i think the most frustrating part about it is how punishing it is for f2p players. The only natlan character i have is Kachina and i didnt want to build her bc i dont have the resources, but the event with the banishing rites forced me to dump a lot of resin and exp material on her bc nightsoul damage was required to get anywhere with one challenge.
Admittedly, I'm not purely f2p, but yeah, that speaks volumes. Trial characters in events only do so much to help, too. I think the only Natlan character I've missed so far is Xilonen, so I wound up lucky in that regard, but doesn't change where there's bad things about what Hoyo is doing that's detracting from the game.
But what are you comparing to? Name one Gacha game that does not use FOMO as a mechanic. The reality is that Genshin is very generous with it's currency in relation to the longevity of how strong that character will be. That is the real measurement for Gacha, which everyone knows that plays these games. I do not know what you compare to and this becomes an issue the misinformation about Genshin as a game is wild now. Facts you can clear Abyss with 4 STAR characters, that is unheard of in Gacha. Facts you can use almost any character to clear the Abyss, the freedom for building teams is larger than many other Gacha games. IF you put into relation to all the other Gacha this will become obvious to you as well. WHat is happening is that Genshin is such a good game that people do not view it as Gacha which is a huge success for Hoyo nevertheless it is a Gacha and powercreep is how these games motivate you to pull for newer characters otherwise you would pull one character and just be content. The story content is of a much higher quality than most Gacha games the attention to detail is very high the artwork is outstanding I mean I can keep going.
I feel like the topic of Genshin as a Gacha game is something I can make a whole video about. I played Gacha games before Gacha games existed, you may have noticed me talking about Magic: the Gathering, and in my video before this I spoke about non-rotating formats in games like Yu-Gi-Oh that have power creep as an inevitability, which again is a topic I can probably delve deeper into in the future. It's not an angle most Gacha gamers look from, but I suppose you could say that's a unique perspective I come in with. To summarize something I may put in a future video, I think your comment points out the hypocrisy of Genshin getting a pass for bad mechanics as a Gacha game while also being praised for what it does that separates it from non-Gacha games. And all the criticism I bring isn't with the intent to bring Genshin down at all; I'm playing the current Spiral Abyss in my footage and thoroughly enjoying myself while doing so. I spoke about power creep "in a bad way" in my video, meaning there's a difference between good power creep and the type of power creep that hurts a game, but again, I feel like I can make a whole video on the subject.
@@Boonslayer I understand what you mean but in the Gacha space Genshin is very generous and not powercrept comparing to other Gacha games. WHat people do is they compare it to none Gacha games but that is just a testament to how good the game is I am sure you realise that as well. You could make an argument that "region powercreep" is bad but there is always two sides of that coin people that just joined Genshin are thrilled to all of a sudden feel as strong as veterans. Mualani Xilonen etc. That is just the nature to keep people interested in playing that joined recently What they have done is making sure that everyone stays about the same in progression the goal for Hoyo is that everyone is able to 36 star the current Abyss, because that means that they can introduce the next phase of powercreep. However Genshin is going to be powercrept very slow due to how popular it is. A gacha game with a short lifespan is powercrept in a much more rapid pace
@@alexanderericson8628 This goes into what I was saying about a video concerning Genshin's status as a Gacha game, but in my video I don't even argue against new units being strong at all, but rather a few specific ways in which they are, which are less related to their power level and more related to features of the game.
I liked when it seemed natlan characters were about pushing pyro reactions. I like it less when I am forced to use a natlan character against a mob. I always use Nuvillette and Alhaitham on abyss. and this is the first one I could not clear with alhaitham. Fortunately I have Kinich. I don't pull for abyss, I pull for fun mechanics. It was annoying.
Thank you for addressing the problem with the Nightsoul mechanic as compared to the Pneuma/Ousia mechanic, because I've genuinely been frustrated with how much emphasis has been put on it, and it feels like everyone *not* from Natlan is falling to the wayside. I haven't been genuinely interested in a lot of the Natlan cast. The only 5 star I have is Kinich and that's from a 50/50 I didn't expect to win. I've been sticking with either Baizhu or my busted Arlecchino lineup purely out of spite tbh. (And yes I have in fact tried to break a Void Ward without a Natlan character in my team lmao it's not fun)
I'm glad you appreciated it! I also tried to dissect why people weren't looking at this as an issue the way they probably should. Don't know if a lot of people are gonna pay attention to it, mind, but I was also talking about the 4-star problem ahead of others speaking on it, so may as well start putting these thoughts out here more often so that maybe people can take notice.
Yes, I have skipped all natlan chaceter and will skip 5.3 completelt The only one I have is kinisich which I got accidentalty when I was going for Raiden weapon.
my partner doesn't have any natlan characters other than kachina and that was a real struggle in the event that needed nightsoul bursts. generally, i just really hate it when they clearly want me to use specific characters. i wanna swap through them at random and have fun with it. i only wanna wish for those i actually like. most of the natlan designs don't really have cohesive design themes or they feel really weird when compared to the rest of the world. can't imagine kachina or mavuika in inazuma lol. i dislike like half of them for that reason so I don't wanna pull them. xilonen for example could have been so cool of she wasn't all over the place, leaned into the blacksmith thing more, and maybe even had that bit of melanin that would contrast the hair nicely. she's the only natlan character i have aside from kachina, because i wanted the wall ride, even if I didn't like the rest. i'm still a little disappointed at her character. she barely has any personality aside from sleep and work in her story quest and the design sucks. but wall rides are cool. idk
Well when you got a nation where literally everything is named after African and South American things, it’s much more noticeable than in wuthering waves imo
Okay, while I do understand where the fear of new mechanics comes from (and I agree with some of the points you make), I want to make some counter points. First of all, regarding design choices. I literally do not understand why people talk about Natlan characters not fitting into the world of Genshin, when we have canon motorbike races (it's been mentioned in Xianyun's SQ), Akasha, aka Sumeru's Google, the whole Fontaine Research Institute (with multiple nuclear explosions throughout the questline), sentient biomechanical robots (Katheryne), gardemechs, and armies of Kaenri'an robots that were in the game since day one. The only point that I kinda agree with regarding Mavuika's design is that her bike looks too much like a vehicle from the real world, but it is still nowhere near the issue everyone wants it to be, imo. Second, something about using Natlan characters with each other. Currently, we have Mualani, and her usual teams do not contain any other characters from the region (maybe except Xilonen, but she is not an only option and I see her fairly rarely); Kinich, who also does not require anyone from Natlan; Xilonen, who is a super versatile support for many teams, but we have Kazuha, and the only place I can remember where she is strictly better than him is in Navia's team (again, she is the only character in Natlan in that team); and Chasca, who does want to have Ororon in her team, but there are many good options beside him, and he is also a 4*, which can be obtained on non-Natlan banners. Mavuika and Citlali is going to come out soon, and I don't know much about their kits, but Archons are typically meant to be used in teams with their regional heroes, and even if Citlali will slightly powercreep some random 4* from several versions ago... who cares? Anyone who love those random 4* will use them over her anyway, and other will just pick a better 5* option. I don't personally see a real threat here, though it really depends what Hoyo will do with the next characters down the line. And the third, something about the new shield. Current Natlan characters who do well against it are Kinich, Chasca and Ororon. Mualani's big pp damage is slow and does not matter, as it breaks after certain amount of elemental damage ticks, and her application is very slow, Xilonen does 2 ticks and goes off field, Kachina's ticks are also pretty slow. I've seen a ton of teams that deal with the shield without any Natlan characters, some of them are all 4*. Examples include Chev overload in any composition, hyperbloom and burgeon, Arle+Emilie burn, tazer, hyperfridge, heck, I even saw Raiden national deal with it pretty consistently. The all-star against this boss is actually Clorinde, a Fontaine character, her overload and aggravate teams SHRED this thing, she alone can almost break it with a little help of an off-field dps like Fischl. Also, you can bring any good hypercarry team, i-frame the explosion with the burst or run away on the edge of the arena, and then shred the resistance with 4pVV anemo support. The issue with shield is really overblown, to the point where it's not even funny to me, especially when I liked this abyss much more than the previous one, and I've been playing for less than a year, not spending anything on this game, I don't have a ton of characters built, they all have 4* weapons and almost all of them are c0 (exept 4* ofc). Yes, every Abyss cycle is meant to further sell the characters on the current banner, and Chasca does great against the shield, but so do many teams that contain 0 Natlan characters. To sum up, I don't mean to attack you or anyone who's agreeing with you, I partially understand where you are coming from, but just wanted to bring other perspective to this discussion. What I do think is an issue, is the new artifact sets for Natlen. Imo, it's really uncreative and Hoyo kinda shoot themselves in the foot, I don't see them developing any other Natlan sets even worth considering at this point. Shame. Anyway, good vid, thank you for your thoughts.
