if you import the project and do the project setup and configurations, build icon should be there. make sure you defined the project structure and environemnt
I am very happy to find these videos, thanks for making them. Can you post the URL for the Javier Rollon videos you referenced, 8 hours as you said. Thanks so much, this is a great asset for making a beginning.
Trying to learn XPlane SDK, and discovered your channel. Great video and thanks for sharing. Do you have the link that you referenced in this video that us 8 or so hours long?
The audio playing on external speakers (apparently closer to the mic than your mouth is) makes your voice audio all but impossible to understand, once the engine is running. Was still able to follow along though, so thanks for making the video.
I installed the Visual Studio (2022 edition) and downloaded the Hello World VS project. When I double click the .vcxproj file, the IDE opens up an XML file. The Solution Explorer shows no projects and doesn't list anything associated with Hello World SDK 3.0.
thanks for sharing your results.... by the way you can in debug mode if you do the settings while debug mode is selected in active profile. I recommend continue with Release
Thank you very much, please proceed, we lacking such tutorials, Is there updated tutorials in modeling and designing Aircrafts for xplane?, using blender.
@@alirezaghaderi Thanks, your videos is very helpful, I'll keep looking for more, and suddenly I found an updated tutorial for blender started last August here it is: ua-cam.com/channels/WCFzm1ueqruEtdqCUDAkJA.htmlvideos
@@AdelHaiba78 I am not sure since I have most of them. But I think only C++ Packages and stuffs related to Dynamic link libraries might do it. So go ahead with the default and stuffs related to C++
@@alirezaghaderi Ok, there is two options to install C++ 1/ Desktop Development with C++ - 6.63 GB 2/ Game Development with C++ - 5.96 GB which one to install?
Hi AliReza, I created relase file with using hello file and ı done process that you said.However, ı cant see anything about hello file in X-plane interface. May you help me ? I am using Vs 2019.M
Try following the tutorial exactly. After do a release building , then you should find a .xplm file in there. Then you should copy that to your plugin files. Do you do exactly the steps in video ?
It builds fine, but when I try to load it in XPlane it doesn’t show up. The log file shows this error: C:\Program Files (x86)/X-Plane 11/Resources/plugins/Hello-World-SDK-3/64/win.xpl : Error Code = 127 : The specified procedure could not be found.
@@arcibiyo8917 What is your problem exactly? Did Visual Studio successfully build the .xpl file? You can test with any plugin out there if you think there is sth wrong with your x-plane directory
@@alirezaghaderi My question was about the instruction to configure the VS Code. But I finded the solution, I have to use the command MAKE to compile instead of GCC. Thank's for your vídeo. 👍🏽
@@Judenilson Thats Right... You can also use CodeBlocks or other IDEs there are tutorials about that as well... one from JRollon is available he was using CodeBlocks... Good Luck
HERO!!! Thanks a lot.
Good Luck
i want to edit a plugin, when i import the code into visual studio i cannot fine a build option once im done editing it. any help? thx
if you import the project and do the project setup and configurations, build icon should be there. make sure you defined the project structure and environemnt
This is very helpful and very clear!
I am very happy to find these videos, thanks for making them. Can you post the URL for the Javier Rollon videos you referenced, 8 hours as you said. Thanks so much, this is a great asset for making a beginning.
Seems he has deleted his video :)
Trying to learn XPlane SDK, and discovered your channel. Great video and thanks for sharing. Do you have the link that you referenced in this video that us 8 or so hours long?
Hi good day
did a search now and it seems it is deleted by the owner
Extremely helpful, thank you.
Good Luck
Thank you and congratulations!!!
Thank you too!
Thank you very much!!! Helped me a LOT!
The audio playing on external speakers (apparently closer to the mic than your mouth is) makes your voice audio all but impossible to understand, once the engine is running. Was still able to follow along though, so thanks for making the video.
I installed the Visual Studio (2022 edition) and downloaded the Hello World VS project. When I double click the .vcxproj file, the IDE opens up an XML file. The Solution Explorer shows no projects and doesn't list anything associated with Hello World SDK 3.0.
make sure you are in solution explorer or project view mode
Very helpful!
I had an error "Not a valid Win32 Application" was shown in log.txt, and it was because I was compiling in "Debug" mode.
thanks for sharing your results.... by the way you can in debug mode if you do the settings while debug mode is selected in active profile. I recommend continue with Release
I am willing to try it on VScode
Thank you very much, please proceed, we lacking such tutorials, Is there updated tutorials in modeling and designing Aircrafts for xplane?, using blender.
I will do my best to continue... and I dont know about blender... I dont think there is good tutorials abt that out there
@@alirezaghaderi Thanks, your videos is very helpful, I'll keep looking for more, and suddenly I found an updated tutorial for blender started last August here it is:
ua-cam.com/channels/WCFzm1ueqruEtdqCUDAkJA.htmlvideos
@@alirezaghaderi I'm installing the Visual Studio now, but I have a question, what packages I need to install to be able to work with plugins?
@@AdelHaiba78 I am not sure since I have most of them. But I think only C++ Packages and stuffs related to Dynamic link libraries might do it. So go ahead with the default and stuffs related to C++
@@alirezaghaderi Ok, there is two options to install C++
1/ Desktop Development with C++ - 6.63 GB
2/ Game Development with C++ - 5.96 GB
which one to install?
if i want to create for xplane10 do i need to change from XPLM300 to XPLM200 or 210?
As far as I know XPLM300 is supported from 11.10. for Xplane 10 the newest version you can use is XPLM210 I guess...
Hi AliReza,
I created relase file with using hello file and ı done process that you said.However, ı cant see anything about hello file in X-plane interface. May you help me ? I am using Vs 2019.M
Try following the tutorial exactly. After do a release building , then you should find a .xplm file in there. Then you should copy that to your plugin files. Do you do exactly the steps in video ?
@@alirezaghaderi yes ı done like you said. But it doesnt work. X plane dosnt seeen plugin file.
@@alirezaghaderi if you have release file of hello example, ı can try.
It builds fine, but when I try to load it in XPlane it doesn’t show up. The log file shows this error:
C:\Program Files (x86)/X-Plane 11/Resources/plugins/Hello-World-SDK-3/64/win.xpl : Error Code = 127 : The specified procedure could not be found.
@@arcibiyo8917 What is your problem exactly? Did Visual Studio successfully build the .xpl file? You can test with any plugin out there if you think there is sth wrong with your x-plane directory
Can this be use to make an avitab for carenado pc12
Sky is the limit You can do whatever you like
Great! But, how to do in Linux!? Using VS Code! :D
You already answered :D
or you can use other IDEs ... codeblocks, netbeans, eclipse or even build it manually
@@alirezaghaderi My question was about the instruction to configure the VS Code. But I finded the solution, I have to use the command MAKE to compile instead of GCC. Thank's for your vídeo. 👍🏽
@@Judenilson Thats Right... You can also use CodeBlocks or other IDEs there are tutorials about that as well... one from JRollon is available he was using CodeBlocks...
Good Luck