Blender Skeleton Hand Rigging Tutorial | Polygon Runway

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  • Опубліковано 24 жов 2024

КОМЕНТАРІ • 19

  • @ayomideadejumo2068
    @ayomideadejumo2068 День тому

    Super amazing 👏

  • @cliffnieuwenhuis8638
    @cliffnieuwenhuis8638 2 дні тому

    That's cool! Thanks

  • @MalikWali-r3x
    @MalikWali-r3x 2 дні тому

    Yoooo polygon i love youuuuu

  • @neilmarshall5087
    @neilmarshall5087 День тому

    Change the snapping tool to Vertex (from the default Increment). Turn on snapping. Now the Mesh bones can be snapped to the balls on the ends of the Armature bones. Much easier than snapping the cursor to the armature, then snapping the Mesh to the Cursor.

  • @misfit_xyz
    @misfit_xyz 2 дні тому

    Thanks a lot 👍🏻

  • @Zefs-5-Subjects
    @Zefs-5-Subjects 2 дні тому

    Nice 🎉🎉🎉🎉🎉

  • @aliqasem6733
    @aliqasem6733 2 дні тому

    ❤❤❤

  • @TheBlenderGirl123
    @TheBlenderGirl123 2 дні тому

    when I generate rig, the rig is in a different place and its not aligned please help with me with this

    • @polygonrunway
      @polygonrunway  День тому +1

      Make sure to only move the bones in the beginning in edit mode, not object mode. If you did move it in object mode, make sure to apply position and scale on the armature (ctrl+A). Then re-generate the rig

  • @spideyboy0751
    @spideyboy0751 День тому +1

    i can`t understand why you are using the cube at the end in lighting ?
    as i am a begenner, i don`t really understand that bro...

  • @Abby-ug4xc
    @Abby-ug4xc 2 дні тому +3

    Omg first :D

    • @JOYPAX13
      @JOYPAX13 2 дні тому

      No one Give A F

    • @polygonrunway
      @polygonrunway  2 дні тому +4

      I do

    • @JOYPAX13
      @JOYPAX13 2 дні тому

      @@polygonrunway Oh A youtuber Replayed
      to my comment !
      🤩

  • @smokeweebs8700
    @smokeweebs8700 День тому

    Oneyplays did it first :P