I am sick of all lanes mid towers easily destroyed by someone when having 50% dmg reduction and they removed and add more gold 💀 I hate moonton developers
@@leonmystique9372 It's my chinese english name ;-; For me, the Lord one is ok just need some balance such as just 3 lord, no minion spawn with it. It's a great idea because it support 3 lane push(rarely happen in epic and legend). But the turret gold one i doubt about it. There will be too much gold to farm from turret
Bro means no mercy to many players that all 3 lanes are push and only 1 lord will destroy your base and the other two Lords are distractions so good luck 😁
From; Early game:Minute 0-2 Mid game:Minute 2-10 Late game:Minute 10-End to: Early game:Minute 0-2 Mid game:Minute 2-6 or 8 Late game:Minute 8-End. . The game become faster to end and Late game heroes are easier to farm gold by hitting gold shield turret
The gold from the turret's shields got reduced Orig: average of 330-ish To Adv: 300 (total) [100+100+200] based on hororo's calcs The shield in orig server lasts for 5 minutes where as the adv server's shield last for 12 minutes (all shield) Which in theory means less early game snowball because of the extra gold from the shield (first few minutes during laning) but higher possibility of snowballing because of consecutive death. Moonton should've kept the 50% damage reduction but reduce it into 35~ percent and remove the inhibitor's turret gold in exchange for the explosion back and then it would be balance
With further updates that will become 0-30 seconds early game 31 seconds - 1 minute mid game 1 - end late game As short as the short attention span of the current generation
Instead of 3 Lords Moonton should make the team able to choose which lane the Lord is going to . This will provide a better gameplay experience and avoid lord pushing lane with less turrets left .
@@ucHuyNguyen-zj1uh Lol no, use ur brain this make the game more faster, Because leading tim will had huge gap on gold, thus make their build complete faster. In the end they will dominate the lord and end the game early.
I goddamn wanted a longer match game and they make it faster😂😂😂 if they want to actually put this on the original server at least make a proper map revamp and make it bigger
School kid and unemployment will play longer, but people who are busy and want to enjoy it will struggle to play 30 minutes game. Dota 2 might be better for long game, it's harder too.
@@jerrywu6337 I mean yeah as someone who come from dota 2 it feels alot faster but like just 15 min is too fast tho. Make it at least 30 min long that would be just enough for me.
Vexana is going to be priority pick since her summon (especially with a tanky build) would be closer to the only thing a mage can do to reliable solo defend a lord without being food to the enemy
Honestly why are they even adjusting the game to be more like HOK? Are they really gonna kill off their player base for the once that left? These adjustments especially the 3 lords are by far the worst they came up with.
I wonder what got them to do this, do they really want each game to be as fast as possible? Thats less exciting imo. I wonder with the fates of late game heroes who relies on stacks and levels too
Push strats have always been done since the beginning Side pushing Zilongs and Claudes Natan + Johnson base ender Chou PEN wrecking towers Bane Passive wrecking towers It’s nothing new for that kind of strat.
if the turret has a shield, it can still be accepted, but I suggest that if possible, only the first tower receives gold, and the second and third towers should not be divided.
Kind of like the nexus shield in Wild Rift except of being the base nexus, it’s on the towers. Nope, I still prefer the damage reduction. We already have a lot of pushers as it is.
They shouldn't have added gold giving armour on inner turrets now splitpusher are gonna be more annoying because they can reach their power spike faster because of it
Have you read the game description in play store? It said this game is "10 min match" So, how is this game able to finish in 10 mins each game again? The hell, before the game last for at least 20-30 mins, now....
random comment but i feel like i need this sky piercer item in mobile legends ruined the fun (or atleast my fun) no more tiny hp outplays and everything
why skypiercer? they make it because skypiercer work like a rocket launcher, they want tank work like a tank in real world so they made skypiercer as a response.
@@ExodiusDust The problem is that all Defense stat boosts in Defense items are SHIT compared to the IMMENSE ATTACK POWER the attack items offer. Magic Power is slightly understandable due to having higher ratio and lower potential than Physical Power If they wanted to make Tanks feel like a damage sponge, they should have just nerfed the non-roamers and tank junglers But Moonton being Moonton, had to keep making sure damage sponges get obsolete and eventually get unused in ML.
