Hey, I was also in that jam and I remember your game, It's quite addictive. I still can't understand how the final list ended up being so small. It was also the first jam for me and my team and our game, Driplet, was also not approved even if we submitted the form and followed the format. As you said, what made it worth was the feedback from the other participants and training our skills.
I really appreciate you playing my game, each visit to the itch page makes me really happy 😊 I just checked your game and it's really fun, especially for a first game jam! I really like the sprite for the enemy that shoots at you and the level design, although I'd love to see some more gameplay, such as a secondary attack or a dash :) just keep working and I'm sure you'll make some amazing games! Learning is always worth your time
Thanks!! I tried to maintain the aesthetic from the original game but with more colors and better resolution:) the cat is straight out of my main game though, I used it as a placeholder and forgot about it hahahahah
@@AidanNieve Yeah coding can get too much overwhelming and time consuming sometimes, so much so that you forget to change the main element of the game LOL. Also how in the world do you make those sprites? I Mean look at the detail!
The background was based on a stock picture so it was relatively easy, I just had to adapt it to the size of the screen, the enemies were also based on real life pics except for the cloud, which I took from a background I drew months ago. But this is not my best pixel art imo, my favorite is the one you can find on my first short, I'm really proud of those Avatar portraits 😋
Thanks mate, that's so sweet, although I still have a lot to learn! I bought some equipment to shoot videos with camera + green screen so stay tuned for that 😋
this seems like a really poorly managed game jam. A jam shouldn't be about rules & restrictions, and unnecessary moderation disqualifying hundreds of people that put extensive amount of effort into their projects. If they don't have enough people to judge the games privately, they should not be using a system like that in the first place. I highly recommend you participate in specifically established game jams run by big orgs that have the experience and staff to run a jam. Global Game Jam & Ludum Dare come to mind, I had great experiences participating in both.
Honestly I said I wouldn't be participating in any game jam for a while but then I saw the GMTK game jam starts in a month and I wouldn't want to miss it, so I guess I'll get to experience a proper jam :)
that experience sounds rough, but I wish you talked more about the process making the game as opposed to the mishap submitting it. In the back of my mind I always think these ratings/reviews are kinda pointless, as opposed to the skills and lessons of developing a small game :)
To be completely honest this was gonna be a short video (maybe 5-6 minutes) talking mostly about making the game, but as I wrote the script, things kept getting worse, so that section ended up being too long and I didn't want the overall video to be over 10min. My idea as I said is to work on this game and turn it into a full release though, so there will be more technical stuff and gamedev talk. By the way thanks for the comment! You are one of my absolute favorite UA-camrs and in my main game I tried to take some inspiration from your games for the overall aesthetic (I didn't get the best result, but I tried hahahahah)
idk, the title and intro kinda imply that the video is supposed to be about the game jam itself and overall it's pretty helpful for people considering game jams to be warned about some of the downsides and what jams they should and shouldn't work with
Hey, I was also in that jam and I remember your game, It's quite addictive. I still can't understand how the final list ended up being so small. It was also the first jam for me and my team and our game, Driplet, was also not approved even if we submitted the form and followed the format.
As you said, what made it worth was the feedback from the other participants and training our skills.
I really appreciate you playing my game, each visit to the itch page makes me really happy 😊 I just checked your game and it's really fun, especially for a first game jam! I really like the sprite for the enemy that shoots at you and the level design, although I'd love to see some more gameplay, such as a secondary attack or a dash :) just keep working and I'm sure you'll make some amazing games! Learning is always worth your time
@@AidanNieve Thank you for your feedback and your kind words
Bro I freaking love your art! It is nostalgic and modern at the same time.
Thanks!! I tried to maintain the aesthetic from the original game but with more colors and better resolution:) the cat is straight out of my main game though, I used it as a placeholder and forgot about it hahahahah
@@AidanNieve Yeah coding can get too much overwhelming and time consuming sometimes, so much so that you forget to change the main element of the game LOL. Also how in the world do you make those sprites? I Mean look at the detail!
The background was based on a stock picture so it was relatively easy, I just had to adapt it to the size of the screen, the enemies were also based on real life pics except for the cloud, which I took from a background I drew months ago. But this is not my best pixel art imo, my favorite is the one you can find on my first short, I'm really proud of those Avatar portraits 😋
@@AidanNieve You've got a sub!
I really appreciate the support ☺️
dang this channel is the second if not the most underrated channel ive ever seen
Thanks mate, that's so sweet, although I still have a lot to learn! I bought some equipment to shoot videos with camera + green screen so stay tuned for that 😋
this seems like a really poorly managed game jam. A jam shouldn't be about rules & restrictions, and unnecessary moderation disqualifying hundreds of people that put extensive amount of effort into their projects. If they don't have enough people to judge the games privately, they should not be using a system like that in the first place. I highly recommend you participate in specifically established game jams run by big orgs that have the experience and staff to run a jam. Global Game Jam & Ludum Dare come to mind, I had great experiences participating in both.
Honestly I said I wouldn't be participating in any game jam for a while but then I saw the GMTK game jam starts in a month and I wouldn't want to miss it, so I guess I'll get to experience a proper jam :)
that experience sounds rough, but I wish you talked more about the process making the game as opposed to the mishap submitting it. In the back of my mind I always think these ratings/reviews are kinda pointless, as opposed to the skills and lessons of developing a small game :)
To be completely honest this was gonna be a short video (maybe 5-6 minutes) talking mostly about making the game, but as I wrote the script, things kept getting worse, so that section ended up being too long and I didn't want the overall video to be over 10min. My idea as I said is to work on this game and turn it into a full release though, so there will be more technical stuff and gamedev talk. By the way thanks for the comment! You are one of my absolute favorite UA-camrs and in my main game I tried to take some inspiration from your games for the overall aesthetic (I didn't get the best result, but I tried hahahahah)
idk, the title and intro kinda imply that the video is supposed to be about the game jam itself and overall it's pretty helpful for people considering game jams to be warned about some of the downsides and what jams they should and shouldn't work with
Neat