Getting My New FAVOURITE Armor in 7 Days To Die 1.0 [Episode #4]

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  • Опубліковано 26 чер 2024
  • TOPIC:📚
    ► This is a 7 Days To Die Series where i take a look through the experimental release of 7dtd 1.0.
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КОМЕНТАРІ • 99

  • @IzPrebuilt
    @IzPrebuilt  6 днів тому +9

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  • @playground2137
    @playground2137 5 днів тому +71

    We made different versions of the zombies for more variety! Also TFP : Let’s make them all look like drab as if they have been rolling in the mud so you can’t tell the difference anyway.

    • @skoe3251
      @skoe3251 5 днів тому +15

      I hate the new look. I was really looking forward to the variety and they managed to mess it up

    • @zondrul
      @zondrul 5 днів тому +2

      If youre playing on ultra low settings sure, but at high settings theyre easily distinguishable, people just wanna complain

    • @jimmysuros6302
      @jimmysuros6302 5 днів тому +1

      Ive genuinely noticed a difference and I do like it, although I wish the faces had more variety.

    • @Lightndavoid
      @Lightndavoid 5 днів тому +1

      Imo from playing it's more realistic and honestly gives them all good texture. Maybe some of the colors could be toned down a bit but I think it's a step in the right direction.

  • @UnLuckyOwl1
    @UnLuckyOwl1 5 днів тому +17

    for the challenge quests if you track them then it will show a floating ui thing that will mark the specific things that will count towards them, similar to how the game shows you rocks and the stick bushes at the start of the game

  • @Shadow.Darkraven
    @Shadow.Darkraven 5 днів тому +15

    all the zombies were ballerinas in their previous life didnt you know? that spin they do is just a reflex memory

  • @karmasjustice1432
    @karmasjustice1432 5 днів тому +16

    Regarding the leather challenge, the trailer park poi, a couple of the trailers have the "restaurant booth" seats in them. They only give you like 1 or 2 leather per one, but that's how I managed to complete the leather challenge.

  • @THINKMACHINE
    @THINKMACHINE 5 днів тому +12

    Go into the game files, find the config for environmental zombie spawns and multiply the maximum population of every biome by 100. Flat out better feeling difficulty increase than the "lol just give it stupid amounts of health" setting.

    • @johnpiland
      @johnpiland 4 дні тому

      Do all players or only the host need to do this?

    • @elduquecaradura1468
      @elduquecaradura1468 4 дні тому

      Also the zombies could do a lot more of damage, you can one shot them? Yes, but they can one shot you

  • @LethalOwl
    @LethalOwl 3 дні тому +2

    I think you'd like the preacher gloves more than the raider ones. Sure, no set bonus, but 25% increased damage to "undead" beats 10% increased damage to only melee targets. Undead is the majority of things you'll fight, after all - especially in melee.

  • @Enkaptaton
    @Enkaptaton 5 днів тому +2

    oh, congrats for having a sponsor now

  • @tobalaz
    @tobalaz 5 днів тому +6

    Rekt's tier 1 quests are the worst. I've never been more thankful to get an opening trade routes quest in my life.

    • @michaellee4276
      @michaellee4276 5 днів тому +1

      We had no choice but to do the same 3 pois over and over again. Also never got a fetch/clear. (Didn't want to dig)

  • @namelessbeast4868
    @namelessbeast4868 5 днів тому +13

    I'm not really digging this new armor mechanic. It feels like we'll all end up with chests full of specific armor sets to wear depending on what we are gonna do that day. With the game's limited inventory, it will either require you to carry one or more sets of armor in your vehicle all the time(which obviously consumes precious inventory slots), or go back and forth between your base and the place you are doing your task if you want to optimize your playthrough.

    • @abbynormall207
      @abbynormall207 5 днів тому +1

      I also don’t like it

    • @Blitzcreeper239
      @Blitzcreeper239 5 днів тому

      Don't think you'll need to hold onto as much as you make it out to be, Mining, Lumberjack, Scavenger, Nerd(just the goggles for horde night XP with learning elixir and outfit for reading) and whatever tickles your fancy for combat, don't know if there exists any super OP set bonuses to die for that you'd want it on hand apart from these few.