idk man, whats next? Tsaritsa gonna have a helicopter,plane or ufo? or maybe a spaceship to fly to celstia and the gnoses are used to power nukes? Or car street racing? we have a bike, why not have cars :D I liked my fantasy world with "lost" technology. If you look at the things we saw, which Xianyun created (or Jade chamber), they are advanced technology but they also feel like they belong in this "fantasy" world. If natlan can make bikes why arent they everywhere? they could sell them, or other people who have been to natlan could copy their technology and spread it everywhere but thats not the case. I personally feel like some of the logic is lost here(ik im overthinking it its just a game). I only dislike mauvika the other characters are ok for me. She is supposed to represent the Pyro element yet she mainly uses her bike to attack (yes ik she deals pyro but thats not the poin). The focus is on her bike meanwhile in cutscenes we see her as a fighter/swordsman. Why didnt she fight Capitano with her bike if thats her gimmick? To me she feels like that meme... Bosses when they become playable characters (downgrade).
Oh, I don't mind the defenses at all. And I'm using a Kinich team that only has Kinich in it, although I'd like to note that any character that cares about Nightsoul Bursts benefits from pairing with more Natlan characters by default, since it reduces the cooldown on Nightsoul bursts to have more Natlan characters. And I do appreciate the advice in terms of dealing with Void Wards for anyone else who was struggling; my struggles may have to do with many of my non-Natlan teams revolving around bigger damage instances, so that's probably where that comes from on my end, so I'll keep that in mind. I can clarify that what Nightsoul is doing isn't really at the point where it's lethal to the enjoyment of the game, but it's a detriment that could go further to be more of a negative that I thought was worth addressing. I think I can go into more detail about your counterargument to the aesthetic. I did agree in the video that most of the complaints about tech were overblown, and part of that is where cases like Kinich and your examples above that fit better make an effort to ground themselves within the fantasy. There's a huge difference between having clockwork mechs and modern motorcycles, especially with Mavuika in particular, who is actually from the Cataclysm. And I'm sure it can be explained, but while I think slow rolling some explanations is good, other things will not make sense until they are, and as it stands right now, it just doesn't, because tech from Khaenriah even has the lost ancient civilization look, and even Xianyun's tech has somewhat of a clockwork design to it. I think the best way for things to improve is to discuss. Examine what's going on from multiple sides, listen to the whole thing, and I love seeing comments like this that are willing to disagree, provide reasons, and still respect an opposing opinion. So thank you very much for sharing.
@@somethingsomething-te9xu actually if u read the description of her skill, it is clearly mentioned that her bike is the only one in this world, she is the only holder of this bike like thing, my personal speculation is that she doesn't have this power at the moment, it will be given to her by Xbalanque during the time of her final fight, it is said to be made of the long lost dragon technology, not by any human technician which explains why nothing similar exists elsewhere and I believe none besides her can even operate it because it's a mode of the 'all fire armaments', I think that'd need the Pyro archons explosive Pyro power to work so her fighting with it makes sense, regardless all her powerful strikes in charged attack as well as burst are through her claymore if u look carefully
I also disagree with a lot of points made in the video, and I agree with your counter points. With FOMO and feeling like you need to pull Natlan characters for the Nightsoul mechanics in particular, I completely disagree. My only Natlan character is Kachina, and I only throw her in a team when an event requires Nightsoul bursts to be used. For void wards, my usual exploration team of Nahida, Lyney, Kazuha, and Furina do fine on the open world enemies, and my Abyss team with Nahida, Fischl, Shinobu, and Xingqiu gave me enough elemental damage to take down the ward and get 3*s on that chamber. I actually had to use Kachina on the other side of this Abyss to use against the Golden Wolflord because she's my only semi-built Geo character. 😅 I am a light spender who has been playing for less than a year. I really don't think getting the new Natlan characters is necessary for clearing the content or for continuing to enjoy the game.
@@Sol_108 dragons had bikes? Why? It still doesnt make sense to me. And u know when something is new (invention or whatever) it doesnt stay as a single item for long. Think of the touchscreen smartphones. Once introduced it spreads all across the world. Idk im still not sold on her design. It just doesnt fit genshin. You can easily put that in honkai impact or star rail and be fine. Well it is what it is. Merry Christmas/Happy New Year. GL on your pulls
I so agree with your view. I don’t like the direction the game is taking. This exlusivity about Natlan character is a problem since if you power-creep a member of the natlan-team you powercreep the entire team since one need the other to work at it’s best. That’s so annoying and unfair for a game which should revolve around variety and new team comps
Most likely we are going to see weapons and/or artifacts that produce night soul state/burst/damage, just like how we got ouisa/pneuma weapons and artifacts /characters that worked around the life gain/loss mechanics central to Fontaine.
We got like 2 pneuma ousia weapons at most, tho, and it wasn't really that much of a central, required mechanic like nightsoul has been, as I explained in the video.
i think traveller will get the night soul blessing to be of use vs that said boss tbh. but it depends on how they are making the game events could cause a ripple effect expanding the natlan effects worldwide with the leylines is one possibility after all.
