Very good guide videos sir, one of the best ones I've came across so far, thank you very much. Got a question which I have yet to find an answer anywhere. I appointed an Administrator (Admin) at a Commandery, after a while, I would like to move him to a different Commandery to apply his Commandery bonus to it... however I couldn't find a way to do so, have you tried and know if/how it can be done? I tried the followings: 1) At the destination commandery, ensure no appointed Admin, use the appoint Admin button - it brings up a list of all characters, but the Admin who is currently appointed to another commandery can't be selected to appoint. 2) If I dismiss that Admin from there (or from the Court UI), it is considered dismissing him from the Admin position completely, and he becomes massively unhappy about it - no I don't want that. 3) I clicked everywhere which seem to be relevant on the Court UI, no luck either. 4) I raised an Army with the Admin in concern, at the destination Commandery, tried 1) above - with the same result. 5) If I then recall said army, the Admin and his retinue goes back to his original commandery.
please put this in your description add 0:00 as your intro (I know it sounds dumb) and then it will give a cool feature to your video were your viewers can see on the timeline of the video the different parts of the video
Some things that I prefer to do. Initially I concentrate on protection rather then production. A city for instance has a very small garrison by default. Nothing that can hold of even the smallest armies. But if you add just 3 levels of the barracks that give you more garrison, you will now have a city that can at a minimum cause severe damage to a full stack, if not outright repel them. Since armies are limited, specially at the start, and since armies cost you upkeep each turn, this will allow you to defend your existing areas with less cost. Another benefit is that this also gives you Public order. If it is in a high risk area, I may stick a single general with 6 cheep archers in it also. The same goes for landmark areas, such as mines, fields, and such. I try to get them to at least level 4 as soon as possible, again for the large free garrison. These structures will be upgraded to 5 as soon as I have the tech for it. This will help you throughout the game, as almost any single army will not be able to threaten your rear, freeing up your main army to conquer. I also like to place a granary in every city to give reserve during sieges. Again this forces the enemy to siege longer, giving me time to relieve them or force attrition on the enemy during winter month. Granaries also give public order, so both the barracks and the granary are pretty important all the way to the end game. Should in the later game the cities protection not become as important, due it being far in the back save from attack, then I can always change them out for more economy structures.
One of the other really big things that isn't mentioned is that when you assign a administrator to a commandery the retinue of that administrator is added to the garrison of the capital building. Which is big for me, I was always shocked at how easy capitals were to take from the AI because they had a terrible garrison (the dang outlying territories get better garrisons!), but then I checked the garrison of a city I had an administrator in just to realize that the administrators retinue is added to the total garrison. (edit) If you are adding the Military Infrastructure (Patrols building to eventually become a Fortified Garrison) you don't really need to worry too much about having a Granary. The additional siege time is nice, but kind of overkill. The reforms you have to drop to get the thing are also better spent for almost every faction, other than Cao Cao, on other early game reforms. No army that is going to siege a capitol is going to be that stealthy. Also if you are putting Sentinels in your Commandery capitols (which I highly recommend) by the time you gotta really worry about the capitol you should have their two perks that increase ranged damage while also switching their retinues out for the high rank Defenders of Earth or some other archer unit. The AI will almost always bottleneck itself trying to get into a city, so you want plenty of archers or a unit that can just hold out forever (hence why I choose Sentinels).
Upgrading garrison to level 3 takes around 15 turns which will sap your ability to do other stuff via taking your valuable first turn moneys and preventing the generation of additional funds through economy buildings during that time. One might say that building economy grants you a mobile garrison in the form of an army. The building slots are too valuable for barracks chain buildings since you need 2 to 3 slots for your primary income, be it commerce industry or pesantry, 1 slot for public order and another for corruption mitigation(later in game). Garrisons are still useful for holding mountain passes to the rich farmland valleys.
Thank you for this guide. I found this game having a steeper learning curve than other Total War games and had a hard time in my first play through. Thank you for simplifying these various issues.
Man I'm so glad I bought this game! It combines the things I love from Total War and from Crusader Kings. It has the character management and leveling as well as the total war battles I know and love. Honestly so glad I bought it and can't get enough.
"We havent had such diversity from income in previous total wars" (meaning peasantry/commerce/industry) Rome 2/Attila: "Am i a joke to you????....W-Wait-dont answer that..."
13:51 - let’s take a looooooooookkk! 😂 I love it. Thank you for this video. It’s 2024 and I’m really enjoying the Three Kingdom way more because of you.
Thanks for the video. Realised i Overlooked so much when I played my first campaign. Also knowing the details makes the game very much more interesting.
@28:50: You CAN actually use a Spy to take over a faction. If your Spy is the heir and you assassinate the Faction Leader you get an option to confederate their faction after they take over.
you want to use sentinels as administrators, the have the buffs for commerce and industry like the strategists however the more expertise they have the more cost they can reduce to build your commandaries
One of the first things I've been doing in campaigns is getting a strategist giving them archers, and most importantly getting the trebuchet. Having a treb seems to give so much to a conquering army that I feel like I have to have one. They're expensive early on, but causing your enemy to walk out of their fortified town, and out of tower range makes taking settlements sooooooo much easier and less attritious it's insane.
