Earlier Sonic games had an environmental theme about saving innocent creatures from being used by a mad scientist to further his goals, now Sonic's the one using innocent creatures to further his own goals. Sonic Team completely lost track of things.
@@AlexDKong wait there remastering colours? WTF SEGA!?! YOU SAID YOU GUYS QUIT THE REMAKES OF THE ADVENTURE GAMES FOR GAMES NOBODY LIKES OR ASKS FOR I SWEAR THEIR PURPOSLEY TRYING TO KILL THE SONIC FAN BASE AND SONIC GAMES THEY WANT THEIR OWN DAMN COMPANY OUT OF BUSINESS
@@ninetailedsamurai3536 I like colors. I know what you're thinking. "You don't know quality because you're a modern fan" I hate how 50% of the Adventure/Gamecube fans hate modern fans. I can tell you're one of those 50%. SEGA is remastering colors because it was only available on the Wii. Also, Colors got one of the highest ratings by mainstream media for sonic games. I love colors, in fact, it's my favorite sonic game. I'm speaking for many people here, so let us like what we like.
@@randybudderknubs5152 Well, I dislike Colors so I'm not gonna bother going for the remastered version. If you want to play it, go play it. I'll stick with my PC versions of Adventure 1 & 2.
Your last point is pretty interesting in that Sonic has gone too comedic or too cartoony, wacky and borderline cringy. But, I once remembered people saying the past stories in sonic games were too dark for the colorful characters. Honestly I think the stories of Sonic games should be more like the Sam Raimi spider-man movies; has some dark and sad moments but was still filled with cool and heroic moments too. Idk, that's all I got...
The only games that can realistically be perceived as "too dark" are Shadow the Hedgehog and '06, which are widely considered to be not very good. Adventure 1, 2, Black Knight and Unleashed are all examples of what Sonic stories should be: a narrative that takes itself seriously, but has a mostly lighthearted tone, and the characters are capable of changing their mood and demeanor based on what is appropriate for the current scene they are in.
A decent mix of things like adventure, humour, emotion and suspense! Practically every good franchise manages this! Heck, I'd even argue that Sonic Adventure, SA2, even Sonic Heroes managed this! Oh but that's right, this is the Sonic series! Say anything nice about it and you're suddenly labelled as a weirdo furry freak who draws awful fan art and fan characters, and writes cringey fan fiction!
That point you made concerning Sonic's quips and wisecracks COMPLIMENTING the action, tension, or excitement, rather than distracting from it, is spot-on. More people should make that distinction.
Yeah dude, Sonic at his best basically works like Spider-Man. He knows when to take things seriously, sure, but even when things are at their darkest you'll still find him quipping and making jokes at the villain's expense because A.) it's his preferred way of keeping his enemies off guard and angry, which in turn makes them easier to defeat, and B.) that's just who he is, at the end of the day.
Most of my pet peeves is how some characters are written. Previous, not grammy award winning characters but ones with meat to them, have had that meat stripped away and are made into their most basic form. My favourites include: Tails: The loley tech sidekick Shadow: The moody brooder who doesn't have friends Knuckles: The Blockhead and Sonic: The guy who just stands there cracking jokes.
Also don't forget: Silver: Just another hedgehog whose future is always doomed. Metal Sonic: Not allowed to have a personality outside his Neo form. Cream: So I don't exist in the games anymore? The Chaotix: Literally just there... and very little else...
Using chao instead of wisps would be fantastic. In Sonic Chronicles, there were different species of chao that gave the characters unique abilities. Sonic team could implement something like that into a future game where depending on how you raise the chao ,it could grant you power ups.
yeah, but since all of that lawsuit problems with P*nders, Sonic Chronicles is not canon and everything in there will be ignored to avoid problems with him, since apparently even if you buy the game, part of the money will go to P*nders, instead of going to BioWare and Sega (ironic since it's their game, but this entire thing is boring and I'm not gonna talk about it) In summary: they're ignoring this game FOREVER, it's kinda sad because it looks like a decent game (except for the soundtrack, it's shit)
@@shushiiiiiiiiii Nah the gameplay's pretty bad too. My sis had it, and I can tell you firsthand you can't plan things for shit in that game, defeating the whole point of an RPG. The only thing good about Chronicles is it did its lore homework and provides a pretty decent story as a result (except for the cliffhanger ending obviously, but that kind of ending setup is the starting point of literally half the plots in the franchise sooo...), yet we have to throw that away because one whiny manchild from the 90's and early-to-mid 2000's claimed it was infringing on his work that he wasn't even the first one to think of (that honor literally goes to an obscure French comic he wouldn't have known about).
The lore went hard during the adventure series with takal, shadows death, and eggmans relative. But in recent games I feel as if these stories went unfinished. Maybe it's their intent but I'm not sure. I'm pretty sure this has been answered in comics, but if they want to have better games it would be best to finish that same serious lore in the games.
Well, they have some sense in the Sonic lore, i don't know if you know Sonic runners ( in case you don't, It was a mobile infinite runner game ), in this game there was a story mode, and at one point of the story the wisps say that they wanted to stay in sonic's world because they liked it or something. Yeah, they look strange and are trapped, for some... Reason, but they have a reason in the lore
Aw, yeah! This is happenin’! For me: 1. Pontaff-era storytelling 2. Classic Sonic bias 3. Anything related to Sonic Forces EDIT: How did I forget the Deadly Six on here? Uh, replace 3 with this, and that can be 4.
@@fnaf2isthegoat75 because are people who take them seriously, why do you think the sonic adventure series was suddenly seen as a "unlikable glitchy mess". The game grumps birthed the ideology "that sonic was never good", "that sonic can only be enjoyed ironically", and it's got to the point were sega it's self started pandering to that ideology.
@@fnaf2isthegoat75 The problem is that they hired them for multiple things instead of actual fans. Why would you hire someone who openly trashes your own product?
Shadow: I’ve got no time for games! Team APS: Duel? Shadow: You challenge the ultimate life form? Team APS: I’ll go first, I’ll set one and pass turn to you duelist. Shadow: (thinking)……………….,,,,,,,……………Maybe this will help me remember my past…”DRAW”!
Honestly, what surprised me the most is that I didn't *completely* hate them in the comics. Like, I only *slightly* wanted to rip them out of the fabric of reality. Guess that just goes to show the quality of the writing in those comics.
@@lynxfresh5214 Wait are you talking about the recent sonic games or most sonic games because I’m pretty sure OP was talking about recent sonic games or the sonic games from the 2010s.
The third gripe is the one that resonated with me the strongest, and it's the reason I liked the Meta Era the least out of the last three decades. Between Sonic Boom and the Sonic Twitter's memes, it's like SEGA's telling us, "Yeah, we get it. We're bad. We're not even gonna front. We'll just laugh about it and keep doing our thing." Whatever happened to the SEGA that liked to push against the norm? What happened to the SEGA that practically bled confidence? What happened to the SEGA who was unafraid to take risks, and found themselves excelling in ways nobody would have imagined? The SEGA I used to know wouldn't have laid down and held the L. They sure as heck wouldn't have made a character design that is blatantly a rip-off of Bowser (Zavok, why do you even exist? Leave already!). They'd even said quite recently that they aren't the same SEGA that we'd had back in the 2000s and early 2010s, and that they're taking the slow approach with game releases. And yet, back when they pushed games out on a yearly basis, the titles from that era were comparatively more enjoyable...strange, isn't it? Moral of the story: it's not about how much time you have, it's about what you *do* with that time that counts. P.S. I was excited for Sonic Prime, and I still am, but the memory of Sonic Boom's existence is now making me anxious as to how well it's going to turn out.
My three least favourite things in the Sonic Franchise are (In reverse order): 3: Classic Sonic in Sonic Forces. (It tarnished the excellent Sonic Mania) 2: Overuse of the Wisps and Zavok beyond Sonic Colours and Lost World. (This is a joint problem for me) 1: The comedic tone of the entire "Meta Era" of Sonic and the Character Assassination of Sonic's Friends, ESPECIALLY Tails and Shadow! (Tails is now a wimp that is VERY reliant on Sonic and Shadow is now an aggressive Edgelord with no feelings. Their Adventure Era personalities are way better and they MUST return!)
I feel like Classic Sonic's appearance in Forces is a symptom of a different problem: Sega's overreliance on nostalgia. It also affected Mania itself, by not letting the devs make more original zones and instead being forced by Sega to reuse a bunch of zones from past games, which is why I don't like Mania anywhere near as much as any of the classic games, because those kinds of decisions scream lack of confidence. Now that I think about it, maybe the overreliance on nostalgia is itself another symptom of a different problem, Sega's lack of confidence leading them to resctrict creative freedom on the people working for the franchise, but I digress.
@@inendlesspain4724 Yeah, overusing nostalgia is like a heavy ball and chain holding Sonic back from his full potential as in Mania I loved all the new Zones especially Studiopolis and Mirage Saloon when played as Knuckles as he gets his own Act 1. And while I do like Green Hill and Chemical Plant Zones, they're being overused too as in the 2010's we got 7 versions of Green Hill and 5 versions of Chemical Plant (I'm counting the different levels in Sonic Forces as their own levels).
The reason they keep adding Zavok to literally any and every piece of sonic media is that lizuka just wants to push the “light hearted and wacky” agenda to the series, and thinks zavok is a good role model
Role model? He tried to sucked te very life essence out of a planet. His actions cause the implied desths of Amy and Knuckles! A good role model for who?!
@ALLAN LOUIS JEUNE Yes and no. While yes there are corporate mandates in place, I'm sure, Iizuka is the director of the series and so his job is to direct. They wouldn't have given him the job i everything he said about or did with the series was going to be nothing but what corporate told him to verbatim. There'd be no point in having him in the position at that point. Iizuka has things he likes and dislike and directs things towards that, just like Yji Naka did.
Mephiles was erased from time at the end of Sonic 06, I know Sonic tends to play fast and loose with its own continuity but aside from Sonic Generations and Silver still being around Sonic has been pretty consistent with the story of Sonic 06 never happening, as far as anyone in universe is concerned, Mephiles is a made up word.
Shadow the Hedgehog: has aliens that could fit right into Subnautica Sonic Colors: Just take a geometric, add a singular color, add random eyes and tentacle, your done. Like, come on, did evolution really want this oversimplicity? How do they even FLY?!!
@@hydrochloric007 nah the aliens and Shadow the Hedgehog we're stupid their designs look like crap their motivation doesn't exist black doom might be worse or zavok I'm not joking.
@@Rib15doesart Yep, its almost as if with some of the self deprecating humour and over reliance on memes the series is afraid to have abit of self respect for itself, because that lead to... Gaming press: The game's taking itself seriously, just 06! We can't have that! All aboard the Sonic hate train for those easy clicks, because Sonic was never good!
Fun fact! The reason wisps being On sonics planet was explained in sonic runners! And the thing why they're still in capsules and explained in the idw comics
Something funny I was just thinking about your opinion on designs of the Wisps and Zeti looking out of place in the Sonic universe is that as someone who was introduced to the series through the Classic era, I remember a time when Big the Cat and the Chao looked unusual for the series. Not that I didn't like them, I always loved the Chao and wish the Chao Garden would return. I just remember seeing their artwork for the first time and thinking they didn't look like Sonic characters. These days they've been in the series for so long (even with their roles diminished) that we kind of take them for granted.
