Beautiful. Finally, a UA-cam MK guide that isn't crap. Thank you, MSC! I've taken advantage of u-air > footstool for a long time now, but I never knew that f-air was a follow up from it. My one qualm is that you didn't mention getting the first hit of b-air after a footstool. That is guaranteed to lead into a dash attack or dash grab and works on some characters with a faster fall speed. I can understand why you wouldn't have found that though as both me and Ito's footstool guides are outdated and have nothing showing off b-air as a convo starter. Overall I really appreciate you making this video. It brought me back to the days when you started out with the tutorial on jab locking with f-air and reminded me how this game is a year old now and we've come a long way with developing this character. Watching your channel continue to grow has been a really great run so far. So thank you so much for what you do.
(Note for new Meta Knight players.) All of MK's specials induce free fall; no matter what you input, you should be extra careful to stay above a surface. Since MK has abysmal lateral air movement -- freefall or otherwise -- even using Dimensional Cape is a pure gamble when you're near the ledge. It's also significantly more difficult to latch onto a ledge in MK's freefall than with other characters like Ness or Villager, except in the scenario of having used MK's Shuttle Loop, in which he can latch mid-motion. If you're off the edge, be especially careful!
+My Smash Corner this is kinda MK's major disadvantage in ssb4, right? he can get 0-deaths at low %, but once you survive to a certain point he's playing a game of shot-for-shot that he can often lose
+Mugen Tornado I fought one on for glory, probably was a scrub, but they kept side b'ing towards the ground, and occasionally would go off the stage. point being; mk is USELESS if you can't do his combos
Because 1. It can lead into all sorts of follow-ups; landing it can start a kill combo or at least some damage 2. It's very safe for a dash attack; even if they shield, you will usually end up on the other side of them making it hard to punish
List of Meta Knight moves which can f you up: (And I probaly missed some of them) -Multi-jab -Down throw -Back air -Down tilt -Dash attack -Up air -Shuttle loop -Forward throw -Back throw -Down air -Up tilt So yeah Meta Knight is still broken.
Could you please do a Ness video? I know he's pretty basic, but at the same time, unexplored! I saw RED do this cool falling Up Air to Footstool to PKT2 on Yoshi and its got me wondering if it only works on Yoshi and if there's more cool combos!
2:26 This is incorrect You can dash and buffer a jump+ upB up until around 80 and it will connect on most characters. However the downside is that it stales your upB which can be bad
+SylvesterrSan Nah try it, even if they DI away you can follow them with an aerial up B around mid-high %s. But it's not that good because it stales your up B
+Peter Park Staling Metaknight's upB is just a bad choice, so yup, no upB. I always leave out unoptimal options in my vids. (don't know why my comment disappeared) Yes, the upB to upB edge guard is true. Except fat characters have a chance of hitting the stage.
+Siggy'sTundra But lots of different ways to set it up! Most Smash 4 characters only have one really good kill setup, and their style focuses on always trying to get that combo started.
Try his space ship a lot cause a lot of people tend to go for aerials at times and you can combo quite a bit if jump towards them to do what you please or kill at high percent with side special towards them
+ExtrasentoryDeluxe24 His opinion changed since then. He made a tier list a couple of days ago and he put MK in A tier, while Roy doesn't even appear there.
after the b-air to jablock combo its better to use up tilt instead of dash attack, it helps to conect the u-airs easier, trust me, im from Mexico, we have a LOT of MK´s and i live near Leo and he often uses u-tilt instead of dash attack
Stinkychuly U-Tilt has a small hit box and is very difficult to connect properly. Plus, the percentages at which it can lead to true combos are of a shorter range.
Thank you for this video the up air strings won't work as good since the patch but most of these set ups still work. You've inspired me to perfect these and I've even tested out some of my own and will apply them to my play! :)
can you maybe do a gannondorf combo video? i dont imagine there are many true combos with him but it would be interesting to see what you come up with.
