As a Lady Tremaine main I think it was a really good video. Just a few things that was left out that could be good to know. The only cards that can ever be in the Ballroom are The Prince and the Ball Gown cards. Invitation From the King: When played, it finds the Prince too. Midnight: If Ball Gown Cinderella is out you shouldn't wait to play this since both Midnight and Ball Gown when defeated effect brings out the Glass Slippers The Glass Slippers: They cover actions like Heroes. You might have decided not to include some more advanced strategies like using I Never Go Back on My Word to pair up a bad fate card with the Prince or that using Vicious Practical Jokes to play a Hero to Lucifer's loction so their ability cannot be used. Or using VPJ to play Jaq to a Slippers location, discarding it.
You are correct. I did leave out some advanced stuff. I plan on making a separate series later that will cover advanced strategies like you said. You are also correct about the cards that can and cannot go in the ballroom and the Prince is automatically played with the invitation. Most of the basic stuff I leave out is covered in the villain guide that comes with that game. However, your suggestion on using Jaq to remove Glass Slippers is interesting as LT cannot dictate what the Fator can do with the card's actions. She can only determine which card to play and where. The Fator will determine what items to discard, so that will have to played very carefully. Another point I can discuss in the advanced strategies series. Thanks again for your insight. I always appreciate it!
At first I was kinda confused why you recommended playing the items immediately, but your strategy of having all items and Lucifer at the Music room is a surprisingly effective strategy I’m surprised I hadn’t thought of before or heard from anyone else.
@@theabsentfriend4002 not yet and I’ve played Lady Tremaine a good few times. But I’m definitely going to use this new strategy in my next game with her.
Aw, I was kinda expecting a "We don't talk about Bruno" joke when got to his card. Anyway, I think a good change would be to have Lucifer the only Ally that can defeat heroes(except for the Cinderellas), so that way you don't have to keep using Midnight and get constantly screwed over by those slippers
this is so neat! i like this video. you have an engaging bit with lucifer and explain all of the moves and such in the game well. video editing is near professional and color theory is on point! however, why this game? though other more popular games have been covered more, i’d suggest tackling them too just because they’re popular! personally, i’d watch if you posted something about nintendo games. i’m not your entire audience, however, so don’t pay too much mind to me.
Thanks for the comment!! The main reason for covering this game is I play it a lot and there aren’t many great guides for it in UA-cam Land right now, so I wanted to make some with my own little spin on it. Once I finish this series, I plan on doing other stuff.
@@theabsentfriend4002 I don't know from where you have got that information. As far as I know, if you use VPJ to pick an effect, the fater is the one resolving the effect. So if LT picks Sweet Nightinggale, the fater chooses the ally and where to move it.
@@HTSirohn My initial understanding was from reading the text of the card: “… you pick which card is played and where.” To me, that suggested I got to play the fate card fully. After reading the clarifications on the villainous wiki, I can see that card only lets me pick which card to play and it’s a hero, I get to place it in the realm, but that’s it. Seems like that contradicts what the condition card’s intention is, but I’m willing to concede if there is some kind of official clarification from the creators.
@@theabsentfriend4002 Very true. Trick is to fate and make sure opponents can't win until you get going. Luckily she has a lot of defensive tools to prevent fating her effectively.
I need clarification on Ball Gown Cinderella. When ball gown Cinderella is played. Are Lady Tremaine’s allies moved and both slippers must be played too?
BGC only keeps Allies from entering the ballroom. If they are already there, this card won’t move them. Only “Sing Sweet Nightingale” can do that. As for the slippers, they appear when BGC is defeated.
I thought the hero’s abilities must be resolved before the villain’s ally’s takes the effect, but Lucifer is played differently or am I just misunderstanding? I’m confused because then say for malicifant she could protect her forest of thornes from hero’s buy putting a dreamless night card there too which could effectively keep them from that location by reducing their strength by 2 before they are played.
That’s an interesting theory, however … Heroes must be played to the location before any abilities can be resolved. So if a hero is played to Lucifer’s location, they will be trapped before they can do anything else. Same with Maleficent, heroes are at full strength when played to a location, so they would dispel the forest of thorns first, then dreamless sleep would reduce their strength.
@@theabsentfriend4002 Thanks for the quick reply, and the clarification that's awesome. I have been enjoying your other videos as well. I have been playing this game for almost a year now and even though these aren't "advanced" play videos I seem to learn at least one new technic on everyone I watch. I appreciate the content.
First of all, nice video editing for these because I already played her multiple times before you made the video, second of all there’s a error in the description, the rest of it were just talking about Gaston but since this video is talking about lady tremaine so there’s clearly a error
Ah Lucifer. The worst wording vs. intention of an ability in the game so far. Hopefully this makes it clear to players that have just opened their box.
As a Lady Tremaine main I think it was a really good video. Just a few things that was left out that could be good to know.
The only cards that can ever be in the Ballroom are The Prince and the Ball Gown cards.
Invitation From the King: When played, it finds the Prince too.
Midnight: If Ball Gown Cinderella is out you shouldn't wait to play this since both Midnight and Ball Gown when defeated effect brings out the Glass Slippers
The Glass Slippers: They cover actions like Heroes.
You might have decided not to include some more advanced strategies like using I Never Go Back on My Word to pair up a bad fate card with the Prince or that using Vicious Practical Jokes to play a Hero to Lucifer's loction so their ability cannot be used. Or using VPJ to play Jaq to a Slippers location, discarding it.