@@gamingnubs7628 Kinda... In a techinical point of view, it was, it had many different members, but, the Team itself was the same, Sonic Team, but yeah, various important members were not the same, like.... OH YEAH the freaking GAME DESIGNER AND LEVEL DESIGNER, so makes sense people be mad with Sega because of it, they could say that was the same Team of Lost World and... Be right.....
Here's mine 1. Bastardization of certain characters (Tails, Knuckles, Metal Sonic, and Shadow all got it the worst IMO) 2. Sonic's the only playable character nowadays 3. The shift in tone
Very nice video. My personal nit-pick is also that sonic has little to no depth now.. I think sa2 level of darkness was good and the quips were great! But now everything feels so childish and lighthearted for no reason other than "we dont want to be called edgy like we ere because of shadow's game"
@@jamiegioca9448 there's 5 episodes so far with episode 6 coming out this Friday with a VERY big name being teased at the end of the fifth, however I won't spoil it ;) But THAT is how Sonic should be, as with Tails. Especially when the kid is actually allowed to do things, where Tails stands as Sonic's side as an equal, and not being made to look weak as it'd risk undermining the bad tribute act the fox cub has to try and make look better than what he is. By acting weak and helpless. As well as carrying them the whole story because they're a mute with barely enough personality to fill a sandwich. I'm looking at you Sonic Forces!
@@SonicGamerGirl2006 Same. I personally didn't think wisps were a bad idea but I wished they weren't overused. I also wish they didn't replace Sonic's friends.
@Thom Oh no, Generations is good! It's length was, however, caused by the fact it had just one yer of development. It could have been better. It's still amazing, but could have been longer and better.
I feel the fact that the only playable characters in it were Sonic and... well Sonic is something of a mark against it too. Especially when you consider how Mania brought along Knux and Miles as well as playable characters. I mean they call Generations a celebration of the franchise and while it is his name on it, Sonic did not not build it by himself.
@@ChiefMedicPururu not them talking I about other people. Also projared I get Arin definitely him. But Jared's pretty fine I guess I dislike Sonic Adventure 2 but multiple people do is Splash Dash a fake sonic fan?
@@ChiefMedicPururu Sonic fans went from hating 2000s and everything it did. To done loving them and saying how they're better than the 2010s it's just the Sonic cycle doing its thing.
This is a pretty interesting video! But what about Unleashed? The story wasn't dark, but it was serious, the perfect theme for a Sonic story if you ask me. Oh, and the thumbnail is the greatest piece of art of this Generation.
Unleashed isn't exactly considered part of the Meta Era and Chaomix has previously shown his enjoyment with Unleashed. Thinking about it, Unleashed had a similar tone to Heroes. The Adventure games may be a bit darker, but aren't that different either. All generally have a similar blend of light-hearted fun mixed with action and drama.
@@dabluepittoo-aqua4213 I see. I agree with the Adventure games blending a serious story with light-hearted fun, and I think those kinds of stories are the best the series has seen.
I personally feel like SA2 managed to strike a really nice middle point. It could be cool, dark and lore heavy, but still had iconic as hell moments and scenes that still make me laugh and smile like an idiot. It was the perfect balance, it's what I think all Sonic stories should aim for as far as tone goes. Action, lore, emotion, arcs, great characterization, fun moments, it had it all. But most importantly, the most essential thing that I think a Sonic story needs, was there. It was overtly present in almost all of the games up until the meta era: Sincerity. No ironic meme self degradation bullshit, those games were completely genuine and sincere regardless of anything, and all who worked on them clearly tried their absolute hardest, even if it didn't turn out too good in the end. There was always an honest attempt, regardless of what they had to work with. But with the new stories and games, there is evidently barely any effort or sincerity left. The heart is clearly missing.
Along with Shadow, I miss when him and Knuckles had nuance to their character. It's frustrating when characters have to be dumb for kids. Personally I see it as a cheap reason to be lazy.
I like the Wisps (they are cute tho I would prefer if we would have 7 types and not 17... quality over quantity Sega, yikes), but Sega should not shoehorn them into every game... if they are in at least give them a very good reason to be in the story and not just use them as power-ups. Sonic already has a good move-set we don't need more filler. If they will make another Chao garden then the Wisps can be there like the Chaos and that would be at least a good place for them, they could be even used as Chao power-ups so they wouldn't interfere with the main gameplay.
@@nanivt1902 yeah that the probpem with sega if a new idea fails the first time they scrap it and nevr use it again but if a new idea does work the first time like the wisp they shoehorn them in future stuff even if they have no reason to be there
Yeah I more or less feel the same way. This more of a community pet peeve, but one thing that bothers me, is when people make bad faith criticisms on the games or don’t look at things from a different perspective and give credit where it’s due. They blame Sonic Team for not listening, when in fact they are, they’re taking the wrong advice and learn the wrong lesson. Cuz Colors was a response to the criticism of Unleashed. People were annoyed with the expansive cast of characters, and now Sonic is the only one allowed to resolve any problems. Can’t have a story where anthro characters take a situation seriously or have compelling arcs cuz their anthro characters (like honestly that really shouldn’t matter anymore cuz Undertale and the Sonic movie exists). And don’t get me started on the whole thing with humans and constantly bringing back Green Hill. That being said I hope the negative feedback of Forces leads to positive results. Especially since Pontaff aren’t the writers anymore and Sonic is gonna have a new voice. Edit: Scratch the part about the new voice.
@@party11440 Maybe some Wispons sucked so much Hyper Go On Energy from the Wisps, that they turned into Nega Wisps? Although, didn't the Robots from Eggman all use White Wisps as a Power Source? Might be the reason, then.
Cool video, and you have some solid points. However, I do have some constructive criticism for you. 13:27 The thing is, it's not supposed to. Sonic Boom (especially the TV show) is its own separate continuity, largely divorced from the main game timeline (which is already a clusterfuck in terms of lore). Heck, last I checked, _every_ Sonic TV show took place in its own continuity, even if they did borrow events and characters from the games. I will admit, the action in the Boom cartoon is sorely lacking, but it's not meant to be like the rest of the franchise, it's essentially a parody of itself. You're hating on the Boom TV show not because of any actual faults (save for the action), but because of its premise itself as a comedy, which is honestly kind of unfair to something so otherwise innocuous. It's like hating on the Sonic franchise as a whole because it features anthropomorphized animals or because it's a platformer series. Would you be as angry about the Boom TV show if the games didn't follow the comedy direction? That's it. Aside from the delivery on some of your points (the "hinting at chao" bit felt _incredibly_ Forced, I think it might have been your tone of voice), I really like the rest of this video. I really hope Sonic's writing gets better so that more of these videos don't have to be made, though. The constant negativity around this franchise hurts my soul.
These are pretty accurate to me, but I don't mind the wisps as long as they stay in Colors where they belong. Tho one personal pet peeve for me is people calling Sonic 06 glitchy, if that counts. Ik it's more of an outside thing than any issues within the game, but no, no it is not glitchy. To be fair, I haven't played the PS3 version, which is actually an older build of the game, but I have 100%ed the 360 version, and yes it has glitches, but it's not glitchy. I find SADX and the Genesis version of Sonic 2 to be more glitchy for crying out loud.
My biggest thing I can’t stand is “SoNiC iS jUsT fOr KiDs”. Sonic is supposed to be a series that any age can enjoy. The lighter tone stories and constant sad jokes really get under my skin. Another big thing I can’t stand is how some of the characters are portrayed, especially Shadow and Tails. Tails being portrayed as a huge coward and Shadow a complete edge lord. The Tails we know would still be scared but push on regardless because he believes in himself, instead of running away and calling Sonic for help. And Shadow sure he can be edgy at times but that’s not what he’s all about. He’s a character that redeemed himself and found his own purpose. Not some edge lord who doesn’t have friends because that’s not cool. Ok rant over lmao, I just really hope the Sonic series can have the amazing stories they once had.
I agree with the not a comedy point. I mean I believe the funniest line to me in the entire series is in 06 when Eggman says to shadow on the train... "Wouldn't the door have been easier?"
Notice how all these problems where introduced during the Meta era. Hell, two out of three of these problems, the Wisps and the comedic and self-deprecating humor replacing serious stories, where introduced in the very first game of the era.
Sometimes i get myself thinking, if we had Sonic extreme, Tiara Buboowski was going to continue in the series, and she would have a 2D gameplay in The Adventure games, and a Rival in SA2... because she was meant to have a 2D gameplay in Sonic Extreme...
i agree with all of them. wisps and zavok have overstayed. the concept of sonic being a more comedic franchise doesnt bother me that much, as long if the execution is good or doesnt affect the gameplay. but heres the thing, the execution isnt good. we got these incredibly cheesy and unfunny jokes created by the new sonic writers its just so bad, even the early archie sonic comics and the adventures of sonic the hedgehog did a better job at comedy than the newer titles. sonic boom is a perfect example of the idea done right, it doesnt take itself seriously and cracks jokes all the time, but this time the jokes are actually funny. forces is a horrible example of sonic being a funny guy, the plot expects us to take it seriously but its full with bad jokes and badly written characters which is only a fraction of why forces story was a complete mess. great video chaomix!
The idw comics are really serious right now and really good. They had the metal virus which literally turned people into zombies. Cream saw her mother changed right in front of he and is mentally scarred from it. Its just really good right now
There's such a thing as going too far in one direction. The Zombot Arc was that thing. You expect me to believe that you all hated the Shadow the Hedgehog game for "being too dark and edgy," but are okay with this shock value-fest? I know people who aren't fans of the 2010s of Sonic who don't even like the IDW comics, and they especially didn't like the Zombot Arc because of how it relies on characters acting stupid in order for the plot to progress. IDW Sonic in and of itself is already shallow, especially when the freakin' planet doesn't have a NAME. The first year ended off with a repeat of Sonic Heroes's story with the return of Neo Metal Sonic, and next year, we are gifted with a sudden shift to a pseudo-zombie apocalypse. And what's annoying is that at the end of this arc, there are no consequences for Eggman beyond his machine getting busted and he retreats. The dumbest thing to come out of this is how Sonic somehow believes that, after all the crap Eggman has pulled, there's still goodness in him. IDW Sonic is not that good to me.
I 100% agree with this video. If they keep bringing all these horrible tropes back in current games, least give me a "Chip" Cameo with his necklace or something. Even Sega don't give hints to that, yet we get 1$ Bowser with his Mario Kart item Wisps.
I'm actually fine with the Wisps becoming a one-time-use series powerup. It's fine that they are extremely situational. However, the fact that they are situational is undermined by the fact that you get the Wisp in the exact spot you need it. Colors somewhat worked around this by making Wisps unavailable until you unlocked them for the first time in a later level, pushing the player to replay old levels to see where newly unlocked Wisps could be used. For an exploration-centric game like Colors, with all its Red Rings, that worked fine. If Wisps are intended to become one-time-use powerups for the series, however, they should be hidden off of the main path and given to the player before they actually become useful. The player should be expected to hold onto them for some time without losing them (e.g. through taking damage) in order to access secrets. You could even frame it as a game of hide and seek, with the Wisps hiding somewhere (although VERY conspicuously) in the level. That gets them out of capsules, explains why they aren't on their home planet, and explains why they aren't located exactly where you need them. They also need to be integrated more smoothly into the level design and Sonic's moveset. The Hover and Cube powerups are huge pacebreakers because they are so slow, and the Rhythm powerup is just conceptually dumb.
