Radical Red absolutely cheats. On route 11 you can fight Whitney, and on her team is a Drampa. Drampa's ability can be either Sap Sipper or Berserk (or Cloud Nine as a hidden ability). I had a Sylveon with Skill Swap. After losing one battle, I saw that it had Berserk. On the next go, I tried to Skill Swap that ability away so it wouldn't get the stat buffs, but my Sylveon received Sap Sipper instead. Sure enough, on successive attempts, if hit with a grass type move or skill swap it would have sap sipper, but if I just hit it hard enough to trigger berserk, it had berserk. I know I ran into further examples on my playthrough, but that's the only one I recall at the moment. Radical Red cheats.
I had a similar experience in the tag battle in silph co I saw they lead with an intimate incinator so I sent out my malamar first to go plus 1 then they fake out me so I tried to protect the damage away but every time I would protect they targeted brandons masquarine and every time I didn’t they would target me
@@Evnyofdeath If I understand correctly, it changes the Pokemon's abilities and such so that it is meant to provide a challenge, similar to playing against a human competitively. I don't think it will change the ability mid battle.
The one thing I don't like about "hard" pokemon games is that they either pull this sort of shit, or they do stuff like make funky terrains(looking at you, reborn team) that explicitly screw with type matchups, certain specific moves and abilities, and are only ever used in boss fights that your opponent has built their team around completely. I'm fine with the switching, honestly. Having a strong, fast, psychic type out should mean that the opponent switches their Conkeldurr out into their sableye. But if I click psychic, and they switching into their sableye, then click dazzling gleam, and they switch into their seviper because the game is reading my inputs, then that feels cheap. I want a challenge, not a memory quiz.
the radical red ai is god damn absurd with the switches, ill be spamming 1 move then decide to go for something else and all of a sudden they send out something immune to what i used
I don't remember if this radical red or something else, but I know in one of these popular difficulty hacks if you double/triple switch the ai goes into "anti-cheese" mode and starts reading your moves
recently beat radical red, and the ai ABSOLUTELY cheats! I got my ass beat so many times and had a lot of fun but once I started to notice the actual cheating it was less fun
In the original Pokémon Gen 1 games, the AI chooses their move after the player does in the computing order, meaning it knows what the outcome of your turn will be and acts accordingly. It will always choose super effective moves, even if they are non-damaging moves, and it will know when you are switching and act accordingly. Gen-1 jank was great. Its possible this mechanic is inspired by that.
The weird thing is though, pokemon ai does not know how dry skin works, it doesnt treat it like an immunity funnily enough, so a water type mon may just spam surf on your toxicroak if it sees kill, unlike water absorb, so normally it wouldnt see toxicroak as immune to brine.
Well to my recollection rad red didn't have a cheating ai until a couple nuzlockers like pchal played through that game and said it wasn't that hard... from what I know after that the dev got all pissy and added a bunch of extra rules taking away certain moves and changing the ai so it knows what you are doing and how to perfectly counter you
The AI knows both your moves and your items. If you equip, say, a wacan berry to resist a thunderbolt, the AI won't attack you with thunderbolt unless it does the most damage. If you attack with a ground type move, it will switch to a ground immunity ONLY if you click it. I guess it's to simulate the AI "making predictions" but that's not how predictions actually work in competitive. Sometimes you mach punch into a Tyranitar with chopple berry that's just how it is
It's kind of a botched way to simulate predictions. I feel like if the AI is going to make "predictions" like that, you should at least throw a little RNG into there to determine if they're going to get the "read" that turn.
@@raythehomie123 Yeah, totally. I’m sure a Pokémon AI could totally be advanced enough to be able to make PREDICTIONS. Randomization, maybe, but predictions? Gtfo with that.
