I made a particle toy in C++ with Raylib

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 23

  • @EquaTechnologies
    @EquaTechnologies Рік тому +139

    Mom: My son is going to be a programmer.
    Dad: No, he's going to be an artist.
    The son:

    • @GabrielsdevR
      @GabrielsdevR 10 місяців тому

      i am going to make bills

    • @shfunky
      @shfunky 9 місяців тому

      what is so weird about it? generative art is totally a thing. people make lots of beautiful artwork with nothing but code and math

  • @kinershah464
    @kinershah464 11 місяців тому +5

    Nice one. Looks really cool. Always wanted to try raylib. This video gives me motivation.

  • @snesmocha
    @snesmocha 2 роки тому +35

    this is actually really cool, been starting to learn raylib with c++, maybe you could do some raylib tutorials

    • @CodeMaker4
      @CodeMaker4  2 роки тому +9

      Thanks! I am not really good enough yet to confidently make tutorials for c++ or raylib, but what I can tell you is that you will learn a lot from looking at and tweaking the examples on raylibs website.

    • @snesmocha
      @snesmocha 2 роки тому +1

      @@CodeMaker4 alr, still cool stuff none the less, im just starting out and am trying to make an rpg text engine

  • @ProBloggerWorld
    @ProBloggerWorld 2 роки тому +4

    One word: beautiful! 😍

  • @HikeYegiyan
    @HikeYegiyan 2 роки тому

    Wow, that's really cool!

  • @1..1..1..1H
    @1..1..1..1H 10 місяців тому

    What! that's actually insane lmao, also "simple"

  • @pacocarolha8257
    @pacocarolha8257 Рік тому

    Nice job!

  • @smanzoli
    @smanzoli Рік тому +5

    Raylib is not only for C/C++, it has bindings to more than 40 languages, including js (as P5). I use it with Python, very comparable to Pygame.

  • @MaskMCD
    @MaskMCD 10 місяців тому

    have you tried to do some Boids algorithm on this would look good like a flock simulator

  • @MHanak30
    @MHanak30 11 місяців тому +2

    Man i have trouble getting 30 fps on a 100x100 pixel based sand/fluid simulation
    (Granted i only ran it on an intel i3)

    • @CodeMaker4
      @CodeMaker4  11 місяців тому +1

      Yea, I did not optimize this, and it is basically 100% CPU, no GPU optimizations.

  • @KevinExizt
    @KevinExizt 11 місяців тому +1

    Is it possible to have this on a web page?

    • @CodeMaker4
      @CodeMaker4  11 місяців тому +1

      No, not easily at least.
      You would have to translate this to Javascript or WebGL, which is not trivial. JS would be much slower, but WebGL could be faster because then it can make use of the GPU.
      Or maybe try out compiling this to webassembly. I've heared good things about it, but idk how it works.

  • @WhiteGroyper
    @WhiteGroyper 11 місяців тому

    rip pc

  • @swedishpsychopath8795
    @swedishpsychopath8795 Рік тому +3

    This won't work - too symmetric. Try freeing up your binding to conventions and post again?

    • @dzidmail
      @dzidmail 11 місяців тому +7

      ​@tehjoy on android, when when next video starts playing while writing a comment, it will post it in the next video.
      At least in some circumstances.
      More concerning are the 3 likes. 🤷‍♂️

    • @PinkeySuavo
      @PinkeySuavo 10 місяців тому

      @@dzidmailI love internet