Bionicle: The Game early Dark Cage (PS2)

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  • Опубліковано 14 жов 2024
  • Here's a super old Dark Cage from 40-42.pss. Like Tahu Nuva, this strat is so old (version 0x6C) that it needs to be loaded in the I-Ninja prototype to run. I also had to do an ASL edit to get this thing to appear, since it normally has a function call that immediately unloads it. This cage is significantly different than the final version. Apart from the blue textures, there is also a lightstone counter hovering above it. The Nuva Blast doesn't seem to affect the cage at all, but the normal lightstone global doesn't seem to affect it either. Instead, it checks the value at an address right next to it, which destroys the cage on contact (if it's greater than or equal to 25). Not sure if this was a mistake, or if there was another lightstone variant at some point. Still crazy to see that the mechanics for these used to be completely different.
    Discord server: / discord

КОМЕНТАРІ • 2

  • @DragonClaw-eg6nj
    @DragonClaw-eg6nj 11 місяців тому +2

    Like NoWy said, this is totally adding up that the GBA version showed many of the beta secrets in plain sight all along. That is why I love it so much, despite control and depth perception flaws, it is a great look into what all versions should have been.

  • @Eisenwald64
    @Eisenwald64 Рік тому +2

    It possibly could add some more purposes to the lightstone collecting, other than to unlock clips.