You are correct. I did leave out some advanced stuff. I plan on making a separate series later that will cover advanced strategies like you said. You are also correct about the cards that can and cannot go in the ballroom and the Prince is automatically played with the invitation. Most of the basic stuff I leave out is covered in the villain guide that comes with that game. However, your suggestion on using Jaq to remove Glass Slippers is interesting as LT cannot dictate what the Fator can do with the card's actions. She can only determine which card to play and where. The Fator will determine what items to discard, so that will have to played very carefully. Another point I can discuss in the advanced strategies series. Thanks again for your insight. I always appreciate it!
At first I was kinda confused why you recommended playing the items immediately, but your strategy of having all items and Lucifer at the Music room is a surprisingly effective strategy I’m surprised I hadn’t thought of before or heard from anyone else.
Have you tried it in your matches?
@@theabsentfriend4002 not yet and I’ve played Lady Tremaine a good few times. But I’m definitely going to use this new strategy in my next game with her.
@@ktoon4725 let me know how it goes.
Aw, I was kinda expecting a "We don't talk about Bruno" joke when got to his card. Anyway, I think a good change would be to have Lucifer the only Ally that can defeat heroes(except for the Cinderellas), so that way you don't have to keep using Midnight and get constantly screwed over by those slippers
Maybe, but since you can lock heroes away, I guess it all balances out. Also, we don’t talk about “We Don’t Talk about Bruno.” 😊
this is so neat! i like this video. you have an engaging bit with lucifer and explain all of the moves and such in the game well. video editing is near professional and color theory is on point! however, why this game? though other more popular games have been covered more, i’d suggest tackling them too just because they’re popular! personally, i’d watch if you posted something about nintendo games. i’m not your entire audience, however, so don’t pay too much mind to me.
Thanks for the comment!! The main reason for covering this game is I play it a lot and there aren’t many great guides for it in UA-cam Land right now, so I wanted to make some with my own little spin on it. Once I finish this series, I plan on doing other stuff.
@@theabsentfriend4002 sounds awesome! Look forward to more content!
Where is the Horned King Guide video coming out?
Actually, I just finished editing it last night. It should be up sometime today!
She be like: “Ha! You’ve activated my trap card!”
@@jaykay8426 It seems like we have time on our hands …
One sneaky thing with vicious practical jokes is that you can even choose a card that has no valid target, essentially getting away totally fate free.
Or … you could choose Sweet Nightingale and move the daughters into the ballroom
@@theabsentfriend4002 I don't know from where you have got that information. As far as I know, if you use VPJ to pick an effect, the fater is the one resolving the effect. So if LT picks Sweet Nightinggale, the fater chooses the ally and where to move it.
@@HTSirohn My initial understanding was from reading the text of the card: “… you pick which card is played and where.” To me, that suggested I got to play the fate card fully. After reading the clarifications on the villainous wiki, I can see that card only lets me pick which card to play and it’s a hero, I get to place it in the realm, but that’s it. Seems like that contradicts what the condition card’s intention is, but I’m willing to concede if there is some kind of official clarification from the creators.
@@theabsentfriend4002 Very valid point. I'll have to use that next time it comes up.
@@theblindjedi41 let me know how it goes
Lady Tremaine is one that works really well for me. Very defensive and hard to stop from doing what she needs to.
Very true, but she’s very slow to get going
@@theabsentfriend4002 Very true. Trick is to fate and make sure opponents can't win until you get going. Luckily she has a lot of defensive tools to prevent fating her effectively.
@@theblindjedi41 right on!
I need clarification on Ball Gown Cinderella. When ball gown Cinderella is played. Are Lady Tremaine’s allies moved and both slippers must be played too?
BGC only keeps Allies from entering the ballroom. If they are already there, this card won’t move them. Only “Sing Sweet Nightingale” can do that.
As for the slippers, they appear when BGC is defeated.
Thank you for the clarification
@@bbozant anytime’
I thought the hero’s abilities must be resolved before the villain’s ally’s takes the effect, but Lucifer is played differently or am I just misunderstanding? I’m confused because then say for malicifant she could protect her forest of thornes from hero’s buy putting a dreamless night card there too which could effectively keep them from that location by reducing their strength by 2 before they are played.
That’s an interesting theory, however … Heroes must be played to the location before any abilities can be resolved. So if a hero is played to Lucifer’s location, they will be trapped before they can do anything else. Same with Maleficent, heroes are at full strength when played to a location, so they would dispel the forest of thorns first, then dreamless sleep would reduce their strength.
@@theabsentfriend4002
Thanks for the quick reply, and the clarification that's awesome. I have been enjoying your other videos as well. I have been playing this game for almost a year now and even though these aren't "advanced" play videos I seem to learn at least one new technic on everyone I watch. I appreciate the content.
First of all, nice video editing for these because I already played her multiple times before you made the video, second of all there’s a error in the description, the rest of it were just talking about Gaston but since this video is talking about lady tremaine so there’s clearly a error
Whoa! I didn’t notice that. Thanks for pointing it out!!
You’re welcome
@@juanthecreator9551 PS - It's all been fixed/updated!
Thanks
@@juanthecreator9551 No, thank you!!
Hey Mr. Johnson
👋
Ah Lucifer. The worst wording vs. intention of an ability in the game so far. Hopefully this makes it clear to players that have just opened their box.
I hope so, cause it wasn’t clear to me at first either!