Hi there Pliskin. Hope you are doing well. Good video. Shotguns in games which were primarily designed for PvE game modes are usually range from good to great. There was also a time when games made shotguns only viable in a spitting distance, and even then they could be very inconsistent. It is a satisfying weapon to use but not a satisfying one to fight against. It can be very frustrating to turn a corner and get bammed immediately without having a chance to fight back. Shotguns and snipers share this balancing issue in games. I saw this being mentioned as the CODification of shotguns, and while most of the COD games have piss poor shotguns as you have mentioned, in MW2019 they did see an uptick in power. I'd argue BO2 had a decent direction for them as well, but the whole of BO2, sandbox balance wise is pretty good. That game had a map and movement problem IMO. SMG fest, but that's a topic for another day. The original Doom shotgun is a very reliable weapon that has plenty of ammo, good range and overall good damage. It's a great clean up gun or one to have out at almost all times, because it can deal with most of the enemies you face, or give you enough room to pull out something meatier. Now, I have nigh no experience with the OG Doom PvP modes, so I can't really comment on that. Two other shotguns that I think are known and are worthy of mentioning are the FEAR 1 shotgun that is an absolute beast and most of the shotguns in BF3 and 4. Furthermore, the pump-action shotgun in Max Payne 1 is also a workhorse for the first half or up to two-thirds of the game. Surprisingly enough, the GTA V shotgun is a good weapon as well. It has range and any pellet scoring a headshot will eliminate an enemy NPC immediately. Most boomer/retro shooters have very good shotguns as well. It is a staple of the genre. Of course, a lot depends on how a game is designed. How open maps and encounters are, what are the average engagement distances, etc. Semi-auto and automatic shotguns often suffer from reduced damage and range which makes them far less reliable. I think that's the real kicker, expecting a shotgun to dispatch foes quickly without much resistance coming your way, but for balancing reasons, they often fail to do that, leading to frustration. A relatively new addition to shotgun balancing is the appearance of different loads in games. Slugs most importantly, which can turn everything upside down, especially in a PvP field. Virtual shotguns either become too powerful or nigh useless when loaded with them. A pump-action shotgun is akin to an uppercut. Has limited range and application. You need to time it right but if it hits, it hits hard and can really turn things around, but if you miss it can bite you in the butt. Weird analogy, I hope it makes sense.
I find mgs has shotguns that are fun to fight against having enemies knock you down and make u vulnerable rather than outright kill you. I played fear for the shotgun but just couldn't stick with it. It was satisfying to use though. The uppercut analogy makes sense. However for me a good shotgun is like a teddy bear. It's reliable, consistent, and the first thing you reach towards when pushed onto the defensive.
@@Garcia1995 It was not really about a class of weapons designed for a game mode but a game's gunplay and sandbox. Doom has multiplayer, and had it back in '93 but I doubt it was originally the focus. It is what glued people in front of it eventually, but the sandbox is tuned far more towards PvE than PvP. Halo CE has a shotgun with great damage and range, and while CE has a multiplayer, it was admittedly not Bungie's focus when they were developing it. Fast forward to Halo 2 which launched and pioneered online play and suddenly the shotgun is much more limited. Now correlation is not causation, but the overall frustration players tend have in PvP games which feature powerful and longer reaching shotguns is pretty evident. Therefore, whenever a sandbox designer is tailoring the balance for PvP, this class of weapons can get left in the dust pretty often.
Online consensus for the library on CE is pretty poor and I can understand why, but having a whole level of ripping through the flood with the pump, with the dark atmosphere, and without Cortana, I love it
The library is a great mission. It's a unique challenge that changes up the gameplay. It's also the last mission before the reused level gauntlet so that's cool too.
Yeah, i do enjoy the reused levels in ce a lot too. Think it serves the narrative super well, like oh shit the floods a thing, have to get out now, like a desperate scramble to get out. They mix them up enough too that they feel unique, especially Keyes
Just like IRL, pump action shotguns are the "I feel confident to fight now!" weapon. I appreciate the more modern game design choice to keep these weapons with a tight spread and effective medium range.
Once youve played tarkov you change up on this feeling
Easy solution: dont.
Hi there Pliskin. Hope you are doing well. Good video.
Shotguns in games which were primarily designed for PvE game modes are usually range from good to great.