@@Croach193 an ai could definitely look at every move your pokemon can use and calculate which one would be most dangerous for their pokemon then switch accordingly. that doesn't necessarily mean it can be right(for example we can make it guess what moves a pokemon may have if the pokemon's moveset has not been fully used yet, we can make it not know the exact stats, instead guessing the stats based on the base stats of the pokemon and level and nothing else) i think it would be cool if a pokemon champion used this kind of system but game freak is too lazy for that
@@Croach193 If it knows your moves then it's kinda trivial? Like, looking at Smant's moves here, he's gonna choose brine, for /exactly/ the reason that he chose brine, it does the most damage here. It can then look at it's own team, see if there's a reason it should switch away from the brine, and do so.
yeah, to put it in simpler terms, the ai is able to react to which move you chose/your abilities during the battle. thats why it only swaps to toxicroak when using brine.
Yeah, saw posts on Reddit where it was clear that the game damn near responded to the choices the player made, rather than it being a calculation based on probability.
I'm playing Pokémon Insurgence and it happens too. The game is not as hard as Radical Red (as far as I know), but using 3 toxics in a row just bc i used an antidote or switching mons when it makes no sense just pisses me off
@@sptflcrw8583would it be considered cheating if you were in a tournament and you could see litterally everything about your enemy, input read, and put it all into an algorithm to make the best choice with that info?
@lockl00p27 it doesn't input read. As for checking your team, items, and EV's, it only does that in hard mode, which if you pick, the game explicitly recommends you check the documentation for enemy trainers so you can do the same thing. Think of it like every battle is open team sheet.
Good AI (the one used for rivals, gym leaders, admins, elite four, champion and giovanni) is coded to act based on what move you are making, or so I heard (in radical red only)
@@ghengiroo4143 No they read the move you are doing. I played Radical Red and was getting really angry at it so I tested it by making save states in battle then changing moves each state. Also if you change your party make up or position before the battle they will also change who they send out first. The game's AI is just built around cheating which makes it just boring as it just turns into just a slug fight or revolving door with no real dimension as you just trade hits and switches.
That’s the only reason I don’t spend all my free time on rom hacks. Kaizo is literally the only (decent quality and above) one that doesn’t read your moves before making a choice, instantly know which ability you have without prior confirmation, and automatically know when you’re switching to a volt absorber, etc. before you ever revealed that mon. And they usually carry super effective coverage to use on the switch as well. I stopped playing GS chronicles because (among many other unreasonable AI decisions throughout multiple playthroughs) my ralts’ hidden power electric got switched in by a barboach… it had been using magical leaf!
@@RealCryptoTest Worth a shot. Thanks, Ben. I love the difficulty of a good rom hack, but MAN do I hate seeing laziness like that. Ripping off gen 1 AI and calling it something new… in today’s age, anyway. It actually was innovative 20 years ago!
yeah the ai knows your movesets but it switches based on common sense not because it knows what you are gonna do. it is just common sense, not knowing what you will do also please dont tell me u just said kaizo is a decent rom hack LOL kaizo is such a tedious game to play. literally every trainer fight is mandatory and its so boring getting into a fight then going back to the pokecenter like every single battle.
@@m4rqu1s The fact that you think they don’t read your moves means you haven’t tested it. With save states. And 100% repeatability. General rule: if you haven’t done the math, don’t comment your “advice.”
Played this a lot, it definitely cheats. I had to plan movesets and matches before playing them and anticipate that the ai will always cheat in its favour.
@@sptflcrw8583 it won't break any rules but it will "decide" moves and abilities in a way that shouldn't be technically possible. like deciding they have ability A and not B, but only *after* you've made a move that makes ability A better for itself. which doesn't even feel unfair so much as... cheap. why not stick to basic logic and not schrodinger's ability-ing into whatever's convenient for the AI
The AI will also partly avoid using moves if you have damage-reducing berries equipped and reads your movesets, so it wont use Hazards against Something with defog. There are Things that are in Player-intelligence Level, but also some reads that are downright unfair. Still a great Game and worth a playthrough.
Nah radical red the highest difficulty is hell, i started with it cause i wanted a challenge, i got therapy instead. Even with lvl cap legends you get swiped, by a random team rocket, they all have perfect items, knows your items, your moves, and what will you do next, its a literal hell, i got butt fucked by a random guy and cant get past him from hours im about to give up
The ai knows your move set and is predictable. I watch another channel that goes over beating the bosses with only 3 mons and they force the ai to react certain ways based on moves and the Pokémon in use.
