Godot Marching Cube Demo

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  • Опубліковано 7 лип 2024
  • Demo of Marching cube implementation in godot with smoothing & runtime dividing. No multithreading or compute shader yet.
    Took my smol brain quite a time as was small mistakes here and there when writing hardcoded Cube vertex relative offset table and etc.
    Will try to cleanup this more and then will add github link here.
    EDIT: will eventually be on next video or as separate tutorial if I can
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КОМЕНТАРІ • 3

  • @ciosai_tw
    @ciosai_tw 17 днів тому

    ooooh is that the stuff used in terraine gen? so cool!

    • @jupiterbjy
      @jupiterbjy  17 днів тому +1

      thanks, yup it is especially with geometry that can change in runtime like Planet Coasters. Me however is still suffering issue with UV mapping soo might be more delayed on demo about that

    • @Xeros08
      @Xeros08 15 днів тому +2

      Also used in medicine! And yes it's really cool :D