This is the first Total War game I've played, but I've been playing Rot3K since it came out for the NES in the 80's. I'd love to see someone explain how things transfer from how it played over the years on NES and Playstaion, to how it plays now with Total War. Every video I've seen so far explains how this game is different from other Total War games.
The ancillary craftsmen are essentially diplomacy boosts since their craft rate cant be relied upon endowing more than a handful of your characters. Their unique items do give you a lot of influence when traded in diplomacy. Try giving them to a rich faction and see them lavishly throw their "ban liang" at your feet to get that sweet epic loot.
I wonder if modders could implement some of Three Kingdom’s campaign complexities into Warhammer... that would be cool in my opinion, as from what I’ve seen I prefer the greater faction variation and unit variety in Warhammer but the campaign depth of Three Kingdoms.
The Faction variation in Three Kingdoms puts Warhammer to shame. The unit variety isn't the same, but the shear difference in that EVERY faction plays differently and has different focuses is incredible.
Brian Stone you are right, the way factions play on the campaign is impressive. Still though unit variety and distinctiveness is a big part of faction variation, and adds a large amount of interest to the battles themselves. My idea was for modders to make something that is “the best of both worlds”.
Really liked both episodes so keep going ;) Would be enjoyable to see some battles also (when you are in an advantage, disadvantage, city capturing and all that stuff could be fun to watch). I would also like to know about or see more about these spying options you mentioned at the end. So if you end up with a saved game with those scenarios I would love to see those too. Also how to deal with spies sent against you (how to try to identify them, what happens when you don't and they do some damage etc.) Overall thumbs up sir :)
I don’t like this “maximising what you’ve got” strategy, it never works for me. The one which I have noticed is vital is food, as you can use food in trade deals and it can literally turn your campaign upside down if you run out
Oh man totally. I don't think I enphasize food enough. That's my bad. You really need to focus on it OR get a faction that has a ton to trade with reliably
It's a cycle. You need to upgrade your cities to get good income, but bigger cities require more food. So just make sure to include in your plans capturing a commandary that has good farm/livestock land. Otherwise you'll be wasting some building slots for food production in cities that would be better used for income. I like how in early game, everything seems to be hard to get (money, food, public order, good units). It really makes you think about your next steps.
Yeah always build food first before upgrading city. I learned the hard way. Iv been playing total war since the original shogun. This is soooo different.
So does disowning the spy make him come back to me or stay with his false master. Description in-game tells the latter but you seem to imply otherwise. If the former is the case, is there a way I can keep him from defecting to the enemy? Thanks for the video, very informative!
Italian, can you maybe provide a video about the different court placements? Also like the more advanced ones. What type of characters that you should put there, what to focus on? In case it is in one of your other videos and I missed it. I do apologize. Thank you.
@@italianspartacus thanks for responding! Well, after watching your basic and advanced tutorials I restarted a campaign with Cao Cao where I put the focus ( like you advised) on peasantry and diplomacy. Now I arrived at the level of Marquis (never got there before with a steady income and all that) but now I have to choose excellencies and all that. The main question is who would you put in those different positions? What type of character (sentinels, commanders) or doesn't that matter? Would you choose one of the characters with the highest levels or the one with the best relationship between your faction leader? It's a lot but hopefully you understand what i'm trying to get at. Thanks ItalianSpartacus!
Regarding the connections between the colors, I just want to note that it is coming from the Wu Xing philosophy - and point towards this very useful page totalwar.fandom.com/wiki/Wu_Xing All credit to totalwar.fandom.com
Longtime Total War player here. I'm just now getting into 3 kingdoms because my old computer couldn't run it well. I've gotta say, all these new systems have me FLOUNDERING. I'm going to have to spend a few turns rejigging my buildings in my current campaign since I was trying to just do it like Rome 2.
Could you add an addendum about corruption? It is hugely game-breaking for me in the late game and even though I've tried assignments to get it lower, it barely seems to phase it. Building anti-corruption buildings kind of don't help in the net gain, since they have an upkeep which counteracts the benefit of cutting corruption.
Here's my copypasta from an above comment I made. Enjoy! Corruption is tied to overall faction size and overall commandery population it seems. You can reduce corruption via 3 different buildings (the Grand Treasury Mint, the Administration lines Grand Judiciary or the Office of Seals and archives) and 1 commandery territory building (the Copper Mine max building reduces by -4% faction wide). You need to keep an eye on what you build though. There is no point building a Grand Judiciary if you have a Grand Trasury Mint, you should build an Office of Seals and Archives instead so you max out that adjacent corruption bonus. Corruption level can be found when you select a Commandery and then hover your mouse over the left of the screen where the income for the commandery is. After a second a detailed breakdown of how much money the Commandery is making will be displayed along with a corruption level displayed in a percentage. If you really want to crack down on Corruption your best bet is to use a mix of one of the two AOE (or as I call the CAoE, Commandery Area of Effect) buildings in conjunction with a Commander that has the Crack down on Corruption assignment unlocked. The Assignment will reduce Corruption by a flat 50% in whichever Commandery they are deployed in. This negative STACKS with whatever else is in play for that Commandery. The max Corruption -% modifier you can get from reforms is -19% corruption, but getting there is very long and not really worth it until extreme late game (turn 150+). To break everything down here's an example of what I am talking about; Lets just say you have Commandery A and it is sitting at a cool 65% corruption (which can happen). To reduce this you have built the Court building (Administrative Office building T3 requires Capitol of Commandery to be T7 city) which reduces corruption by -10%. So now your local Corruption is 55%. You can further reduce this by getting the reform The Five Punishments (which allows you to build higher tier Rural Tax offices and gives a -5% Corruption Faction wide). Now your local Corruption should be sitting at 50%, which is still a lot. Fear not though, just Assign a Commander unit that you choose to give the skill Stability during a level up. This skill gives you +8 Authority, +5 Public order for the Administered Commandery, but what we really want is that Assignment it unlocks. Stability unlocks 'Counteract Corruption' which reduces Corruption in a Commandery by 50%. So by Assigning the Commander General with that specific Assignment you can reduce your total local Corruption to 0% for a few turns. Unfortunately there is no real way to reduce/eliminate all corruption entirely though. At least, not that I've found, and I've got around 70 hours in game so far (honestly around 45, I've left the game running a couple times while taking a break or running errands).