This game read the input on some moves and react, I´m on one of the later fights on normal and the fights against the rocket executives back to back is painfull, I have a poliwrath that kills the mamoswine with my 2 hit skill, but when I use the skill it always change for mimikyu making me lose the attack, and if I use any other skill it doesn´t switch and goes for earthquake.
This one isn't actually a cheat, it's just player level AI. With a level 28 Pelipper, Brine is in the learnset. A player would know this therefore be wary of it. In the rain and below 50% HP, Brine becomes more effective. The correct play here is to switch Toxicroak to take the likely attack as a smart player sees the Brine kill as more effective. Based on the damage done by Air Cutter, it's possible that one more might be a range to kill, and afaik, that move is not 100% accurate where Brine is. Air Cutter is accuracy% guaranteed to kill even if the damage isn't a range where Brine is a 100% accurate move and therefore, at this range, 100% a kill. AI has one weird jank over a player, though. When you tell it all the right moves... It never forgets them, misplays them or misclicks them.
But the problem with that logic is that it should also be taking into account the Air Cutter that the Pelipper just used. Who tf would send in their Toxicroak to absorb a Brine when there’s a 50% chance that the other player just clicks the neutral Air Cutter again instead of going for the resisted Brine? Switching into the Toxicroak was the correct play, but only if you knew for sure that the other player was going to click Brine. I absolutely wouldn’t have done it, because I’d be expecting the other player to go for the safer option, especially if I have a Water-immunity on my team that would get blasted by an Air Cutter. “Player level AI” is a bunch of bullshit because it doesn’t actually think like a player would. It has access to all of the information another player would, sure, but it also knows for sure every move that you have. He could’ve not let his Pelipper learn Brine and according to your logic, this AI should still make this exact same play in this situation regardless because it would only be acting off of the idea that the Pelipper could know Brine. But we all know that isn’t true. We all know that the AI would adjust based on the moves that his Pelipper has in the moment, and that’s absolutely cheating. It’s supposed to reward you for being able to play competitively, but who goes into every competitive match knowing exactly what set your opponent is running on every one of their mons?
The AI doesnt actually cheat. It only knows the moves that your pokemon have. It realized that your pelipper's brine would kill the ferroseed, so it switched to toxicroak to tank the brine.
The AI is smart enough to destroy my team one in a while but this is the thing that I always do I save (during battle) and look if he switch pokemon that inmunne to my team so I can load the save data and use a move that is super effective to his pokemon or not just use vileploom(vileploom is op in radical red) with the perfect move set and nature
@@RahnonymousThat’s simple, in Pokemon Platinum, they always use pursuit as the first move, if you wait out the pursuit, you’ll likely be okay with the second move.
The only romhack I can actually played multiple times..the game is hard but there's a lot of QOL that makes you motivated to keep going, this is something that most romhack missed out.. I've already finished 5 monotype run in this game
@Pixel it's not cheating, it's just good AI. It knew it had Brine because it DOES check your moveset, but it's just guessing he will use it over Air Cutter.
@@davide9699 I would argue knowing all your opponents moves, abilities, and items is cheating. The creator allowing the ai to cheat doesn't stop it from being cheating imo
@@mrtoejam3 how can it be cheating if it’s designed like this? Cheating would be the ai knowing when you click on what for example. Once you know how rr ai works you can use it in your favour, like any other pokemon ai
@@davide9699 Because it’s unfair. That’s what makes it cheating, dummy. The only way for it to be an even playing field is if you looked at the docs to have the exact same advantage that they have. Using external resources to gain an advantage in a battle is 100% cheating. The AI was designed to cheat and the game was designed for you to have to cheat. Think about it like this. You spend hours crafting a unique team and you go online and somehow, your opponent knows all of your Pokémon’s moves, items, abilities, and stats even though you aren’t using a cookie cutter team. The only way for them to know all of that is through cheating, but this AI was designed to do that, so it isn’t cheating? Your logic is so stupid it hurts, man.
