I can appreciate the well designed and thought out dungeon. Its got some complexity (especially with the additions at the end!) but isn't anything insane and gives a variety of routes for the players. Keeping difficulty variability in mind is of course always important and useful. On a side note I feel like the puzzle room on the right would make more sense if it was like the entrance to the lower area where the players had to cross it. It'd fit more in line with that 'security system' angle. You could have it that as they enter a foyer, the sun god statue is on their left with the box in their hands. In front of them at the other end of the room is the moon statue with the shadow being cast in front of it where the players need to go. The players can pay the toll to get the light or pay nothing and walk right into the darkness where the shadow strikes. Regardless, another good video!
Ive just about a year of DMing under my belt (first campaign is ongoing still with Curse of Strahd been a helluva ride) but everyone in that group has played as players for years. But im actually really excited to use this and the test of the series so far as a foundation in introducing some of my family to DnD and games like it!! Saves me a lil time so two campaigns is more feasible (even if this one will be a bit shorter)
My understanding is that Paladins still can detect alignment of celestial, fiend and undead and also detect if an object or place has been consecrated or desecrated by using Divine Sense. Just needs to not be behind total cover.
As written, Divine Sense detects the presence of celestial, fiend, or undead... regardless of cover. There's no real use for detecting their alignment. Since all celestials are good and all fiends are evil. (All demons are chaotic evil, devils are lawful evil, and yugoloths are neutral evil.) It would be a pretty lame ability if it just detected their alignment. Of course, your DM might do things differently
These videos are honestly really helpful. Starting to close in on the end of this campain, but i'm definitely gonna use the advice in these videos for the next campain i'm prepping. Question though, where did you make the town and dungeon maps?
Thanks! I use Inkarnate. But there are some other good programs out there. I like Inkarnate for regional and world maps. Even though I use it for dungeons (simply because I pay for the full version) Inkarnate probably isn't the best for dungeons and battle maps. Dungeon Draft is probably better for those.
Just 782 subs? with that edditing lvl and that quality content you earned mine. Keep it up i want to see it more!
Thanks, Man! That means a lot!
It's only been 4 months. Honestly, things are moving much faster than I thought they would.
I have like 5+ Years Experiance on GMing for D&D and this is a really good dungeon. I learned some new tricks from that. Thank you.
Thanks! I'm glad it helped
Very well done sir, I shall flatter you in the best way possible by stealing everything you have put forth and using it! 😂🎉
Welcome to the Den!
Steal away... that's what it's here for
I can appreciate the well designed and thought out dungeon. Its got some complexity (especially with the additions at the end!) but isn't anything insane and gives a variety of routes for the players. Keeping difficulty variability in mind is of course always important and useful.
On a side note I feel like the puzzle room on the right would make more sense if it was like the entrance to the lower area where the players had to cross it. It'd fit more in line with that 'security system' angle. You could have it that as they enter a foyer, the sun god statue is on their left with the box in their hands. In front of them at the other end of the room is the moon statue with the shadow being cast in front of it where the players need to go. The players can pay the toll to get the light or pay nothing and walk right into the darkness where the shadow strikes. Regardless, another good video!
Thanks!
This is great! Keep the vids coming!
Will do...
Next video Saturday at 2pm est
Ive just about a year of DMing under my belt (first campaign is ongoing still with Curse of Strahd been a helluva ride) but everyone in that group has played as players for years.
But im actually really excited to use this and the test of the series so far as a foundation in introducing some of my family to DnD and games like it!! Saves me a lil time so two campaigns is more feasible (even if this one will be a bit shorter)
That's what I'm here for... I want to empower new DMs and inspire the experienced DMs.
My understanding is that Paladins still can detect alignment of celestial, fiend and undead and also detect if an object or place has been consecrated or desecrated by using Divine Sense. Just needs to not be behind total cover.
As written, Divine Sense detects the presence of celestial, fiend, or undead... regardless of cover. There's no real use for detecting their alignment. Since all celestials are good and all fiends are evil. (All demons are chaotic evil, devils are lawful evil, and yugoloths are neutral evil.) It would be a pretty lame ability if it just detected their alignment.
Of course, your DM might do things differently
These videos are honestly really helpful. Starting to close in on the end of this campain, but i'm definitely gonna use the advice in these videos for the next campain i'm prepping. Question though, where did you make the town and dungeon maps?
Thanks!
I use Inkarnate. But there are some other good programs out there. I like Inkarnate for regional and world maps.
Even though I use it for dungeons (simply because I pay for the full version) Inkarnate probably isn't the best for dungeons and battle maps. Dungeon Draft is probably better for those.
Hoooooly shit what a banger of a dungeon
Hahaha... glad you like it!
Gelcuff‼️
Right!?