@@repo445-d4hYes there is no way to reduce it entirely for all fo your lands but you can get it down to 0% with out assignemnt in chosen cities. Where I am not sure is if the adjacent corruption bonus does stack on a commandery from the different commanderies. Administrator apply -30% corruption as well. In my play through with Liu Bei in the late game in my larger cities I had corrutpion dow to 0%-15 because off adminstrator, reforms and buildings with out assignment.
So a "faction-wide bonus as heir, etc." still procs for the commandanry you put an administrator in? I believe you said that at some point but it was just quickly, so I wanted to be sure. This is an awesome guide along with your beginner guide, thank you
@@italianspartacus not misleading at all, i saw the vid was a year old and patches happen lol. thank you for the response, i'll do some digging on my end and see if i can find a definitive answer
@@italianspartacus If it says faction wide bonus as heir/etc, you only activate them when the character is at that court position. Your Lu Su had 15% bonus to industry cause of its ability perk!
Ben fatto, bravo! One question: how do I know which of the possible sources of income (trade - population - industry - food?) is the most profitable or the best to maximize? Which of the sources mentioned above is "ideally" the best to develop? Choosing to develop a style of play based on a specific resource rather than another involves minimal differences or there is a decidedly more profitable style of play than others?
Hover over the income if your specific commandery to find out which you make the MOST of. Take a look at what's available to that commandery too - so lets say you have a lot of farms/livestock, then you'd want to focus on green. The settlements your commandery has access will dictate the best source of income :) Prego, fratello!
@@italianspartacus The quality of your accent is so impeccable that it prevents me from clearly understanding if you are actually Italian. On the other hand the name of the channel could be a simple tribute ... Well anyway from now on I have an "Italian" youtuber that I appreciate. ( the italian arumba of TWTK) ;) Post Scriptum When CA makes grand strategy with the typical elements of Paradox games better than Paradox itself ...(yes Imperator Rome, i'm looking at you....)
heya spart thanks for the amazing tutorial. a bit of a feedback; if you can play the game through and show us why you upgrades certain characteristics etc depending on the environment of the game i think it will be more helpful. again, thanks for the great effort youre making.
Awesome pointers. Got a question about character classes though. Does each class just determine their primary attributes and skills, or do they get some hidden buff for their described role? Like do champions get buffs for duels, do sentinels somehow effect fighting alongside Infantry, do vanguards just kill good (lol)? Thanks again for making the extra content.
ohhh that's a real good one.. and i don't know if i have an exact answer as to some hidden buff... but it more pertains to their innate bonuses to stats, followed by the weapons and armor they have access to that tends to make them better in specific roles either from the damage stats or passive buffs given. For example, Champions get a lot of Resolve, increasing their Health %, and having access to certain weapons, plus armor that gives them further bonuses in that situation. Then their SKILLS increase their innate potential further - THEN THEIR BACKGROUND increases it again haha, so it just really depends on each character :)
I just bought this game a few days ago, the way I have been playing makes me feel a complete fool. I delegate 99% of the battles and don't really pay attention to all of these details in the characters, I guess my next playthrough is going to take alot more time. I am at turn 220 or so with about 10 hours of play. At least im an emperor.
The only thing I don’t get is why can’t you just recall your spy? Just seems like something that you should be able to do. Also, is their a trait that makes a spy more or less likely to defect? Thanks for these videos btw, they are awesome. This game is ridiculously deep. Can’t put it down.
Hi, Thanks for many really good videos, they really help alot! One thing that I have noticed is that it´s quite hard to see the text in game on many of my devices, also on my 60" TV at highest res. One thing that might make for ease of seeing ing game text might be to change the in game resolution a little bit on these instruction videos since it might be helpful to be able to read the screen a little bit better. BR
hmmm i'll see what i can do about that- you're the first person to tell me that, so i wasn't aware that was an issue! I'm so sorry. i'll see what i can do in premiere :)
I’m struggling to read the text as well, but I think it’s just this game in general. I’ve watched other reviews specifically complain about all the text size.