I played radical red on normal and hardcore and believe me the AI cheats. I used so many different strats with outcomes where the AI could never win only if one thing happens (crit, miss, sleep, para, flinch) in their favor. I kid you not, I checked with savestates and everything and they'd always get what they needed. I love radical red but that just drives me crazy everytime I play it.
The game blatantly cheats and reads your inputs/items/movesets, but the RNG is can't be manipulated with save states, that's intentional to prevent savescumming dice rolls. You gotta start over the match the old fashioned way.
I was playing radical red but dropped halfway because how cheap it is. Not only ai cheats by reading your moves, the chances are rigged too. When I land any status effect (sleep, freeze...) %90 of the time, enemy pokemon instantly breaks free. Whenever they used a move with secondary effects for example increased crit chance, they land crits. That is not the way to make games challanging.
Me finding two cosmogs and evolving them into Solgaleo and Lunala, proceeds to cosmic power stall every bullshit encounter to the point of becoming Unkillable (I also have a copious amount of full restores) and just negging the enemy pokemon. "Oh you got mega pokemon?" *One shots it* "No, no I don't think you do."
"How did she know?!"
- bro said his moves out loud 💀
To an ai
it's called reading inputs
You just need to practice more
@@Seven-9090 r/woosh
Smallant is secretly an anime villain
What smant didn't know was that Misty is actually part Psychic-type herself...
I don't care how many likes this gets its still underrated
Her Ace being Starmie, IS part Psychic after all.
She’s been hanging out with Sabrina for too long
Are you saying Misty is Slowbro?
The psyduck effect
Radical Red absolutely cheats. On route 11 you can fight Whitney, and on her team is a Drampa. Drampa's ability can be either Sap Sipper or Berserk (or Cloud Nine as a hidden ability). I had a Sylveon with Skill Swap. After losing one battle, I saw that it had Berserk. On the next go, I tried to Skill Swap that ability away so it wouldn't get the stat buffs, but my Sylveon received Sap Sipper instead. Sure enough, on successive attempts, if hit with a grass type move or skill swap it would have sap sipper, but if I just hit it hard enough to trigger berserk, it had berserk. I know I ran into further examples on my playthrough, but that's the only one I recall at the moment. Radical Red cheats.
That...that just doesn't sound fun. If the way the game makes the fights hard is by outright cheating whats the point?
@@Evnyofdeath don’t worry it’s not that bad. It’s a super enjoyable game even for a casual play through. I had a good time every time I played it
I had a similar experience in the tag battle in silph co
I saw they lead with an intimate incinator so I sent out my malamar first to go plus 1 then they fake out me so I tried to protect the damage away but every time I would protect they targeted brandons masquarine and every time I didn’t they would target me
it isn't a cheat you just have a 50/50 chance on some teams. Like E4 is just 50/50 of getting one of the two teams.
@@Evnyofdeath If I understand correctly, it changes the Pokemon's abilities and such so that it is meant to provide a challenge, similar to playing against a human competitively. I don't think it will change the ability mid battle.
The one thing I don't like about "hard" pokemon games is that they either pull this sort of shit, or they do stuff like make funky terrains(looking at you, reborn team) that explicitly screw with type matchups, certain specific moves and abilities, and are only ever used in boss fights that your opponent has built their team around completely. I'm fine with the switching, honestly. Having a strong, fast, psychic type out should mean that the opponent switches their Conkeldurr out into their sableye. But if I click psychic, and they switching into their sableye, then click dazzling gleam, and they switch into their seviper because the game is reading my inputs, then that feels cheap. I want a challenge, not a memory quiz.
the radical red ai is god damn absurd with the switches, ill be spamming 1 move then decide to go for something else and all of a sudden they send out something immune to what i used
I don't remember if this radical red or something else, but I know in one of these popular difficulty hacks if you double/triple switch the ai goes into "anti-cheese" mode and starts reading your moves
Both and unbound
oh no switch reading is totally a thing here
Radical red is just "what if the BP facilities were the entire game?"
recently beat radical red, and the ai ABSOLUTELY cheats! I got my ass beat so many times and had a lot of fun but once I started to notice the actual cheating it was less fun
It doesn't cleat lmfao ur just bad
In the original Pokémon Gen 1 games, the AI chooses their move after the player does in the computing order, meaning it knows what the outcome of your turn will be and acts accordingly. It will always choose super effective moves, even if they are non-damaging moves, and it will know when you are switching and act accordingly. Gen-1 jank was great.