When you said people who haven't subscribed to chaomix need to rethink their life choices, I scrolled down to subscribe, only to realize, I had already subscribed.
13:04 I respectfully disagree with this because Sonic Boom isn’t an serious action show. It’s a comedy series, it’s not meant to be serious, Sonic X goes to a different direction, it’s an actual attempt to be serious. I think other point’s after are valid.
1. The whole "two worlds" concept between classic and modern 2. Zeti 3. The terrible treatment of many characters, especially Knuckles, Shadow, Tails, and Metal Sonic
@@Terminal_Apotos I'd rather they not bring them back if they can't think of a GOOD reason, or just not explain it and have us think of one (like everything else in this series)
It's explained in the IDW Comics; They stay in the Capsules by choice, waiting on the Battlefield to help the Resistance. Each Wispon also includes a Wisp by default for attacking, to use the special abilities a second Wisp of the same kind is needed (hence the capsules).
This may be controversial, but I would say the games between Sonic Riders and Sonic and the Black Knight had a better balance of comedy and seriousness in the series compared to the Roger Craig Smith era, where there were occasional jokes but it didn't dominate the entire mood of the story.
The Boom show did have continuity, did interesting multiverse stuff, and honestly set itself up for a S3 that never came :( I went in thinking I'd hate it, and it's my favorite iteration of the Sonic cartoons honestly, having seen all of them. The Boom cartoon also does a really good job of fan service (not the lewd kind) callbacks without being cringey about it imo
The Boom cartoon really did a lot of interesting things. And it is my favorite out of all the Sonic cartoons. Boom did a lot of good things with the various anthropomorphic animals in Bygone Village. Dave the Intern has an entire character story of being a fast food worker who lives with his parents and wants to be a villain. Tails did have a canonical romance with Zooey in Boom. TW Barker has a storyline of being a circus ringmaster and lawyer. The Boom villagers were way more interesting than the human characters of Sonic X.
I have to go with chaomix on this one because one of the big reasons I don't like the boom show is everything Chaomix said and no character development, and those characters definitely needed it, especially sonic. The boom tv show was such a couple funny jokes but everything else was terrible pretty much every other sonic show leaves boom in the dust
@@ValisFan3 I have to go with chaomix on this one because one of the big reasons I don't like the boom show is everything Chaomix said and no character development, and those characters definitely needed it, especially sonic. The boom tv show was such a couple funny jokes but everything else was terrible pretty much every other sonic show leaves boom in the dust
Fun fact: The existence of wisps in the other games is actually explained in the now cancelled mobile game "Sonic Runners" where it's explained the Wisps stayed on Sonic's World (god I hate this name, couldn't they keep "Mobius"???) because they liked it here, hence why e see them again after Colors!
Very well done here. I agreed on the nitpicks I do have some points to add on to them as well. 1. Regarding Wisps. If Sega's REALLY going to keep them around, then why not just have them fill a similar role to the animals and Chaos Drives in Chao Gardens. Their color power alone would add a lot of extra variety as to how you raise your Chao and all of their abilities could all be used to spice up events like Chao Racing and Chao Karate to make them both feel more interesting. 2. I HATE the Zeti. Absolutely cannot stand them. (They are all as important as Orbot and Cubot to me. In other words, not at all.) They look much more like NiGHTS characters to me. I will NEVER understand why Zavok keeps coming back when even in the Sonic universe, EVERYBODY HATES THEM! Infinite also had WAY more potential to be utilized than all of them combined. 3. Sonic was always meant to be focused on action and adventure. Humor can be fun, but it's a VERY difficult thing to get right. All of those memes have just made this problem even worse. There's also the fact that even a game like Forces (where Eggman WINS) is so scared to even TRY to feel genuine. The comedy focus has done more damage to Sonic than people realize. They threw any lore, continuity and character development out the window a LONG time ago. Unfortunately, the more they cower from stuff like Shadow or Sonic 06, (which are both very old at this point,) the more they rely on nostalgia and memes, and that hurts the series. They've been stuck in the early 1990's for over the last decade and this needs to stop before it's too late.
Definitely agree with all three of these. Wisps and Zavok need to go away and while I think Sonic Boom is hilarious, it is mostly in the writing, not the fact that it's Sonic. Cringe comedy Sonic has really overstayed its welcome.
The one place I actually can stand Zavok is in the IDW comics. They actually felt like writing him as a character and made him feel like a threat instead of being some red guy.
I actually really like the wisps, but they need to be used in a different way, and they should not replace the chao. I think it would be great to see they interact with chao
Honestly I can deal with the Wisps, and the Zeti, but the one change that is my biggest pet peeve is The writing because by Sega trying to play a safe and go through a kid friendly route, they ultimately dumb down their characters making them likable and a shell of their former selves
When Sonic X got on Netflix I watched some of it for the first time since the Saturday morning 4Kids anime blocks completely went away. Rewatching it on Netflix, It's a lot funnier now. Like, the part when Chris was trying to hide them from Mr. Tanaka and Ella, and a lot of those episodes where they weren't adapting anything yet were funny. Even when they started adapting SA1 and 2 I still found comedy in places that I hadn't seen as a kid. Like when Sonic meets Shadow for the first time, I realized that Shadow was just messing with Sonic the whole time, and he knew that he was pissing Sonic off. It most likely was not intentional there, but I still found it funny. I think Sonic is funnier when it doesn't try so hard to be funny and isn't trying to be so self aware like it does now.
Actually, Zavok is a good villain. Contrary to popular belief, he's not interested in taking over the world. Actually, he found a way to enter OUR world, and is now a developer for Sonic games. His evil plan is to write insert fanfiction about Sonic, and make it a canon Sonic game. He is truly the most evil villain sonic has ever faced.
I feel the main reason all the more recent Sonic games have been comedies is because SO MANY people online were complaining about how "a story about a blue cartoon hedgehog who collects rings, runs really fast, and fights an evil egg man wants to take itself seriously." I've seen this complaint so often on so many videos that I wouldn't be surprised if it affected Sonic Team and Sega, so since then, they've strictly been making their stories less serious. As for Sonic Forces, it's almost like they couldn't decide if they wanted the story to be serious or a comedy, so they mixed the 2 together. And sure, it's possible to have a serious story with comedic moments, but the story for Sonic Forces was disappointing in my opinion. Honestly, I can take a serious story in a Sonic game seriously. The only exception would be Shadow the Hedgehog, because that game was trying way too hard to be serious, just for the sake of being serious. If a story has got to be serious, it needs to be compelling.
Honestly I feel like the reason why the wisps in Colors were actually… good is just because of the ways they actually worked and how the levels complimented their designs. Almost all of the wisp abilities are quick to use and snappy, and the levels utilize their abilities well to find secrets or just basic traversal. The main wisp that’s more or less just a “gimmick” Id say is Cube since it halts your movement for a second, though even then the cube wisp serves a purpose in giving you more of a timed challenge you need to complete whilst timing the switch between platforms and rings. The game is also built around not using your boost all the time and limiting the boost with less access to it works well for the game, it makes you think more on when you could use it to save time. In every game after colors (and generations) they were used in, they just pad out levels and make things slow for no reason, or are just dumb gimmicks. Levels hardly use them right and even the way they control got much worse. Compare the quick use of them in Colors to the slow, pace-killer that is wisps in Lost World, and you can see how they just botched the execution of wisps in future games. I loved the wisps in colors, but the moment they decided “hey people like wisp let’s give wisp” is the moment they failed to realize why they even worked in the first place.
Wisps: I've always liked them, but I do see your points, and I do wish the Chao would return. The Zeti: I don't mind them but yeah, they really aren't much compared to the other villains Sonic has had. Sonic being a comedy: While I do enjoy a lot the humor, especially in Sonic Boom and all the Sonic Mania stuff, I do miss when we had more serious stories. I think the IDW comics have given us some of the best Sonic stories in a long time because they take themselves more seriously and they know how to use all the characters.
1.) I really want Chao back, but it's not gonna happen anymore. Because the Wisps replaced them for some reason. 2.) Also, I still hate the Deadly Six.
@@LuigitheMan20 Basically the idea was that the wisps liked sonic so much that they left their home planet to live on his world. Basically the weak shit you'd expect from a mobile game.
the thing i dislike the MOST is shadow's personality change. recent media have tried so hard to make shadow like how he used to be which is almost cute, but i can't *stand* idw shadow.
Potential fixes to these problems 1:wisps should provide you transformations, no, not the ones we see in colors, but a transformation that keeps sonic's basic desing but a few diferences (example:asteroid sonic lookin like regular sonic but with no mouth, same color as the wisp he's using and with a ring around it's body), and these transformations extend sonic's moveset instead of changing him entirely (example:hover would give sonic the hability to glide in the air for a few seconds and jumping higher, allowing him to reach places he previously couldn't, or rocket, instead of allowing sonic to go straight up and do a skydive, he would allow sonic to do perform an air dash forward or upwards). 2:the zeti would recieve a change in desing (obviously) and their concept would change, instead of being just demons that like to cause havok, they would be creatures native to the lost hex but aren't the only ones of their kind, the deadly six in specific would be a clan that have conquered the lost hex centuries ago and have been opressing the inhabitants o the planet ever since, now it's up to sonic to save the lost hex from them, as for their personality (Zazz should still be the crazy and chaotic one, but with a twist, he would be obcessed with destroying sonic, why? you ask, simple, because he doesn't like the other members of his clan, and wants to defeat them and take the planet for himself, so he can establish his new reing of terror, Zomom would be greedy and corrupt, doing everything for money, from destroying forests and capturing little aninals to making an alliance with eggman to take down sonic, in fact, him and eggman would have a lot in common, Zena would be manipulative and a lier, lying to sonic about her relationship with the other zeti and betraying him in the end, Master Zik should stay the same, after all he's the best and most original out of all of the deadly six, the emo one (i forgot his name lol) would basically be medic from team fortress 2, a mad scientists who makes horrific experiments and likes to see the suffering of others, Zavok would be a cold and cruel leader, doing everything to keep his reing over the lost hex, from threatning his partners to coming up with an elaborate plan to take over eggman's entire robot army). 3:just change the writers and tell them to go back to adventure style of writing.
I'll never forget my confusion when I saw Zavok in TSR's singleplayer campaign working with Eggman. After the events of lost world, why would Zavok work willingly with Eggman (I don't think I saw the magic conch in TSR), and why would Eggman trust Zavok not to stab him in the back at the earliest convenience?