Turning grass down to low (looks exatly like Ultra, probably only effects battles), shadows off and I think filtering on 4x made the biggest difference for me. (Aside from Screen Space Reflections/Shadows). Everything else sadly doesn't really matter much, so can be on Ultra, if you are not desperate to gain fps. Turning resolution scaling to 90% also helps. No idea about the performance in battles, though.
let me reword that in what buildings are best to prioritise when dealing with a border settlement with an enemy that you know will be a battleground vs what buildings to prioritise for more protected settlements.
I have a question: Some Skills have a "(generals)" in bracket next to it. Like The strategist skills Abundance. Abundance: +8 Resolve, Unlocks assignment: Replenish Supplies, +5 food production (generals) (administered commandery) I understand (administered commandery) means the +5 food production bonus is only within the commandery if administered by the character. What is the (generals) condition?
@@taylornox Oh.. Thanks. I was under the assumption the character's administrator buff wouldn't be available while they're deployed as a general outside the commandery. But I guess this means I was wrong about that as well. Thanks a lot for clearing that up.
How good is stacking peasantry income + food production + population growth for making money in commandery? Particularly with Liu Bei who has his unique administrative building that adds flat peasantry income? Or is commerce/industry just better?
Its not "just better". Commerce/ Ind has larger base values on buildings (like +250commerce vs +75 from peasantry) but food economy gives you 3 sources of income - from peasants, from population, and from option to sell excess food. Any one of those can make you filthy rich if done right. Happy gaming!
Not a dig, more something that just made me smile. While talking about optimising income at the start..you actually on negative income 😂 great vid and awesome content though :)
hi there i really need your help, I am currently playing Lubu who is level 9, but I don't know why my armour pierece damage overall is 3.5k only ... I was watching other person who played lubu level 9 who had same weapon, follower and skill trait but has 12k armour pierece damage... What is going wrong?
Pa Lei Wa that doesn’t make sense if the person isn’t cheating. Sky Scorcher plus 200 instinct bonus isn’t even close to 12k. No other bonuses can give that much extra dmg
I'd have to. Jump. Into. The game to fully. Explain as I can't remember off the top of of my head, but it has to do with population as a result of certain buildings! Hover over the provincial capital building and it should have an entry for peasantry income!
Great videos! The basics and this one are really useful for total war games. I not a new comer of the series have been playing, but i never played a lot because i didn't know very well what i was doing. One question that always comes to my mind is those bonus from the structures, sometimes the tell us that the effect is for the local province and sometimes for the faction, but there is some cases where nothing is told about. Like +60% income from commerce (tea house level 4). This bonus has effect on all buildings on my faction that generates income from commerce or it is only for the province buildings or only for that buildings?
I always wondered how the %bonuses in cities apply. Let's say i have a city with a building giving me +2 food and also a building giving me +50%, I will obviously end up with 3 food. Let's say this city has a farmland attached producing +4 food, does the % bonus from the building in the city also apply to this attached farmland? Does it produce 6 food then? Or does that % bonus only apply to the food production in that city?
do you need to produce food on every commanderie or ot's ok to produce food only on some commanderies for the other commanderies that don't produce food ?
Ywah absolutely, if your economy can support it, do it! Just make sure you've got enough food that you're building a surplus across the entire faction. That builds your reserves
A Guide on how to win in late-game? It seems that a kingdom contender will be an enemy as soon as any minor coalition declares war on you (not always right away but eventually). Because some factions are landlocked right in the center (Yuan Shu), late-game will become unbearable, especially when the other contenders are already striding through your provices. Having stand-by armies on the contour line is too costly, so any good strategies for late-game apart from having a good coalition and some vassals? In contrast to other Totalwar titles, the cities are quite weak on their own (garrison really feeble without military structure buildings that boost) and during battles, one has to cover quite a lot of ground (and vice versa) to get at enemies. I think the battle mechanics have changed so much that winning battles has become quite difficult.
I do like the setting of this game, and I think its pretty damn good. YOu can correct me, but the ones I've played the most where Warhammer 1+2. It feels like those are a bit more heavy on battlefield/army tactics/setups with less depth in actually building up towns and stuff. This one is much deeper with those things. How to build up your settlements, which buildings, branching building trees and stuff. It is very interesting, but even as someone who played Total War, the focus seems to be quite different - leading to a new learning curve overall
basically just build towards what their colors are.. healers should be like vanguard/champions, scholars are strategists/commanders and veterans are sentinels/.... i can't remember that color!
Bonus that are unlocked if you are prime minister, heir or faction leader also unlocks if you are an administrator? Is that real? The way I understand that phrase dint include 'administrators'...
I can’t find any elite melee Calvary in the tree do they exist? Also is there an innate bonus to matching generals to units of the same color? If there is commanders seem like the worst class. There is no faction that has red green blue legendaries so I am not sure what to do army optimization wise.
End of the red tree :) Ruby Dragons I think? Commanders benefit from a lot of "back line" buffs - like strategists. They buff up units with charge defense and the such. Commanders are also able to mix a lot of units. They get melee cav (yellow) as well as sword infantry! All classes can only have specific units, so you might think Strategists suck BUT they're the only ones with access to high tier archers
ItalianSpartacus I love strategist they are the best in my opinion I would put one in every single army and Jade Dragons are for vanguards. They gave every color besides yellow an elite unit afaik which is dumb purple has two units. Then the emperor units are for blue and green. So I know the commanders get a 25 percent block buff on melee cavalry but is that all? Is there an innate bonus for putting the same color unit with the same color general? I started out doing that just putting same color units with each general which means I only use champions strategists and vanguards since they have the best units and cover their weaknesses.
