Procedural Leaking Texture in Houdini 20.5

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 5

  • @3D_GO
    @3D_GO Місяць тому

    Very nice idea. While there are many advantages to both painter and designer this is a good example of where houdini can excel at texturing.

  • @bram_gunst
    @bram_gunst 2 місяці тому

    NICE

  • @paoloricaldone6273
    @paoloricaldone6273 2 місяці тому

    thanks

  • @JohnDowson100
    @JohnDowson100 2 місяці тому

    😀Question: Are these COP texture saved somewhere or are they purely on memory?
    Let say you wanna do this for hundreds or even thousands of buildings without baking.. Would this slow down the system?

    • @cgside
      @cgside  2 місяці тому

      In that scale, you probably wanna use TOPS.