Just rolling in to be a giant silly goober: -Every single nathlan character has always been tied to an alternate transportation mode and not just simply the `night soul mechanic. WHICH the traveler, because the Devs dont wanna bother to make ANY form exclusively get unique gimmicks tied to it [Yet they let Dendro traveler be a goober of spawning crap and Geo able to make balls on any surface for EZ climbing], Decided NOT to give them an alternate transportation mode. NOT EVEN SLIDING ON GOD DAMN FLAMING WHEELS OR SOMETHING!!! -The only real reason i can see is because despite Kachinka being given for free who literally has a god damn `riding a drill mode` alt mode, is because they likely dont want to have Traveler be equal to or better in value then Kachinka which would totally invalidate ever needing to care about chasing Nathlan characters just for the capability for nightsoul mechanics. -Ergo: They once again just have the Traveler be purposely insanely weak to the point where even free permanent characters given out at the START of the new freaking nation, end up performing metric trick-loads damn better then him and its why Mihoyo continues to have situations like multiple people doing side-by-side comparisons of Genshin and WuWa and the massive gap in values are all over the place, between animations, expressions, story pacing, gameplay flow, accessiblity, traversal and more. Anyway, unless they wanna barf out more alternate nation characters, OUTSIDE of the content period of nathlan, more then likely no new night-soul characters would be introduced any time soon once they close the damn book and go to snezneyha to make ANOTHER exclusive gimmick for a bunch of characters that is overly specific better in thar freaking nation, just like what they did with fontaine and just like what they did with nathlan and likely will continue todo so. Expecting Genshite at this point to EVOLVE older characters by finally introducing a 6 star-i-fiication that would buff up older characters to match current meta is a fking joke to expect. Since even with honkai impact 3rd, they abandoned Suit augmentation for SP-suits to make it more monetizable. Plus they abandoned the original concept of PRI-arms of enhancing older weapons (Brieaus and black nucleus bronya cannon says hi), to INSTEAD: Have every single character, regardless if they are SP-A-rank or S-rank, to ALL start with PRI-arms on day 1 of release, which most straight up design the character to be BAD without the PRI-arm, not just simply needing signature weapon, but also the PRI-ARM to `function good.` Which is funny, because if they actually put 6 star-ifications in genshin, then they could SKIP a number of versions to instead focus on re-running older units that get this 6-star-i-fication, apply it to all of Traveler`s forms and have the perfect way to have the game take a rather extended break on designing new characters and make the new player experience better by having older units have a far more organic time to enjoy. Plus they can have each traveler form `ditch` a bog standard DPS with the 6-star-i-fication and have each one get extra gimmicks to assign them by roles, instead of by elements, so they can be the f2P and New2Play answer to get people to enjoy the damn game and not have it be FOMO that constantly drives the Genshite ship of bad quality that needed competition to get them to actually start moving thar arses, even if they only taking a inch of a step when they should be leaping miles to catch up by this point.~
I agree with a lot of what you say, but not about the ‘immersion-breaking’ technology in Natlan characters. Is Xilonen being a DJ consistent with the time period of Teyvat? No, not really. But Genshin has NEVER had consistency in its time period. People didn’t raise these complaints when Xinyan used electronic fire displays in her shows and her kit. Or when Ayato sipped boba tea from a plastic cup in his idle, or any of the Sumeru characters just… literally had the internet. We didn’t complain like this about Kaveh’s sentient suitcase, or Furina being a movie star, or Charlotte using a camera, or Freminet having a mechanical toy penguin to help him fight. There are so many more examples but you get the point. I don’t feel like Mavuika’s motorcycle is even remotely out of place because Genshin’s technology never had any consistency to begin with. Why are people only getting angry about it now?
the only way to deplete a void wart without a natlan character is with burning since it deals elemental dmg really fast (void warts need elemental dmg not application) so without Ororon, Kinich or Chasca (BECAUSE NO OTHER NATLAN CHARACTER YET CAN DEAL NIGHTSOUL HITS FAST ENOUGH TO MATTER) you need to fit burning in whatever team you are using to kill the enemy. I used Arlecchino Nahida Bennett and Fischl so I can deal great dmg to the dmg sponge that this boss is and deplet the shield with fast attacks from burning and Oz. This mechanic is awful
saw another reply here similar to this i'm gonna write, but i still want to share my thoughts. (for context: i'm a day 1 player): 1. Ousia and Neuma. unfortunately, outside of exploration and 1 version of the Copelia boss (with the cryo shield) - the mechanic is completely useless. it's not even about freedom of "use it or not" - there's hardly a place where you would even consider it as something worth noting. again, outside that one version of the boss where you can pop it's shield in 1 Furina normal attack. 2. Natlan characters kinda still use older characters. and idk why everyone pretends like you need 4 Natlan ones in the same team. Kachina is a support, Mualani likes Xilonen, but not because of some regional stuff - Xilonen is just an easier Kazuha to use. Kinich (as of this moment) doesn't have any Natlan teammates... he will soon, but right now you run whatever soup of XL, Bennett, Thoma, Dehya, Nahida (on ttds) or Emile you can. Xilonen is one of the most universal supports. Chasca's best core (as of right now and as far as i know) is Furina+Bennett, and then Ororon as last (who is a 4-star, and even then he is replaceable). Ororon is an electro-charged focused character (or alternatively, yes, you can use Nighsoul-aligned dmg). i won't talk about PMC and Mavuika here, 'cuz it's still relatively in leaks territory. tldr: things are pretty normal? 3. the new abyss boss. i did the whole 2nd half of the abyss with Nahida (c0r0) - Yelan (c0r0) - XQ (c6) - Kuki (c6). in my personal experience, the boss was a walk in the park. . (really don't want to do this, and i'm not self-promoting rn - but an example video is on my channel). maybe i need to try more teams against it, but having a stable supply of elemental hits should still do the job. overall, i probably have missed some things but it's whatever at this point. my opinion on all post 5.0 content as a veteran player - it's great. from music to exploration. today i finished doing Duelist Series 2 achievements page and i officially ran out of content in Natlan. it's been great. i could tell in specifics what is great about Natlan, but this comment is already long enough, so i'd rather not. as to the reason why Nathan is so self-centred i guess (or at least feels like it) is because the devs kinda tried a soft relaunch, in a sense. the free standard 5-star, the ability to jump from Liyue AQ straight up to the Natlan one, regional specific mechanics, etc. - all of this to get new players focused on this in particular. the game is so enormous at this point, that hoyo is just streamlining the experience for newer players to not overwhelm themselves going through the entire game chronologically. well, that's at least what i think. oh, as for the double new banner next patch - i bet it's a one time thing to draw attention to itself, and not to the competition. genshin is the most fun it's ever been in a long time for me. and most of the "criticism" i see on Reddit for example feels like it's coming from people who are either just burnt out or legit have not played enough of the new content. that is not to say this is about your video. it was enjoyable, it had good sound and you brought up important points to talk about
1. I honestly use Pneuma and Ousia a lot on the whale boss, but like I said, it's periphery. You can beat the whale boss very easily without it, but I choose to do so with it. That's part of the comparison. 2. I think part of the reason the teams still use the older characters is because the Natlan roster isn't big enough, which is why I think making the parasitic mechanic more required is a detriment that would be best served as only going so far. 3. I did go ahead and watch you on that boss, and perhaps you're right to some degree. I pointed out in the other comment that a lot of my other teams seem to revolve around stronger individual hits, whereas reactions like Hyperbloom and Burning do a lot of individual damage ticks that matter a lot more when each tick counts equally. And yeah, none of this is to say I'm not enjoying myself, but I've always felt like it was important to be willing to criticize something you like instead of just blindly praising everything about it, because loving it with knowledge of its flaws is a stronger love than blind loyalty, even if we won't always agree on every aspect of what those flaws are.