+My Smash Corner I found a 0-100+% combo/mix up with Fox.I am having trouble to master it and I'm not sure about DI so can you test the combo?The inputs are:D-air>Dash grab(down throw)>F-air>Fastfall>Jab Lock>Fully Spaced strong up-tilt>footstool>Fastfall sour n-air>Fully Spaced weak up-tilt>Footstool>Fastfall sour n-air(×2)>Autocancel B-air>Dash attack>Fair>Fastfall>Strong up-tilt>up-air
I remember finding the D-air 50% Lock at 5:10 There's another one you didn't mention I think. At 20% for most characters, Meta Knight's N-air sends the opponent into a tumbling animation with little time to tech. If the opponent doesn't tech, you can also follow them into a Jab Lock situation and then continue the combo from there.
I've been using Meta Knight ever since brawl came out and since smash 4 came out, and I didnt expect to learn anything new, but I didnt know about that first combo that was showcased, thanks for the tip
I got a question. When I try to do the jab into shuttle loop I fall of the ledge after the jab but the jac cancels into a neutral air because i still hold A. Do I have to react fast enough and stop holding A or do I have wrong settings...? I did everything just like you said, mash up b while holding A and falling off.
I need help for the first combo.. I mastered the piviting, the short hopping and the backair, but i cant seem to get the fastfall down. Im generally having a problem with fastfalling while in an attack animation, can sb help me?
To be honest Meta knight is pretty slept on in my opinion. He has good kill confirms, his down b, up b, up smash and side smash. Has good options to get back on the stage both his down and side b. And he's a fun character to play with as well. His back air is good for options that were shown in the video, and for when the enemy is below the ledge quickly go after them with your back turned to them and since his back air does some many hits you can time it pretty early.
I used to play Wario, you upload set-ups for waft. I pick up Donkey Kong, and you release a video of his cargo throws. I decide to start playing Meta Knight, and you upload this. Are you stalking me? If you are, do not stop.
This video is great, i picked up MK right before the Luigi nerf and he's been my tournament go-to for shitty MUs. I even learned something new from this, was very un-aware of the Uair-footstool! Back to the lab!
Awesome video I would just say that after the jab lock set up, weak up tilt is probably better to go for than dash attack because it's more reliable to uair string.
I think you should go over some Greninja combos next. I feel like there are many things he can do that overlooked, mainly with jab-lock footstool combos.
thanks in 5:34 because this happen to me once when i was playing Metaknight and after the jab i did his neutral special i just confuse what i just did.
hey My Smash Corner there's a trick you can do with Ganondorf that you should know about. You can short hop, and then do a down - b, and Ganondorf will do his aerial down - b animation. If you do down - b immediately after the short hop, then an animation for Ganon impacting into the ground will happen This is different than doing an up - b high in mid-air because there is a very little range for the hitbox, and it does much less knockback But this can be used after using a side-b, and can combo into other moves, since the knock back is so little, and the side - b places the oppenent close enough to Ganondorf to do this move.
you shouldnt use sweetspot dash attack while theyre in a lock it lets them di to avoid rising fullhop upair and death. wait for their neutral get up and then sourspot dash attack is most consistent for me. uptilt is consistent vs slowfallers but for me only sour dash attack consistently worked vs like sheik/zss at the magic 30-40 range. btw if you want to extend that range a tiny bit then you can uair into the ground into uptilt at 25-30% vs those 2 and theyll get put into perfect position for death combo but its very situational. sheik is very hard to hit with uair into the ground but zss is a bit easier in practice i dont find fthrow to be that useful tbh. they get sent far enough away that they can react to shuttle loop so its not really a 50/50 at all. i just pummel once + dthrow shuttle loop until like 80 then after that i backthrow or upthrow off the ledge. to me having 10~ extra percent is way more useful than having 1 stale move added to the que for shuttle loop, when that percent adds way more killing potential for other moves + even shuttle loop itself when you compare it to no extra percent at all. at 3:23 he couldve punished you on hit youre rising too far above him with fullhop uair and needed to fastfall with bair to catch him unfortunately..in that situation its probably best to sh uair and just land 5uairs + nair or sl dash attack uptilt is horrible...just use tornado. in a similar vein dash attack pivot grab is pretty cool looking but it tends to be a little inconsistent and sometimes theyll just barely avoid it probably the biggest reason why you dont see this stuff every match is that it requires a lot of stage in front of you in order to get the whole thing off and people will get thrown out of the range where this works in only like 1-2 attacks. i also cant react to di for shit so i need to guess most of the time if im trying to be super optimal lol. usually what you can get ends up being less cool but still does a lot of damage, like for example at midstage if you land a grab vs fastfallers i like dthrow dash attack upsmash into 50/50 shuttle loop, and its ok if you miss because you can fastfall to the ledge. you know i tested fair locking people and i swear there was some sort of problem with it but i dont remember what it was lol...ill look at it again dont like dtilt cape either i think dtilt shuttle loop covers things bettter because you can react to where they go and it kills only like 5-10% lower, cape will only cover everything if theyre in very specific situations yea...otherwise its pretty good
Hi everyone Question : Are the 3DS ceilling overhall higher ? Cause really, everyone makes the shutterloop kill seem easy, but out of the ~65 times I did the 4 up air to shutterloop combo, I only killed one time with it (a Roy) And I don't understand why so I'm a bit frustrated
An alternative to Dtilt into Cape is also Dtilt into Shuttle Loop. What you want to do is Dtilt and run after them. Shuttle Loop if they miss their tech or try and read their tech option. I dunno how much more effective it is if at all but hey it's what I've used.
