Amazing video. Very very clear, and you have some really good practices, like using BPs as variables. Small things I often forget, but watching this will keep me sharp. Thank you!
2:07: Audio File In 2:27: Interpolate 3:12: Null 3:15: Chop To 3:29: 3:50: 4:38: 10:26: File Host: 127.0.0.1 10:30: Port 8000 40:27: Media Framework Utilities Before Installing UE-Spout2Media
Hola,thanks for your video,it's really amazing! I need some help that the TD couldn't connect with the UE and it told me" LogOSC: Warning: Outer object not set. OSCServer may be garbage collected if not referenced. FUdpSocketBuilder: Failed to bind OSCServer_-36NUmVARA8pFU68iNVeog to 127.0.0.1:7000. Error code 20."
method finds the module "Spout2Media", so the plugin "Spout2Media" fails to load. Please confirm that the plugin is installed correctly, otherwise consider disabling this plugin in your project.
hey great video! it worked just fine until recently, when I added another Arduino component to my touchdesigner scene. Now my blueprint cant call the OnOSCReceived event anymore, i can print strings after that node but the audio reactive blueprint isnt receiving anything anymore. did anyone experience the same?
Use the set view target with blend node in UE5, you can get it from player controller. if you are interested in camera switching, i can make the tutorial👍
@@miwa_maroon yes please make a tutorial! haha, i want to loop 4 camera view switches and switch the camera everytime i get the OSC message (which is a 0 1 trigger value)
Revisemos el interior del complemento. Debe verificar si la carpeta de su complemento es exactamente la misma que la del repositorio. tal vez te pierdas algo por alguna razón
Amazing video. Very very clear, and you have some really good practices, like using BPs as variables. Small things I often forget, but watching this will keep me sharp.
Thank you!
2:07: Audio File In
2:27: Interpolate
3:12: Null
3:15: Chop To
3:29:
3:50:
4:38:
10:26: File Host: 127.0.0.1
10:30: Port 8000
40:27: Media Framework Utilities Before Installing UE-Spout2Media
Very cool! Thank you for sharing. Fingers crossed for a Unity + TouchD tutorial :}
Hola,thanks for your video,it's really amazing! I need some help that the TD couldn't connect with the UE and it told me" LogOSC: Warning: Outer object not set. OSCServer may be garbage collected if not referenced.
FUdpSocketBuilder: Failed to bind OSCServer_-36NUmVARA8pFU68iNVeog to 127.0.0.1:7000. Error code 20."
Many thanks for this excellent explanatory tutorial.
amazing tutorial!
thank you very much for this!
thanks a lot
extra clear explanations, thx
method finds the module "Spout2Media", so the plugin "Spout2Media" fails to load. Please confirm that the plugin is installed correctly, otherwise consider disabling this plugin in your project.
You are the best
hey great video! it worked just fine until recently, when I added another Arduino component to my touchdesigner scene. Now my blueprint cant call the OnOSCReceived event anymore, i can print strings after that node but the audio reactive blueprint isnt receiving anything anymore. did anyone experience the same?
maybe port or address conflict happened, or try to combine all arudino and divided msg by address
Hello, does the spout2media works on MAC OS? as I am trying but I can't find it in the current viewport. Thank you
as far as i know, i never find. it would be helpful to ask it at ue community
Hi, somebody knows how to change cameras with OSC? i've been trying to do this but i can't find a way
Use the set view target with blend node in UE5, you can get it from player controller. if you are interested in camera switching, i can make the tutorial👍
@@miwa_maroon yes please make a tutorial! haha, i want to loop 4 camera view switches and switch the camera everytime i get the OSC message (which is a 0 1 trigger value)
Gotcha!! stay tuned!
hola, he tenido un problema para instalar el plugin "spout2" el unreal me pide que lo haga manualmente
Revisemos el interior del complemento. Debe verificar si la carpeta de su complemento es exactamente la misma que la del repositorio. tal vez te pierdas algo por alguna razón
same
Hey! Can you spout 32bit float textures from TD to UE with this plugin?
Hi, Actually i'm not sure. i recommend ask the plugin developer.