I don't understand why there is any need of the Wisps. Why not use the characters? The characters don't have to be playable but they can be used as power ups and it would show that they are actually doing something. Why not have Knuckles as drill? Think about it. Let's say we are fighting the final boss of Sonic Colors, what if Eggman fired some projectiles and all we have to do is use knuckles to dig a whole in the ground then we can just need to perform a stomp move to get into the whole and we can move freely in the ground made by Knuckles tunneling through. We can only move freely in the ground for only 6 seconds though; don't make it overpowering. Why not have Eggman fire a fiery attack. We can summon Blaze the Cat to create a fire wall to put out the flames of Eggman's attack; attacking fire with fire. Since Vector has powerful jaws, why not summon him to use as frenzy. Or summon Vector to create a bubble gum bomb in front of Sonic and we use Sonic to perform a homing attack on that bubble gum bomb to rush it forward to blow up enemies in front of us. You could've used Tails as a hover. You could've used Shadow; call forth Shadow and perform a homing attack on Shadow and he will use his rocket shoes, while holding Sonic, and rocket upward into the air. You could have used Silver as laser. Sonic rolls into a ball while Silver surrounds Sonic in psychokinetic energy and then release for a bouncing attack. Espio is a ninja and uses shuriken spikes and is the only character in Sonic to stick to walls without falls during triangle jump. Why not have press a button to call forth Espio and together Sonic and Espio grab each other's arms and spin into a ball that has to purposes. Sonic and Espio clashing together together would form a ball that has both speed(from Sonic) and being able to stick to walls because of sticking and spiky shurikens. (From Espio) The characters can be used as power ups. People say they don't want to play as the other characters and Sonic team doesn't make the other characters playable just because of what happened the last time they were playable in Sonic 06. WELL WE DON'T NEED TO PLAY AS THEM! Just use the characters as power ups to provide an extra ability to Sonic that Sonic can't do. That way, the gameplay is more dynamic and diverse and the characters can CTUALLY DO SOMETHING besides being side kicks and act like cheerleaders making bad kiddy jokes. this is such an easy problem to fix and Sonic team doesn't think about that. How hard is it to make the other characters be additional powers to add into a game. We can only paly as Sonic and have the characters only be used as power ups. SIMPLE!!!! The fans make better material than Sonic team and that is embarrassing on their part.
the way I see it, Sega just needs to fix a few things, and i see them as *key elements to success:* 1. *FIX THE PERSONALITIES AND CHARACTERS OF THE SONIC CAST.* since they have been going farther and farther from being acting like themselves since after 2005, which started with Shadow, ever since his love, pride, and honor has died down to pure edginess and a pure non caring brute, its starting to spread to others not being themselves every new game 2. *THEY REALLY NEED TO HOLD BACK ON THE COMEDY.* it went from perfect moments to constantly almost every line 3. *THEIR MODELS AND DESIGNS HAVENT CHANGED FOR LITERALLY 2 DECADES.* they need to change something with cast because there's WAY TO MANY plot holes on their age connecting with the story and not to mention nothing new with their designs since like 2005, besides Sonic Boom 4. *DOING THINGS AT THE RIGHT TIME LIKE THEY SAID THEY WOULD!* Sonic Origins is a perfect example! they announced it to be out before Sonic Movie 2 and yet we haven't seen ANYTHING about it since it was 1st revealed, it shouldn't be that hard to just put something old on modern hardware! they always go on about a low budget but they could EASILY sell so many copies if they release something at the right time! if they do it at the same time as the movie or right after it, that'll only make their chances of making less money higher because people are gonna either focus on the game or the movie, not at the same time!
Yeah I don't like the comedy tone either. Sonic adventure 2 was a game with hedgehogs being pursued by the military, secret pyramid rockets, a death star, hedgehogs going super saian to fight a giant lizard in space, and through all that ridiculous nonsense, it treated itself seriously, and you know what? It absolutely worked. Sonic can be fun and absurd and cool and serious all at the same time
I remember first seeing the video, hoping for an excuse to vent about things I dislike from the Sonic series, before watching this through. Now that I have an excuse to- and icing on the cake, you're courageous enough to ask us to share our own peeves- I realize I'm so preoccupied with your skillful and impressive presentation that I cannot remember my own peeves with the series. At least, that aren't already on the list you just presented. If I ever remember my own hard-core peeves (that you haven't covered already) then I may come back and put a nuisance in your inbox.
I don't think the problem is being afraid to create more dark and serious stories I think the problem is more in how the community reacts by making a storm in the glass of water and exaggerating a lot, They do not innovate because they received a massive criticism every time they tried, and don’t tell me it’s because they don’t try or because they do it wrong, 2006, Werehog, Forces, R, Sonic all stars racing, and Forces all these done great works, but the fandom overexagerate in how bad they think something is bad, and forget how good something is, get it??
I don't know how in 06 elise having a crush on sonic would be a good idea, they literally vanished cream in all stars racing and forces and talking about forces i like that game but classic sonic is tedious and the levels are lineal and when it gets good you are like 10 seconds from ending it , so i understeand the fans we are all tired of the same shit for literally 10 years
My pet peeve is so insignificant but ticks me off so much and it is the quick step in forces and it's looking like frontiers too. Normally the quick step indicates Sonic's pure speed by quickly dodging high speed attacks, but in forces the animation is so bland and don't work half the time.
I really enjoyed this video. I became I wisp hater the moment you mentioned that they replaced the holy Chao. I like Zavok ironically but not unironically in the slightest. I just like to meme about how much sega loves this bootleg bowser. It's also interesting to know that all 3 of your points are from the 2010's.
Sonic Colors: Stop Dr Eggman from using the wisps as a power source.
Sonic Forces: Use the wisps as a power source to stop Dr Eggman.
Earlier Sonic games had an environmental theme about saving innocent creatures from being used by a mad scientist to further his goals, now Sonic's the one using innocent creatures to further his own goals. Sonic Team completely lost track of things.
Ironic
idk i feel like it's assumed they remember sonic and are down to help him and his friends stop ol eggsy
OH... MY... GOD... I JUST BARELY REASLISED THAT WHAT THE F**************************CK
Yeah except that They're willing to help be the power source this time.
We should of never stopped Eggman in Colors. His plan was actually to prevent Wisps from taking over the series. We were the villain all along.
And now they're remastering the game to make us do it again 😫
I mean rush’s trick system gets me going and rings and enemies are ez
But rainbow aliens that gives you powers and annoying stories
No
@@AlexDKong wait there remastering colours? WTF SEGA!?! YOU SAID YOU GUYS QUIT THE REMAKES OF THE ADVENTURE GAMES FOR GAMES NOBODY LIKES OR ASKS FOR I SWEAR THEIR PURPOSLEY TRYING TO KILL THE SONIC FAN BASE AND SONIC GAMES THEY WANT THEIR OWN DAMN COMPANY OUT OF BUSINESS
@@ninetailedsamurai3536 I like colors. I know what you're thinking. "You don't know quality because you're a modern fan" I hate how 50% of the Adventure/Gamecube fans hate modern fans. I can tell you're one of those 50%. SEGA is remastering colors because it was only available on the Wii. Also, Colors got one of the highest ratings by mainstream media for sonic games. I love colors, in fact, it's my favorite sonic game. I'm speaking for many people here, so let us like what we like.
@@randybudderknubs5152 Well, I dislike Colors so I'm not gonna bother going for the remastered version. If you want to play it, go play it. I'll stick with my PC versions of Adventure 1 & 2.
Your last point is pretty interesting in that Sonic has gone too comedic or too cartoony, wacky and borderline cringy. But, I once remembered people saying the past stories in sonic games were too dark for the colorful characters. Honestly I think the stories of Sonic games should be more like the Sam Raimi spider-man movies; has some dark and sad moments but was still filled with cool and heroic moments too. Idk, that's all I got...
The problem is the lack of balance. But at least, the "dark" Sonic games never outright broke continuity.
@@ChiefMedicPururu Oh yeah, 100% true on that
The only games that can realistically be perceived as "too dark" are Shadow the Hedgehog and '06, which are widely considered to be not very good.
Adventure 1, 2, Black Knight and Unleashed are all examples of what Sonic stories should be: a narrative that takes itself seriously, but has a mostly lighthearted tone, and the characters are capable of changing their mood and demeanor based on what is appropriate for the current scene they are in.
A decent mix of things like adventure, humour, emotion and suspense! Practically every good franchise manages this! Heck, I'd even argue that Sonic Adventure, SA2, even Sonic Heroes managed this! Oh but that's right, this is the Sonic series! Say anything nice about it and you're suddenly labelled as a weirdo furry freak who draws awful fan art and fan characters, and writes cringey fan fiction!
@@bowmaj8666 Yeah.
The thumbnail is a master piece
I know
I agree
Indeed
@NS 317 Or at least get new and fresh folks who understand Sonic; not sAnic or just classic sonic, SONIC.
But yeah I still agree.
Lol yeas
That point you made concerning Sonic's quips and wisecracks COMPLIMENTING the action, tension, or excitement, rather than distracting from it, is spot-on. More people should make that distinction.
Yeah dude, Sonic at his best basically works like Spider-Man. He knows when to take things seriously, sure, but even when things are at their darkest you'll still find him quipping and making jokes at the villain's expense because A.) it's his preferred way of keeping his enemies off guard and angry, which in turn makes them easier to defeat, and B.) that's just who he is, at the end of the day.
Gonna say this: the wisps are good, but they only belong in colors.
Exactly
Same
Yes
Based
YES
The wisps not only replaced the Chao, they replaced the cast of characters.
You got that right!
That’s so true that it hurts.
And their design looks ugly
@@jackisthebest1365 well I mean, their aliens so what do you expect?
Colin Nze just because there aliens doesn't they should ugly like that
Most of my pet peeves is how some characters are written. Previous, not grammy award winning characters but ones with meat to them, have had that meat stripped away and are made into their most basic form. My favourites include:
Tails: The loley tech sidekick
Shadow: The moody brooder who doesn't have friends
Knuckles: The Blockhead
and Sonic: The guy who just stands there cracking jokes.
Also don't forget:
Silver: Just another hedgehog whose future is always doomed.
Metal Sonic: Not allowed to have a personality outside his Neo form.
Cream: So I don't exist in the games anymore?
The Chaotix: Literally just there... and very little else...
anyone who says shadow doesn't have friends is a complete idiot i'm looking at you sega
@@lynxfresh5214 i'm pretty sure if they gave chaotix and cream bigger roles in the 2010s pontaff and graff would've found a way to ruin them too
The zeti had potential too
@@lynxfresh5214 Amy: Always acts like a fan girl and gets in the way most of the time
Using chao instead of wisps would be fantastic. In Sonic Chronicles, there were different species of chao that gave the characters unique abilities. Sonic team could implement something like that into a future game where depending on how you raise the chao ,it could grant you power ups.
yeah, but since all of that lawsuit problems with P*nders, Sonic Chronicles is not canon and everything in there will be ignored to avoid problems with him, since apparently even if you buy the game, part of the money will go to P*nders, instead of going to BioWare and Sega (ironic since it's their game, but this entire thing is boring and I'm not gonna talk about it)
In summary: they're ignoring this game FOREVER, it's kinda sad because it looks like a decent game (except for the soundtrack, it's shit)
@@shushiiiiiiiiii why are you censoring "Penders"?
@@isotetra1912 twitter trauma
@@shushiiiiiiiiii Nah the gameplay's pretty bad too. My sis had it, and I can tell you firsthand you can't plan things for shit in that game, defeating the whole point of an RPG.
The only thing good about Chronicles is it did its lore homework and provides a pretty decent story as a result (except for the cliffhanger ending obviously, but that kind of ending setup is the starting point of literally half the plots in the franchise sooo...), yet we have to throw that away because one whiny manchild from the 90's and early-to-mid 2000's claimed it was infringing on his work that he wasn't even the first one to think of (that honor literally goes to an obscure French comic he wouldn't have known about).
@@isotetra1912 he doesn't deserve to be mentioned
The lore went hard during the adventure series with takal, shadows death, and eggmans relative. But in recent games I feel as if these stories went unfinished. Maybe it's their intent but I'm not sure. I'm pretty sure this has been answered in comics, but if they want to have better games it would be best to finish that same serious lore in the games.
It's also the retcons to the lore.
@ALLAN LOUIS JEUNE Anymore, you meant.
@ALLAN LOUIS JEUNE Shadow was part of it, despite the odd decisions. It's more like after the 2000's.
