UE4 PS1 Style Game - Devlog 09: Assets And Interactions

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 34

  • @FlamespeedyAMV
    @FlamespeedyAMV 3 роки тому +3

    You are so talented it's unreal, can't wait to play this

  • @nourghafarji
    @nourghafarji Рік тому

    I find this series very calming, for some reason!

  • @DecadesApartProductions
    @DecadesApartProductions 3 роки тому +1

    Wasn't expecting an upload today. However, it was certainly a welcome surprise.

  • @somethingshiny1805
    @somethingshiny1805 2 роки тому +2

    Very cool, enjoying this series of videos! It's helped me, and shown that I can get a similar look in Unreal. Thanks for posting!

  • @xylvnking
    @xylvnking 8 місяців тому +1

    i know this was 2 years ago and you may not see this but reversing the squeaking effect when it closes could sound awesome, especially since the pitch rises when you open it it would go down if you reversed it feeling 'resolved'.

  • @jas-jr3rv
    @jas-jr3rv 3 роки тому

    stunning work, im in love with watching these beautiful ps1 assets be made. they look so damn good! and that animation with the storage locker? brilliant

  • @EugeneLychany
    @EugeneLychany Рік тому

    Man, this is truly inspirational. I'm really enjoying every video, it's like a dream come true for me. Thank you for sharing with us.

    • @AaronMYoung
      @AaronMYoung  Рік тому +1

      Thanks for watching! I'm glad you are enjoying the videos :)

  • @Legend64Project
    @Legend64Project 3 роки тому

    Total class. Your videos are awesome Aaron!

  • @mmmmmmmmmmm10
    @mmmmmmmmmmm10 Рік тому

    Looks dope. Im loving this devlog. Just started at devlog 01 and up to here. Just a suggestion, the aound effect for the metal storage wardrobe sounded like a wooden wardrobe. Metal doors have a very different sound, with an open sound, a swing sound, and a slam shut sound. Little things like that will take way from the rest, which looks pristine.

    • @AaronMYoung
      @AaronMYoung  Рік тому

      Hey thanks for watching! Nice suggestion with the metal door!

  • @bamfyu
    @bamfyu 3 роки тому

    Yay, new devlog :)

  • @ВолодимирДублянко

    Keep going bro!!!!

    • @AaronMYoung
      @AaronMYoung  3 роки тому

      I will keep this train moving! :'D Thanks man

  • @branidev
    @branidev 3 роки тому +3

    PS1 Games are very easy to make then you see this video... but idk on this game is something i just wanna grab it and play it...

  • @gamepodhungary
    @gamepodhungary Рік тому

    Amazing work. What texture sizes are you working with in general for the props?

  • @peter1753
    @peter1753 Рік тому

    do you have a resource that would explain how you use the rainbow alphanumeric graphic to apply textures to models?

  • @Marcis.
    @Marcis. 3 роки тому

    Very nice stuff but I can't unsee the gradient you use for the meshes :D

    • @AaronMYoung
      @AaronMYoung  3 роки тому

      Thanks man, Do you mean the gradient on the textures ?

    • @Marcis.
      @Marcis. 3 роки тому

      @@AaronMYoung yeah

    • @AaronMYoung
      @AaronMYoung  3 роки тому +2

      @@Marcis. I see what you mean, for the most part it's intentional I really dig how it looks, but I guess sometimes it's a little bit too noticeable I will keep it in mind :)

  • @vexedev
    @vexedev 3 роки тому +1

    That looks awesome man! Great work! Curious how you synced the hands opening animation with the closet actually opening? Is it just perfectly delayed to match the animation timing? or do you do something more complicated?

    • @AaronMYoung
      @AaronMYoung  3 роки тому +1

      thank you! So I used a timeline and animated the doors opening and closing using that, then It was just timing it correctly :)

  • @leatherandpoemscharmyman5774
    @leatherandpoemscharmyman5774 3 роки тому

    Hey there! for this props do you use single texture maps as 256x256? is not better way to create a texture atlas? of 512? and divided in 4? and in that 4 part create the square for all the props of a level? or did you use 1 texture of 1024 for example for the bullet's boxes? and the bottle it self? thx

    • @AaronMYoung
      @AaronMYoung  3 роки тому

      Hey there! Most textures are around 128x128 we tend to stick too singular texture maps for assets It works best for our workflow etc.. :)

  • @lil_emothugg
    @lil_emothugg 8 місяців тому

    What program are you using to add those gradients? I'm using photoshop but I cannot seem to find a "contour" gradient option.

  • @pek2602
    @pek2602 3 роки тому +1

    You'll make a lot of $ with this game

  • @htmlunicornlink6960
    @htmlunicornlink6960 3 роки тому

    what computer requirements do you use to make the games?

  • @shbz046
    @shbz046 3 роки тому +1

    Yo

  • @Iglum
    @Iglum 3 роки тому

    Is Marcis still in the basement?

    • @AaronMYoung
      @AaronMYoung  3 роки тому

      He is in the old basement, but we are going to move him to the new one soon, this one has running water... :'D