    • @Rdlprmpf12
      @Rdlprmpf12 5 днів тому +6

      I dislike especially the harvesting ones. You don't think bashing rock is fun and engaging gameplay? Well, either get dressed and do that for hours straight or do it longer than necessary because you don't want to get enough in one go to make the switching around of all armour pieces (and mods) worthwhile... Also who needs a wood harvesting bonus AFTER finding 100 armoured up to make the T6 set? The low level bonus are all so small that it doesn't matter anyway.

    • @King-O-Hell
      @King-O-Hell 5 днів тому

      Yeah, I would rather ignore bonuses than switch armors.

    • @wodell586
      @wodell586 5 днів тому

      There's a planned wardrobe system in the roadmap

  • @johnpiland
    @johnpiland 4 дні тому +1

    Machetes being geared to scale with sneak bonus, fantastic for 1 shot stealth kills but weak against mobs is a good insight.

  • @aricwilson6286
    @aricwilson6286 5 днів тому +11

    Weapons do need balance again with the heath changes. Couldn't agree more with this. Great Vid!

    • @abbynormall207
      @abbynormall207 5 днів тому +3

      When you have to shoot a zombie in the head twice and 6 in the torso to kill it yeah, your right

    • @ALEXZANDER_YT
      @ALEXZANDER_YT 5 днів тому +1

      zombies and difficulties must be ballanced normally

    • @Gardolind
      @Gardolind 5 днів тому

      Gamers when the hardest difficulty enemy is hard 😡

    • @ilikesonicxbro
      @ilikesonicxbro 5 днів тому

      @@Gardolind2 headshots and its not dead. perfectly logical

    • @Gardolind
      @Gardolind 5 днів тому +2

      @@ilikesonicxbro 2 headshots from what though? A level 6 sniper with maxed mods and dead eye and a sneak attack bonus? Or 2 headshots from a level 1 wooden club with no mods and no skill points? If they made all headshots = dead in one or two hits, then they'd have to make a fight that would currently be 2 or 3 zombies turn into 10 zombies minimum because there'd be no challenge in swinging/shooting one or two times per zombie if they don't swarm you every time. Game already struggles to handle the zombie count and you want them to quadruple it just so headshots can be more realistic?

  • @W1se0ldg33zer
    @W1se0ldg33zer 5 днів тому +7

    The tier 2 Preacher gloves do 20% more damage to zombies. I'm pretty sure the higher the tier the more damage they'll do. So there are some really good buffs with the right armor parts. Those boss-type zombies won't be so difficult with a big buff like that.

    • @King-O-Hell
      @King-O-Hell 5 днів тому

      Yeah, the bonuses scale by tier. Some of them are pretty good, like those gloves

    • @DustinDonald-cz9ot
      @DustinDonald-cz9ot 5 днів тому +2

      Yeah I got a pair of t6 and they do 60% to undead enemies, best gloves in the game IMO. Coolest looking is the Nomad set but it isn't all that good except the boots which offer run speed.

  • @Xenbiotic
    @Xenbiotic 5 днів тому +3

    I done some testing with the Biker gloves and I think it also gives block damage. Not just damage. Nice for tools
    Though early on some blocks still take the same amount of hits anyway.
    I live in the same house but even closer to the trader and in the top floor and there is a lot of metal vents on the floor and I smash them away at night, being how I noticed the difference

  • @mrrooter601
    @mrrooter601 5 днів тому +3

    with the new bicycle buff, you should really never be running out of stamina on it. it coasts for AGES longer when you are not pedaling (like a real bike) so instead of holding down sprint, you should be pressing shift W for 2 seconds and off for 1 (its about 3 pedals, and then one pedals time of rest) you will get all the benefit of constantly sprinting, and also never run out of stamina. its actually a massive buff, just takes a little reworking of muscle memory.

  • @m4_HeretiC
    @m4_HeretiC 5 днів тому +2

    You can track the challenges, and it will show the targets in the surroundings the same way as the starter quest did. It's not great, but something

  • @scootyman_
    @scootyman_ 5 днів тому +2

    10:04 Yup, bikers now have about 600 health. I guess ap ammo might actually be worthwhile now. Before, reloading your gun with ap ammo wasn't worth it because the difference in time to kill was so small.