@ALLAN LOUIS JEUNE Shadow's game happens before Battle, despite Battle releasing first.
@@ChiefMedicPururu lore really stopped mattering after Sonic Adventure 2
Wisps in sonic forces: *exist*
Chaomix:
Putthatthingbackwhereitcamefrom or so help me
Well, they have some sense in the Sonic lore, i don't know if you know Sonic runners ( in case you don't, It was a mobile infinite runner game ), in this game there was a story mode, and at one point of the story the wisps say that they wanted to stay in sonic's world because they liked it or something.
Yeah, they look strange and are trapped, for some... Reason, but they have a reason in the lore
Wow, thanks for the laugh
That’s also my reaction to Classic Sonic
@Welp That can be a reason, but if we talk about the lore in the games then it's still unclear
Replace Wisp with Me and that what Sega did to me.
Aw, yeah! This is happenin’!
For me:
1. Pontaff-era storytelling
2. Classic Sonic bias
3. Anything related to Sonic Forces
EDIT: How did I forget the Deadly Six on here? Uh, replace 3 with this, and that can be 4.
Pontaff and the Game Grumps are the perfect example of everything wrong with modern sonic
@@radiokunio3738 At least Pontac and Graff aren't working on Sega anymore sine when the Sonic Movir came out.
@@fnaf2isthegoat75 because are people who take them seriously, why do you think the sonic adventure series was suddenly seen as a "unlikable glitchy mess". The game grumps birthed the ideology "that sonic was never good", "that sonic can only be enjoyed ironically", and it's got to the point were sega it's self started pandering to that ideology.
@@fnaf2isthegoat75 The problem is that they hired them for multiple things instead of actual fans. Why would you hire someone who openly trashes your own product?
@@dcvmu okay that's fair
Literally perfectly mirrors the 3 biggest things I dislike most about Sonic over the past decade.
Holy moly it's team aps huge fan of y'all.
Shadow: I’ve got no time for games!
Team APS: Duel?
Shadow: You challenge the ultimate life form?
Team APS: I’ll go first, I’ll set one and pass turn to you duelist.
Shadow: (thinking)……………….,,,,,,,……………Maybe this will help me remember my past…”DRAW”!
ESPECIALLY number 3
The thumbnail produces a feeling of accomplishment in me
Your pfp produces a feeling of anger in me
Me: *Enjoying the IDW Comics*
Zavok: "Prepare for Trouble!"
The Zeti: "And make it Sextuple!"
The Office: No! God No!... NOOOOOOO!!!
That sounds dirty.
They really had potential too...
@@ChiefMedicPururu 6 Zeti ready to rut at Lost Ram Ranch
Honestly, what surprised me the most is that I didn't *completely* hate them in the comics. Like, I only *slightly* wanted to rip them out of the fabric of reality.
Guess that just goes to show the quality of the writing in those comics.
I don’t see the Sonic series as a comedy. I see it as a dramady. A mix of serious storytelling with some light-hearted moments.
me too but sadly some people just don't accept the idea that games about a blue hedgehog can be anything more than a comedy
@J Dawson Remember that unrealistic doesn't mean not serious. Actually I'm not sure if the Sonic franchise is realistic or not.
@@hydrochloric007 the sonic series is a mixture of realism and fantasy
That’s why it was superior to Mario imo
@@kimmikat4205 for having an opinion?
Sonic has been so “comedic” in his new games that even Mario takes himself way more seriously
I think even Mario is dissapointed at this point
@@sonicdash9652 true
I didn't realize this...dear god...
Super Paper Mario straight-out dunks on most Sonic games when it comes to serious storytelling.
@@lynxfresh5214 Wait are you talking about the recent sonic games or most sonic games because I’m pretty sure OP was talking about recent sonic games or the sonic games from the 2010s.
The third gripe is the one that resonated with me the strongest, and it's the reason I liked the Meta Era the least out of the last three decades.
Between Sonic Boom and the Sonic Twitter's memes, it's like SEGA's telling us, "Yeah, we get it. We're bad. We're not even gonna front. We'll just laugh about it and keep doing our thing."
Whatever happened to the SEGA that liked to push against the norm? What happened to the SEGA that practically bled confidence? What happened to the SEGA who was unafraid to take risks, and found themselves excelling in ways nobody would have imagined?
The SEGA I used to know wouldn't have laid down and held the L. They sure as heck wouldn't have made a character design that is blatantly a rip-off of Bowser (Zavok, why do you even exist? Leave already!).
They'd even said quite recently that they aren't the same SEGA that we'd had back in the 2000s and early 2010s, and that they're taking the slow approach with game releases. And yet, back when they pushed games out on a yearly basis, the titles from that era were comparatively more enjoyable...strange, isn't it?
Moral of the story: it's not about how much time you have, it's about what you *do* with that time that counts.
P.S. I was excited for Sonic Prime, and I still am, but the memory of Sonic Boom's existence is now making me anxious as to how well it's going to turn out.
My three least favourite things in the Sonic Franchise are (In reverse order):
3: Classic Sonic in Sonic Forces. (It tarnished the excellent Sonic Mania)
2: Overuse of the Wisps and Zavok beyond Sonic Colours and Lost World. (This is a joint problem for me)
1: The comedic tone of the entire "Meta Era" of Sonic and the Character Assassination of Sonic's Friends, ESPECIALLY Tails and Shadow! (Tails is now a wimp that is VERY reliant on Sonic and Shadow is now an aggressive Edgelord with no feelings. Their Adventure Era personalities are way better and they MUST return!)
I feel like Classic Sonic's appearance in Forces is a symptom of a different problem: Sega's overreliance on nostalgia. It also affected Mania itself, by not letting the devs make more original zones and instead being forced by Sega to reuse a bunch of zones from past games, which is why I don't like Mania anywhere near as much as any of the classic games, because those kinds of decisions scream lack of confidence.
Now that I think about it, maybe the overreliance on nostalgia is itself another symptom of a different problem, Sega's lack of confidence leading them to resctrict creative freedom on the people working for the franchise, but I digress.
@@inendlesspain4724 Yeah, overusing nostalgia is like a heavy ball and chain holding Sonic back from his full potential as in Mania I loved all the new Zones especially Studiopolis and Mirage Saloon when played as Knuckles as he gets his own Act 1.
And while I do like Green Hill and Chemical Plant Zones, they're being overused too as in the 2010's we got 7 versions of Green Hill and 5 versions of Chemical Plant (I'm counting the different levels in Sonic Forces as their own levels).
No
@@inendlesspain4724 Like. WHY HYDROCITY OF ALL THINGS.
LET THEM MAKE ANYTHING
Tails returning to his Adventure era personality is a must.
The reason they keep adding Zavok to literally any and every piece of sonic media is that lizuka just wants to push the “light hearted and wacky” agenda to the series, and thinks zavok is a good role model
Well, you can say now that Izuka is a hack
EW 🤢
Role model? He tried to sucked te very life essence out of a planet. His actions cause the implied desths of Amy and Knuckles! A good role model for who?!
i know why they keep bringing back zavok they want zavok to be their own bowser
@ALLAN LOUIS JEUNE Yes and no. While yes there are corporate mandates in place, I'm sure, Iizuka is the director of the series and so his job is to direct. They wouldn't have given him the job i everything he said about or did with the series was going to be nothing but what corporate told him to verbatim. There'd be no point in having him in the position at that point. Iizuka has things he likes and dislike and directs things towards that, just like Yji Naka did.
Mephiles should have been in Zavoks place in Forces. It'd be so cool to see him again, even if he wasn't real
Mephiles was erased from time at the end of Sonic 06, I know Sonic tends to play fast and loose with its own continuity but aside from Sonic Generations and Silver still being around Sonic has been pretty consistent with the story of Sonic 06 never happening, as far as anyone in universe is concerned, Mephiles is a made up word.
Alien exist in shadow the hedgehog
Fans : wtf
Alien exist in sonic colours
Fans in 2010: hell yeah
Why make aliens again when you had them before?
Shadow the Hedgehog: has aliens that could fit right into Subnautica
Sonic Colors: Just take a geometric, add a singular color, add random eyes and tentacle, your done. Like, come on, did evolution really want this oversimplicity? How do they even FLY?!!
@@hydrochloric007 nah the aliens and Shadow the Hedgehog we're stupid their designs look like crap their motivation doesn't exist black doom might be worse or zavok I'm not joking.
@@fnaf2isthegoat75 disagree
alternate title: 3 of my biggest problems with the meta era of sonic
Can you blame him though?
@@Rib15doesart Yep, its almost as if with some of the self deprecating humour and over reliance on memes the series is afraid to have abit of self respect for itself, because that lead to...
Gaming press: The game's taking itself seriously, just 06! We can't have that! All aboard the Sonic hate train for those easy clicks, because Sonic was never good!
@@DemonDethchase Facts right here
@@DemonDethchase yeah sometimes it feels like the series hates itself
It's even harder when that era is associated with your generation, a.k.a people like me
Imagine if Zavok was in Sonic Colors Ultimate as DLC or something. It'd be hilarious seeing Chaomix having some sort of mental breakdown.
It would screw continuity even more than they already are.
Me: (starts frothing at the mouth)
Adding extras as bonus content effects nothing in continuity. Like Knuckles in Sonic 2.
Fun fact! The reason wisps being On sonics planet was explained in sonic runners! And the thing why they're still in capsules and explained in the idw comics
Having to play obscure closed down mobile games to understand lore is very contradictory of streamlined nature of stories in Meta Era.
@@Gnidel It could be worst just look at what the Kingdom Hearts fandom had to go through in the past... :0
Still a very stupid excuse 🙄
@@Velocity_YT it's still way better than just reuse them in all the games and have zero explanations.
@@elmemearana true, but by doing so they replaced the other characters including the chaos
Something funny I was just thinking about your opinion on designs of the Wisps and Zeti looking out of place in the Sonic universe is that as someone who was introduced to the series through the Classic era, I remember a time when Big the Cat and the Chao looked unusual for the series. Not that I didn't like them, I always loved the Chao and wish the Chao Garden would return. I just remember seeing their artwork for the first time and thinking they didn't look like Sonic characters. These days they've been in the series for so long (even with their roles diminished) that we kind of take them for granted.
My biggest are: Bad writting, look at the deadly Six, whisps are shitty, Forces, lack of Chao Garden and VARIOUS OTHERS
💯💯💯
Remember when forces was teased as being from the creators of Colors and Generations? So that was a fucking lie.
@@gamingnubs7628 Kinda... In a techinical point of view, it was, it had many different members, but, the Team itself was the same, Sonic Team, but yeah, various important members were not the same, like.... OH YEAH the freaking GAME DESIGNER AND LEVEL DESIGNER, so makes sense people be mad with Sega because of it, they could say that was the same Team of Lost World and... Be right.....
No more good gameplay, no playable characters like tails, knuckles, Shadow, silver, vector..
Here's mine
1. Bastardization of certain characters (Tails, Knuckles, Metal Sonic, and Shadow all got it the worst IMO)
2. Sonic's the only playable character nowadays
3. The shift in tone
given how similar they are I'm surprised Shadow isn't playable more
@@jamesporter571 He was playable in Forces, though he had a separate (as well as super-short) campaign.
@@sonicstar917 yeah and it's like the only time he's been playable in like 12 years
@@jamesporter571 True.
