I think i didnt explain it thoroughly in the vid *SINGLE TARGET* is working as intended. If you use Single target skills on the marked unit, that unit will do splash dmg to 2 other units. The unit that is targetted by the single target skill DOES NOT receive any splash dmg. *AOE SKILLS* is interacting weirdly with the debuff. Lets say there are 3 enemies, all with the debuff. If you target a marked unit WITH an AOE SKILL, the unit that you target WILL NOT receive splash dmg from the other 2 marked enemies, despite those 2 enemies being hit with an AOE. the problem with targetting the towers is that single target skills will go to waste. For example, if you set the AI to target the right tower, Sander will use his skills onto that tower, wasting all his attacks just to proc the true dmg from Javid's debuff on the boss. Hope this is clearer. I didnt know how to explain it in the vid 😂😂
From most of my MMO experience anytime something says "splash damage" it means the targeted enemy does NOT receive the slash damage - only those surrounding it. I think of it like slapping water with your hand (only those around your hand get splashed - the water just gets hit).
he's saying that for AoE attacks, each attack on each enemy should splash to the other 2 (if i.e. 3 enemy situation). So everyone should take splash damage. Instead, the highlighted enemy doesn't take any splash at all.
@@bloop1097 Yea I still think that's working as intended. Any enemy you target - be it AOE or not - will not receive splash damage. So long as you click an enemy that enemy doesn't get "splashed" as he is selected irrespective of ability type you use. Mind you i'm not saying this is a good thing - I just see where their headspace was at with the effect.
@@yellowdacia that’s a weird way to implement it tho, and feels more like bad coding than intended. Say there are three targets standing near each other, and you attack each with an aoe attack. That would be three splashes in total, and each should receive splash damage twice from the other two. But in this case, what’s happening is two of the targets are hit with 3 splashes, while the one you “highlighted” doesn’t get any splash. This seems like an oversight because technically an aoe attack doesn’t have a specific target at all, it just hits everyone. What likely happened here is that they just coded whoever is “highlighted” to not receive splash damage, which is normal for single target attack interaction with Javid’s seal, but mess up with aoe attack.
Thanks ggez yr right splash dmg will be only on team mate and thats a weak point in the lion make him not that good in boss fight because those 2 or 3 teammate its not neccessary to dmg them or kill them.👍 Thanks i hope they fix him because this is so disappointing he is no longer daddy
Good find. Let's see if the devs change the way he works here. The game is simply taking your focus as the main target and thus won't receive true damage as what the kit suggests: Team mates.
I think you are forgetting that he is the esper designed for the boss that you cannot target. That boss will always take the true damage. Much like Mateo, unique design that makes him required.
Coming back to this, idk when they fixed it or they just did with the Lian patch, but his debuff has been fixed. The AoE not htting the "target" actually hits now.
It is very likely bugged. The text says “When the target inflicted with this debuff takes damage, dealing Splash Damage to 2 of their teammates randomly” This means that once you damage apep, two teammates (this is the towers) take splash damage. However, this splash damage also counts to the passive, so the splash damage the left tower receives should splash to apep and to the right tower, and the splash damage the right tower receives should splash to the left tower and to apep. So they all should have 2 red numbers of damage. At least that’s what makes sense based on the description of the ability; so yeah I think its bugged All of that being said, he will probably only be good on bosses that have companions, on bosses that stand alone, he wont have a way to deal splash damage and so loses the true damage
You are the unsung hero of Dislyte bug testing. I know it is a huge step, but you will probably get more subscribers if you add a face cam. We won't say anything about your looks.
I think i didnt explain it thoroughly in the vid Single target is working as intended. If you use Single target skills on the marked unit, that unit will do splash dmg to 2 other units. The unit that is targetted by the single target skill does not receive any splash dmg. AOE skills is interacting weirdly with the debuff. Lets say theres 3 enemies, all with the debuff. If you target a marked unit WITH an AOE SKILL, the unit that you target WILL NOT receive splash dmg from the other 2 marked enemies, despite those 2 enemies being hit with an AOE. Hope this is clearer. I didnt know how to explain it in the vid 😂😂
Splash damage are coded with (origin) target. Most likely that's the reason why the main targeted unit isn't affected. I doubt they will change it cause it will lead them to changing the splash damage coding overall. They could implement a clause for his debuff only but we shall see. It's not a bug.