What class is the best for dueling? The champion is supposed to be the correct choice when dueling right? But I feel that sometimes either the vanguard or sentinel will do it better.
While generally character like green champions are good against other characters, it's not exactly set in stone especially in the campaign. I find characters with high instinct, resolve or expertise all seem to do the job fairly well.
Hey, great video! Are you (or anyone else) able to explain the character effects? I'm playing in records mode. When the benefits are for the "retinue" does that mean the general's bodyguard? Or all the 6 units they can command, does it still include the bodyguards? When it says "army" is that the whole army? All the time? Or only when they're the main general. Last is when it says "when commanding". Who do those buffs work on? Bodyguard, retinue, everyone? I havent found anything in game to explain this. Thanks!
Hi, yes this is quite confusing. I can only answer your first question - when the benefit is for the "retinue" then its for him (generals bodyguard) and for the max 6 units under him. It does not benefit other units in the army or other generals. The "when commanding" i am not sure about. Is the commanding general the one whose retinue is first listed on the army panel? or is there some button to press to set who do you want as "commanding" general? i dont know yet, maybe others can help
One thing I would like to know is how easy it is for a general to perma die. For Example, I get Lu-Bu, What happens If he gets shot Randomly on turn 1, What then? Can you increase the chance that this DOES NOT happen?
Resilience is the trait you're looking for.. And it'll be very hard for him to die. They'll almost always get wounded if they're legendary. Think of it as immortality from Warhammer
@@italianspartacus Thankyou, You Are Very Helpful, This is the First Proper Indepth Overview I have seen since the trailers. One Last Question, if you Are playing a Coop Campaign, But In Kind of a head to head scenario, Surely It wouldnt make sense to kit your spy out with spy enhancing gear, As when they recruit them, they will see all that and be immediately Suspicious? Or does the game hide that some way?
@@devil12280 yes absolutely! they will gain different ancillaries when they get recruited though.. and they won't see what ancillaries they HAD on them. it will show previous allegiances though, and that's the real tip
Hey so I have just gotten Zhou Yu and am thinking that he would be really important to the success of my army but I do not know who he should replace. Any advice?
Ohh that's tough because Sun Jian is really strong, especially alongside Sun Ce. Wait until Sun Qian is born and then place Sun Qian and Zhou Yu together!
I have trouble with money mostly, my seasonal revenue is only 200ish. I see that other factions have at least 2 big stacks but I can only afford 1, which makes me afraid to push forward and conquer. I find reinforcement rates to be exceptionally slow as well, am I playing too conservatively?
you have to get resource sttlements and improve that income. Get those trade agreements rolling If you have lots of food just make deals where you give food for 10 turns they give you money for 10 turns
No! Own army will work if they are NOT commander. There are three types... Own retinue, if commander, and own army! Own army doesn't require you to be the commander
Hi, always at around turn 40 onwards. When I have two armies going in two direction. The AI always siege and take my cities in multiple direction with eg: Kong rong and sun jian. How can I deal with this? It's very difficult to play when they attack few of my cities at the same time.
the AI is good at recognizing opportunity like that, so i'd be offensive on one front - keep either both of your armies attacking or one attacking, while the other defends! :)
@@italianspartacus maybe I need to improve my battle skills. I can only do 1.5 times armies size right now from enemies. So I need 2 troops for attacking. 2 for defending. Maybe that's why I can't occupy more cities
@@leonchang462 If you're forced to trade, make sure you take big things like lvl7 cities while he takes something insignificant. You'll cripple its ability to fuel a strong army
Table of Contents
Commandery Optimization 0:56
Character Optimization 12:27
Spy Optimization 22:23
Very good guide videos sir, one of the best ones I've came across so far, thank you very much.
Got a question which I have yet to find an answer anywhere. I appointed an Administrator (Admin) at a Commandery, after a while, I would like to move him to a different Commandery to apply his Commandery bonus to it... however I couldn't find a way to do so, have you tried and know if/how it can be done?
I tried the followings:
1) At the destination commandery, ensure no appointed Admin, use the appoint Admin button - it brings up a list of all characters, but the Admin who is currently appointed to another commandery can't be selected to appoint.
2) If I dismiss that Admin from there (or from the Court UI), it is considered dismissing him from the Admin position completely, and he becomes massively unhappy about it - no I don't want that.
3) I clicked everywhere which seem to be relevant on the Court UI, no luck either.
4) I raised an Army with the Admin in concern, at the destination Commandery, tried 1) above - with the same result.
5) If I then recall said army, the Admin and his retinue goes back to his original commandery.
please put this in your description add 0:00 as your intro (I know it sounds dumb) and then it will give a cool feature to your video were your viewers can see on the timeline of the video the different parts of the video
Just wanted to let you know that this 30 minute guide literally saved my campaign.
so happy to hear that man :) glad i could be of help!
bro please i need some help how do i grow more food i am almost emperor of china please
@@tlpcompany3688 how did your campaign go bro hope u had fun
4 years later and this video is still on point. 👍
huang gai still an ordinary general... 😅
These guides are really great. It is not the easiest game to pick up, so I am glad you have taken the time to do them.