Its possible this mechanic is inspired by that.
It was also able to use items after you did your attack
The weird thing is though, pokemon ai does not know how dry skin works, it doesnt treat it like an immunity funnily enough, so a water type mon may just spam surf on your toxicroak if it sees kill, unlike water absorb, so normally it wouldnt see toxicroak as immune to brine.
@@padstah3747 I think the swap wasn't because of dry skin, it was because ferroseed was below half and thus brine would kill it
@@ssjbread2803 yeah, i think thats likely
Well to my recollection rad red didn't have a cheating ai until a couple nuzlockers like pchal played through that game and said it wasn't that hard... from what I know after that the dev got all pissy and added a bunch of extra rules taking away certain moves and changing the ai so it knows what you are doing and how to perfectly counter you
The AI knows both your moves and your items. If you equip, say, a wacan berry to resist a thunderbolt, the AI won't attack you with thunderbolt unless it does the most damage. If you attack with a ground type move, it will switch to a ground immunity ONLY if you click it.
I guess it's to simulate the AI "making predictions" but that's not how predictions actually work in competitive. Sometimes you mach punch into a Tyranitar with chopple berry that's just how it is
Yes to the former, not the latter
It's kind of a botched way to simulate predictions. I feel like if the AI is going to make "predictions" like that, you should at least throw a little RNG into there to determine if they're going to get the "read" that turn.
@@SinisterPixel Yeah it just feels cheap as hell. Nobody likes input reading. Figure out a better way or don't bother at all.
so the AI knows both your team comp and moveset prior to the battle, as well as the move you choose that specific turn
it does know your exact stats,moves and items but it will NOT know what move you picked that exact turn,it can only make predictions
@@raythehomie123 Yeah, totally. I’m sure a Pokémon AI could totally be advanced enough to be able to make PREDICTIONS. Randomization, maybe, but predictions? Gtfo with that.
@@Croach193 an ai could definitely look at every move your pokemon can use and calculate which one would be most dangerous for their pokemon then switch accordingly. that doesn't necessarily mean it can be right(for example we can make it guess what moves a pokemon may have if the pokemon's moveset has not been fully used yet, we can make it not know the exact stats, instead guessing the stats based on the base stats of the pokemon and level and nothing else)
i think it would be cool if a pokemon champion used this kind of system but game freak is too lazy for that
@@grunkleg.29691 they actually uses the Pokemon Unbound Insane mode AI fun fact,like they just copy and paste it
@@Croach193 If it knows your moves then it's kinda trivial? Like, looking at Smant's moves here, he's gonna choose brine, for /exactly/ the reason that he chose brine, it does the most damage here. It can then look at it's own team, see if there's a reason it should switch away from the brine, and do so.
yeah, to put it in simpler terms, the ai is able to react to which move you chose/your abilities during the battle. thats why it only swaps to toxicroak when using brine.
Yeah, saw posts on Reddit where it was clear that the game damn near responded to the choices the player made, rather than it being a calculation based on probability.
No
I'm playing Pokémon Insurgence and it happens too. The game is not as hard as Radical Red (as far as I know), but using 3 toxics in a row just bc i used an antidote or switching mons when it makes no sense just pisses me off
that's deterministic, not predictive
@@shinybreloom4027 Can you explain that? I truly didn't understand what it means, sorry 😅
@@t0mmy674 it isn't based on a set seed that generates when certain mons use moves, the game will change abilities on the fly to adapt
Misty was watching your stream
I fucking despise rom hacks that cheat to add difficulty. Pokemon Insurgence does the same.