So if you get a tripping down tilt into a down throw into a pp back air and your opponent misses there tech then you do 3 down tilt lock into a dash attack into like 4 to 5 up airs into a shuttle loop is that a true death combo?
hey can any one explain this: I got hit by an attack with enough launch to put me into tumble, then as soon as I hit the floor i jump and had no ending lag but the missed tech landing animation still played. This has happend twice already.
OH MY GOD SHUTTLE LOOP TO SHUTTLE LOOP THAT IS THE MOST BEAUTIFUL THING IVE EVER SEEN
+Swagmuffin BETTER NERF GRENINJA
+FiurerVenezolano thx, I love the PMD series, and I love Furret. :P
dbl shuttle loop. what does it mean!!!
old joke is old
+FiurerVenezolano yeah, get explorers of sky.
His attitude though.
"Shuttle loop to...*sigh*, shuttle loop."
I bet m2k would wreck tournaments if he mained Meta Knight. He has to go to the doctor first, of course
+Chase Vallot Roys his boy
but...
we all love Mew2Kong D:
YO! Also yea he would probably :)
well it's pretty obvious he is gunna main lord zard
ZARD
"A back-air guaranteed.."
Oh cool. Sweet!
"..if you're fast enough."
There is always a catch.
+Jesse Dobson So what you're suggesting is that YOU'RE TOO SLOW!!!
>implying you should SHOW ME YOUR faster MOVES
+Jesse Dobson So what you're saying is all magic comes with a price?
well nothing is guaranteed if you aren't fast enough lol
+I Think I'm Kai Actually something is always guaranteed, whether wanted or not. In this case it would be failure, if you are not fast enough.
so, basically, if you're fighting a Metaknight, DI away.
Beautiful. Finally, a UA-cam MK guide that isn't crap. Thank you, MSC! I've taken advantage of u-air > footstool for a long time now, but I never knew that f-air was a follow up from it.
My one qualm is that you didn't mention getting the first hit of b-air after a footstool. That is guaranteed to lead into a dash attack or dash grab and works on some characters with a faster fall speed. I can understand why you wouldn't have found that though as both me and Ito's footstool guides are outdated and have nothing showing off b-air as a convo starter.
Overall I really appreciate you making this video. It brought me back to the days when you started out with the tutorial on jab locking with f-air and reminded me how this game is a year old now and we've come a long way with developing this character. Watching your channel continue to grow has been a really great run so far. So thank you so much for what you do.
+ImPlayingAVideoGame Thanks man! I miss that fair spike, but it was a bit OP. haha
Ledge Trump: building a wall around the ledge while admiring your hair and money.
lmayyo
Hahaha
You, sir, win the internet for the day.
The ledge is Donald's best friend!
SMALL LOAN OF A MILLION DOLLARS
(Note for new Meta Knight players.) All of MK's specials induce free fall; no matter what you input, you should be extra careful to stay above a surface. Since MK has abysmal lateral air movement -- freefall or otherwise -- even using Dimensional Cape is a pure gamble when you're near the ledge. It's also significantly more difficult to latch onto a ledge in MK's freefall than with other characters like Ness or Villager, except in the scenario of having used MK's Shuttle Loop, in which he can latch mid-motion. If you're off the edge, be especially careful!