@@RYUJINCAPPER no no, I get that. The problem with it's coding is that dislyte has a trageting system. Even when you have an AOE skill, you still have a main target that you choose and that's what's wrong. That's the (origin). If you played final fantasy games, when you cast aoe skills, the targeting system either disappears or spreads to avoid this problem
yes shes pullable. Lion dude, ginny and ashley will be the current banner. wait for some further testing on ginny though bcs you never know with lilith and their super flawed esper design
@@RYUJINCAPPER but fr, they have some weird beef with inferno. Infernos get lower end of a stick most of the time, compared to other elements. I really hope this is a bug dude, but idk.
what's the point if removing DoT's before he attacks instead of before his turn? Also if it's worded like that, does he remove DoT's with counterattacks?
Maybe Lilith wants us to use the soon-to-be-updated auto battle sequence when using Javid, or at least that's what I feel they'd say to us. Still feels bad.
but if we were to target the right/left towers, single target skills will be useless right now his main issue is that when using AOE skills, the unit that is targetted will not receive any splash dmg from other debuffed units
It's an average bug, almost every single game in the world has a bug or two this is normal. All the devs got to do is work on it. Let's not make this a witch hunt😅
@@RYUJINCAPPER zox already confirmed that its intentional 😊and they did it so he would not be too broken he actually does too much damage as it is so if they would have allowed him to do more😅 he would be worse than Gaius when he first came out lol, and he's supposed to go brokenly well with ginny
i think i didnt explain it properly in the vid. the problem is not his s1 but its the interaction of his debuff and AOE skills i didnt know how to explain it in the vid
i really wanted him to at least be 10% max hp so i can maybe cleave r6 sally teams more reliably now i have no reason to summon for him aside from celestial anomaly 😷😷
I think i didnt explain it thoroughly in the vid
*SINGLE TARGET* is working as intended. If you use Single target skills on the marked unit, that unit will do splash dmg to 2 other units. The unit that is targetted by the single target skill DOES NOT receive any splash dmg.
*AOE SKILLS* is interacting weirdly with the debuff.
Lets say there are 3 enemies, all with the debuff. If you target a marked unit WITH an AOE SKILL, the unit that you target WILL NOT receive splash dmg from the other 2 marked enemies, despite those 2 enemies being hit with an AOE.
the problem with targetting the towers is that single target skills will go to waste. For example, if you set the AI to target the right tower, Sander will use his skills onto that tower, wasting all his attacks just to proc the true dmg from Javid's debuff on the boss.
Hope this is clearer. I didnt know how to explain it in the vid 😂😂
From most of my MMO experience anytime something says "splash damage" it means the targeted enemy does NOT receive the slash damage - only those surrounding it. I think of it like slapping water with your hand (only those around your hand get splashed - the water just gets hit).
he's saying that for AoE attacks, each attack on each enemy should splash to the other 2 (if i.e. 3 enemy situation). So everyone should take splash damage.
Instead, the highlighted enemy doesn't take any splash at all.
@@bloop1097 Yea I still think that's working as intended. Any enemy you target - be it AOE or not - will not receive splash damage. So long as you click an enemy that enemy doesn't get "splashed" as he is selected irrespective of ability type you use.
Mind you i'm not saying this is a good thing - I just see where their headspace was at with the effect.
@@yellowdacia that’s a weird way to implement it tho, and feels more like bad coding than intended. Say there are three targets standing near each other, and you attack each with an aoe attack. That would be three splashes in total, and each should receive splash damage twice from the other two.
But in this case, what’s happening is two of the targets are hit with 3 splashes, while the one you “highlighted” doesn’t get any splash. This seems like an oversight because technically an aoe attack doesn’t have a specific target at all, it just hits everyone.
