Restarting my game and finishing an MVP

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  • Опубліковано 24 вер 2023
  • Remember those 2 terribly made devlogs I made last year? yeah me neither. But that game still bugged me, because I genuinely thought (and still think) it is a good idea for a game. So I gave myself 1 week to finish a dumbed-down mvp. (It obviously took a month lol)
    This video was sponsored by Brilliant
    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/VoxelRifts . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
    Remember, The playtest is supposed to be a small one for bugfixes! So if you don't get in, sorry :P
    Discord: / discord

КОМЕНТАРІ • 25

  • @voxelrifts
    @voxelrifts  8 місяців тому +2

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/VoxelRifts.
    The first 200 of you will get 20% off Brilliant’s annual premium subscription.

  • @DylanFalconer
    @DylanFalconer 4 місяці тому +1

    This is really cool! I usually dislike rotated pixel art but you've done a great job keeping it cohesive 🎉

  • @asherhaun
    @asherhaun 8 місяців тому +5

    Looking great! Congrats on the sponsorship :0

  • @colinbellino
    @colinbellino 8 місяців тому +1

    Very nice!
    As someone making my own game from scratch this is very interesting to me and as a programmer very curious about JAI, i think it would be neat to see more code related stuff ;)

  • @wijiler5834
    @wijiler5834 8 місяців тому

    Great video

  • @an0n_amr
    @an0n_amr 8 місяців тому

    this is amazing😃

  • @luca52137
    @luca52137 6 місяців тому

    Hello i want to say first that you have inspired me to start the journy of learning C, and i want to ask if tou could make a video or reply to my comment whatever you like, about the resources you used to learn c, and how you used them. Have a good day

  • @anon_y_mousse
    @anon_y_mousse 8 місяців тому

    The more I see of Jai the more I realize why it hasn't been released. If it's supposed to make game development easier, then initializing a vector and handling input need to be significantly easier than the code you showed in the video. I can't say that I've done any better since I haven't released my language either, but I can assure you the syntax is far more palatable than that. However, I think by the end of the year I'll have finalized enough of it that I think it will be useful and I'm going to post it somewhere. It's just a matter of figuring out where.

    • @voxelrifts
      @voxelrifts  8 місяців тому

      Eh. There is an easier way of doing so. I just didn't use it

    • @anon_y_mousse
      @anon_y_mousse 8 місяців тому

      @@voxelrifts Could you post an example to demonstrate this easier method?

    • @voxelrifts
      @voxelrifts  8 місяців тому

      @@anon_y_mousse
      v2 :: make_vector2;
      Then replace all Vector2.{}s with v2()

    • @anon_y_mousse
      @anon_y_mousse 8 місяців тому

      @@voxelrifts Is that aliasing a constructor as a regular function call? If that's even remotely close to what it's doing, then I don't like the change in syntax, but I'd also prefer [] for enclosing an array of values, which is realistically what a vector should be treated as.

    • @voxelrifts
      @voxelrifts  8 місяців тому

      @@anon_y_mousse well I don't thing it's that big of a deal at all to be honest :P