Owen Longwell I know right
This might be your best, most informative video.
Love it, dude.
+Omni Thanks!
When I up air they always fly a way ... so I can do like 1-2 Uairs but then I cant reach anymore :/
+LPMfor everFan Only at low percents (20-40ish) can you do many uairs. Mid-high percents you can only get 1 or 2.
+My Smash Corner this is kinda MK's major disadvantage in ssb4, right? he can get 0-deaths at low %, but once you survive to a certain point he's playing a game of shot-for-shot that he can often lose
+TRASH?????? You underestimate this character it seems.
+Mugen Tornado I fought one on for glory, probably was a scrub, but they kept side b'ing towards the ground, and occasionally would go off the stage.
point being; mk is USELESS if you can't do his combos
Mugen Tornado
a dude can be a really good character and still have setbacks, I think that's fair to assume
Why is Meta Knights dash attack the best dash attack in the game?
Someone has to have it
2 make up 4 nerfing him so hatd
Because 1. It can lead into all sorts of follow-ups; landing it can start a kill combo or at least some damage 2. It's very safe for a dash attack; even if they shield, you will usually end up on the other side of them making it hard to punish
+Derek I already know why it's good.
+Josney 26 There are equal or better. DK, Little Mac, ZSS, Fox, Falco, Greninja, Falcon and Pac-Man.
List of Meta Knight moves which can f you up: (And I probaly missed some of them)
-Multi-jab
-Down throw
-Back air
-Down tilt
-Dash attack
-Up air
-Shuttle loop
-Forward throw
-Back throw
-Down air
-Up tilt
So yeah Meta Knight is still broken.
Thanks for covering Meta Knight combos/tricks, MSC! Really appreciate that you put time to an amazing character.
Meta Knight has all these combos??
Better nerf Greninja
I THOUGHT WE WERE DONE WITH THIS JOKE
Speaking of Greninja, we could actually use a combo video on him
Dumbass
+MajorLeeChallenged Saw that coming a mile away, still made me laugh.
*Better ban Bayonetta
The combo counter in training mode is extremely unreliable
+Wald0 I know. That's why I test with humans to confirm.
really? I thought it was good since I thought that if you hit them while they're still in hit stun
okay thank you
Brettt W The combo counter doesn't always account for DI.
+My Smash Corner Can you please do Cloud.
In a way, Meta Knight is the Sheik of swordfighters
Best swordfighter
Shulk....would to show you the monado's powa
Cloud will probably take hid crown...
+Dellen nickolis Ganondorf is best swordfighter obviously.
+realm warssII Lol absolutely... he utilizes his sword so well!
Wow this is so well edited. This is amazing stuff!
You might do a Strawpoll so we can vote the next combos and tricks character video.
That's very smart.
Great vid MSC! As a MK main, I knew a lot of this stuff, but learned some new things anyways. Glad to see all this MK info get out there though.
Megaman combos next
Yes
yes
He should look at zucco
+Matt 1o9 Hit up StylesX2's channel, fren. Has a whole vid devoted to Metal Blade setups/combos
+Lucky Man X zucco best man
This is one of your best videos so far. It's pretty much an advanced Meta Knight tutorial
Yes! You are my number 1 resource for learning my mains!
"how to shuttle loop every living being in different ways"
I am actually getting into MK in Smash 4 and this was really helpful. Thanks.
Meta Knight is so cool
I'll try to get get better with him, thanks a bunch for this guide
Could you please do a Ness video? I know he's pretty basic, but at the same time, unexplored! I saw RED do this cool falling Up Air to Footstool to PKT2 on Yoshi and its got me wondering if it only works on Yoshi and if there's more cool combos!
2:26
This is incorrect
You can dash and buffer a jump+ upB up until around 80 and it will connect on most characters. However the downside is that it stales your upB which can be bad
+Peter Park Staling one of MK's most potent kill move is just bad choice, so yup, no upB. I always leave out unoptimal options in my vids.
