A note on the damage types: Energy damage melts or evaporates matter by pushing thermal energy into the surface. Armor piercing energy damage usually represents a more concentrated package for the energy. Explosive damage pushes or tears the target apart with rapidly expanding gasses. Armor piercing explosives are sheathed in specially shaped shells or warheads to protect the reaction mass before it are triggered inside the target. Kinetic damage pushes something heavy through the target at speed. Armor piercing kinetics are heavier, faster, and specially shaped to push further through the target. Burn damage is anything that continuously damages the victim. Fire, acid, anti-entropic gel that gets hotter while in contact with matter, warped loops of space-time, ect.
The length of the video doesn't bother me one bit, but I can see why you sped up the last one. Not everyone's got that much of an attention span. Thanks again as always.
If I'm the first comment on this video, I have to say this to Dragon: I blame you for getting me into Lancer. First with describing just how anime as fuck the Tokugawa is, then having videos on most every single other mech, and every mech and Lancer 101 video since. Damn you. I really want to play, but so far no luck ;w; DAMN YOU DRAGON!
The really terrifying thing about Burn is that if you keep failing that Engineerng check, the end-of-turn damage grows exponentially. After all, _you keep taking Burn damage._ Sure, you have to get really unlucky, but it is possible for a mech to go up in flames like dry tinder.
@@FanOfMostEverything Taking the Burn after a failed Engineering check doesn't add to the existing Burn value. However, if you take Burn from a separate source, it stacks onto what Burn you currently have.
@@AzureIV You CAN see it as increasing over time from a certain point of view, since you're taking a larger percentage off your remaining health. But yeah, RAW, burn does not increase from failing the end of turn check.
Small lingo correction because your words could be interpreted wrongly. You say that you do your Structure Damage/Overheating checks by rolling the number of Structure Damage/Stress "you lose". This would imply that only the damage taken in that instance is to be accounted for, which is wrong. What is correct is to say "rolling a d6 for every point of Structure Damage/Stress you have lost, including the points you lost right now", hinting at the escalating nature of a mech getting beat up and pushed to the limit more and more.
ok, questions: if something without a Heat Cap, but with Resistance to Energy Damage receives Heat, is the resulting Energy Damage affected by the Resistance? suppose someone with full 4 Structure receives enough damage to lose 2 Structure at once. What happens? - does he first resolve a Structure check with 1 die, and then immediately with 2 dice? - or does he resolve it once with 2 dice? - or maybe even with 3 dice at once? I presume that the answer would also apply to Stress checks.
"If something without a Heat Cap, but with Resistance to Energy Damage receives Heat, is the resulting Energy Damage affected by the Resistance?" *Yes. It would be Energy Damage affected by Resistance.* "Suppose someone with full 4 Structure receives enough damage to lose 2 Structure at once. What happens? - Does he first resolve a Structure check with 1 die, and then immediately with 2 dice? *Yes. 1 die, deal with all that effects, then 2 dice and all that effects.*
probably just won’t print, although idk how it would “run out of ink” in the sense implied as i’m like 95% that ‘printer’ is just the catchall for 3d printer/cnc machine/star trek coffee maker/other assorted machines so they don’t exactly have ink just a bunch of random stuff that you toss in
"How do I remember the process to calculate damage?"
Play it by E.A.R.! Exposed, Armor, Resistance!
A note on the damage types:
Energy damage melts or evaporates matter by pushing thermal energy into the surface. Armor piercing energy damage usually represents a more concentrated package for the energy.
Explosive damage pushes or tears the target apart with rapidly expanding gasses. Armor piercing explosives are sheathed in specially shaped shells or warheads to protect the reaction mass before it are triggered inside the target.
Kinetic damage pushes something heavy through the target at speed. Armor piercing kinetics are heavier, faster, and specially shaped to push further through the target.
Burn damage is anything that continuously damages the victim. Fire, acid, anti-entropic gel that gets hotter while in contact with matter, warped loops of space-time, ect.
Napalm.
My man you made Lancer approachable and so flavorful, I hope you keep making these videos!