It's not cheating lol
@@sptflcrw8583would it be considered cheating if you were in a tournament and you could see litterally everything about your enemy, input read, and put it all into an algorithm to make the best choice with that info?
@lockl00p27 it doesn't input read. As for checking your team, items, and EV's, it only does that in hard mode, which if you pick, the game explicitly recommends you check the documentation for enemy trainers so you can do the same thing. Think of it like every battle is open team sheet.
Good AI (the one used for rivals, gym leaders, admins, elite four, champion and giovanni) is coded to act based on what move you are making, or so I heard (in radical red only)
"Good AI", so just straight up cheating?
I think they act based on the most optimal move you can make.
@@ghengiroo4143 that would be insanely hard to make and then it would also switch in when he was using air cutter as brine does more damage
@@ghengiroo4143 but how do they know that move?
@@ghengiroo4143 No they read the move you are doing. I played Radical Red and was getting really angry at it so I tested it by making save states in battle then changing moves each state. Also if you change your party make up or position before the battle they will also change who they send out first.
The game's AI is just built around cheating which makes it just boring as it just turns into just a slug fight or revolving door with no real dimension as you just trade hits and switches.
That’s the only reason I don’t spend all my free time on rom hacks. Kaizo is literally the only (decent quality and above) one that doesn’t read your moves before making a choice, instantly know which ability you have without prior confirmation, and automatically know when you’re switching to a volt absorber, etc. before you ever revealed that mon. And they usually carry super effective coverage to use on the switch as well.
I stopped playing GS chronicles because (among many other unreasonable AI decisions throughout multiple playthroughs) my ralts’ hidden power electric got switched in by a barboach… it had been using magical leaf!
I believe Unbound doesn’t use an AI that cheats, and it’s certainly a far more fun combination of Radical Red and Insurgence.
@@RealCryptoTest Worth a shot. Thanks, Ben. I love the difficulty of a good rom hack, but MAN do I hate seeing laziness like that. Ripping off gen 1 AI and calling it something new… in today’s age, anyway. It actually was innovative 20 years ago!
yeah the ai knows your movesets but it switches based on common sense not because it knows what you are gonna do. it is just common sense, not knowing what you will do
also please dont tell me u just said kaizo is a decent rom hack LOL kaizo is such a tedious game to play. literally every trainer fight is mandatory and its so boring getting into a fight then going back to the pokecenter like every single battle.
@@m4rqu1s The fact that you think they don’t read your moves means you haven’t tested it. With save states. And 100% repeatability. General rule: if you haven’t done the math, don’t comment your “advice.”
@@bobjob2514 I actually have tested it with save states. And what i said isnt advice, its the truth
The AI changed up in the last update to stop AI abuse and make it harder
In RR I fought a mon with taunt, if I taught my 1st mon a setup move it would taunt me, otherwise no. It does feel cheap.
Played this a lot, it definitely cheats. I had to plan movesets and matches before playing them and anticipate that the ai will always cheat in its favour.
No it doesn't
@@sptflcrw8583 but it does though, it gets to see your move then makes its own
@@quazzycodia no, it doesn't. It's just good at guessing your move
@@sptflcrw8583 that isn't how it works. It's an AI, it doesn't "guess".
@@sptflcrw8583 it won't break any rules but it will "decide" moves and abilities in a way that shouldn't be technically possible. like deciding they have ability A and not B, but only *after* you've made a move that makes ability A better for itself. which doesn't even feel unfair so much as... cheap. why not stick to basic logic and not schrodinger's ability-ing into whatever's convenient for the AI
So he's playing on hardcore mode....oof
As a casual player, I'm not going anywhere near this hack.
got that gen 1 agatha ai
Yeah Radical Red cheats, Gary has a mega Metagross that has fire punch...Metagross doesn't learn fire punch
The AI will also partly avoid using moves if you have damage-reducing berries equipped and reads your movesets, so it wont use Hazards against Something with defog.