+My Smash Corner Yeah I agree, it's just something to consider
Also what about the up B to up B edge guard? Is that a true combo
+SylvesterrSan Nah try it, even if they DI away you can follow them with an aerial up B around mid-high %s. But it's not that good because it stales your up B
+Peter Park Staling Metaknight's upB is just a bad choice, so yup, no upB. I always leave out unoptimal options in my vids. (don't know why my comment disappeared)
Yes, the upB to upB edge guard is true. Except fat characters have a chance of hitting the stage.
+My Smash Corner Thank you so much, can't wait to try out the double up B.
TL;DR
Up air into shuttle loop
+Siggy'sTundra But lots of different ways to set it up!
Most Smash 4 characters only have one really good kill setup, and their style focuses on always trying to get that combo started.
Doing my best to play hard as Meta Knight. However it's much harder to pull off combos or tricks on a Wii remote.
I still think it's amazing how fast you can make these. It looks like a ton of work and research. :}
I recently picked MK up, then I opened UA-cam.
This was in my suggestions box.
The internet is a great place.
You should do a video on Pac-man's Hydrant and Bonus fruit tricks. There are so many weird things you can do with them.
Shhhhh... If you play Anthers Ladder you might know me as ShinyMark... We don't want opponents to know our tricks... ;)
Try his space ship a lot cause a lot of people tend to go for aerials at times and you can combo quite a bit if jump towards them to do what you please or kill at high percent with side special towards them
+Pomegranatron So many setups >.>
Nice! You got the video out. Great doing this video with you man :) Until next time
Do a video on the Sakurai Angle
nice video, the jablock and edge cancel jab setups are really cool
... I think ZeRo was wrong about Roy, Metaknight is the best swordfighting character in Smash not Roy.
Of course, because Meta Knight is a sword parallel to ZSS, and I don't need to remind you where ZSS is in any tier list.
+Garrett Seno Agreed
+ExtrasentoryDeluxe24 His opinion changed since then. He made a tier list a couple of days ago and he put MK in A tier, while Roy doesn't even appear there.
+ExtrasentoryDeluxe24 Remember when ZeRo said Roy was top tier? Yeah.. lol.
Zed I think same stuff will happen to Cloud, just not as bad.
It's really fun to find out more about characters, thanks for uploading!
plz new video for mk for the new patch
love the background music DKC is my favorite series
thanks for showing me combos I'll never be able to pull off
AKA hen Well, you can still do some of them.
These tutorials are so great. Every time I watch one I'm like "I'm so going to learn this character" cause I feel these tutorials are just so amazing.
after the b-air to jablock combo its better to use up tilt instead of dash attack, it helps to conect the u-airs easier, trust me, im from Mexico, we have a LOT of MK´s and i live near Leo and he often uses u-tilt instead of dash attack
Stinkychuly U-Tilt has a small hit box and is very difficult to connect properly. Plus, the percentages at which it can lead to true combos are of a shorter range.
Man, you are so good coming up with those vids, spending hours in the lab to test everything!
This completely changes the *meta* !
Teehee...
Necroposting to give you an internet point.
+3 trillion
HAHAHHAHAHAHAHHAHAHAHAHAHAHJA YOU ARE SO FUNNY HAHAHHAHAHAHAHHHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAH😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂
Thank you for this video the up air strings won't work as good since the patch but most of these set ups still work. You've inspired me to perfect these and I've even tested out some of my own
and will apply them to my play! :)
Shulk next please i need some good combos
Goto Distant Kingdom's channel fam.
+Hazel Ninja yo thank you man
+InFaMoUsRiZiNg No prob fam
Yeah, we need to see the true power of the monando
this was awesome! your Tips will come in handy when I train my amiibo
its not like your amiibo would learn them
+BloonsPlayerOfMadness they can only learn tru combos and some tech. I have a whole channel demonstrating these things.
I knew the combo before you did, but you bring this combo tp a next level! Thanks, you made this video, so I have more advantages against others!
7:14 Silly dash grab into footstool? Awesome!
*NEW TECH FOR PITS AND FALCONS!*
Holy hell, I am relatively new to Smash and I didn't know it was this complex. You earned a sub :3
That stickerbush symphony slowed in the background is so soothing
You're doing God's work.
I like how at the end he says "I HOPE this video helped :D" He knows it helped
The amount of info in these videos is insane, great job.
can you maybe do a gannondorf combo video? i dont imagine there are many true combos with him but it would be interesting to see what you come up with.