Thank you for taking the time to watch and then comment man! I appreciate it :) glad they helped
Honestly 7 hours into the game and i am still studying and reading everything. Just soo much to learn
Did it work out? 😂
even for a veteran total war gamer a pretty perfect tool that you made here - thanks a lot.
Awesome to hear brother. Glad I could be of help!! :D
This game was so intimidating, now im chilling thanks to this lol
You lecture so naturally you're better than all my zoom professors
You are the official "Total war 3 kingdoms tutorial" ! honnestly they completly forgot the tuto/presentation/guide/Initiation stuff : thank u
ohhhh no they didntttttt! ;) Press "F1" and then right click any of those dialogue boxes.. you'll get a video.. recognize the voice?? mwhahahah
ty bro, just bought the game and have literally no idea what i was doing and this was the best guide i found
No worries dude I'm happy to help /)
Some things that I prefer to do.
Initially I concentrate on protection rather then production. A city for instance has a very small garrison by default. Nothing that can hold of even the smallest armies. But if you add just 3 levels of the barracks that give you more garrison, you will now have a city that can at a minimum cause severe damage to a full stack, if not outright repel them. Since armies are limited, specially at the start, and since armies cost you upkeep each turn, this will allow you to defend your existing areas with less cost. Another benefit is that this also gives you Public order. If it is in a high risk area, I may stick a single general with 6 cheep archers in it also.
The same goes for landmark areas, such as mines, fields, and such. I try to get them to at least level 4 as soon as possible, again for the large free garrison. These structures will be upgraded to 5 as soon as I have the tech for it.
This will help you throughout the game, as almost any single army will not be able to threaten your rear, freeing up your main army to conquer. I also like to place a granary in every city to give reserve during sieges. Again this forces the enemy to siege longer, giving me time to relieve them or force attrition on the enemy during winter month. Granaries also give public order, so both the barracks and the granary are pretty important all the way to the end game.
Should in the later game the cities protection not become as important, due it being far in the back save from attack, then I can always change them out for more economy structures.
One of the other really big things that isn't mentioned is that when you assign a administrator to a commandery the retinue of that administrator is added to the garrison of the capital building.
Which is big for me, I was always shocked at how easy capitals were to take from the AI because they had a terrible garrison (the dang outlying territories get better garrisons!), but then I checked the garrison of a city I had an administrator in just to realize that the administrators retinue is added to the total garrison.
(edit)
If you are adding the Military Infrastructure (Patrols building to eventually become a Fortified Garrison) you don't really need to worry too much about having a Granary. The additional siege time is nice, but kind of overkill. The reforms you have to drop to get the thing are also better spent for almost every faction, other than Cao Cao, on other early game reforms. No army that is going to siege a capitol is going to be that stealthy. Also if you are putting Sentinels in your Commandery capitols (which I highly recommend) by the time you gotta really worry about the capitol you should have their two perks that increase ranged damage while also switching their retinues out for the high rank Defenders of Earth or some other archer unit. The AI will almost always bottleneck itself trying to get into a city, so you want plenty of archers or a unit that can just hold out forever (hence why I choose Sentinels).
@@repo445-d4h That is correct. I try to give my administrators 6 cheep archers, its another addition to the defense that helps allot.
Thanks for the tips!
If you’re good enough and utilize Archer Towers properly you can defend a city with the smallest garrison even against full armies.
Upgrading garrison to level 3 takes around 15 turns which will sap your ability to do other stuff via taking your valuable first turn moneys and preventing the generation of additional funds through economy buildings during that time.
One might say that building economy grants you a mobile garrison in the form of an army.
The building slots are too valuable for barracks chain buildings since you need 2 to 3 slots for your primary income, be it commerce industry or pesantry, 1 slot for public order and another for corruption mitigation(later in game).
Garrisons are still useful for holding mountain passes to the rich farmland valleys.
Thank you for this guide. I found this game having a steeper learning curve than other Total War games and had a hard time in my first play through. Thank you for simplifying these various issues.
Man I'm so glad I bought this game! It combines the things I love from Total War and from Crusader Kings. It has the character management and leveling as well as the total war battles I know and love. Honestly so glad I bought it and can't get enough.
thanks for the great guides its making my first playtrough way more enjoyable
Yayayayaya great to hear man!! Hope you have a blast
"We havent had such diversity from income in previous total wars" (meaning peasantry/commerce/industry)
Rome 2/Attila: "Am i a joke to you????....W-Wait-dont answer that..."
13:51 - let’s take a looooooooookkk! 😂 I love it.
Thank you for this video. It’s 2024 and I’m really enjoying the Three Kingdom way more because of you.
favorite quote in this video: "...but this is about optimization, not cutting corners!"
thanks for your guides!!!
hahahah happy to help man :)
Thanks for the video. Realised i Overlooked so much when I played my first campaign. Also knowing the details makes the game very much more interesting.
@28:50: You CAN actually use a Spy to take over a faction. If your Spy is the heir and you assassinate the Faction Leader you get an option to confederate their faction after they take over.
Thanks for these two videos, just what I was looking for!
just put up the third!