What likely happened here is that they just coded whoever is “highlighted” to not receive splash damage, which is normal for single target attack interaction with Javid’s seal, but mess up with aoe attack.
Thanks ggez yr right splash dmg will be only on team mate and thats a weak point in the lion make him not that good in boss fight because those 2 or 3 teammate its not neccessary to dmg them or kill them.👍
Thanks i hope they fix him because this is so disappointing he is no longer daddy
PLEASE let this be a bug
Good find. Let's see if the devs change the way he works here. The game is simply taking your focus as the main target and thus won't receive true damage as what the kit suggests: Team mates.
Theres always something wrong with these inferno espers 🤧🤧
I think you are forgetting that he is the esper designed for the boss that you cannot target. That boss will always take the true damage. Much like Mateo, unique design that makes him required.
Coming back to this, idk when they fixed it or they just did with the Lian patch, but his debuff has been fixed. The AoE not htting the "target" actually hits now.
Apparently they fixed him in the last update. It was a silent patch though so it went unnoticed
oh wow good catch on the stuns part! yep for sure much nerfed this way than what was expected of his R6
please guys share this video with the devs to let them know , this really makes him bad af i didn't know about this bug .....
This is amazing Q’s legendary equivalent is finally here I have been waiting for this
It is very likely bugged.
The text says “When the target inflicted with this debuff takes damage, dealing Splash Damage to 2 of their teammates randomly”
This means that once you damage apep, two teammates (this is the towers) take splash damage. However, this splash damage also counts to the passive, so the splash damage the left tower receives should splash to apep and to the right tower, and the splash damage the right tower receives should splash to the left tower and to apep. So they all should have 2 red numbers of damage. At least that’s what makes sense based on the description of the ability; so yeah I think its bugged
All of that being said, he will probably only be good on bosses that have companions, on bosses that stand alone, he wont have a way to deal splash damage and so loses the true damage
"When damaged" meaning DoT effects is *suppose* to work as well right?
Dont worry, they're going to say "thats how it's suppoused to be"
Just like Yuhimee s3
lilith moments
"bosses with adds" ... like the next phase of Chimera. What a coincidence he's going to be perfect for that! hmm
And hes probably gonna be part of the "imprisoner" buff thatll make him 100x better for the content 😭😭
You are the unsung hero of Dislyte bug testing. I know it is a huge step, but you will probably get more subscribers if you add a face cam. We won't say anything about your looks.
Also, Berserk is fire.
I dont have a webcam thats the reason why i dont have a facecam 😂😂 maybe one day ill add a facecam 😬😬
Also thx for the kind words 💪👁️👄👁️💪
Splash damage.... that means it goes to the side and dnot the target itself... it says in the description lol
Its aoe, it should be splashing from the towers to the boss its a bug
yep
I think i didnt explain it thoroughly in the vid
Single target is working as intended. If you use Single target skills on the marked unit, that unit will do splash dmg to 2 other units. The unit that is targetted by the single target skill does not receive any splash dmg.
AOE skills is interacting weirdly with the debuff.
Lets say theres 3 enemies, all with the debuff. If you target a marked unit WITH an AOE SKILL, the unit that you target WILL NOT receive splash dmg from the other 2 marked enemies, despite those 2 enemies being hit with an AOE.
Hope this is clearer. I didnt know how to explain it in the vid 😂😂
Splash damage are coded with (origin) target. Most likely that's the reason why the main targeted unit isn't affected. I doubt they will change it cause it will lead them to changing the splash damage coding overall. They could implement a clause for his debuff only but we shall see. It's not a bug.