+My Smash Corner I found a 0-100+% combo/mix up with Fox.I am having trouble to master it and I'm not sure about DI so can you test the combo?The inputs are:D-air>Dash grab(down throw)>F-air>Fastfall>Jab Lock>Fully Spaced strong up-tilt>footstool>Fastfall sour n-air>Fully Spaced weak up-tilt>Footstool>Fastfall sour n-air(×2)>Autocancel B-air>Dash attack>Fair>Fastfall>Strong up-tilt>up-air
Every time he makes a combo video for a character, I immediately want to start playing that character.
THANK YOU FOR THIS! I WAS WAITING FOR A META KNIGHT GUIDE
I remember finding the D-air 50% Lock at 5:10
There's another one you didn't mention I think.
At 20% for most characters, Meta Knight's N-air sends the opponent into a tumbling animation with little time to tech. If the opponent doesn't tech, you can also follow them into a Jab Lock situation and then continue the combo from there.
Thanks for this combo video. I've been trying to main Meta-Knight, so now I know how to set up combos... with a little practice.
Hey Smashcorner, have you consider doing a video on MALLC? (Monado art landing lag cancel)
I like these combo tutorials for characters. It's not too hard and I can actually do it.
you can link up airs into bair after a ledge trump at medium percentage which will drag them near to the blast zone and will kill them at like 50%
I've been using Meta Knight ever since brawl came out and since smash 4 came out, and I didnt expect to learn anything new, but I didnt know about that first combo that was showcased, thanks for the tip
5:34 You also have to turn of Smash attack for A+B at the same time to do this.
I got a question. When I try to do the jab into shuttle loop I fall of the ledge after the jab but the jac cancels into a neutral air because i still hold A. Do I have to react fast enough and stop holding A or do I have wrong settings...? I did everything just like you said, mash up b while holding A and falling off.
Love your thumbnails :D
Thanks so much MySmashCorner this helped so much!
Thanks for the amazing combos and tips. It's gonna really improve my MK play. Thx man! :D
I need help for the first combo..
I mastered the piviting, the short hopping and the backair, but i cant seem to get the fastfall down. Im generally having a problem with fastfalling while in an attack animation, can sb help me?
your video just made metaknight my 3rd main, now its bowser ganon and meta which makes a villain main group now thanks buddy !
I wouldnt call meta knight a villain
+XeLLKiller Meta Knight is an anti-hero, not a villain.
Wow i actually knew about the first combo. I feel very proud of myself
You can also do down tilt to shuttle loop, but I never tried dimensional cape, so I guess that one is better.
To be honest Meta knight is pretty slept on in my opinion. He has good kill confirms, his down b, up b, up smash and side smash. Has good options to get back on the stage both his down and side b. And he's a fun character to play with as well. His back air is good for options that were shown in the video, and for when the enemy is below the ledge quickly go after them with your back turned to them and since his back air does some many hits you can time it pretty early.
0:48 the last up air was not gauranteed, you can air dodge by then
I used to play Wario, you upload set-ups for waft. I pick up Donkey Kong, and you release a video of his cargo throws. I decide to start playing Meta Knight, and you upload this. Are you stalking me?
If you are, do not stop.
+My Smash Corner , great video yet again!
This video is great, i picked up MK right before the Luigi nerf and he's been my tournament go-to for shitty MUs.
I even learned something new from this, was very un-aware of the Uair-footstool! Back to the lab!
Should I get smash on my new nintendo 3DS XL?
Awesome video
I would just say that after the jab lock set up, weak up tilt is probably better to go for than dash attack because it's more reliable to uair string.
I think you should go over some Greninja combos next. I feel like there are many things he can do that overlooked, mainly with jab-lock footstool combos.
thanks in 5:34 because this happen to me once when i was playing Metaknight and after the jab i did his neutral special i just confuse what i just did.
hey My Smash Corner there's a trick you can do with Ganondorf that you should know about.
You can short hop, and then do a down - b, and Ganondorf will do his aerial down - b animation.