  • @katcorot
    @katcorot 5 днів тому +3

    The "Get Pipes" Challenge is so annoying, You Require the Stone Axe to do it, but the main info box talks about Wrenches. Anything collected via a Wrench doesn't count

  • @bobsizzlack008
    @bobsizzlack008 4 дні тому +1

    hey dude, not sure if you've noticed but the XP bonus for challenges are affected by XP boosting effects. If you wanted to maximise the XP gain, you can wait until you have some buffs running like Learning Elixir then cash them all in at once.

  • @Greedy_Unicorn
    @Greedy_Unicorn 5 днів тому +1

    The "Cook's" Residence has an awfully lot of chemistry stations and it looks like it caught fire at one point.

    • @davinci3259
      @davinci3259 5 днів тому +1

      The meth Cooks residence.

  • @jimmyjams5038
    @jimmyjams5038 5 днів тому +1

    I found out earlier today that if you track the challenges they will put icons above items that you need to collect for a challenge. At first I was also wondering why it wasn't counting when i was harvesting what it told me to.

  • @justsearchalex
    @justsearchalex 5 днів тому +1

    I love intellect lmao - Found a lvl 3 stun baton in a tier 1 clear literally on the 3rd quest and it was smooth sailing from there so far LOL - thnx rng gods

    • @ladybug591
      @ladybug591 4 дні тому

      So lucky.....I hope the stun baton is as good as in A21. Such a great early game find, even a lvl1 Stun baton is good with a point into Electrocutioner.
      We spawned in a miserable small city area, and it was the same further at the next Trader Rekt's. Need to get so many books to get ready for horde nights.

  • @LastKnight0727
    @LastKnight0727 5 днів тому +1

    I just edit the game files for the batons and knives to still be the lowest damage weapons, but still be very close to the other weapons outside of stealth. Having the knives viability be tied to stealth with forced swarm triggers in POIs makes them completely unviable playstyles so they may as well be usable outside of stealth. I only buff the base baton to be just under the t1 stun baton, since the stun is so broken.

  • @brickbraker5033
    @brickbraker5033 5 днів тому +1

    in my experience the buried supplies are usually within a 3x 3 area dead centre

  • @pierreshi6102
    @pierreshi6102 5 днів тому

    yup, Raider is my fave armor especially when going strength or strength/fortitude hybrid. This is THE armor to go to if you're going in with moonshine and steel knuckles.

  • @therecandyonlyone
    @therecandyonlyone 6 днів тому +1

    Nice 😊

  • @darkcode99
    @darkcode99 5 днів тому

    Me and my friends have the perfect solution to the higher heath zeds, we modified our headshots to be actually headshots, kills most of them in 1 shot up to 1500 health

  • @megsmith6758
    @megsmith6758 5 днів тому

    Fort bites have always been unlocked at 10 magazines I believe

  • @King-O-Hell
    @King-O-Hell 3 дні тому

    Holy shit.... A regular biker is like a mini boss on insane. Lol

  • @Zonker66
    @Zonker66 4 дні тому

    Actually, the Raider Armor completion bonus is Crit Resist (20-45%), and 20% is pretty nice for a T1 set. Edit: Ah, you saw that at the end.

  • @LemonCardboard794
    @LemonCardboard794 5 днів тому

    for all the scanvenger challenges you can press track and it will put an icon over things that count for the quest (similar to the fetch quests just you get the icon from further away)

  • @dandelion4523
    @dandelion4523 4 дні тому

    7:29 damn Rekt calm down. His name really sounded from a gaming era a decade ago that now aged like milk.

  • @_ranko
    @_ranko 5 днів тому +1

    i think you just didn't need to craft them before because you always got them in like day 2 so you got it mixed up but stun baton has always been after robotic sledge in terms of unlock with mags

  • @josephlavigne5077
    @josephlavigne5077 5 днів тому

    I've been finding some really good stuff in random trash piles. And bones or cloth in locked boxes. :)

  • @edwinheidi
    @edwinheidi 5 днів тому

    the hp change looks like ridicule's on those mods that biker hp is insane now , and while we will not get good guns at first it is a pain in the as s s to ill them . still loving the content . the bullet sponge upgrade to make it harder is just again a lazy change to mkae it harder . the machete is buffed i think by 50 % so it is good thy say ( that is why most do there 1st play series whit knife's )

  • @user-hf2jg8hs6j
    @user-hf2jg8hs6j 5 днів тому +1

    The bikers have a 57% health increase, I think.

