Unity is not done.... Yet?
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- Опубліковано 11 вер 2024
- Unity has posted an 'open letter to THEIR community' about their new runtime fee policy after the whole drama and backlash.
Will you continue unity or will you move on? Will you ever trust them again?
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you hitting on the whole issue of them having this planned for a while is the deciding factor, you're right that the genpub will likely forget this quickly, but I'm sure gamedevs like you are going to be keeping a VERY close eye on Unity for the next year or so because like you I can see them ever so gradually sneaking it up and up until it's a bigger share than is feasible
Yup, I think at the very least everyone should look at the alternatives and see what they're all about because this has just made using unity as a foundation akin to building upon sand.
I'm 99% sure my next game dev project is going to be in another engine, but I'm personally just going to pursue other things outside of making an actual game that contribute to my next project.
Looking forward to whatever you have cooking
Don't let it get you down. 🙂
I'm more into the VR niche, but I've never regretted switching from Unity to Unreal and Godot.
Whereas I have more fun with Godot at the moment, because I can edit my blend files directly in Blender and the changes are then immediately imported and displayed in Godot. Shaders can be created as scripts or visually and scenes can be compared to prefabs from Unity. Godot is also free and terms of use do not exist. It is completely financed by donations.
Unreal is a slightly bigger change and also not quite as stable as Godot, but for openworld and extremely detailed meshes very interesting. Especially since 5.3.
It doesn't matter how good and fair the deal is this week, when they tried to rob you last week
Exactly and that is why I don't think this changes much for a lot of people seriously into game dev.
I don't think the community will ever be happy with unity now regardless of what you think they should do, Fire the CEO, Fire some Executives, Remove the Fee entirely, The list expands with each passing day of concessions that devs will be happy with and continue to develop on unity once these things have been met, problem is not everyone wants the same thing, In the end if we add what everyone wants and unity follows the list unity will cease to exist.
this move did push larger members of the community to other engines. I fear, that the community might not be loud enough the next time they pull something like this. And lets be real, as a publicly traded company, unity will try something like this again at some point, which means that they likely wont attract new larger folks, which means that the community was weakend by this attack. Maybe it's not the next time, or the time after that, but they will persist and they will succeed in turning some future version of unity into a license nightmare.
also: what the f is user engagement supposed to mean in the context of a videogame?
also also: they actually didn't say that they won't try the retroactive licence change tactik in the future ... dunno, maybe one could include a perpetual term into the licence or smth. otherwise nothing changed
Yup, this move has eroded trust for everybody within the community who is serious about making games as commercial products, and it leaves a lot of people thinking; Well they're saying this now but what is to stop them turning on people again.
It's GOOD that the backlash made a difference and they went back on the decision, admitting when you messed up is good, however is it genuine or not is the biggest thing. Like you said, next time there may not be a big enough backlash to prevent them introducing this kind of BS, or alternatively they'll sneak it in changes some how.
"This huge corporation screwed me! I know.. I'll run off to another huge corporation! They definitely won't do it. If you can't trust the giant multinational part owned by the Chinese state then who can you trust?!"
If the lesson you learned from the Unity debacle was anything other than "The only place I'm safe is with FOSS" then you're cracked.
I don't think anyone is under the illusion that unreal couldn't go the same way. I think people recognize that unreal and unity are the two really solid generic 3d game engines on the market currently.
I'm unaware of any FOSS 3d engines that can really handle games with the complexity typical of unity titles and especially of unreal titles. Not to mention the stability or broad hardware support of those engines.