Fair assessment there guys. I agree, it does take some learning and planning. My one buddy said that it definitely played like a Euro game, while I felt that my other buddy seemed to be treating it more in a Ticket To Ride mode, looking to try and build as soon as he could. I've run them, and my one buddy's co-worker, through 3 games now (only 2 with the co-worker) and it does get slightly better with each play-though. Personally (and I may be wrong here) I feel that the actual building of your subway line and stops is really only about one third to one half of the whole game, with placing developments, acquiring demand tokens, and bidding on projects and agendas making up the rest. Overall, I like it, and look forward to hopefully run it at a local board game mini-con at the start of November.
I might be wrong, because i didn't back it in the end, but your copy should be the KS edition with the shaped resources. Retail edition is cubes. AFAIk
First day backer here. Yes, those are the stretch goal pieces - along with metal coins. The other set of resources are silk screen printed wooden pieces, which I believe will be in the retail box. (From what I know, it's all still pre-orders, so I might be wrong.)
I just received my Kickstarter copy last week but it will be a long wait before playing my copy. The rules seem simple but the decision space is tough. Reviews I see say the same thing: early “bad” choices nerf your entire game which impacts the fun factor. Hoping to see your thoughts after a few more plays.
You guys didn’t mention it, but is there a dumby player in 2 player games? I notice the yellow track. Did you like having that? Did it detract from the game at all?
@@Strandvideo It was a bit disappointing because it just happened that the randomly chosen AI for that particular game and where it started didn’t really have much of an effect on us. But still looking forward to more plays!
Thank you for sharing your first impressions of this game.
Fair assessment there guys. I agree, it does take some learning and planning. My one buddy said that it definitely played like a Euro game, while I felt that my other buddy seemed to be treating it more in a Ticket To Ride mode, looking to try and build as soon as he could.
I've run them, and my one buddy's co-worker, through 3 games now (only 2 with the co-worker) and it does get slightly better with each play-though. Personally (and I may be wrong here) I feel that the actual building of your subway line and stops is really only about one third to one half of the whole game, with placing developments, acquiring demand tokens, and bidding on projects and agendas making up the rest.
Overall, I like it, and look forward to hopefully run it at a local board game mini-con at the start of November.
I might be wrong, because i didn't back it in the end, but your copy should be the KS edition with the shaped resources. Retail edition is cubes. AFAIk
First day backer here. Yes, those are the stretch goal pieces - along with metal coins. The other set of resources are silk screen printed wooden pieces, which I believe will be in the retail box. (From what I know, it's all still pre-orders, so I might be wrong.)
I just received my Kickstarter copy last week but it will be a long wait before playing my copy. The rules seem simple but the decision space is tough. Reviews I see say the same thing: early “bad” choices nerf your entire game which impacts the fun factor. Hoping to see your thoughts after a few more plays.
You guys didn’t mention it, but is there a dumby player in 2 player games? I notice the yellow track. Did you like having that? Did it detract from the game at all?
@@Strandvideo It was a bit disappointing because it just happened that the randomly chosen AI for that particular game and where it started didn’t really have much of an effect on us. But still looking forward to more plays!