  • @nabsickle
    @nabsickle 5 днів тому

    Does the 1 shot kill thing still work with the junk turrets?

  • @spicydeath82
    @spicydeath82 5 днів тому +1

    day five, i'm still one magazine short of being able to make a workbench, so my progress has stalled.

  • @abbynormall207
    @abbynormall207 5 днів тому

    Digging up treasure- they aren’t dead center. You lucked out. I have those quests especially with a stone shovel

  • @Anglostar
    @Anglostar 4 дні тому

    I was playing on insane perma death and in my first T2 P.O.I they put a feral soldier in, which proceeded to spawn in front of me, stun me on the first hit, then kill me.
    Thanks, Devs.

  • @Lightndavoid
    @Lightndavoid 5 днів тому

    I was able to find a buy a lvl 1 double barrel at rekts on day 2 with one perk in daring adventurer and better barter for about 1400 coin. So theybdidnt completely nerf out weapons at traders thankfully.

  • @wuhan827
    @wuhan827 5 днів тому

    Tier 6 priest gloves

  • @mattb896
    @mattb896 5 днів тому +1

    Think Baton has always been the T2. Int build is weird...

  • @user-fl7gs8vn9s
    @user-fl7gs8vn9s 5 днів тому

    Alright so you were my inspiration to start recording a 7 days to die 100 days play through and other content how did u grow ur channel bro

  • @jonathanjolicoeur3059
    @jonathanjolicoeur3059 4 дні тому

    You prolly figured this out however much like when you used to start the game and bird nests would show up with a pop up to complete the quest if you track the challenge it'll do the same to show you want is needed to be hit to complete them. What I am annoyed with however is you can only track one and it dosent stack next to active quests soo..... Unfortunate to say the least.

  • @Hellfire666
    @Hellfire666 5 днів тому

    Lights don't count for the forged steel challenge.....as least they did not for me earlier today....

  • @josesaldanha2683
    @josesaldanha2683 5 днів тому

    👏👏👏

  • @malguskerensky
    @malguskerensky 5 днів тому +1

    Almost all zombies got a HP buff in 1.0. TFP do not listen to the community at large, they operate in their own little private echo chamber. Sort of glad 7d2d has moved into a more 'complete' build phase, gives mod creators a better platform to build the real game around instead of having to deal with yearly system redesigns..

  • @MultiNerevar
    @MultiNerevar 5 днів тому

    zombies health got buffed. yes. so did your dmg output. tier 6 preacher gloves provide you with 60% more dmg vs any zombie. health boost : negated fully aside feral wight and cop which still end up 35% (cop) and 60 % (wight) more hp. rest of the zombies will actually die QUICKER thanks to these new glove items. sadly preacher are currently makeing the other dmg boost gloves useless as thier bonus is way too good overall and will probaly get nerfed in a rebalance.

    • @somerandomdudeOG
      @somerandomdudeOG 5 днів тому

      But that's situational and not only it doesn't fix the end game being too easy, but also makes even more easier since you now deal +110% more dmg with any weapon that is maked out (perk) and that's not counting headshot dmg. So they made the early game harder but the end game even easier

    • @somerandomdudeOG
      @somerandomdudeOG 5 днів тому

      But that's situational and not only it doesn't fix the end game being too easy, but also makes even more easier since you now deal +110% more dmg with any weapon that is maked out (perk) and that's not counting headshot dmg. So they made the early game harder but the end game even easier

  • @maniacal1870
    @maniacal1870 5 днів тому

    Don't need to search for repair kits anymore, they're so cheap to make they are basically free.

  • @kjmagnon
    @kjmagnon 5 днів тому

    I have to say it is painful watching you fight with that baton.....

  • @nikkisimms8075
    @nikkisimms8075 6 днів тому +1

    We got so much clay this episode!
    OBEY THE CLAY!