There was also a time when games made shotguns only viable in a spitting distance, and even then they could be very inconsistent. It is a satisfying weapon to use but not a satisfying one to fight against. It can be very frustrating to turn a corner and get bammed immediately without having a chance to fight back. Shotguns and snipers share this balancing issue in games. I saw this being mentioned as the CODification of shotguns, and while most of the COD games have piss poor shotguns as you have mentioned, in MW2019 they did see an uptick in power. I'd argue BO2 had a decent direction for them as well, but the whole of BO2, sandbox balance wise is pretty good. That game had a map and movement problem IMO. SMG fest, but that's a topic for another day.
The original Doom shotgun is a very reliable weapon that has plenty of ammo, good range and overall good damage. It's a great clean up gun or one to have out at almost all times, because it can deal with most of the enemies you face, or give you enough room to pull out something meatier. Now, I have nigh no experience with the OG Doom PvP modes, so I can't really comment on that.
Two other shotguns that I think are known and are worthy of mentioning are the FEAR 1 shotgun that is an absolute beast and most of the shotguns in BF3 and 4. Furthermore, the pump-action shotgun in Max Payne 1 is also a workhorse for the first half or up to two-thirds of the game. Surprisingly enough, the GTA V shotgun is a good weapon as well. It has range and any pellet scoring a headshot will eliminate an enemy NPC immediately. Most boomer/retro shooters have very good shotguns as well. It is a staple of the genre.
Of course, a lot depends on how a game is designed. How open maps and encounters are, what are the average engagement distances, etc.
Semi-auto and automatic shotguns often suffer from reduced damage and range which makes them far less reliable. I think that's the real kicker, expecting a shotgun to dispatch foes quickly without much resistance coming your way, but for balancing reasons, they often fail to do that, leading to frustration.
A relatively new addition to shotgun balancing is the appearance of different loads in games. Slugs most importantly, which can turn everything upside down, especially in a PvP field. Virtual shotguns either become too powerful or nigh useless when loaded with them.
A pump-action shotgun is akin to an uppercut. Has limited range and application. You need to time it right but if it hits, it hits hard and can really turn things around, but if you miss it can bite you in the butt. Weird analogy, I hope it makes sense.
I find mgs has shotguns that are fun to fight against having enemies knock you down and make u vulnerable rather than outright kill you.
I played fear for the shotgun but just couldn't stick with it. It was satisfying to use though.
The uppercut analogy makes sense. However for me a good shotgun is like a teddy bear. It's reliable, consistent, and the first thing you reach towards when pushed onto the defensive.
Long time no see. 🫡
Were Assault rifles also originally designed for pve game modes? What about smgs, pistols and sniper rifles? I'd love to read more about this.
@@Garcia1995 It was not really about a class of weapons designed for a game mode but a game's gunplay and sandbox.
Doom has multiplayer, and had it back in '93 but I doubt it was originally the focus. It is what glued people in front of it eventually, but the sandbox is tuned far more towards PvE than PvP.
Halo CE has a shotgun with great damage and range, and while CE has a multiplayer, it was admittedly not Bungie's focus when they were developing it. Fast forward to Halo 2 which launched and pioneered online play and suddenly the shotgun is much more limited.
Now correlation is not causation, but the overall frustration players tend have in PvP games which feature powerful and longer reaching shotguns is pretty evident. Therefore, whenever a sandbox designer is tailoring the balance for PvP, this class of weapons can get left in the dust pretty often.
@@stardust_2339 interesting, thanks
Online consensus for the library on CE is pretty poor and I can understand why, but having a whole level of ripping through the flood with the pump, with the dark atmosphere, and without Cortana, I love it
The library is a great mission. It's a unique challenge that changes up the gameplay. It's also the last mission before the reused level gauntlet so that's cool too.
Yeah, i do enjoy the reused levels in ce a lot too. Think it serves the narrative super well, like oh shit the floods a thing, have to get out now, like a desperate scramble to get out. They mix them up enough too that they feel unique, especially Keyes
Keys is one of my favorite missions. Especially the ship portion.
Just like IRL, pump action shotguns are the "I feel confident to fight now!" weapon. I appreciate the more modern game design choice to keep these weapons with a tight spread and effective medium range.
5:52 SNAKE, NO! *NO KILLING!* Do you need to be re-educated on non-lethal tranquilizer tactics?! Snake?! Do you hear me?!!
Major, I can smell their livers
The pump action sounds of "Chick chick" is a universal language.