I actually would love to see a Drink Deep and Descend on the printers.
Just wanna drop in here and say to a DM new to the game (me) these videos are incredibly helpful, thank you so much!
The length of the video doesn't bother me one bit, but I can see why you sped up the last one. Not everyone's got that much of an attention span. Thanks again as always.
If I'm the first comment on this video, I have to say this to Dragon: I blame you for getting me into Lancer. First with describing just how anime as fuck the Tokugawa is, then having videos on most every single other mech, and every mech and Lancer 101 video since. Damn you.
I really want to play, but so far no luck ;w;
DAMN YOU DRAGON!
I love the long form rules style of the video. Really helps me realize what I'm fucking up.
The really terrifying thing about Burn is that if you keep failing that Engineerng check, the end-of-turn damage grows exponentially. After all, _you keep taking Burn damage._ Sure, you have to get really unlucky, but it is possible for a mech to go up in flames like dry tinder.
I think you meant linearly, because you don't take more burn as it goes on.
@@11dragonkid11 Huh. My GM must have misinterpreted it. Or house ruled it. Same difference, really.
@@FanOfMostEverything Taking the Burn after a failed Engineering check doesn't add to the existing Burn value.
However, if you take Burn from a separate source, it stacks onto what Burn you currently have.
@@AzureIV You CAN see it as increasing over time from a certain point of view, since you're taking a larger percentage off your remaining health. But yeah, RAW, burn does not increase from failing the end of turn check.
I assume when we get to Stabilize rules we'll talk about clearing Heat, Burn, Reloads, and all that.
A real chad gm rules that the Combat drill automatically drills straight through object.
MY DRILL IS THE DRILL THAT WILL PIERCE THE HEAVENS
Thanks for these mate. Can't wait for the next one
5:06 Terrain/objects also have 8 E-Defense to go with the 5 Evasion.
I'm hacking the rock mainframe
Unless you can hack biological things
Growth! Profit!
I did not expect the warframe reference
Small lingo correction because your words could be interpreted wrongly.
You say that you do your Structure Damage/Overheating checks by rolling the number of Structure Damage/Stress "you lose". This would imply that only the damage taken in that instance is to be accounted for, which is wrong.
What is correct is to say "rolling a d6 for every point of Structure Damage/Stress you have lost, including the points you lost right now", hinting at the escalating nature of a mech getting beat up and pushed to the limit more and more.
ok, questions:
if something without a Heat Cap, but with Resistance to Energy Damage receives Heat, is the resulting Energy Damage affected by the Resistance?
suppose someone with full 4 Structure receives enough damage to lose 2 Structure at once. What happens?
- does he first resolve a Structure check with 1 die, and then immediately with 2 dice?
- or does he resolve it once with 2 dice?
- or maybe even with 3 dice at once?
I presume that the answer would also apply to Stress checks.
Yes, and roll structure checks separately, like first structure damage and second.
"If something without a Heat Cap, but with Resistance to Energy Damage receives Heat, is the resulting Energy Damage affected by the Resistance?"
*Yes. It would be Energy Damage affected by Resistance.*
"Suppose someone with full 4 Structure receives enough damage to lose 2 Structure at once. What happens?
- Does he first resolve a Structure check with 1 die, and then immediately with 2 dice?
*Yes. 1 die, deal with all that effects, then 2 dice and all that effects.*
So what happens if a printer runs out of ink? Are you just left with a grey mech, or will it just not print?
probably just won’t print, although idk how it would “run out of ink” in the sense implied as i’m like 95% that ‘printer’ is just the catchall for 3d printer/cnc machine/star trek coffee maker/other assorted machines so they don’t exactly have ink just a bunch of random stuff that you toss in
top
When calculating damage, if an odd number gets its damage halved by resistance, do you round up or round down?
Check page 12, the golden rule said round up, always
@@11dragonkid11 thanks! I'll be honest, I completely forgot about that since my first read through.
what did you use for the models?
Wow, whole *13* minutes of the video! It's almost as if the UA-camr doesn't treat his audience as if they are children with an attention deficit!