@@Boonslayer 1. makes sense, i can see that. 2. i still think it's more about the character's kit more than the nationality. natlan characters are just good. 4p scroll set, codex, etc. are really good. 3. 👍 yeah, criticism is important. ] tho i'd say most of the game's current problems have been in the game for years, and not necessarily new added in 5.0, etc.
I disagree on this being a prominent issue, only on the sole basis that Genshin is in no way difficult enough for Natlan's nightsoul mechanic to be a necessary roadblock. The only thing this mechanic affects is Spiral Abyss, since the downside of not having a Natlan character against Natlan Void Wards is pretty much that the fight takes longer. Someone recently posted a video of them clearing this 5.2 abyss without Geo OR the Nightsoul mechanic, while using only 4 stars (granted, all are c6). ua-cam.com/video/YhpZXv0Pssk/v-deo.htmlsi=albxNDvqbxrXwxJC In my opinion, the Nightsoul Mechanic basically works the same way as Pneuma/Ousia, only that it will praise you more for using Natlan characters. It is 1000% for FOMO purposes though, you're so right.
My friend you are ranting. This is not even beginning to be true. Mualani works with a lot of different characters. Xilonen works with both Neuvilette and Hu Tao, they are because I'm not sure you are aware not from Natlan. What is most likely here is that you are a mid tier player, there is nothing wrong with that but it is wrong to spread misinformation basd on your limited understanding of the game. Kinich works with a whole bunch of different characters as well
You think I'm not aware that the characters function with non-Natlan characters when in the video I'm using one of the characters you describe as working with a whole bunch of different characters with some of those different characters? And you're right, I am a mid-tier player, and I may very well address this more in a future video, but more of the players you'll meet are in that lower tier. I even said the things you're debunking aren't that big of deals, and provided my own justifications in the video for this being a relative non-issue.
@@Boonslayer Your whole video was complaining that they don't work with anything but Natlan characters, yeah I saw you using them that was funny lol kind of defeats your argument. Okay it's fine I am not here to bash on you I just saw your video decided that you kind of do know that this is not accurate. Just to be clear this has always existed Neuvilette is a lot better with Furina at his side , Xiao becomes a different character with Faruzan. It's just the same formula that has always been in place
Actually, my video had several different things with it, and the Natlan characters working *better* with other Natlan characters was one of those things, even pointing out that the other mechanics are capable of overriding the parasitic nature of Nightsoul Bursts. I...even said in the video that the formula already exists, but Nightsoul seems to push that a lot more into a parasitic direction. The comparisons of Neuvillette/Furina and Xiao/Faruzan aren't really the same as what I'm talking about, either. I came into this with the intent of having that clickbait title, but also showing why the problem I describe as not being talked about is also not that big of a deal. Apparently, me even doing that has been a big deal in and of itself.
@@Boonslayer So I have to be honest the way they look at this is they go lore < game mechanics. Why? because most people play this game as a story driven game and not a competitive. So the Abyss give some extra pulls but teh majority of players do not care about that, they do the events do the story missions and get plenty to pull for there favorites. Genshin is a perfect blend very few Gacha games achieve what they have, they also predicted powercreep to be an issue by making Bennett and Fischl still some of the stronger characters to have. Nightsoul burst can only exist in Natlan because the night kingdom was created there so that would be the reason I am not even that sure that they intentionally made it so only Natlan characters has it it was a consequence of how they tell the story not the other way around. I can't prove that but I am fairly certain I am very happy that natlan characters are different I am not sure the nightsoul thing is going to be an issue going forward because I think that issue will resolve itself in the 5.3 they know what they are doing telling this story I have a lot of confidence in there ability to foresee issues.
@@alexanderericson8628 This kind of contradicts your point about Spiral Abyss being runnable just fine without them. I'm also not saying that there aren't good lore reasons for this at all; it makes perfect sense in the lore. I'm saying from a casual perspective this in particular serves to frustrate longer-term players that are less competitive. I'm not saying the company doesn't know what they're doing at all, man, I just noticed something that I felt like people weren't discussing that was a negative impact on the experience, and I decided to start the discussion. Seems to have worked out, obviously, and I'm glad to have you sharing your thoughts on why it's not an issue as well.
Mauvika Pyro archon, still wants bennett, Bennet is still real Pyro archon, why make her DPS? All pyro characters except Thoma, Bennet and Chevy are DPS characters and that include Xiangling, do we really need another DPS, also one that will powercreep all other pyro DPS characters and probably all of them. and all that on fugly ass motorcycle that has no business in Teyvat. If natlan was high tech nation in like Fontaine it could work, but no. Natlan is perhaps least technological nation in Teyvat as so far.
Ok, so with the whole modern thing in Natlan. While I dont personally like it and I think they could do something better. They do have a lore reason that let them get away with it. One. With the war going on constantly for all of Natlan existence, probably forced them to advance faster then the other nations. Two and more importantly. Both Mavuika bike and Chascas gun were both made made Xilonen with phlogiston, which Natlan only has because of the draconian machinery and ruins in Natlan. Don’t know if anyone actually cares about the reason for it and just wants to complain but wanted to tell everyone who is put of by it.
@@Boonslayertrue but it does explain while they can get away with her having dj equipment. Again, I don’t personally like it and I feel like they just made Xilonen a dj just to give her something else unique about her besides being a craftswoman.
@@DexPyles I could make a whole video on why Xilonen specifically doesn't make a lot of sense, but I'll save that one for when she eventually reruns. I think it's possible there could even be more context to work with by then as well.
Everytime I hear someone complaining about Mavuika or the whole modern/pixel/sci-fi aestethic in genshin makes me think that they didn't engage with the plot and the lore that much. It's heavily implied that the whole Teyvat is some sort of simulated reality, that has been quite clear since at least Sumeru. Natlan having more technology is possibly because it's the region more removed from the central authority of Celestia and the one closest to the abyss and kaenriah which is possibly what causes the virtual reality to cease to exist. It's possibly the very reason why you were fighting some huge sci-fi ancient futuristic robots while you were complaining about the aestethic choices. If you explore a bit you'll find huge gundam version of those robots in sumeru desert btw.
I feel like I could talk about the simulation thing to Teyvat in a separate video, and while I agree it's an explanation for some of the anachronistic elements, it's a lot weaker than the explanation that I give in this video, and doesn't explain most of what I brought up in this video. But yeah, I think that's a whole topic worth exploring in and of itself in the future.
i think the most frustrating part about it is how punishing it is for f2p players. The only natlan character i have is Kachina and i didnt want to build her bc i dont have the resources, but the event with the banishing rites forced me to dump a lot of resin and exp material on her bc nightsoul damage was required to get anywhere with one challenge.
Admittedly, I'm not purely f2p, but yeah, that speaks volumes. Trial characters in events only do so much to help, too. I think the only Natlan character I've missed so far is Xilonen, so I wound up lucky in that regard, but doesn't change where there's bad things about what Hoyo is doing that's detracting from the game.