Very nice video. My personal nit-pick is also that sonic has little to no depth now.. I think sa2 level of darkness was good and the quips were great! But now everything feels so childish and lighthearted for no reason other than "we dont want to be called edgy like we ere because of shadow's game"
Shadow is a good game tbh
12:33 I love Ryan Drummond with all my might. THAT ULTIMATE DELIVERY, MAN
you know he's back on Emi Jones' radio drama Sonic and Tails R right?
@@DemonDethchase RLY?
Edit: I just got back from ep. 1, and I'm more than happy to announce:
*_HE STILL GOT IT._*
@@jamiegioca9448 there's 5 episodes so far with episode 6 coming out this Friday with a VERY big name being teased at the end of the fifth, however I won't spoil it ;)
But THAT is how Sonic should be, as with Tails. Especially when the kid is actually allowed to do things, where Tails stands as Sonic's side as an equal, and not being made to look weak as it'd risk undermining the bad tribute act the fox cub has to try and make look better than what he is. By acting weak and helpless. As well as carrying them the whole story because they're a mute with barely enough personality to fill a sandwich. I'm looking at you Sonic Forces!
@@DemonDethchase what's the point of hiding it? Just look the description from head to toe n' u good
Me when i see a wisp
😠
me when i see a chao
🥰
I don't think they're that bad, but I do wish they were implemented better. 😬😬😬
@@SonicGamerGirl2006 they are bad
@@SonicGamerGirl2006 Same. I personally didn't think wisps were a bad idea but I wished they weren't overused. I also wish they didn't replace Sonic's friends.
i hate the @Welps
@Welp Excuse me?!? 😨
I hate how short generations was.
I hate Generations in general. Only good thing about it is the controls.
@Thom Oh no, Generations is good! It's length was, however, caused by the fact it had just one yer of development. It could have been better. It's still amazing, but could have been longer and better.
I feel the fact that the only playable characters in it were Sonic and... well Sonic is something of a mark against it too. Especially when you consider how Mania brought along Knux and Miles as well as playable characters. I mean they call Generations a celebration of the franchise and while it is his name on it, Sonic did not not build it by himself.
@@DemonDethchase at that point of time everyone hated Sonic's friends. So making them playable characters would have been bad.
@@YourUncleBenis I couldn't disagree more. It's my favorite 3D sonic.
Wish SEGA could get the message. . .the Meta era has just been full of moments that make me wanna rip my hair out.
Thumbnail is godlike tho
Too bad they ignore fans and prefer detractors.
@@ChiefMedicPururu they listen to Sonic fan it's just at Sonic fan constantly changed there minds
@@fnaf2isthegoat75 Yeah, "fans" like Arin Hanson and ProJared.
Not real fans.
@@ChiefMedicPururu not them talking I about other people. Also projared I get Arin definitely him. But Jared's pretty fine I guess I dislike Sonic Adventure 2 but multiple people do is Splash Dash a fake sonic fan?
@@ChiefMedicPururu Sonic fans went from hating 2000s and everything it did. To done loving them and saying how they're better than the 2010s it's just the Sonic cycle doing its thing.
This is a pretty interesting video!
But what about Unleashed? The story wasn't dark, but it was serious, the perfect theme for a Sonic story if you ask me.
Oh, and the thumbnail is the greatest piece of art of this Generation.
Unleashed isn't exactly considered part of the Meta Era and Chaomix has previously shown his enjoyment with Unleashed.
Thinking about it, Unleashed had a similar tone to Heroes. The Adventure games may be a bit darker, but aren't that different either. All generally have a similar blend of light-hearted fun mixed with action and drama.
@@dabluepittoo-aqua4213 I see.
I agree with the Adventure games blending a serious story with light-hearted fun, and I think those kinds of stories are the best the series has seen.
I personally feel like SA2 managed to strike a really nice middle point. It could be cool, dark and lore heavy, but still had iconic as hell moments and scenes that still make me laugh and smile like an idiot. It was the perfect balance, it's what I think all Sonic stories should aim for as far as tone goes. Action, lore, emotion, arcs, great characterization, fun moments, it had it all. But most importantly, the most essential thing that I think a Sonic story needs, was there. It was overtly present in almost all of the games up until the meta era: Sincerity. No ironic meme self degradation bullshit, those games were completely genuine and sincere regardless of anything, and all who worked on them clearly tried their absolute hardest, even if it didn't turn out too good in the end. There was always an honest attempt, regardless of what they had to work with. But with the new stories and games, there is evidently barely any effort or sincerity left. The heart is clearly missing.
Heck even a side game like Black Knight has a better tone than....bAlDy mCnOsEhAir.
I’d argue Forces in in the same category, but with greatly inferior graphics and gameplay.
My pet peeve is when they ignore Knuckles' original personality and just make him dumb
It feels like they actually hate the character. He hasn't been relevant in a mainline game since Heroes. Forces doesn't count.
@@Moromom22 Agreed, for all the nonsense he pulled at least Ken Penders actually treated Knux with respect in the Archie comics unlike Sega... :/
Along with Shadow, I miss when him and Knuckles had nuance to their character. It's frustrating when characters have to be dumb for kids. Personally I see it as a cheap reason to be lazy.
Pre 2010s Sonic gave us Sonic cutscenes and stories that were worth thinking about and discussing. 2010s Sonic gave us UA-cam Poop sources.
SnooPINGAS usual I see
And recently? Not even that.
That's an insult to YTPs.
@@tiruliru1189 I mean, Peter Knetter made some pretty good YTPs with the Sonic Boom cartoon back in the day.
Person: the Wips are actually good.
Me: shows chaomix's thumbnail as a meme.
they are good the problem is that just like classic sonic they over stayed there welcome
@@jdawson7877 exactly. I would have been fine with them in Colors and generations, but other than that not really.
I like the Wisps (they are cute tho I would prefer if we would have 7 types and not 17... quality over quantity Sega, yikes), but Sega should not shoehorn them into every game... if they are in at least give them a very good reason to be in the story and not just use them as power-ups. Sonic already has a good move-set we don't need more filler.
If they will make another Chao garden then the Wisps can be there like the Chaos and that would be at least a good place for them, they could be even used as Chao power-ups so they wouldn't interfere with the main gameplay.
@@nanivt1902 yeah that the probpem with sega if a new idea fails the first time they scrap it and nevr use it again but if a new idea does work the first time like the wisp they shoehorn them in future stuff even if they have no reason to be there
I like the implication that wisps became a sort of plague in Mobius/Earth after the events in Sonic Colors
That thumbnail is very accurate to my feelings too
Yeah I more or less feel the same way.
This more of a community pet peeve, but one thing that bothers me, is when people make bad faith criticisms on the games or don’t look at things from a different perspective and give credit where it’s due.
They blame Sonic Team for not listening, when in fact they are, they’re taking the wrong advice and learn the wrong lesson. Cuz Colors was a response to the criticism of Unleashed. People were annoyed with the expansive cast of characters, and now Sonic is the only one allowed to resolve any problems. Can’t have a story where anthro characters take a situation seriously or have compelling arcs cuz their anthro characters (like honestly that really shouldn’t matter anymore cuz Undertale and the Sonic movie exists). And don’t get me started on the whole thing with humans and constantly bringing back Green Hill.
That being said I hope the negative feedback of Forces leads to positive results. Especially since Pontaff aren’t the writers anymore and Sonic is gonna have a new voice.
Edit: Scratch the part about the new voice.
Whelp about the Voice part but hey *Digital* or something like that
@@lazwardazure716 alright made the edit
The explanation for Wisp's sticking around is that they really liked Earth. yes fr
They basically reflect how most Sonic Fans act; they are annoyed by the Franchise and leave it, but like it so much that they just keep coming back.
@@Sonicjan That's the sad part of being a fan of this franchise frankly enough.
Still doesn't explain why the Void wisp is here
@@party11440 Maybe some Wispons sucked so much Hyper Go On Energy from the Wisps, that they turned into Nega Wisps? Although, didn't the Robots from Eggman all use White Wisps as a Power Source? Might be the reason, then.
Planet Wisp is more cleaner than Earth.
Cool video, and you have some solid points. However, I do have some constructive criticism for you.
13:27 The thing is, it's not supposed to. Sonic Boom (especially the TV show) is its own separate continuity, largely divorced from the main game timeline (which is already a clusterfuck in terms of lore). Heck, last I checked, _every_ Sonic TV show took place in its own continuity, even if they did borrow events and characters from the games. I will admit, the action in the Boom cartoon is sorely lacking, but it's not meant to be like the rest of the franchise, it's essentially a parody of itself. You're hating on the Boom TV show not because of any actual faults (save for the action), but because of its premise itself as a comedy, which is honestly kind of unfair to something so otherwise innocuous. It's like hating on the Sonic franchise as a whole because it features anthropomorphized animals or because it's a platformer series. Would you be as angry about the Boom TV show if the games didn't follow the comedy direction?
That's it. Aside from the delivery on some of your points (the "hinting at chao" bit felt _incredibly_ Forced, I think it might have been your tone of voice), I really like the rest of this video.
I really hope Sonic's writing gets better so that more of these videos don't have to be made, though. The constant negativity around this franchise hurts my soul.
These are pretty accurate to me, but I don't mind the wisps as long as they stay in Colors where they belong. Tho one personal pet peeve for me is people calling Sonic 06 glitchy, if that counts. Ik it's more of an outside thing than any issues within the game, but no, no it is not glitchy. To be fair, I haven't played the PS3 version, which is actually an older build of the game, but I have 100%ed the 360 version, and yes it has glitches, but it's not glitchy. I find SADX and the Genesis version of Sonic 2 to be more glitchy for crying out loud.
My biggest thing I can’t stand is “SoNiC iS jUsT fOr KiDs”. Sonic is supposed to be a series that any age can enjoy. The lighter tone stories and constant sad jokes really get under my skin. Another big thing I can’t stand is how some of the characters are portrayed, especially Shadow and Tails. Tails being portrayed as a huge coward and Shadow a complete edge lord. The Tails we know would still be scared but push on regardless because he believes in himself, instead of running away and calling Sonic for help. And Shadow sure he can be edgy at times but that’s not what he’s all about. He’s a character that redeemed himself and found his own purpose. Not some edge lord who doesn’t have friends because that’s not cool. Ok rant over lmao, I just really hope the Sonic series can have the amazing stories they once had.
As much as a Sonic Colors fan I am, I agree
Can we talk about Sonic's ever shortening Quills?
I agree with the not a comedy point. I mean I believe the funniest line to me in the entire series is in 06 when Eggman says to shadow on the train... "Wouldn't the door have been easier?"
Notice how all these problems where introduced during the Meta era. Hell, two out of three of these problems, the Wisps and the comedic and self-deprecating humor replacing serious stories, where introduced in the very first game of the era.
It’s almost like he’s spouting the same criticisms and made a predictable video
Almost like he has an adventure era bias
@@dappershinx9234 Everyone has a bias, a lot of meta era fans act like the modern games don't have any major flaws
@@inendlesspain4724 true
Sometimes i get myself thinking, if we had Sonic extreme, Tiara Buboowski was going to continue in the series, and she would have a 2D gameplay in The Adventure games, and a Rival in SA2... because she was meant to have a 2D gameplay in Sonic Extreme...
Meena??
@@ChiefMedicPururu i mean, Tiara lol
Oh yeah. The 90s had some obscure characters like Honey, but nah Sega loves their damn zetis.
Anyway Tiara would be nice to see.
