Having played plenty of F2P games, I am accustomed to the monetization model. I understand that you aren’t supposed to be able to max out in a week, a month, or even a year. It should be designed to take a long time so they can make their money and the players can have things to work towards in the long term. What’s missing is a mode that would be truly competitive, in a way that esports could happen. The action is so fast and matches can be so hectic, that I can understand why a shout-caster could have a hard time coming up with meaningful play by play commentary. Before they can spit it out, two other squads have joined the fight and one guy dies… And before you can catch up with THAT interruption, three other things happen and another squad is broken in half. The game moves too darn fast. Perhaps new cooperative modes would be tuned in such a way that commentary would be easier. Perhaps we would get a global spectating view where the entire field is visible on your screen. Tap on a squad to zoom in for their POV. Tap again to return to a global view-All just thoughts.
It's been a tough grind, strictly being Free-to-play and not spending any money, I've finally got back into Squad League today, with 42 days remaining until the next Update 🏆
they really really need to reduce the cost of the pass to 7,99 or make it worth the 12,00 i stopped paying money 1 or 2 seasons ago. because totally not worth it. dont get why they didnt take the chance to change the super pick to a ultra pick. instantly would be so much beter for 12.
I complete agree- This would be the one thing that I would change about their monetization. After week two of playing the game, seeing a 3-star pop out of a chest begins to feel like a joke. THATS A SHARP DROP OFF in how a new player feels about their progression. Introduce a guaranteed ultra in the pass and people could then do the math- “how long would it take for me to unlock all ultras? How many season passes would it be if I wasn’t relying on the star chest” (which isn’t guaranteed, I’ve pulled an ultra I already have while there’s 30 other characters that are still sitting at 3-star.
brother i am sorry but you are living in quite the delusion. every month statistics are shown and the game keeps declining and declining-- both in revenue and download wise. there are barely any new players, and you are greatly over exaggerating the "fix" a lot. it just modified aspects of the game that shouldve been like that since launch
Umm getting a 5 star character in any chest is super super super lucky. There is no 5 star guarantee on 4 star. And I’d say the % of getting a 5 star for the average player is very very low.
Having played plenty of F2P games, I am accustomed to the monetization model. I understand that you aren’t supposed to be able to max out in a week, a month, or even a year. It should be designed to take a long time so they can make their money and the players can have things to work towards in the long term.
What’s missing is a mode that would be truly competitive, in a way that esports could happen. The action is so fast and matches can be so hectic, that I can understand why a shout-caster could have a hard time coming up with meaningful play by play commentary. Before they can spit it out, two other squads have joined the fight and one guy dies… And before you can catch up with THAT interruption, three other things happen and another squad is broken in half. The game moves too darn fast. Perhaps new cooperative modes would be tuned in such a way that commentary would be easier. Perhaps we would get a global spectating view where the entire field is visible on your screen. Tap on a squad to zoom in for their POV. Tap again to return to a global view-All just thoughts.
It's been a tough grind, strictly being Free-to-play and not spending any money, I've finally got back into Squad League today, with 42 days remaining until the next Update 🏆
Nice! That’s a long time to grind, well done!
they really really need to reduce the cost of the pass to 7,99 or make it worth the 12,00
i stopped paying money 1 or 2 seasons ago.
because totally not worth it. dont get why they didnt take the chance to change the super pick to a ultra pick.
instantly would be so much beter for 12.
I complete agree- This would be the one thing that I would change about their monetization. After week two of playing the game, seeing a 3-star pop out of a chest begins to feel like a joke. THATS A SHARP DROP OFF in how a new player feels about their progression. Introduce a guaranteed ultra in the pass and people could then do the math- “how long would it take for me to unlock all ultras? How many season passes would it be if I wasn’t relying on the star chest” (which isn’t guaranteed, I’ve pulled an ultra I already have while there’s 30 other characters that are still sitting at 3-star.
Yeah this game is fun but passes should give more value
brother i am sorry but you are living in quite the delusion. every month statistics are shown and the game keeps declining and declining-- both in revenue and download wise. there are barely any new players, and you are greatly over exaggerating the "fix" a lot. it just modified aspects of the game that shouldve been like that since launch
Hmm you think so? What metrics are you looking at?
This game is fun and sigma
Umm getting a 5 star character in any chest is super super super lucky. There is no 5 star guarantee on 4 star. And I’d say the % of getting a 5 star for the average player is very very low.
So I got super lucky with dynamike?
Yep!
youre right, i made a bunch of accounts during the transformer event trying to get an ultimate and didnt get one.
If the % is too high then everyone will get it easily but at least theres a way for free to play players to get it so its not too pay to win