There are Things that are in Player-intelligence Level, but also some reads that are downright unfair.
Still a great Game and worth a playthrough.
Nah radical red the highest difficulty is hell, i started with it cause i wanted a challenge, i got therapy instead. Even with lvl cap legends you get swiped, by a random team rocket, they all have perfect items, knows your items, your moves, and what will you do next, its a literal hell, i got butt fucked by a random guy and cant get past him from hours im about to give up
I just beat the Champion,you are gonna love this game
Nobody likes input reading. It doesn't make the game more "challenging", it makes it annoying
The ai knows your move set and is predictable. I watch another channel that goes over beating the bosses with only 3 mons and they force the ai to react certain ways based on moves and the Pokémon in use.
Wait, Small Ant is playing with Rad Red? Ive gotta check out those vods. Is he currently running it?
This game read the input on some moves and react, I´m on one of the later fights on normal and the fights against the rocket executives back to back is painfull, I have a poliwrath that kills the mamoswine with my 2 hit skill, but when I use the skill it always change for mimikyu making me lose the attack, and if I use any other skill it doesn´t switch and goes for earthquake.
This one isn't actually a cheat, it's just player level AI. With a level 28 Pelipper, Brine is in the learnset. A player would know this therefore be wary of it.
In the rain and below 50% HP, Brine becomes more effective. The correct play here is to switch Toxicroak to take the likely attack as a smart player sees the Brine kill as more effective.
Based on the damage done by Air Cutter, it's possible that one more might be a range to kill, and afaik, that move is not 100% accurate where Brine is. Air Cutter is accuracy% guaranteed to kill even if the damage isn't a range where Brine is a 100% accurate move and therefore, at this range, 100% a kill.
AI has one weird jank over a player, though. When you tell it all the right moves... It never forgets them, misplays them or misclicks them.
But the problem with that logic is that it should also be taking into account the Air Cutter that the Pelipper just used. Who tf would send in their Toxicroak to absorb a Brine when there’s a 50% chance that the other player just clicks the neutral Air Cutter again instead of going for the resisted Brine? Switching into the Toxicroak was the correct play, but only if you knew for sure that the other player was going to click Brine. I absolutely wouldn’t have done it, because I’d be expecting the other player to go for the safer option, especially if I have a Water-immunity on my team that would get blasted by an Air Cutter. “Player level AI” is a bunch of bullshit because it doesn’t actually think like a player would. It has access to all of the information another player would, sure, but it also knows for sure every move that you have. He could’ve not let his Pelipper learn Brine and according to your logic, this AI should still make this exact same play in this situation regardless because it would only be acting off of the idea that the Pelipper could know Brine. But we all know that isn’t true. We all know that the AI would adjust based on the moves that his Pelipper has in the moment, and that’s absolutely cheating. It’s supposed to reward you for being able to play competitively, but who goes into every competitive match knowing exactly what set your opponent is running on every one of their mons?
@@Croach193 dude, air cutter never kills here, why would you go for it?
@@sptflcrw8583 most people don't have damage calcs memorized
@@dribble909 you can look them up. It's meant to be hard
how does misty have this team? i'm running radical red with buddies rn and her team seems static even with randomizers
Its hardcore mode
hardcore mode has different teams, youll want to set the run to hc mode at the beginning of the game after the professor intro
Yeah this isn't the only one.
This is how some Ai's work I think even in base game just stronger.
gen 1 AI lmao
It cheats and the way it decides to cheat is fun. The game knows when you're planning around it and will be like "two can play at that game".
Any mode above easy the AI cheats
The AI doesnt actually cheat. It only knows the moves that your pokemon have. It realized that your pelipper's brine would kill the ferroseed, so it switched to toxicroak to tank the brine.
This is making use of the min-max algorithm which judges the best move the player could make at the time and acts accordingly to counter that.