@@veggsbacon1891 yeah she was going to be that: we can do it! Girl. "Girl power" Amy but more less exaggerated.
Not gonna lie but now, I do agree with your opinion on Wisps....
i agree with all of them. wisps and zavok have overstayed. the concept of sonic being a more comedic franchise doesnt bother me that much, as long if the execution is good or doesnt affect the gameplay. but heres the thing, the execution isnt good. we got these incredibly cheesy and unfunny jokes created by the new sonic writers its just so bad, even the early archie sonic comics and the adventures of sonic the hedgehog did a better job at comedy than the newer titles. sonic boom is a perfect example of the idea done right, it doesnt take itself seriously and cracks jokes all the time, but this time the jokes are actually funny. forces is a horrible example of sonic being a funny guy, the plot expects us to take it seriously but its full with bad jokes and badly written characters which is only a fraction of why forces story was a complete mess. great video chaomix!
For me personally when it comes to the Sonic series: It’s bad writing, bad world building and bad balance of comedy and drama.
The idw comics are really serious right now and really good. They had the metal virus which literally turned people into zombies. Cream saw her mother changed right in front of he and is mentally scarred from it. Its just really good right now
I love Zombot Arc. It's one of my favorite stories in anything Sonic. I'm also glad it came out right before covid.
not anymore the zombie arc ended long time ago. now its just watever i dont even know whats the tone lol
The disease outbreak storyline type actually fits Sonic really well
There's such a thing as going too far in one direction. The Zombot Arc was that thing. You expect me to believe that you all hated the Shadow the Hedgehog game for "being too dark and edgy," but are okay with this shock value-fest?
I know people who aren't fans of the 2010s of Sonic who don't even like the IDW comics, and they especially didn't like the Zombot Arc because of how it relies on characters acting stupid in order for the plot to progress.
IDW Sonic in and of itself is already shallow, especially when the freakin' planet doesn't have a NAME. The first year ended off with a repeat of Sonic Heroes's story with the return of Neo Metal Sonic, and next year, we are gifted with a sudden shift to a pseudo-zombie apocalypse.
And what's annoying is that at the end of this arc, there are no consequences for Eggman beyond his machine getting busted and he retreats. The dumbest thing to come out of this is how Sonic somehow believes that, after all the crap Eggman has pulled, there's still goodness in him.
IDW Sonic is not that good to me.
"Because it Relies on Character's being Stupid in Order for the Plot to Progress" *Cries in Shadow* also Sonic's a Prick for no reason
I 100% agree with this video.
If they keep bringing all these horrible tropes back in current games, least give me a "Chip" Cameo with his necklace or something. Even Sega don't give hints to that, yet we get 1$ Bowser with his Mario Kart item Wisps.
Chip is forgotten too.
Absolutely beautiful thumbnail
The whisps were really great in colors, and that’s where it should’ve ended aside from maybe a sequel.
I'm actually fine with the Wisps becoming a one-time-use series powerup. It's fine that they are extremely situational. However, the fact that they are situational is undermined by the fact that you get the Wisp in the exact spot you need it. Colors somewhat worked around this by making Wisps unavailable until you unlocked them for the first time in a later level, pushing the player to replay old levels to see where newly unlocked Wisps could be used. For an exploration-centric game like Colors, with all its Red Rings, that worked fine.
If Wisps are intended to become one-time-use powerups for the series, however, they should be hidden off of the main path and given to the player before they actually become useful. The player should be expected to hold onto them for some time without losing them (e.g. through taking damage) in order to access secrets. You could even frame it as a game of hide and seek, with the Wisps hiding somewhere (although VERY conspicuously) in the level. That gets them out of capsules, explains why they aren't on their home planet, and explains why they aren't located exactly where you need them. They also need to be integrated more smoothly into the level design and Sonic's moveset. The Hover and Cube powerups are huge pacebreakers because they are so slow, and the Rhythm powerup is just conceptually dumb.
When you said people who haven't subscribed to chaomix need to rethink their life choices, I scrolled down to subscribe, only to realize, I had already subscribed.
nice 😎
Someone should make an anime chaomix fighting the wisps
I’ll do it
It’ll take my confidence
Pest patrol
Dignity
Effort
Sleep
It definitely drives me crazy that Sega wants to make sonic a freaking comedy. I honestly want Sega to create plots and styles from Archie comics.
WAHHHHH!!! i want my edgy hedgehog
@@kimmikat4205 whahhhh I want my poorly written clown of a character hedgehog
@@kimmikat4205 you’re part of the problem
13:04
I respectfully disagree with this because Sonic Boom isn’t an serious action show.
It’s a comedy series, it’s not meant to be serious, Sonic X goes to a different direction, it’s an actual attempt to be serious.
I think other point’s after are valid.
1. The whole "two worlds" concept between classic and modern
2. Zeti
3. The terrible treatment of many characters, especially Knuckles, Shadow, Tails, and Metal Sonic
I saw you use that thumbnail on twitter lol.
Sonic Runners explains the Wisp still being here by some of them wanting to stay here.
Doesn't explain the capsules
I think that was just their flimsy excuse to keep using them
@@alexsartandgameschannel3883 well what do you want them to be in cardboard boxes
Is it explained why they are in capsules?
@@Terminal_Apotos I'd rather they not bring them back if they can't think of a GOOD reason, or just not explain it and have us think of one (like everything else in this series)
It's explained in the IDW Comics; They stay in the Capsules by choice, waiting on the Battlefield to help the Resistance. Each Wispon also includes a Wisp by default for attacking, to use the special abilities a second Wisp of the same kind is needed (hence the capsules).
This may be controversial, but I would say the games between Sonic Riders and Sonic and the Black Knight had a better balance of comedy and seriousness in the series compared to the Roger Craig Smith era, where there were occasional jokes but it didn't dominate the entire mood of the story.
The Boom show did have continuity, did interesting multiverse stuff, and honestly set itself up for a S3 that never came :(
I went in thinking I'd hate it, and it's my favorite iteration of the Sonic cartoons honestly, having seen all of them.
The Boom cartoon also does a really good job of fan service (not the lewd kind) callbacks without being cringey about it imo
The Boom cartoon really did a lot of interesting things. And it is my favorite out of all the Sonic cartoons. Boom did a lot of good things with the various anthropomorphic animals in Bygone Village. Dave the Intern has an entire character story of being a fast food worker who lives with his parents and wants to be a villain. Tails did have a canonical romance with Zooey in Boom. TW Barker has a storyline of being a circus ringmaster and lawyer. The Boom villagers were way more interesting than the human characters of Sonic X.
I have to go with chaomix on this one because one of the big reasons I don't like the boom show is everything Chaomix said and no character development, and those characters definitely needed it, especially sonic. The boom tv show was such a couple funny jokes but everything else was terrible pretty much every other sonic show leaves boom in the dust
@@ValisFan3 I have to go with chaomix on this one because one of the big reasons I don't like the boom show is everything Chaomix said and no character development, and those characters definitely needed it, especially sonic. The boom tv show was such a couple funny jokes but everything else was terrible pretty much every other sonic show leaves boom in the dust
@@ValisFan3 Ah, you have to dump on the human Sonic X cast? They were charming, especially in the JP version
Fun fact: The existence of wisps in the other games is actually explained in the now cancelled mobile game "Sonic Runners" where it's explained the Wisps stayed on Sonic's World (god I hate this name, couldn't they keep "Mobius"???) because they liked it here, hence why e see them again after Colors!
It got retconned.
@@ChiefMedicPururu Oh really? I didn't know, what's the actual reason of their presence then?
@@magolord2820 it didn't it still mention in the IDW comics
@@fnaf2isthegoat75 Oh okay x)
Well if you think the name Sonic's World is stupid then the name Mobius isn't any better it's even more confusing and how do you even pronounce it
Very well done here. I agreed on the nitpicks I do have some points to add on to them as well.
1. Regarding Wisps. If Sega's REALLY going to keep them around, then why not just have them fill a similar role to the animals and Chaos Drives in Chao Gardens. Their color power alone would add a lot of extra variety as to how you raise your Chao and all of their abilities could all be used to spice up events like Chao Racing and Chao Karate to make them both feel more interesting.
2. I HATE the Zeti. Absolutely cannot stand them. (They are all as important as Orbot and Cubot to me. In other words, not at all.) They look much more like NiGHTS characters to me. I will NEVER understand why Zavok keeps coming back when even in the Sonic universe, EVERYBODY HATES THEM! Infinite also had WAY more potential to be utilized than all of them combined.
3. Sonic was always meant to be focused on action and adventure. Humor can be fun, but it's a VERY difficult thing to get right. All of those memes have just made this problem even worse. There's also the fact that even a game like Forces (where Eggman WINS) is so scared to even TRY to feel genuine. The comedy focus has done more damage to Sonic than people realize.
They threw any lore, continuity and character development out the window a LONG time ago. Unfortunately, the more they cower from stuff like Shadow or Sonic 06, (which are both very old at this point,) the more they rely on nostalgia and memes, and that hurts the series. They've been stuck in the early 1990's for over the last decade and this needs to stop before it's too late.
This is a thumbnail premydaremy would approve of cause he hates the wisps
Definitely agree with all three of these. Wisps and Zavok need to go away and while I think Sonic Boom is hilarious, it is mostly in the writing, not the fact that it's Sonic. Cringe comedy Sonic has really overstayed its welcome.
The one place I actually can stand Zavok is in the IDW comics. They actually felt like writing him as a character and made him feel like a threat instead of being some red guy.
I never read the comics but did they fix his garbage design
@mrcristofer 2013 Do you think that everything is shit? If that’s the case then your opinion isn’t really valid if you just hate everything
@@jackisthebest1365 Briefly.
I actually really like the wisps, but they need to be used in a different way, and they should not replace the chao. I think it would be great to see they interact with chao
Honestly I can deal with the Wisps, and the Zeti, but the one change that is my biggest pet peeve is The writing because by Sega trying to play a safe and go through a kid friendly route, they ultimately dumb down their characters making them likable and a shell of their former selves
When Sonic X got on Netflix I watched some of it for the first time since the Saturday morning 4Kids anime blocks completely went away.
Rewatching it on Netflix, It's a lot funnier now. Like, the part when Chris was trying to hide them from Mr. Tanaka and Ella, and a lot of those episodes where they weren't adapting anything yet were funny. Even when they started adapting SA1 and 2 I still found comedy in places that I hadn't seen as a kid. Like when Sonic meets Shadow for the first time, I realized that Shadow was just messing with Sonic the whole time, and he knew that he was pissing Sonic off. It most likely was not intentional there, but I still found it funny.
I think Sonic is funnier when it doesn't try so hard to be funny and isn't trying to be so self aware like it does now.
Did you watch the OG JP version? Charm is through the roof, very enjoyable.
Actually, Zavok is a good villain. Contrary to popular belief, he's not interested in taking over the world. Actually, he found a way to enter OUR world, and is now a developer for Sonic games. His evil plan is to write insert fanfiction about Sonic, and make it a canon Sonic game.
He is truly the most evil villain sonic has ever faced.
I feel the main reason all the more recent Sonic games have been comedies is because SO MANY people online were complaining about how "a story about a blue cartoon hedgehog who collects rings, runs really fast, and fights an evil egg man wants to take itself seriously." I've seen this complaint so often on so many videos that I wouldn't be surprised if it affected Sonic Team and Sega, so since then, they've strictly been making their stories less serious.