I made a further explanation on the pinned comment. The splash dmg happens. Just the interaction with AOE is what makes him very bad for bosses
@@RYUJINCAPPER no no, I get that. The problem with it's coding is that dislyte has a trageting system. Even when you have an AOE skill, you still have a main target that you choose and that's what's wrong. That's the (origin). If you played final fantasy games, when you cast aoe skills, the targeting system either disappears or spreads to avoid this problem
Is Ginny pullable for wishstones? Think I'd rather pull her than lion dude now lmao
Edit. Wishtones. Not echo
yes shes pullable. Lion dude, ginny and ashley will be the current banner. wait for some further testing on ginny though bcs you never know with lilith and their super flawed esper design
Oof if this is not a bug, then no reason for me to pull him. Why do they always have to somehow screw up inferno units.
they must hate inferno units. embla, yuuhime and now javid 😅😅
@@RYUJINCAPPER but fr, they have some weird beef with inferno. Infernos get lower end of a stick most of the time, compared to other elements. I really hope this is a bug dude, but idk.
Nice. GGez esper test best test
Currently my Ashley ( fully skilled up ) with Ocean set doing super good in both PVE and PVP, i think Javid won't outperform her in the future.
He will
@@blackalphagaming8010 how come?
what's the point if removing DoT's before he attacks instead of before his turn? Also if it's worded like that, does he remove DoT's with counterattacks?
Its to amplify his attack when he purifies the poison. He still takes the poison tick at the start of turn.
Havent tested the counter attack yet 😬😬
im pretty sure that this is a bug
They will say "nah this is how it's supposed to be", you know Dislyte devs.
I hope it's a bug but it wouldn't suprise me if it wasn't
@@BrightSunLady you right they might say so i think im gona skip him if thats not gona be fixed ....
Man theres alot of bugs lately.
gosh, that sucks
probably a bug? tell them pls
Duuude I hope they fix that
They won't, we're talking about Dislyte devs here
@@aranyaki9714 then he is a skip I mean I am full auto in this game
Maybe Lilith wants us to use the soon-to-be-updated auto battle sequence when using Javid, or at least that's what I feel they'd say to us. Still feels bad.
but if we were to target the right/left towers, single target skills will be useless right now his main issue is that when using AOE skills, the unit that is targetted will not receive any splash dmg from other debuffed units
@@RYUJINCAPPER I agree it's bad. Feels like Lilith wants us, the players, to make up for their dysfunctional esper/event design
Does Javid work well with Ashley?
Yes. Their true dmg stacks
It's an average bug, almost every single game in the world has a bug or two this is normal. All the devs got to do is work on it. Let's not make this a witch hunt😅
Embla and yuuhime begs to differ 💀💀
@@RYUJINCAPPER they not bugs, they was meant to be that way
@@blackalphagaming8010 lion dude might be a bug or working as intended. Either way, they need to be aware of it bcs it just makes him worse 🤷🤷
@@RYUJINCAPPER zox already confirmed that its intentional 😊and they did it so he would not be too broken he actually does too much damage as it is so if they would have allowed him to do more😅 he would be worse than Gaius when he first came out lol, and he's supposed to go brokenly well with ginny
Keep or not?
Will r2 fix this? If not, then rip Javid
His r2 is splash for ability 1
i think i didnt explain it properly in the vid. the problem is not his s1 but its the interaction of his debuff and AOE skills i didnt know how to explain it in the vid
I think it is a bug tbh
Yep should be a bug
I was wondering why there was one lucky guy that didn't get hit with true dmg when my club mate tested him
JAMID
Sad
Another mid aoe inferno unit smh they want to keep tank meta in pvp
The bug is in the reading comprehension.
wow thats just bad design 😂
I really hoped he would be good in pvp thats kind of a bumer I do not care about pve
Same. Wanted him to at least be 10% max hp to cleave sally teams more reliably 🤧🤧
Pve competitive is so dead without Xuan pin its not even funny 💀💀
Javid... Ya MID
ayo
i knew he was mid
i really wanted him to at least be 10% max hp so i can maybe cleave r6 sally teams more reliably now i have no reason to summon for him aside from celestial anomaly 😷😷
@@RYUJINCAPPER its ok. you just need win pin
@@MaTeIRiA im 1 year away from my 50% shimmer pity 🤢🤢
Jamid
Ya mid