Debug Rendering, Collisions and the Map --- Arena Battler / Roguelike Devlog 2

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  • Опубліковано 12 гру 2022
  • Devlog 2 for the "Arena Battler / Roguelike Game based on Gems"
    I implement Debug Rendering, Collisions, and Entity system and a custom Map Generation algorithm
    #devlog #roguelike #mapgen

КОМЕНТАРІ • 1

  • @anon_y_mousse
    @anon_y_mousse Рік тому +1

    I think you might've come up with the best devlog format. It's a lot easier to get sound bites and quick rationales for the code and then just read the code versus a 2 or 3 hour video showing every line of code being entered.