I just got this game and was so lost thanks for the guide help me out so much
Happy to help brother :)
you want to use sentinels as administrators, the have the buffs for commerce and industry like the strategists however the more expertise they have the more cost they can reduce to build your commandaries
One of the first things I've been doing in campaigns is getting a strategist giving them archers, and most importantly getting the trebuchet. Having a treb seems to give so much to a conquering army that I feel like I have to have one.
They're expensive early on, but causing your enemy to walk out of their fortified town, and out of tower range makes taking settlements sooooooo much easier and less attritious it's insane.
This is the first Total War game I've played, but I've been playing Rot3K since it came out for the NES in the 80's. I'd love to see someone explain how things transfer from how it played over the years on NES and Playstaion, to how it plays now with Total War. Every video I've seen so far explains how this game is different from other Total War games.
The ancillary craftsmen are essentially diplomacy boosts since their craft rate cant be relied upon endowing more than a handful of your characters.
Their unique items do give you a lot of influence when traded in diplomacy. Try giving them to a rich faction and see them lavishly throw their "ban liang" at your feet to get that sweet epic loot.
Another absolutely incredibly well-explained sucinctly video-thk you!
Your voice calms my restless soul
You're a total war god. Thank you
thank you for those information it really help me... i really enjoys it i think its the best total war i ever play!
I wonder if modders could implement some of Three Kingdom’s campaign complexities into Warhammer... that would be cool in my opinion, as from what I’ve seen I prefer the greater faction variation and unit variety in Warhammer but the campaign depth of Three Kingdoms.
The Faction variation in Three Kingdoms puts Warhammer to shame. The unit variety isn't the same, but the shear difference in that EVERY faction plays differently and has different focuses is incredible.
Brian Stone you are right, the way factions play on the campaign is impressive. Still though unit variety and distinctiveness is a big part of faction variation, and adds a large amount of interest to the battles themselves. My idea was for modders to make something that is “the best of both worlds”.
Really liked both episodes so keep going ;) Would be enjoyable to see some battles also (when you are in an advantage, disadvantage, city capturing and all that stuff could be fun to watch). I would also like to know about or see more about these spying options you mentioned at the end. So if you end up with a saved game with those scenarios I would love to see those too. Also how to deal with spies sent against you (how to try to identify them, what happens when you don't and they do some damage etc.) Overall thumbs up sir :)
Thank you so much! Did you see the other tutorials linked at the end?! They might help! :)
@@italianspartacus I will definitely check those out. I just relied on youtube to give me the next suggestion and it failed me. So I apologize :D
BASTARDS! hahah yeah, at the end, in the last 15 seconds, you should see a link to ALL of the tutorial videos
Nice crunchy strategy. Thanks for making this!
Love your videos ! Yes please ! Do battle tactics tutorials ! :D
Thank you!! It's up!! :D
Man you have a new sub, I totally hyped about the game. Great introduction to the scheme and presentation of the game.
awesome to hear man! :) glad it could be of some help brother. welcome to the family hehe
I don’t like this “maximising what you’ve got” strategy, it never works for me.
The one which I have noticed is vital is food, as you can use food in trade deals and it can literally turn your campaign upside down if you run out
Oh man totally. I don't think I enphasize food enough. That's my bad. You really need to focus on it OR get a faction that has a ton to trade with reliably
It's a cycle. You need to upgrade your cities to get good income, but bigger cities require more food. So just make sure to include in your plans capturing a commandary that has good farm/livestock land. Otherwise you'll be wasting some building slots for food production in cities that would be better used for income. I like how in early game, everything seems to be hard to get (money, food, public order, good units). It really makes you think about your next steps.
Yeah always build food first before upgrading city. I learned the hard way. Iv been playing total war since the original shogun. This is soooo different.
Great video. Good tips when getting started with this game.
So does disowning the spy make him come back to me or stay with his false master. Description in-game tells the latter but you seem to imply otherwise. If the former is the case, is there a way I can keep him from defecting to the enemy?
Thanks for the video, very informative!
Italian, can you maybe provide a video about the different court placements? Also like the more advanced ones. What type of characters that you should put there, what to focus on? In case it is in one of your other videos and I missed it. I do apologize. Thank you.
hmmm! i'll see what i can do.. is there any type of question you have in specific to them that i might be able to answer for you?
@@italianspartacus thanks for responding! Well, after watching your basic and advanced tutorials I restarted a campaign with Cao Cao where I put the focus ( like you advised) on peasantry and diplomacy. Now I arrived at the level of Marquis (never got there before with a steady income and all that) but now I have to choose excellencies and all that. The main question is who would you put in those different positions? What type of character (sentinels, commanders) or doesn't that matter? Would you choose one of the characters with the highest levels or the one with the best relationship between your faction leader? It's a lot but hopefully you understand what i'm trying to get at. Thanks ItalianSpartacus!
thanks allot, I am pretty new to the game and this will allow me to enjoy the game allot more, and push through the learning curve :)
YUSSSS happy to be of help man!
Great guides! Thank you and subbed, of course :)
Dude you are the goat. Please tell me you’re gonna make these for Troy cuz with out this I’d be so lost!