But what are you comparing to? Name one Gacha game that does not use FOMO as a mechanic. The reality is that Genshin is very generous with it's currency in relation to the longevity of how strong that character will be. That is the real measurement for Gacha, which everyone knows that plays these games. I do not know what you compare to and this becomes an issue the misinformation about Genshin as a game is wild now. Facts you can clear Abyss with 4 STAR characters, that is unheard of in Gacha. Facts you can use almost any character to clear the Abyss, the freedom for building teams is larger than many other Gacha games. IF you put into relation to all the other Gacha this will become obvious to you as well. WHat is happening is that Genshin is such a good game that people do not view it as Gacha which is a huge success for Hoyo nevertheless it is a Gacha and powercreep is how these games motivate you to pull for newer characters otherwise you would pull one character and just be content. The story content is of a much higher quality than most Gacha games the attention to detail is very high the artwork is outstanding I mean I can keep going.
I feel like the topic of Genshin as a Gacha game is something I can make a whole video about. I played Gacha games before Gacha games existed, you may have noticed me talking about Magic: the Gathering, and in my video before this I spoke about non-rotating formats in games like Yu-Gi-Oh that have power creep as an inevitability, which again is a topic I can probably delve deeper into in the future. It's not an angle most Gacha gamers look from, but I suppose you could say that's a unique perspective I come in with.
To summarize something I may put in a future video, I think your comment points out the hypocrisy of Genshin getting a pass for bad mechanics as a Gacha game while also being praised for what it does that separates it from non-Gacha games. And all the criticism I bring isn't with the intent to bring Genshin down at all; I'm playing the current Spiral Abyss in my footage and thoroughly enjoying myself while doing so. I spoke about power creep "in a bad way" in my video, meaning there's a difference between good power creep and the type of power creep that hurts a game, but again, I feel like I can make a whole video on the subject.
@@Boonslayer I understand what you mean but in the Gacha space Genshin is very generous and not powercrept comparing to other Gacha games. WHat people do is they compare it to none Gacha games but that is just a testament to how good the game is I am sure you realise that as well. You could make an argument that "region powercreep" is bad but there is always two sides of that coin people that just joined Genshin are thrilled to all of a sudden feel as strong as veterans. Mualani Xilonen etc. That is just the nature to keep people interested in playing that joined recently
What they have done is making sure that everyone stays about the same in progression the goal for Hoyo is that everyone is able to 36 star the current Abyss, because that means that they can introduce the next phase of powercreep. However Genshin is going to be powercrept very slow due to how popular it is. A gacha game with a short lifespan is powercrept in a much more rapid pace
@@alexanderericson8628 This goes into what I was saying about a video concerning Genshin's status as a Gacha game, but in my video I don't even argue against new units being strong at all, but rather a few specific ways in which they are, which are less related to their power level and more related to features of the game.
I liked when it seemed natlan characters were about pushing pyro reactions. I like it less when I am forced to use a natlan character against a mob. I always use Nuvillette and Alhaitham on abyss. and this is the first one I could not clear with alhaitham. Fortunately I have Kinich. I don't pull for abyss, I pull for fun mechanics. It was annoying.
Thank you for addressing the problem with the Nightsoul mechanic as compared to the Pneuma/Ousia mechanic, because I've genuinely been frustrated with how much emphasis has been put on it, and it feels like everyone *not* from Natlan is falling to the wayside. I haven't been genuinely interested in a lot of the Natlan cast. The only 5 star I have is Kinich and that's from a 50/50 I didn't expect to win.
I've been sticking with either Baizhu or my busted Arlecchino lineup purely out of spite tbh.
(And yes I have in fact tried to break a Void Ward without a Natlan character in my team lmao it's not fun)
I'm glad you appreciated it! I also tried to dissect why people weren't looking at this as an issue the way they probably should. Don't know if a lot of people are gonna pay attention to it, mind, but I was also talking about the 4-star problem ahead of others speaking on it, so may as well start putting these thoughts out here more often so that maybe people can take notice.
FINALLY SOMEONE SAID IT.
They try sell Natlan so hard that I want to engage with it less and less LMAO.
Yes, I have skipped all natlan chaceter and will skip 5.3 completelt The only one I have is kinisich which I got accidentalty when I was going for Raiden weapon.
my partner doesn't have any natlan characters other than kachina and that was a real struggle in the event that needed nightsoul bursts.
generally, i just really hate it when they clearly want me to use specific characters. i wanna swap through them at random and have fun with it. i only wanna wish for those i actually like.
most of the natlan designs don't really have cohesive design themes or they feel really weird when compared to the rest of the world. can't imagine kachina or mavuika in inazuma lol. i dislike like half of them for that reason so I don't wanna pull them.
xilonen for example could have been so cool of she wasn't all over the place, leaned into the blacksmith thing more, and maybe even had that bit of melanin that would contrast the hair nicely.
she's the only natlan character i have aside from kachina, because i wanted the wall ride, even if I didn't like the rest.
i'm still a little disappointed at her character. she barely has any personality aside from sleep and work in her story quest and the design sucks. but wall rides are cool. idk
Well when you got a nation where literally everything is named after African and South American things, it’s much more noticeable than in wuthering waves imo
It's just one example of the double standard, but I do get that people will notice it more with the cultural influence.
on top of being 8 to 13, most of the 5⭐are dps so even less team options if you don´t have 4⭐ at C6
They said Natlan is tribal not advanced region turns out its lie 😂
Literaly natlan made racist meta
Okay, while I do understand where the fear of new mechanics comes from (and I agree with some of the points you make), I want to make some counter points.
First of all, regarding design choices. I literally do not understand why people talk about Natlan characters not fitting into the world of Genshin, when we have canon motorbike races (it's been mentioned in Xianyun's SQ), Akasha, aka Sumeru's Google, the whole Fontaine Research Institute (with multiple nuclear explosions throughout the questline), sentient biomechanical robots (Katheryne), gardemechs, and armies of Kaenri'an robots that were in the game since day one. The only point that I kinda agree with regarding Mavuika's design is that her bike looks too much like a vehicle from the real world, but it is still nowhere near the issue everyone wants it to be, imo.
Second, something about using Natlan characters with each other. Currently, we have Mualani, and her usual teams do not contain any other characters from the region (maybe except Xilonen, but she is not an only option and I see her fairly rarely); Kinich, who also does not require anyone from Natlan; Xilonen, who is a super versatile support for many teams, but we have Kazuha, and the only place I can remember where she is strictly better than him is in Navia's team (again, she is the only character in Natlan in that team); and Chasca, who does want to have Ororon in her team, but there are many good options beside him, and he is also a 4*, which can be obtained on non-Natlan banners. Mavuika and Citlali is going to come out soon, and I don't know much about their kits, but Archons are typically meant to be used in teams with their regional heroes, and even if Citlali will slightly powercreep some random 4* from several versions ago... who cares? Anyone who love those random 4* will use them over her anyway, and other will just pick a better 5* option. I don't personally see a real threat here, though it really depends what Hoyo will do with the next characters down the line.
