Restarting my game and finishing an MVP
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- Опубліковано 24 вер 2023
- Remember those 2 terribly made devlogs I made last year? yeah me neither. But that game still bugged me, because I genuinely thought (and still think) it is a good idea for a game. So I gave myself 1 week to finish a dumbed-down mvp. (It obviously took a month lol)
This video was sponsored by Brilliant
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/VoxelRifts . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Remember, The playtest is supposed to be a small one for bugfixes! So if you don't get in, sorry :P
Discord: / discord
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/VoxelRifts.
The first 200 of you will get 20% off Brilliant’s annual premium subscription.
This is really cool! I usually dislike rotated pixel art but you've done a great job keeping it cohesive 🎉
Looking great! Congrats on the sponsorship :0
Very nice!
As someone making my own game from scratch this is very interesting to me and as a programmer very curious about JAI, i think it would be neat to see more code related stuff ;)
Great video
this is amazing😃
Hello i want to say first that you have inspired me to start the journy of learning C, and i want to ask if tou could make a video or reply to my comment whatever you like, about the resources you used to learn c, and how you used them. Have a good day
The more I see of Jai the more I realize why it hasn't been released. If it's supposed to make game development easier, then initializing a vector and handling input need to be significantly easier than the code you showed in the video. I can't say that I've done any better since I haven't released my language either, but I can assure you the syntax is far more palatable than that. However, I think by the end of the year I'll have finalized enough of it that I think it will be useful and I'm going to post it somewhere. It's just a matter of figuring out where.
Eh. There is an easier way of doing so. I just didn't use it
@@voxelrifts Could you post an example to demonstrate this easier method?
@@anon_y_mousse
v2 :: make_vector2;
Then replace all Vector2.{}s with v2()
@@voxelrifts Is that aliasing a constructor as a regular function call? If that's even remotely close to what it's doing, then I don't like the change in syntax, but I'd also prefer [] for enclosing an array of values, which is realistically what a vector should be treated as.
@@anon_y_mousse well I don't thing it's that big of a deal at all to be honest :P