I am sick of all lanes mid towers easily destroyed by someone when having 50% dmg reduction and they removed and add more gold 💀 I hate moonton developers
Let's hope this just "experimental" and will never come again.
@@Sum_Ting_Wong_hope soo
Thats why I try playing HOK. I can't leave MLBB because of all I spend there. @@Chel-ix9ih
@@Sum_Ting_Wong_ Your username, I like it
Also this may be likely to arrive since Moonton wants fast games.
@@leonmystique9372 It's my chinese english name ;-;
For me, the Lord one is ok just need some balance such as just 3 lord, no minion spawn with it. It's a great idea because it support 3 lane push(rarely happen in epic and legend).
But the turret gold one i doubt about it. There will be too much gold to farm from turret
3 lords will ruin my solo que…(reached glory on the last season)
Bro means no mercy to many players that all 3 lanes are push and only 1 lord will destroy your base and the other two Lords are distractions so good luck 😁
Late game exp, mage meta in solo?
That will applied tomorrow, let's see how it goes
From;
Early game:Minute 0-2
Mid game:Minute 2-10
Late game:Minute 10-End
to:
Early game:Minute 0-2
Mid game:Minute 2-6 or 8
Late game:Minute 8-End.
.
The game become faster to end and Late game heroes are easier to farm gold by hitting gold shield turret
I thought 0-5 min was early game and 5-12 was mid and 12-End
And my average match time is 15 min😂
The gold from the turret's shields got reduced
Orig: average of 330-ish
To
Adv: 300 (total) [100+100+200] based on hororo's calcs
The shield in orig server lasts for 5 minutes where as the adv server's shield last for 12 minutes (all shield)
Which in theory means less early game snowball because of the extra gold from the shield (first few minutes during laning) but higher possibility of snowballing because of consecutive death.
Moonton should've kept the 50% damage reduction but reduce it into 35~ percent and remove the inhibitor's turret gold in exchange for the explosion back and then it would be balance
With further updates that will become
0-30 seconds early game
31 seconds - 1 minute mid game
1 - end late game
As short as the short attention span of the current generation
Instead of 3 Lords Moonton should make the team able to choose which lane the Lord is going to . This will provide a better gameplay experience and avoid lord pushing lane with less turrets left .
almost had a stroke reading this
That's HoK mechanics hehe
@@ssjblckgohn1569 League of Legends did it first as far as I remember. No wonder HoK copied it since it works. ML one is just... why?
It's been 7 years, I think they just kept it that way so that making a comeback is still possible even if the enemy got lord.
Bro tencent owns riot wdym?@@SuperKamiGuru-w4q
Great, moonton really said "fast game" 😅😅
@@ucHuyNguyen-zj1uh Lol no, use ur brain
this make the game more faster, Because leading tim will had huge gap on gold, thus make their build complete faster.
In the end they will dominate the lord and end the game early.
Moonton: Decides to spice up the game and make 3 lords attack at three lanes at the same time.
My Teammates and the enemies 1 lord: Proceeds to Die
I goddamn wanted a longer match game and they make it faster😂😂😂 if they want to actually put this on the original server at least make a proper map revamp and make it bigger
Nobody wants to play a game that was supposed to end within 15 mins for 30 mins😂
School kid and unemployment will play longer, but people who are busy and want to enjoy it will struggle to play 30 minutes game. Dota 2 might be better for long game, it's harder too.
the new items one shotting heroes is now making the game faster
@@jerrywu6337 I mean yeah as someone who come from dota 2 it feels alot faster but like just 15 min is too fast tho. Make it at least 30 min long that would be just enough for me.
@@ssjblckgohn1569 In most games, that’s a challenge
For ML now, that’s a skill issue
At this point, Sun, Bane, Zilong, and Argus will rise up in the push meta when this shows up in the Public Server
So comeback became impossible with 3 lords and now this.
Let's hope this just "experimental" and will never come again.
Make the turret harder to destroy, stop giving more gold.
Vexana is going to be priority pick since her summon (especially with a tanky build) would be closer to the only thing a mage can do to reliable solo defend a lord without being food to the enemy
She already is a prio pick, this will make her broken
@@cyphusonytshe aint getting away from ban list after this
this will give the losing side a harder time if they want to make a comeback, bad idea.
Bane: It's free real estate
Honestly why are they even adjusting the game to be more like HOK? Are they really gonna kill off their player base for the once that left?
These adjustments especially the 3 lords are by far the worst they came up with.