As for Sonic Forces, it's almost like they couldn't decide if they wanted the story to be serious or a comedy, so they mixed the 2 together. And sure, it's possible to have a serious story with comedic moments, but the story for Sonic Forces was disappointing in my opinion.
Honestly, I can take a serious story in a Sonic game seriously. The only exception would be Shadow the Hedgehog, because that game was trying way too hard to be serious, just for the sake of being serious. If a story has got to be serious, it needs to be compelling.
Honestly I feel like the reason why the wisps in Colors were actually… good is just because of the ways they actually worked and how the levels complimented their designs. Almost all of the wisp abilities are quick to use and snappy, and the levels utilize their abilities well to find secrets or just basic traversal. The main wisp that’s more or less just a “gimmick” Id say is Cube since it halts your movement for a second, though even then the cube wisp serves a purpose in giving you more of a timed challenge you need to complete whilst timing the switch between platforms and rings. The game is also built around not using your boost all the time and limiting the boost with less access to it works well for the game, it makes you think more on when you could use it to save time.
In every game after colors (and generations) they were used in, they just pad out levels and make things slow for no reason, or are just dumb gimmicks. Levels hardly use them right and even the way they control got much worse. Compare the quick use of them in Colors to the slow, pace-killer that is wisps in Lost World, and you can see how they just botched the execution of wisps in future games. I loved the wisps in colors, but the moment they decided “hey people like wisp let’s give wisp” is the moment they failed to realize why they even worked in the first place.
Wisps: I've always liked them, but I do see your points, and I do wish the Chao would return.
The Zeti: I don't mind them but yeah, they really aren't much compared to the other villains Sonic has had.
Sonic being a comedy: While I do enjoy a lot the humor, especially in Sonic Boom and all the Sonic Mania stuff, I do miss when we had more serious stories. I think the IDW comics have given us some of the best Sonic stories in a long time because they take themselves more seriously and they know how to use all the characters.
Finally someone else who enjoyed Boom!
1.) I really want Chao back, but it's not gonna happen anymore. Because the Wisps replaced them for some reason.
2.) Also, I still hate the Deadly Six.
Fun fact, that wisp issue was addressed in sonic runners' story.
What'd it say?
@@LuigitheMan20 Basically the idea was that the wisps liked sonic so much that they left their home planet to live on his world. Basically the weak shit you'd expect from a mobile game.
the thing i dislike the MOST is shadow's personality change.
recent media have tried so hard to make shadow like how he used to be which is almost cute, but i can't *stand* idw shadow.
2:40. Team Sonic Racing states that Wisps chose to live on Sonic's world with the Chao.
Technically that was Sonic Runners that explains why the wisps are back...
@@lightgivemepower6425 Oh.
Potential fixes to these problems
1:wisps should provide you transformations, no, not the ones we see in colors, but a transformation that keeps sonic's basic desing but a few diferences (example:asteroid sonic lookin like regular sonic but with no mouth, same color as the wisp he's using and with a ring around it's body), and these transformations extend sonic's moveset instead of changing him entirely (example:hover would give sonic the hability to glide in the air for a few seconds and jumping higher, allowing him to reach places he previously couldn't, or rocket, instead of allowing sonic to go straight up and do a skydive, he would allow sonic to do perform an air dash forward or upwards).
2:the zeti would recieve a change in desing (obviously) and their concept would change, instead of being just demons that like to cause havok, they would be creatures native to the lost hex but aren't the only ones of their kind, the deadly six in specific would be a clan that have conquered the lost hex centuries ago and have been opressing the inhabitants o the planet ever since, now it's up to sonic to save the lost hex from them, as for their personality (Zazz should still be the crazy and chaotic one, but with a twist, he would be obcessed with destroying sonic, why? you ask, simple, because he doesn't like the other members of his clan, and wants to defeat them and take the planet for himself, so he can establish his new reing of terror, Zomom would be greedy and corrupt, doing everything for money, from destroying forests and capturing little aninals to making an alliance with eggman to take down sonic, in fact, him and eggman would have a lot in common, Zena would be manipulative and a lier, lying to sonic about her relationship with the other zeti and betraying him in the end, Master Zik should stay the same, after all he's the best and most original out of all of the deadly six, the emo one (i forgot his name lol) would basically be medic from team fortress 2, a mad scientists who makes horrific experiments and likes to see the suffering of others, Zavok would be a cold and cruel leader, doing everything to keep his reing over the lost hex, from threatning his partners to coming up with an elaborate plan to take over eggman's entire robot army).
3:just change the writers and tell them to go back to adventure style of writing.
Is it just me or does anyone else absolutely LOVE the story and plot of 06? (Actually my favorite in the series so far-)
Considering the amount of likes on this comment, no…
6:00 it's great how we've found out that Chao are actually literally alien babies now hahaha
Post 3 obscure Sonic characters more beloved than Zavok:
1. Nack the Weasel
2. Professor Pickle
3. Mr. Know-it-all
Aw yeah! I love Mr. Know-it-all!
I'll never forget my confusion when I saw Zavok in TSR's singleplayer campaign working with Eggman. After the events of lost world, why would Zavok work willingly with Eggman (I don't think I saw the magic conch in TSR), and why would Eggman trust Zavok not to stab him in the back at the earliest convenience?
I don't understand why there is any need of the Wisps. Why not use the characters? The characters don't have to be playable but they can be used as power ups and it would show that they are actually doing something. Why not have Knuckles as drill? Think about it. Let's say we are fighting the final boss of Sonic Colors, what if Eggman fired some projectiles and all we have to do is use knuckles to dig a whole in the ground then we can just need to perform a stomp move to get into the whole and we can move freely in the ground made by Knuckles tunneling through. We can only move freely in the ground for only 6 seconds though; don't make it overpowering. Why not have Eggman fire a fiery attack. We can summon Blaze the Cat to create a fire wall to put out the flames of Eggman's attack; attacking fire with fire. Since Vector has powerful jaws, why not summon him to use as frenzy. Or summon Vector to create a bubble gum bomb in front of Sonic and we use Sonic to perform a homing attack on that bubble gum bomb to rush it forward to blow up enemies in front of us. You could've used Tails as a hover. You could've used Shadow; call forth Shadow and perform a homing attack on Shadow and he will use his rocket shoes, while holding Sonic, and rocket upward into the air. You could have used Silver as laser. Sonic rolls into a ball while Silver surrounds Sonic in psychokinetic energy and then release for a bouncing attack. Espio is a ninja and uses shuriken spikes and is the only character in Sonic to stick to walls without falls during triangle jump. Why not have press a button to call forth Espio and together Sonic and Espio grab each other's arms and spin into a ball that has to purposes. Sonic and Espio clashing together together would form a ball that has both speed(from Sonic) and being able to stick to walls because of sticking and spiky shurikens. (From Espio)
The characters can be used as power ups. People say they don't want to play as the other characters and Sonic team doesn't make the other characters playable just because of what happened the last time they were playable in Sonic 06. WELL WE DON'T NEED TO PLAY AS THEM! Just use the characters as power ups to provide an extra ability to Sonic that Sonic can't do. That way, the gameplay is more dynamic and diverse and the characters can CTUALLY DO SOMETHING besides being side kicks and act like cheerleaders making bad kiddy jokes. this is such an easy problem to fix and Sonic team doesn't think about that. How hard is it to make the other characters be additional powers to add into a game. We can only paly as Sonic and have the characters only be used as power ups. SIMPLE!!!! The fans make better material than Sonic team and that is embarrassing on their part.
"B-B-B-B-But the shitty friends!!"
@@ChiefMedicPururu said every idiotic critic
8:19
Bowser: The pose I want to draw
Zavok: The pose I end up drawing
I honestly agree with everything you said in this video. Though on pet peeve I got for the series is the neglect for the potential lore of the series.
the way I see it, Sega just needs to fix a few things, and i see them as *key elements to success:*
1. *FIX THE PERSONALITIES AND CHARACTERS OF THE SONIC CAST.* since they have been going farther and farther from being acting like themselves since after 2005, which started with Shadow, ever since his love, pride, and honor has died down to pure edginess and a pure non caring brute, its starting to spread to others not being themselves every new game
2. *THEY REALLY NEED TO HOLD BACK ON THE COMEDY.* it went from perfect moments to constantly almost every line
3. *THEIR MODELS AND DESIGNS HAVENT CHANGED FOR LITERALLY 2 DECADES.* they need to change something with cast because there's WAY TO MANY plot holes on their age connecting with the story and not to mention nothing new with their designs since like 2005, besides Sonic Boom
4. *DOING THINGS AT THE RIGHT TIME LIKE THEY SAID THEY WOULD!* Sonic Origins is a perfect example! they announced it to be out before Sonic Movie 2 and yet we haven't seen ANYTHING about it since it was 1st revealed, it shouldn't be that hard to just put something old on modern hardware! they always go on about a low budget but they could EASILY sell so many copies if they release something at the right time! if they do it at the same time as the movie or right after it, that'll only make their chances of making less money higher because people are gonna either focus on the game or the movie, not at the same time!
Yeah I don't like the comedy tone either. Sonic adventure 2 was a game with hedgehogs being pursued by the military, secret pyramid rockets, a death star, hedgehogs going super saian to fight a giant lizard in space, and through all that ridiculous nonsense, it treated itself seriously, and you know what? It absolutely worked. Sonic can be fun and absurd and cool and serious all at the same time
I remember first seeing the video, hoping for an excuse to vent about things I dislike from the Sonic series, before watching this through.
Now that I have an excuse to- and icing on the cake, you're courageous enough to ask us to share our own peeves- I realize I'm so preoccupied with your skillful and impressive presentation that I cannot remember my own peeves with the series. At least, that aren't already on the list you just presented.
If I ever remember my own hard-core peeves (that you haven't covered already) then I may come back and put a nuisance in your inbox.
Agree with the last one HEAVY
6:42 the way the music comes in as you say “Zeti” is absolutely perfect
I don't think the problem is being afraid to create more dark and serious stories I think the problem is more in how the community reacts by making a storm in the glass of water and exaggerating a lot, They do not innovate because they received a massive criticism every time they tried, and don’t tell me it’s because they don’t try or because they do it wrong, 2006, Werehog, Forces, R, Sonic all stars racing, and Forces all these done great works, but the fandom overexagerate in how bad they think something is bad, and forget how good something is, get it??
I don't know how in 06 elise having a crush on sonic would be a good idea, they literally vanished cream in all stars racing and forces and talking about forces i like that game but classic sonic is tedious and the levels are lineal and when it gets good you are like 10 seconds from ending it , so i understeand the fans we are all tired of the same shit for literally 10 years
My pet peeve is so insignificant but ticks me off so much and it is the quick step in forces and it's looking like frontiers too. Normally the quick step indicates Sonic's pure speed by quickly dodging high speed attacks, but in forces the animation is so bland and don't work half the time.
Wips are going to be in the next game. Chaomix: put that thing where it came from or so help me!
1: Colors-Onward Writing
2: Classic Sonic
3: Cream the Rabbit getting shafted
I really enjoyed this video. I became I wisp hater the moment you mentioned that they replaced the holy Chao. I like Zavok ironically but not unironically in the slightest. I just like to meme about how much sega loves this bootleg bowser. It's also interesting to know that all 3 of your points are from the 2010's.
They don’t really replace them though. Chao have more merch, and wisps are just power ups.
13:50 You actually cannot unhear the PINGAS