And the third, something about the new shield. Current Natlan characters who do well against it are Kinich, Chasca and Ororon. Mualani's big pp damage is slow and does not matter, as it breaks after certain amount of elemental damage ticks, and her application is very slow, Xilonen does 2 ticks and goes off field, Kachina's ticks are also pretty slow. I've seen a ton of teams that deal with the shield without any Natlan characters, some of them are all 4*. Examples include Chev overload in any composition, hyperbloom and burgeon, Arle+Emilie burn, tazer, hyperfridge, heck, I even saw Raiden national deal with it pretty consistently. The all-star against this boss is actually Clorinde, a Fontaine character, her overload and aggravate teams SHRED this thing, she alone can almost break it with a little help of an off-field dps like Fischl. Also, you can bring any good hypercarry team, i-frame the explosion with the burst or run away on the edge of the arena, and then shred the resistance with 4pVV anemo support. The issue with shield is really overblown, to the point where it's not even funny to me, especially when I liked this abyss much more than the previous one, and I've been playing for less than a year, not spending anything on this game, I don't have a ton of characters built, they all have 4* weapons and almost all of them are c0 (exept 4* ofc). Yes, every Abyss cycle is meant to further sell the characters on the current banner, and Chasca does great against the shield, but so do many teams that contain 0 Natlan characters.
To sum up, I don't mean to attack you or anyone who's agreeing with you, I partially understand where you are coming from, but just wanted to bring other perspective to this discussion. What I do think is an issue, is the new artifact sets for Natlen. Imo, it's really uncreative and Hoyo kinda shoot themselves in the foot, I don't see them developing any other Natlan sets even worth considering at this point. Shame.
Anyway, good vid, thank you for your thoughts.
idk man, whats next? Tsaritsa gonna have a helicopter,plane or ufo? or maybe a spaceship to fly to celstia and the gnoses are used to power nukes? Or car street racing? we have a bike, why not have cars :D
I liked my fantasy world with "lost" technology. If you look at the things we saw, which Xianyun created (or Jade chamber), they are advanced technology but they also feel like they belong in this "fantasy" world.
If natlan can make bikes why arent they everywhere? they could sell them, or other people who have been to natlan could copy their technology and spread it everywhere but thats not the case. I personally feel like some of the logic is lost here(ik im overthinking it its just a game).
I only dislike mauvika the other characters are ok for me. She is supposed to represent the Pyro element yet she mainly uses her bike to attack (yes ik she deals pyro but thats not the poin). The focus is on her bike meanwhile in cutscenes we see her as a fighter/swordsman. Why didnt she fight Capitano with her bike if thats her gimmick? To me she feels like that meme... Bosses when they become playable characters (downgrade).
Oh, I don't mind the defenses at all. And I'm using a Kinich team that only has Kinich in it, although I'd like to note that any character that cares about Nightsoul Bursts benefits from pairing with more Natlan characters by default, since it reduces the cooldown on Nightsoul bursts to have more Natlan characters. And I do appreciate the advice in terms of dealing with Void Wards for anyone else who was struggling; my struggles may have to do with many of my non-Natlan teams revolving around bigger damage instances, so that's probably where that comes from on my end, so I'll keep that in mind. I can clarify that what Nightsoul is doing isn't really at the point where it's lethal to the enjoyment of the game, but it's a detriment that could go further to be more of a negative that I thought was worth addressing.
I think I can go into more detail about your counterargument to the aesthetic. I did agree in the video that most of the complaints about tech were overblown, and part of that is where cases like Kinich and your examples above that fit better make an effort to ground themselves within the fantasy. There's a huge difference between having clockwork mechs and modern motorcycles, especially with Mavuika in particular, who is actually from the Cataclysm. And I'm sure it can be explained, but while I think slow rolling some explanations is good, other things will not make sense until they are, and as it stands right now, it just doesn't, because tech from Khaenriah even has the lost ancient civilization look, and even Xianyun's tech has somewhat of a clockwork design to it.
I think the best way for things to improve is to discuss. Examine what's going on from multiple sides, listen to the whole thing, and I love seeing comments like this that are willing to disagree, provide reasons, and still respect an opposing opinion. So thank you very much for sharing.
@@somethingsomething-te9xu actually if u read the description of her skill, it is clearly mentioned that her bike is the only one in this world, she is the only holder of this bike like thing, my personal speculation is that she doesn't have this power at the moment, it will be given to her by Xbalanque during the time of her final fight, it is said to be made of the long lost dragon technology, not by any human technician which explains why nothing similar exists elsewhere and I believe none besides her can even operate it because it's a mode of the 'all fire armaments', I think that'd need the Pyro archons explosive Pyro power to work so her fighting with it makes sense, regardless all her powerful strikes in charged attack as well as burst are through her claymore if u look carefully
I also disagree with a lot of points made in the video, and I agree with your counter points.
With FOMO and feeling like you need to pull Natlan characters for the Nightsoul mechanics in particular, I completely disagree. My only Natlan character is Kachina, and I only throw her in a team when an event requires Nightsoul bursts to be used. For void wards, my usual exploration team of Nahida, Lyney, Kazuha, and Furina do fine on the open world enemies, and my Abyss team with Nahida, Fischl, Shinobu, and Xingqiu gave me enough elemental damage to take down the ward and get 3*s on that chamber. I actually had to use Kachina on the other side of this Abyss to use against the Golden Wolflord because she's my only semi-built Geo character. 😅 I am a light spender who has been playing for less than a year. I really don't think getting the new Natlan characters is necessary for clearing the content or for continuing to enjoy the game.
@@Sol_108 dragons had bikes? Why? It still doesnt make sense to me. And u know when something is new (invention or whatever) it doesnt stay as a single item for long. Think of the touchscreen smartphones. Once introduced it spreads all across the world.
Idk im still not sold on her design. It just doesnt fit genshin. You can easily put that in honkai impact or star rail and be fine.
Well it is what it is. Merry Christmas/Happy New Year. GL on your pulls
I so agree with your view. I don’t like the direction the game is taking. This exlusivity about Natlan character is a problem since if you power-creep a member of the natlan-team you powercreep the entire team since one need the other to work at it’s best. That’s so annoying and unfair for a game which should revolve around variety and new team comps
Yeah, and the thing is it wouldn't be so bad if the Natlan exclusivity was more optional.
@@Boonslayer I’m so upset for this that I’m not pulling for Mavuika 😅 nor any Natlan characters
Most likely we are going to see weapons and/or artifacts that produce night soul state/burst/damage, just like how we got ouisa/pneuma weapons and artifacts /characters that worked around the life gain/loss mechanics central to Fontaine.
We got like 2 pneuma ousia weapons at most, tho, and it wasn't really that much of a central, required mechanic like nightsoul has been, as I explained in the video.
Arlecchino's Boss fight is nice, I never noticed that
i think traveller will get the night soul blessing to be of use vs that said boss tbh. but it depends on how they are making the game events could cause a ripple effect expanding the natlan effects worldwide with the leylines is one possibility after all.
I mean, they could change it by way of storyline, that's true. If they do, great.
Just rolling in to be a giant silly goober:
-Every single nathlan character has always been tied to an alternate transportation mode and not just simply the `night soul mechanic. WHICH the traveler, because the Devs dont wanna bother to make ANY form exclusively get unique gimmicks tied to it [Yet they let Dendro traveler be a goober of spawning crap and Geo able to make balls on any surface for EZ climbing], Decided NOT to give them an alternate transportation mode. NOT EVEN SLIDING ON GOD DAMN FLAMING WHEELS OR SOMETHING!!!
