I really liked the deck - I would be interested to see some gameplay into a deck with more removal. I appreciate that its alist without loads of legendary in it that looks really fun to play.
@@ayekaytcg Pan only quests for 1. I suppose you could use him to take down a opposing Pongo or Tinkerbel. Belle let's you ink a second card each turn and when you have 10 ink she quest for 5! You are already running 12 saphire cards that will add to your inkwell so you should be able to get there in no time.
I'm not going to lie, I'm not that high on the 4-drop Tinkerbell. The fact that she has evasive is extremely nice, but that's about where her strength ends. The fact that she only grants evasive to another character for the turn is not very good imo, as it doesn't protect that character during your opponent's turn. This isn't to say she isn't good, being a well costed evasive characters fine, but I think I would rather play more copies of Peter Pan (never landing) due to his lower cost
@@ayekaytcg I'm right there with you. I feel that Ratios are semi-fluid, but are super important to get right. For example: I absolutely love the card "Mother Knows Best", but only run it at a super strict 3. At 1 or 2 you won't see it, and at 4 you'll see it too much. With it being unInkable, I completely refuse to play it at it's max. However, Mother Knows Best is not meant for the removal of opposing characters. Can it? Yes, but it's suboptimal because it can actually grant them advantage in some ways. If you MKB a shifted character, you just put two cards back in their hand. Putting anything inkable back into their hand when they're still trying to fill their inkwell for later game plays is not the best idea. There's a strict list of cards you don't want to play MKB on: ·Opposing characters with "When Played" abilities ·Inkable Characters ·Shifted Characters ·Characters with Rush However, playing Mother Knows Best on your own characters can and will net you advantage. I've stolen games in Emerald/Ruby where I've had a character sing MKB to put a Shifted Aladdin back into my hand (It had 4damage on it) and then used the ink I saved by having it sung to replay Aladdin (Street Rat), then I re-shifted onto it the following turn to challenge again. Doing this, I was able to drain 5 lore from my opponent, gain 4 lore, and removed two of my opponents characters in the process. Also, in Emerald/Amethyst, it's fun to have Maleficent (Sorceress) sing Mother Knows Best to put herself back into my hand, only for me to replay her and draw another card. All in all, Mother Knows Best is one of the best cards in Emerald, but you only ever really want to use it on your own stuff. The fact that it occasionally can stall your opponent is a nice modular bonus. Must-have 3-of in Emerald
You also can give opponents bodyguards evasive to turn off evasive for the turn due to not being able to challenge the bodyguard. It's a trick alot of people have been using against little lilo/Mel decks.
Nice deck profile, glad you found a emerald/sapphire build that works, I’ve found that this is the weakest color combination so happy it’s playable
Glad you enjoy it!
I think you misunderstood how Cheshire Cat works.
Keep up the great content. One day I'll be able to fund some cards! :)
Thank you! Good luck!!
I really liked the deck - I would be interested to see some gameplay into a deck with more removal. I appreciate that its alist without loads of legendary in it that looks really fun to play.
Noted! I will work on trying to get better gameplay for future videos. Thanks for watching!
Cheshire never 2 for 1s. It’s only the character that did the final amount of damage.
Nice deck, but I would replace Peter Pan with Belle, strange but special.
Interesting, what do you think Peter pan struggles with that Belle could help?
@@ayekaytcg Pan only quests for 1. I suppose you could use him to take down a opposing Pongo or Tinkerbel. Belle let's you ink a second card each turn and when you have 10 ink she quest for 5! You are already running 12 saphire cards that will add to your inkwell so you should be able to get there in no time.
I'm not going to lie, I'm not that high on the 4-drop Tinkerbell. The fact that she has evasive is extremely nice, but that's about where her strength ends. The fact that she only grants evasive to another character for the turn is not very good imo, as it doesn't protect that character during your opponent's turn.
This isn't to say she isn't good, being a well costed evasive characters fine, but I think I would rather play more copies of Peter Pan (never landing) due to his lower cost
That's fair, I'm still trying to find that perfect balance when playing emerald decks.
@@ayekaytcg I'm right there with you. I feel that Ratios are semi-fluid, but are super important to get right.
For example: I absolutely love the card "Mother Knows Best", but only run it at a super strict 3.
At 1 or 2 you won't see it, and at 4 you'll see it too much.
With it being unInkable, I completely refuse to play it at it's max.
However, Mother Knows Best is not meant for the removal of opposing characters. Can it? Yes, but it's suboptimal because it can actually grant them advantage in some ways.
If you MKB a shifted character, you just put two cards back in their hand. Putting anything inkable back into their hand when they're still trying to fill their inkwell for later game plays is not the best idea.
There's a strict list of cards you don't want to play MKB on:
·Opposing characters with "When Played" abilities
·Inkable Characters
·Shifted Characters
·Characters with Rush
However, playing Mother Knows Best on your own characters can and will net you advantage. I've stolen games in Emerald/Ruby where I've had a character sing MKB to put a Shifted Aladdin back into my hand (It had 4damage on it) and then used the ink I saved by having it sung to replay Aladdin (Street Rat), then I re-shifted onto it the following turn to challenge again.
Doing this, I was able to drain 5 lore from my opponent, gain 4 lore, and removed two of my opponents characters in the process.
Also, in Emerald/Amethyst, it's fun to have Maleficent (Sorceress) sing Mother Knows Best to put herself back into my hand, only for me to replay her and draw another card.
All in all, Mother Knows Best is one of the best cards in Emerald, but you only ever really want to use it on your own stuff. The fact that it occasionally can stall your opponent is a nice modular bonus.
Must-have 3-of in Emerald
You also can give opponents bodyguards evasive to turn off evasive for the turn due to not being able to challenge the bodyguard. It's a trick alot of people have been using against little lilo/Mel decks.
Is it only me that hates Mother Knows Best, since card draw is premium losing a card just to pop one back seems uneconomical.
It can be situational, but bouncing a high cost card could cost the opponent a turn when it comes to questing/challenging.
What are u playing on
Pixelborn