  • @Deathimonkey
    @Deathimonkey 21 годину тому

    Really sad with how bad the armors are miss the custom look it use to have hopefully the. Make it alittle better

  • @-JA-
    @-JA- 6 днів тому

    🙂👍

  • @totesmcgoats7094
    @totesmcgoats7094 5 днів тому +1

    Why did they remove the ghillie suit?

    • @King-O-Hell
      @King-O-Hell 3 дні тому

      There's no more clothes so there's no slots for it.
      They could have made it armor if they wanted though I guess.

    • @totesmcgoats7094
      @totesmcgoats7094 3 дні тому +1

      @@King-O-Hell Yes, I also heard that they Might be adding skins/Cosmetics, So mabye it will become a skin, But I'm not sure.

  • @johnr.9094
    @johnr.9094 5 днів тому +2

    The buffed health is AIDS, the fuck the disease do?, give them stoneskin or something? Do you know how HARD a baton is? How some combat batons break skin and bones? Especially cranium strikes? Early game is going to slog so hard as an intellect player, very late game unless you are balls to the wall lucky with stun baton finds.

    • @King-O-Hell
      @King-O-Hell 3 дні тому +1

      The irradiated soldiers are crazy tough. I had to fight 5 of them and I used like 250 ammo of .762. And three of the soldiers were still alive when I ran out of ammo, lol.
      Not all headshots... but still

  • @Silly2smart
    @Silly2smart 4 дні тому

    "Nothing more fun than damage sponges" ~ Biden

  • @Ricky.art2
    @Ricky.art2 5 днів тому

    Does anyone know if farming is still a complete waste of time in 1.0?

    • @mrrooter601
      @mrrooter601 5 днів тому

      seems like it for me. I usually clear my POIs though. even the first week where I didnt see a single animal, it was fine. I did the hog POI with grace, and now I have enough backup that its fine. at day 14 the drops are good enough Im finding stuff like stew (or wherever its called) and sham chowder regularly enough I dont even bring food. maybe that will change now that Im moving to t4 pois, but I doubt it.

    • @King-O-Hell
      @King-O-Hell 3 дні тому

      The farming armor is pretty necessary for farming now. It sucks pretty bad without the farming armor bonuses, even when you have 3 perk points in.

  • @rokejri1177
    @rokejri1177 5 днів тому +1

    8 minutes ago is crazy

  • @PrincessElodie
    @PrincessElodie 5 днів тому

    among us

  • @JayTheProduct
    @JayTheProduct 5 днів тому +2

    Really not digging the drastically slowed progression, I consider myself a pretty decent 7DTD player and I found myself on day 6 suddenly rushing to prepare for the first horde. Just feels like I cant get anything done fast enough.

    • @unwithering5313
      @unwithering5313 5 днів тому +3

      Maybe instead of slowing down progression the devs should make some stuff that comes after the stuff we're used to, it would be more interesting that way.

    • @namelessbeast4868
      @namelessbeast4868 5 днів тому

      @@unwithering5313 That would require creativity and the willingness to hear the community's feedback. Unfortunately, the devs have run out of creativity and willingness to hear feedback a long time ago. Now they are only capable of implementing half-assed mechanics and removing the things players find useful.

    • @martindixon54
      @martindixon54 5 днів тому +2

      @@namelessbeast4868 Exactly, which is why most 7D2D players use overhaul mods these days because modders have more respect for the game and what makes it fun than TFP do. The vanilla game peaked around A16 and TFP have nerfed, or even completely removed, most of the mechanics which made the game fun back then and it has been left to modders to put those mechanics back in (and improve upon them in many cases).

    • @brianm.595
      @brianm.595 5 днів тому

      Personally I have enjoyed the changes so far. I like the zombies being a bit tougher by default.. I also think traders were broken before. It was way too easy to stack up thousands of dukes. Everyone just speed ran fetch quests to have the bike day 2-3 before. I like the new dew collectors. Tons of new poi's were added, though I've only found a couple. The armor i think is way better as the vanilla clothing/armor before was kind of jacked up.

    • @DustinDonald-cz9ot
      @DustinDonald-cz9ot 5 днів тому

      I almost always just set up a poi my first couple hordes since I never have a base done by then.