Midnight Club: Los Angeles - Unused Demo Mode
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- Опубліковано 28 вер 2024
- third time rendering and uploading this
the people at adobe should do stand up - if you got a notification for this incredibly groundbreaking video twice its because premiere thought it would be funny to export my video in 360p for some reason and i only noticed way later
code for xenia canary if you want to try this out for yourself (works only on the non-CE PAL xex):
[[patch]]
name = "Demo mode"
desc = "Launches the game into the Leipzig demo race in one of 4-6 preset cars."
author = "supertype1"
is_enabled = true
[[patch.be32]]
address = 0x82131970
value = 0x39600001
[[patch.be32]]
address = 0x822A4D5C
value = 0x39600001
[[patch.be32]]
address = 0x824474F0
value = 0x39600001
[[patch]]
name = "Demo mode 2"
desc = "Launches the game into freemode with demo preset cars. needs to be used in conjuction with the first code"
author = "supertype1"
is_enabled = false
[[patch.be32]]
address = 0x82337884
value = 0x39600001
[[patch.be32]]
address = 0x821319F8
value = 0x39600001
Other things I plan to cover in slews of short videos:
- The very broad launch argument system (which stems from the original Midtown Madness) across all Midnight Club games
- Two cut locations from Midnight Club 3 and test locations used in Midnight Club: LA
- Unused preset vehicles in MCLA and a deep dive into the R35
- Exploring the archive system of the MC games, which all work similarly - and showing how to run the games with unpacked game data (which allows for modding and fileswapping on the fly)
- Midnight Club 3 PSP dev leftovers (which also has exclusive leftovers pertaining to cut vehicles)
- Debug leftover stuff in Midnight Club: Los Angeles (such as debug cameras and debug printf information) (trying to get this working)
speaking of i wonder if modding MC3 is possible now that the GT3 modding scene is born (i think that only applies to emulators)
Excited to watch!
Awesome work, that exploring the game data while it is active (similar to PD's way) is interesting to. I can see modding this game to be very fun if that happens to be a thing.
The cut locations seems intriguing to me.
Have you look into the psp mcla remix ?
i have made videos doing some mods and i have found many things like
133 cut rims, spinners and chopper rims
37 cut bike riders
i also have found the GTR was also cut just like xbox and the rim is still in the game
here some videos i made
All 133 cut rim spinners chopper midnight club la remix psp ua-cam.com/video/M9iGPR5g-NQ/v-deo.html
All 37 cut bike riders psp mcla remix ua-cam.com/video/0B8xzzOBdtg/v-deo.html
mcla remix psp modded cops and payback car id ua-cam.com/video/Nie720ouyzo/v-deo.html
mcla remix psp new modded cars speed jump and more part 1 LA garage ua-cam.com/video/wNxk4zankrU/v-deo.html
mcla remix psp modded cars speed jump and more part 2 tokyo garage ua-cam.com/video/KtD4Eh6PCvM/v-deo.html
testing mcla remix multiplayer with mods ua-cam.com/video/2vqKE_pgeTA/v-deo.html
map glitches psp mcla remix part 1 inside the garage is a big prop ua-cam.com/video/jiHLrcrUnCo/v-deo.html
map glitches psp mcla remix part 2 looking for places ua-cam.com/video/obvTwalWMgs/v-deo.html
I miss midnight club. Mcla may have not been the most loved but somehow, it keeps destroying newer racers. What a game.
Unused demo finnaly found Soz
It's really interesting to see all these MCLA hidden things.
No u
@@shotstralxx9260 ?
Am I the only one who thinks that games from this era looked and felt "better" than current open world racers?
Driver San Francisco is another example of this
You're not the only one
Same here epically with DSF as well
Classic games like these looked extremely different from each other hence why they were so loved, each had its own characteristic and it’s own personality
Racing games nowadays are usually focusing on graphics, a lot , to the point were if they compared two completely different games in graphics, they look very similar. Stuff like need for speed heat and need for speed payback, they sometimes are too similar from my eyes.
yoiu arent the only one hell to me the ps4 generation was completely disappointing in general
if only it was possible to do the 2007 beta..
Nice stuff, over 10 years later
Yeah. i have the xbox360 iso & i managed to unpack the files from the rpf. (yes rpf is similar to GTAV. Hoping theres a day when we can use openIV for mcla. anyway , theres tons of dev races in the xml file. / Theres a debug cheat menu , (idk how to enable it)
i sadly never played this version of MCLA (only LA Remix) so it's all still new to me woops
I guess you brought a PSP Hahaha get it
are you high on PCP? (hardy har har)
@@LilPolemistisXL lmao get a ps3
i think it's too late for that
@@LilPolemistisXL frfr also cool that's a fast reply
Btw Watching these videos gives me soo much nostalgia about my ps3 which is now dead because of ylod :(
I'm surprised that people still make videos of this game
Link for the nfs MW(most wanted) 2005 Debug/Developer Build ??
Show us pax car list
- 1989 Nissan S Cargo
Lol
Hey bro
are the rest of the videos gonna still be uploaded? eager to hear more, the stuff you mentioned sounds super interesting
Here before the midnight club 5 is cancelled soz
:astonished: nice job
13 years later
Yaaaaay finally a vid
Do you think you can do an in-depth look at NFSMW 2012's beta? It has some really interesting stuff, especially in the game's opening chase mission.
How I can play beta virsion
This question really does invoke introspection.
lol
lol now its interesting