Hopefully the laners and junglers will now focus more on objectives instead of roaming around the map like headless chickens
Pusher hero: 😏🔥
Chang'e marksman: 💀
I wonder what got them to do this, do they really want each game to be as fast as possible? Thats less exciting imo.
I wonder with the fates of late game heroes who relies on stacks and levels too
nahhh don't do this moonton.....i prefer the lord update but instead of 3 lords we can choose which lane we can spawn it
they don't have to do all this just to fight hok...
Natan, Moskov, Chang'e MM : GAWK GAWK GAWK GAWK GOLD
they are really trying to wanna end the game fast💀good for early games, heroes, late game hero will be roasted
Switched to HOK, ML devs ruined the game. 😂
Good! Now the players are gonna focus on pushing
Sun coming out of the bushes demolishing every turret sun can see
What has moonton been smoking recently
Give me some of what they're on
HOK ads😂
Stinky trash
Wouldn't this make the game different because people will group mid and run it down?
true. imagine pushing strats with early game heroes and sky piercers.
Push strats have always been done since the beginning
Side pushing Zilongs and Claudes
Natan + Johnson base ender
Chou PEN wrecking towers
Bane Passive wrecking towers
It’s nothing new for that kind of strat.
Backdoor plays is a thing for years
if the turret has a shield, it can still be accepted, but I suggest that if possible, only the first tower receives gold, and the second and third towers should not be divided.
Kind of like the nexus shield in Wild Rift except of being the base nexus, it’s on the towers.
Nope, I still prefer the damage reduction. We already have a lot of pushers as it is.
They shouldn't have added gold giving armour on inner turrets now splitpusher are gonna be more annoying because they can reach their power spike faster because of it
I think regular shields without the gold are fine but with this? We'll be playing around 10mins always
I bet far. In a very far future, moonton will bring back old MLbb as a major update
Give me kagura gameplay after the buff 😍
At this point moonton will make this game 50/50 with head and tail fast paced with 20 seconds
Idk why people complaining this helps you defend and make the game end longer this makes it fun
Let’s hope your main DPS and Burst Damage dealers don’t die, don’t complain once that happens.
Have you read the game description in play store? It said this game is "10 min match"
So, how is this game able to finish in 10 mins each game again? The hell, before the game last for at least 20-30 mins, now....
What the hell are you talking about
10 minute matches? Boring.
Me gusta el cambio de los 3 lords, con eso las partidas serán más rápidas.
No nos digamos mentiras las partidas en mobile legends son lentas.
Si esto para ti es lento, wild rift debe ser el somnifero xd
“Games in ML are slow”
You must be tripping to get games that slow
Moonton tem melhorar as Torres já que pra ela melhorar uma Miya deve deixar o jogo quebrado.
no views?
Extra gold 😋😋
this updates is gettin' out of hand
But it gives less lord? When u was with estes(half gold) shield probably give u total 250gold to the end. On original its 500 isn't it?
its 300 on original
Mobile Legends is Suck, Still doing some nonsense feature update .. Honor of Kings is much Better than Mobile Legends
womp womp
Honor of Kings bang bang
Earlyyy
Bane Sun Zilong 💀💀 and also marksman
ML more broken after HoK global release
Getting items fast has never been easier
No wonder why my games where ending so fast
Bruh
now they know the might of Honor of Kings
Sun: it’s just a turret 😂😂
no tnx
Popol meta G?
random comment but i feel like i need this
sky piercer item in mobile legends ruined the fun (or atleast my fun) no more tiny hp outplays and everything
sky piercer has been so fun exactly because we can ruin all the lifesteal heroes' fun!
@@quibble9003 Sky Piercer against lifesteal? So Anti-heal is just a figment of your imagination?
@@leonmystique9372 never said not to buy anti heal
why skypiercer? they make it because skypiercer work like a rocket launcher, they want tank work like a tank in real world so they made skypiercer as a response.
@@ExodiusDust The problem is that all Defense stat boosts in Defense items are SHIT compared to the IMMENSE ATTACK POWER the attack items offer. Magic Power is slightly understandable due to having higher ratio and lower potential than Physical Power
If they wanted to make Tanks feel like a damage sponge, they should have just nerfed the non-roamers and tank junglers
But Moonton being Moonton, had to keep making sure damage sponges get obsolete and eventually get unused in ML.