-The only real reason i can see is because despite Kachinka being given for free who literally has a god damn `riding a drill mode` alt mode, is because they likely dont want to have Traveler be equal to or better in value then Kachinka which would totally invalidate ever needing to care about chasing Nathlan characters just for the capability for nightsoul mechanics.
-Ergo: They once again just have the Traveler be purposely insanely weak to the point where even free permanent characters given out at the START of the new freaking nation, end up performing metric trick-loads damn better then him and its why Mihoyo continues to have situations like multiple people doing side-by-side comparisons of Genshin and WuWa and the massive gap in values are all over the place, between animations, expressions, story pacing, gameplay flow, accessiblity, traversal and more.
Anyway, unless they wanna barf out more alternate nation characters, OUTSIDE of the content period of nathlan, more then likely no new night-soul characters would be introduced any time soon once they close the damn book and go to snezneyha to make ANOTHER exclusive gimmick for a bunch of characters that is overly specific better in thar freaking nation, just like what they did with fontaine and just like what they did with nathlan and likely will continue todo so.
Expecting Genshite at this point to EVOLVE older characters by finally introducing a 6 star-i-fiication that would buff up older characters to match current meta is a fking joke to expect.
Since even with honkai impact 3rd, they abandoned Suit augmentation for SP-suits to make it more monetizable. Plus they abandoned the original concept of PRI-arms of enhancing older weapons (Brieaus and black nucleus bronya cannon says hi), to INSTEAD: Have every single character, regardless if they are SP-A-rank or S-rank, to ALL start with PRI-arms on day 1 of release, which most straight up design the character to be BAD without the PRI-arm, not just simply needing signature weapon, but also the PRI-ARM to `function good.`
Which is funny, because if they actually put 6 star-ifications in genshin, then they could SKIP a number of versions to instead focus on re-running older units that get this 6-star-i-fication, apply it to all of Traveler`s forms and have the perfect way to have the game take a rather extended break on designing new characters and make the new player experience better by having older units have a far more organic time to enjoy.
Plus they can have each traveler form `ditch` a bog standard DPS with the 6-star-i-fication and have each one get extra gimmicks to assign them by roles, instead of by elements, so they can be the f2P and New2Play answer to get people to enjoy the damn game and not have it be FOMO that constantly drives the Genshite ship of bad quality that needed competition to get them to actually start moving thar arses, even if they only taking a inch of a step when they should be leaping miles to catch up by this point.~
Thank you, I very much agree with what you have said here….
so when are we getting to the problem that no ones talking about... what is up with people titling opinions like this
I did actually talk about it, y'know.
@@Boonslayer time stamps my brother, less people click off
@@Solbashio My apologies, I kind of flow from one topic to another, and I don't normally have a lot of retention problems for a 15-minute video.
Ah, a nice rant to start my christmas morning.
Thank you, Boonslayer.
I agree with a lot of what you say, but not about the ‘immersion-breaking’ technology in Natlan characters. Is Xilonen being a DJ consistent with the time period of Teyvat? No, not really. But Genshin has NEVER had consistency in its time period.
People didn’t raise these complaints when Xinyan used electronic fire displays in her shows and her kit. Or when Ayato sipped boba tea from a plastic cup in his idle, or any of the Sumeru characters just… literally had the internet. We didn’t complain like this about Kaveh’s sentient suitcase, or Furina being a movie star, or Charlotte using a camera, or Freminet having a mechanical toy penguin to help him fight. There are so many more examples but you get the point.
I don’t feel like Mavuika’s motorcycle is even remotely out of place because Genshin’s technology never had any consistency to begin with. Why are people only getting angry about it now?
thank you great vid
Appreciate it!
the only way to deplete a void wart without a natlan character is with burning since it deals elemental dmg really fast (void warts need elemental dmg not application) so without Ororon, Kinich or Chasca (BECAUSE NO OTHER NATLAN CHARACTER YET CAN DEAL NIGHTSOUL HITS FAST ENOUGH TO MATTER) you need to fit burning in whatever team you are using to kill the enemy. I used Arlecchino Nahida Bennett and Fischl so I can deal great dmg to the dmg sponge that this boss is and deplet the shield with fast attacks from burning and Oz. This mechanic is awful
NAHIDA USES A MOUSE AND KEYBOARD!
saw another reply here similar to this i'm gonna write, but i still want to share my thoughts.
(for context: i'm a day 1 player):
1. Ousia and Neuma. unfortunately, outside of exploration and 1 version of the Copelia boss (with the cryo shield) - the mechanic is completely useless. it's not even about freedom of "use it or not" - there's hardly a place where you would even consider it as something worth noting. again, outside that one version of the boss where you can pop it's shield in 1 Furina normal attack.
2. Natlan characters kinda still use older characters. and idk why everyone pretends like you need 4 Natlan ones in the same team.
Kachina is a support, Mualani likes Xilonen, but not because of some regional stuff - Xilonen is just an easier Kazuha to use. Kinich (as of this moment) doesn't have any Natlan teammates... he will soon, but right now you run whatever soup of XL, Bennett, Thoma, Dehya, Nahida (on ttds) or Emile you can. Xilonen is one of the most universal supports. Chasca's best core (as of right now and as far as i know) is Furina+Bennett, and then Ororon as last (who is a 4-star, and even then he is replaceable). Ororon is an electro-charged focused character (or alternatively, yes, you can use Nighsoul-aligned dmg). i won't talk about PMC and Mavuika here, 'cuz it's still relatively in leaks territory.
tldr: things are pretty normal?
3. the new abyss boss. i did the whole 2nd half of the abyss with Nahida (c0r0) - Yelan (c0r0) - XQ (c6) - Kuki (c6).
in my personal experience, the boss was a walk in the park. . (really don't want to do this, and i'm not self-promoting rn - but an example video is on my channel).
maybe i need to try more teams against it, but having a stable supply of elemental hits should still do the job.
overall, i probably have missed some things but it's whatever at this point.
my opinion on all post 5.0 content as a veteran player - it's great. from music to exploration. today i finished doing Duelist Series 2 achievements page and i officially ran out of content in Natlan. it's been great.
i could tell in specifics what is great about Natlan, but this comment is already long enough, so i'd rather not.
as to the reason why Nathan is so self-centred i guess (or at least feels like it) is because the devs kinda tried a soft relaunch, in a sense.
the free standard 5-star, the ability to jump from Liyue AQ straight up to the Natlan one, regional specific mechanics, etc. - all of this to get new players focused on this in particular.
the game is so enormous at this point, that hoyo is just streamlining the experience for newer players to not overwhelm themselves going through the entire game chronologically.
well, that's at least what i think. oh, as for the double new banner next patch - i bet it's a one time thing to draw attention to itself, and not to the competition.
genshin is the most fun it's ever been in a long time for me. and most of the "criticism" i see on Reddit for example feels like it's coming from people who are either just burnt out or legit have not played enough of the new content.
that is not to say this is about your video. it was enjoyable, it had good sound and you brought up important points to talk about
1. I honestly use Pneuma and Ousia a lot on the whale boss, but like I said, it's periphery. You can beat the whale boss very easily without it, but I choose to do so with it. That's part of the comparison.
2. I think part of the reason the teams still use the older characters is because the Natlan roster isn't big enough, which is why I think making the parasitic mechanic more required is a detriment that would be best served as only going so far.
