The great thing about RPG Maker is that you get started on actual content so quickly. Every game both professionally and for hobby that I've done in Unity we have had to start by building so many systems from the ground up. With RM you immediately start prototyping from day one.
In the list of successful RM games there is also Fear & Hunger which became big after streamers started to notice it. It combines a unique art style (aka no RTP) and a semi-custom battle system, so many people don't end up realizing it is RM.
Why's RPG Maker at the top? Well, it's simple. Every other engine requires you to learn coding, graphics, or sound design. But RPG Maker? It just asks for your imagination and maybe a couple of hours on tutorials titled 'How to Make Your First Inn.' It's the culinary equivalent of instant ramen - just add water (or, in this case, ideas), and voila- you've got yourself a game!
How should I put this? There's a particular level of competence required to making good games which more complicated engines filter out by default. It's possible to make a bad game on any engine, sure, but people who are bad at making games are much more able to make games with RPGMaker than with other platforms.
The great thing about RPG Maker is that you get started on actual content so quickly. Every game both professionally and for hobby that I've done in Unity we have had to start by building so many systems from the ground up. With RM you immediately start prototyping from day one.
In the list of successful RM games there is also Fear & Hunger which became big after streamers started to notice it. It combines a unique art style (aka no RTP) and a semi-custom battle system, so many people don't end up realizing it is RM.
I find it very fun to work with, especially when I create non-rpg games in it! :)
Why's RPG Maker at the top?
Well, it's simple.
Every other engine requires you to learn coding, graphics, or sound design.
But RPG Maker?
It just asks for your imagination and maybe a couple of hours on
tutorials titled 'How to Make Your First Inn.'
It's the culinary equivalent of instant ramen - just add water
(or, in this case, ideas), and voila-
you've got yourself a game!
Well spoken.
How should I put this? There's a particular level of competence required to making good games which more complicated engines filter out by default. It's possible to make a bad game on any engine, sure, but people who are bad at making games are much more able to make games with RPGMaker than with other platforms.