The AI is smart enough to destroy my team one in a while but this is the thing that I always do I save (during battle) and look if he switch pokemon that inmunne to my team so I can load the save data and use a move that is super effective to his pokemon or not just use vileploom(vileploom is op in radical red) with the perfect move set and nature
Radical Red cheats but it adds to the complexity in my opinion, it can also make fights easier when you get used to it and start to adjust.
it's almost like computers are able to read your inputs
This isn't the norm in most Pokemon games. Great try at sounding smart though.
It doesn't lol
@@baron3904 explain pursuit reads then
@@RahnonymousThat’s simple, in Pokemon Platinum, they always use pursuit as the first move, if you wait out the pursuit, you’ll likely be okay with the second move.
wait that's not radical red randomized right. If you randomize radical red boss trainers (rival gyms E4 etc) will not be randomized.
he's playing on hardcore mode
Radical Red sucks, Clover is best
a
"Better then me, must be a cheater"
It's called input reading. And nobody likes input reading
This is why radical red is the best rom hack
Because the game is cheating?
Infinite fusion is a lot better for a gen 1 romhack
Is it? I love Rad Red but Volt White 2 Redux was premium
The only romhack I can actually played multiple times..the game is hard but there's a lot of QOL that makes you motivated to keep going, this is something that most romhack missed out.. I've already finished 5 monotype run in this game
@Pixel it's not cheating, it's just good AI. It knew it had Brine because it DOES check your moveset, but it's just guessing he will use it over Air Cutter.
the people saying the AI cheats lmao y'all are just *bad* at the game
ai knows you have brine and ferroseed just got below 50% hp
Brine had full pp. It could only know he has it by cheating
@@mrtoejam3 no, ai in radical red knows everything, moveset and items. It’s not cheating, it’s just how the creator made the rom hack
@@davide9699 I would argue knowing all your opponents moves, abilities, and items is cheating. The creator allowing the ai to cheat doesn't stop it from being cheating imo
@@mrtoejam3 how can it be cheating if it’s designed like this? Cheating would be the ai knowing when you click on what for example. Once you know how rr ai works you can use it in your favour, like any other pokemon ai
@@davide9699 Because it’s unfair. That’s what makes it cheating, dummy. The only way for it to be an even playing field is if you looked at the docs to have the exact same advantage that they have. Using external resources to gain an advantage in a battle is 100% cheating. The AI was designed to cheat and the game was designed for you to have to cheat.
Think about it like this. You spend hours crafting a unique team and you go online and somehow, your opponent knows all of your Pokémon’s moves, items, abilities, and stats even though you aren’t using a cookie cutter team. The only way for them to know all of that is through cheating, but this AI was designed to do that, so it isn’t cheating? Your logic is so stupid it hurts, man.
I played radical red on normal and hardcore and believe me the AI cheats. I used so many different strats with outcomes where the AI could never win only if one thing happens (crit, miss, sleep, para, flinch) in their favor. I kid you not, I checked with savestates and everything and they'd always get what they needed. I love radical red but that just drives me crazy everytime I play it.
Not how Battle rng works
@@sptflcrw8583 it's not about rng it's about the way the AI works.
@@Matt_Zoran it is. Educate yourself
The game blatantly cheats and reads your inputs/items/movesets, but the RNG is can't be manipulated with save states, that's intentional to prevent savescumming dice rolls. You gotta start over the match the old fashioned way.
@@ellowell8160 it knows your moves and items, but it doesn't read your inputs
Tbf I would've withdrew my Ferroseed too if I were in that situation
Yeah, but to a Toxicroak? He was clicking Air Slash.
@@dribble909 To literally anything else. Lmao.
I was playing radical red but dropped halfway because how cheap it is. Not only ai cheats by reading your moves, the chances are rigged too. When I land any status effect (sleep, freeze...) %90 of the time, enemy pokemon instantly breaks free. Whenever they used a move with secondary effects for example increased crit chance, they land crits. That is not the way to make games challanging.
Me finding two cosmogs and evolving them into Solgaleo and Lunala, proceeds to cosmic power stall every bullshit encounter to the point of becoming Unkillable (I also have a copious amount of full restores) and just negging the enemy pokemon.
"Oh you got mega pokemon?"
*One shots it*
"No, no I don't think you do."