3. I did go ahead and watch you on that boss, and perhaps you're right to some degree. I pointed out in the other comment that a lot of my other teams seem to revolve around stronger individual hits, whereas reactions like Hyperbloom and Burning do a lot of individual damage ticks that matter a lot more when each tick counts equally.
And yeah, none of this is to say I'm not enjoying myself, but I've always felt like it was important to be willing to criticize something you like instead of just blindly praising everything about it, because loving it with knowledge of its flaws is a stronger love than blind loyalty, even if we won't always agree on every aspect of what those flaws are.
@@Boonslayer 1. makes sense, i can see that.
2. i still think it's more about the character's kit more than the nationality. natlan characters are just good. 4p scroll set, codex, etc. are really good.
3. 👍
yeah, criticism is important. ]
tho i'd say most of the game's current problems have been in the game for years, and not necessarily new added in 5.0, etc.
I disagree on this being a prominent issue, only on the sole basis that Genshin is in no way difficult enough for Natlan's nightsoul mechanic to be a necessary roadblock. The only thing this mechanic affects is Spiral Abyss, since the downside of not having a Natlan character against Natlan Void Wards is pretty much that the fight takes longer.
Someone recently posted a video of them clearing this 5.2 abyss without Geo OR the Nightsoul mechanic, while using only 4 stars (granted, all are c6). ua-cam.com/video/YhpZXv0Pssk/v-deo.htmlsi=albxNDvqbxrXwxJC
In my opinion, the Nightsoul Mechanic basically works the same way as Pneuma/Ousia, only that it will praise you more for using Natlan characters. It is 1000% for FOMO purposes though, you're so right.
My friend you are ranting. This is not even beginning to be true. Mualani works with a lot of different characters. Xilonen works with both Neuvilette and Hu Tao, they are because I'm not sure you are aware not from Natlan. What is most likely here is that you are a mid tier player, there is nothing wrong with that but it is wrong to spread misinformation basd on your limited understanding of the game. Kinich works with a whole bunch of different characters as well
You think I'm not aware that the characters function with non-Natlan characters when in the video I'm using one of the characters you describe as working with a whole bunch of different characters with some of those different characters? And you're right, I am a mid-tier player, and I may very well address this more in a future video, but more of the players you'll meet are in that lower tier. I even said the things you're debunking aren't that big of deals, and provided my own justifications in the video for this being a relative non-issue.
@@Boonslayer Your whole video was complaining that they don't work with anything but Natlan characters, yeah I saw you using them that was funny lol kind of defeats your argument. Okay it's fine I am not here to bash on you I just saw your video decided that you kind of do know that this is not accurate. Just to be clear this has always existed Neuvilette is a lot better with Furina at his side , Xiao becomes a different character with Faruzan. It's just the same formula that has always been in place
Actually, my video had several different things with it, and the Natlan characters working *better* with other Natlan characters was one of those things, even pointing out that the other mechanics are capable of overriding the parasitic nature of Nightsoul Bursts. I...even said in the video that the formula already exists, but Nightsoul seems to push that a lot more into a parasitic direction. The comparisons of Neuvillette/Furina and Xiao/Faruzan aren't really the same as what I'm talking about, either. I came into this with the intent of having that clickbait title, but also showing why the problem I describe as not being talked about is also not that big of a deal. Apparently, me even doing that has been a big deal in and of itself.
@@Boonslayer So I have to be honest the way they look at this is they go lore < game mechanics. Why? because most people play this game as a story driven game and not a competitive. So the Abyss give some extra pulls but teh majority of players do not care about that, they do the events do the story missions and get plenty to pull for there favorites. Genshin is a perfect blend very few Gacha games achieve what they have, they also predicted powercreep to be an issue by making Bennett and Fischl still some of the stronger characters to have. Nightsoul burst can only exist in Natlan because the night kingdom was created there so that would be the reason I am not even that sure that they intentionally made it so only Natlan characters has it it was a consequence of how they tell the story not the other way around. I can't prove that but I am fairly certain
I am very happy that natlan characters are different I am not sure the nightsoul thing is going to be an issue going forward because I think that issue will resolve itself in the 5.3 they know what they are doing telling this story I have a lot of confidence in there ability to foresee issues.
@@alexanderericson8628 This kind of contradicts your point about Spiral Abyss being runnable just fine without them. I'm also not saying that there aren't good lore reasons for this at all; it makes perfect sense in the lore. I'm saying from a casual perspective this in particular serves to frustrate longer-term players that are less competitive.
I'm not saying the company doesn't know what they're doing at all, man, I just noticed something that I felt like people weren't discussing that was a negative impact on the experience, and I decided to start the discussion. Seems to have worked out, obviously, and I'm glad to have you sharing your thoughts on why it's not an issue as well.
Mauvika Pyro archon, still wants bennett, Bennet is still real Pyro archon, why make her DPS? All pyro characters except Thoma, Bennet and Chevy are DPS characters and that include Xiangling, do we really need another DPS, also one that will powercreep all other pyro DPS characters and probably all of them. and all that on fugly ass motorcycle that has no business in Teyvat. If natlan was high tech nation in like Fontaine it could work, but no. Natlan is perhaps least technological nation in Teyvat as so far.
Ok, so with the whole modern thing in Natlan. While I dont personally like it and I think they could do something better. They do have a lore reason that let them get away with it. One. With the war going on constantly for all of Natlan existence, probably forced them to advance faster then the other nations. Two and more importantly. Both Mavuika bike and Chascas gun were both made made Xilonen with phlogiston, which Natlan only has because of the draconian machinery and ruins in Natlan. Don’t know if anyone actually cares about the reason for it and just wants to complain but wanted to tell everyone who is put of by it.
None of this explains why Xilonen being a DJ makes sense, tho
@@Boonslayertrue but it does explain while they can get away with her having dj equipment. Again, I don’t personally like it and I feel like they just made Xilonen a dj just to give her something else unique about her besides being a craftswoman.
@@DexPyles I could make a whole video on why Xilonen specifically doesn't make a lot of sense, but I'll save that one for when she eventually reruns. I think it's possible there could even be more context to work with by then as well.
Everytime I hear someone complaining about Mavuika or the whole modern/pixel/sci-fi aestethic in genshin makes me think that they didn't engage with the plot and the lore that much. It's heavily implied that the whole Teyvat is some sort of simulated reality, that has been quite clear since at least Sumeru. Natlan having more technology is possibly because it's the region more removed from the central authority of Celestia and the one closest to the abyss and kaenriah which is possibly what causes the virtual reality to cease to exist.
It's possibly the very reason why you were fighting some huge sci-fi ancient futuristic robots while you were complaining about the aestethic choices.
If you explore a bit you'll find huge gundam version of those robots in sumeru desert btw.
I feel like I could talk about the simulation thing to Teyvat in a separate video, and while I agree it's an explanation for some of the anachronistic elements, it's a lot weaker than the explanation that I give in this video, and doesn't explain most of what I brought up in this video. But yeah, I think that's a whole topic worth exploring in and of itself in the future.
might have to pin clarify some errors tbh but otherwise i get what you're tryna say😂
I'm not sure which errors you're referring to, but I appreciate the feedback and would love to hear more!