouldve been cut and dry if it was only kids playing it. i always figured the game was made for teens and they wouldnt care enough to try to pick apart every little detail, but here we are.
Fya