If you do down - b immediately after the short hop, then an animation for Ganon impacting into the ground will happen
This is different than doing an up - b high in mid-air because there is a very little range for the hitbox, and it does much less knockback
But this can be used after using a side-b, and can combo into other moves, since the knock back is so little, and the side - b places the oppenent close enough to Ganondorf to do this move.
ok does the jab into up b at the edge work for everyone with a multi-jab or just little mac and meta knight?
+6PieCakes There are others.
I'm getting deja-vu from the first video the Corner has ever produced...
I love MK combos they just look so sweet.
Does the back air have to be perfect pivoted for the down throw combo? I thought it was just a turnaround back air.
you shouldnt use sweetspot dash attack while theyre in a lock it lets them di to avoid rising fullhop upair and death. wait for their neutral get up and then sourspot dash attack is most consistent for me. uptilt is consistent vs slowfallers but for me only sour dash attack consistently worked vs like sheik/zss at the magic 30-40 range. btw if you want to extend that range a tiny bit then you can uair into the ground into uptilt at 25-30% vs those 2 and theyll get put into perfect position for death combo but its very situational. sheik is very hard to hit with uair into the ground but zss is a bit easier
in practice i dont find fthrow to be that useful tbh. they get sent far enough away that they can react to shuttle loop so its not really a 50/50 at all. i just pummel once + dthrow shuttle loop until like 80 then after that i backthrow or upthrow off the ledge. to me having 10~ extra percent is way more useful than having 1 stale move added to the que for shuttle loop, when that percent adds way more killing potential for other moves + even shuttle loop itself when you compare it to no extra percent at all.
at 3:23 he couldve punished you on hit youre rising too far above him with fullhop uair and needed to fastfall with bair to catch him unfortunately..in that situation its probably best to sh uair and just land 5uairs + nair or sl
dash attack uptilt is horrible...just use tornado. in a similar vein dash attack pivot grab is pretty cool looking but it tends to be a little inconsistent and sometimes theyll just barely avoid it
probably the biggest reason why you dont see this stuff every match is that it requires a lot of stage in front of you in order to get the whole thing off and people will get thrown out of the range where this works in only like 1-2 attacks. i also cant react to di for shit so i need to guess most of the time if im trying to be super optimal lol. usually what you can get ends up being less cool but still does a lot of damage, like for example at midstage if you land a grab vs fastfallers i like dthrow dash attack upsmash into 50/50 shuttle loop, and its ok if you miss because you can fastfall to the ledge.
you know i tested fair locking people and i swear there was some sort of problem with it but i dont remember what it was lol...ill look at it again
dont like dtilt cape either i think dtilt shuttle loop covers things bettter because you can react to where they go and it kills only like 5-10% lower, cape will only cover everything if theyre in very specific situations
yea...otherwise its pretty good
On the D-Tilt tumble %'s, can you update it with Corrin and Bayo?
Hi everyone
Question : Are the 3DS ceilling overhall higher ? Cause really, everyone makes the shutterloop kill seem easy, but out of the ~65 times I did the 4 up air to shutterloop combo, I only killed one time with it (a Roy)
And I don't understand why so I'm a bit frustrated
so can you spike with metas back air like marios?
like does it meteor smash down as hard as that spike
Down tilt into Shuttle Loop can also work as a KO setup, but I think I like down tilt into the cape better.
The d-air tumble percents aren't in the description.
Could you do another guide about the combos post patch?
Your videos are amazing
An alternative to Dtilt into Cape is also Dtilt into Shuttle Loop. What you want to do is Dtilt and run after them. Shuttle Loop if they miss their tech or try and read their tech option. I dunno how much more effective it is if at all but hey it's what I've used.
I need help preforming the Up - B out of jab every time I mash up B I fall off the stage and nair
Great video! I might try meta knight some more and keep him in practice.
I'm still wanting to see a villager "Combos & Tricks" video, but hey Ranai doing a good job in the mean time!
So if you get a tripping down tilt into a down throw into a pp back air and your opponent misses there tech then you do 3 down tilt lock into a dash attack into like 4 to 5 up airs into a shuttle loop is that a true death combo?
hey can any one explain this: I got hit by an attack with enough launch to put me into tumble, then as soon as I hit the floor i jump and had no ending lag but the missed tech landing animation still played. This has happend twice already.
Is it necessary to learn Perfect pivoting? I've been playing MK for a while now and its super hard to Perfect Pivot on the 3ds.