I'm working on it right now :)
Regarding the connections between the colors, I just want to note that it is coming from the Wu Xing philosophy - and point towards this very useful page totalwar.fandom.com/wiki/Wu_Xing
All credit to totalwar.fandom.com
Longtime Total War player here. I'm just now getting into 3 kingdoms because my old computer couldn't run it well. I've gotta say, all these new systems have me FLOUNDERING. I'm going to have to spend a few turns rejigging my buildings in my current campaign since I was trying to just do it like Rome 2.
Could you add an addendum about corruption? It is hugely game-breaking for me in the late game and even though I've tried assignments to get it lower, it barely seems to phase it. Building anti-corruption buildings kind of don't help in the net gain, since they have an upkeep which counteracts the benefit of cutting corruption.
Here's my copypasta from an above comment I made. Enjoy!
Corruption is tied to overall faction size and overall commandery population it seems. You can reduce corruption via 3 different buildings (the Grand Treasury Mint, the Administration lines Grand Judiciary or the Office of Seals and archives) and 1 commandery territory building (the Copper Mine max building reduces by -4% faction wide). You need to keep an eye on what you build though. There is no point building a Grand Judiciary if you have a Grand Trasury Mint, you should build an Office of Seals and Archives instead so you max out that adjacent corruption bonus.
Corruption level can be found when you select a Commandery and then hover your mouse over the left of the screen where the income for the commandery is. After a second a detailed breakdown of how much money the Commandery is making will be displayed along with a corruption level displayed in a percentage.
If you really want to crack down on Corruption your best bet is to use a mix of one of the two AOE (or as I call the CAoE, Commandery Area of Effect) buildings in conjunction with a Commander that has the Crack down on Corruption assignment unlocked. The Assignment will reduce Corruption by a flat 50% in whichever Commandery they are deployed in. This negative STACKS with whatever else is in play for that Commandery. The max Corruption -% modifier you can get from reforms is -19% corruption, but getting there is very long and not really worth it until extreme late game (turn 150+).
To break everything down here's an example of what I am talking about;
Lets just say you have Commandery A and it is sitting at a cool 65% corruption (which can happen). To reduce this you have built the Court building (Administrative Office building T3 requires Capitol of Commandery to be T7 city) which reduces corruption by -10%. So now your local Corruption is 55%. You can further reduce this by getting the reform The Five Punishments (which allows you to build higher tier Rural Tax offices and gives a -5% Corruption Faction wide). Now your local Corruption should be sitting at 50%, which is still a lot. Fear not though, just Assign a Commander unit that you choose to give the skill Stability during a level up. This skill gives you +8 Authority, +5 Public order for the Administered Commandery, but what we really want is that Assignment it unlocks. Stability unlocks 'Counteract Corruption' which reduces Corruption in a Commandery by 50%. So by Assigning the Commander General with that specific Assignment you can reduce your total local Corruption to 0% for a few turns.
Unfortunately there is no real way to reduce/eliminate all corruption entirely though. At least, not that I've found, and I've got around 70 hours in game so far (honestly around 45, I've left the game running a couple times while taking a break or running errands).
@@repo445-d4hYes there is no way to reduce it entirely for all fo your lands but you can get it down to 0% with out assignemnt in chosen cities. Where I am not sure is if the adjacent corruption bonus does stack on a commandery from the different commanderies. Administrator apply -30% corruption as well. In my play through with Liu Bei in the late game in my larger cities I had corrutpion dow to 0%-15 because off adminstrator, reforms and buildings with out assignment.
So a "faction-wide bonus as heir, etc." still procs for the commandanry you put an administrator in? I believe you said that at some point but it was just quickly, so I wanted to be sure. This is an awesome guide along with your beginner guide, thank you
Yes it SHOULD work, but it might have changed with time so I apologize if I mislead you!! Also thank you very much for watching :)
@@italianspartacus not misleading at all, i saw the vid was a year old and patches happen lol. thank you for the response, i'll do some digging on my end and see if i can find a definitive answer
@@italianspartacus If it says faction wide bonus as heir/etc, you only activate them when the character is at that court position. Your Lu Su had 15% bonus to industry cause of its ability perk!
Im always struggling with economy and public order. This vid is pretty enlightening, hope i can get better.
Nice guide, loads of food for thought.
Oh and forgot to sub; 36595th! :P
Good explanation and pres. Like
I am confused by the term "adminster commandery" benefit of an ancillary. Does that mean he is the general in charge of an occupying arm, or...etc?
Hehe, you clearly don't use a script.
Great video, thanks for the help! ❤
Hahaha I do more NOW but when this video was made? Not as much hehe sorry
Ben fatto, bravo!
One question: how do I know which of the possible sources of income (trade - population - industry - food?) is the most profitable or the best to maximize? Which of the sources mentioned above is "ideally" the best to develop? Choosing to develop a style of play based on a specific resource rather than another involves minimal differences or there is a decidedly more profitable style of play than others?
Hover over the income if your specific commandery to find out which you make the MOST of.
Take a look at what's available to that commandery too - so lets say you have a lot of farms/livestock, then you'd want to focus on green. The settlements your commandery has access will dictate the best source of income :)
Prego, fratello!
@@italianspartacus
The quality of your accent is so impeccable that it prevents me from clearly understanding if you are actually Italian. On the other hand the name of the channel could be a simple tribute ... Well anyway from now on I have an "Italian" youtuber that I appreciate. ( the italian arumba of TWTK) ;)
Post Scriptum
When CA makes grand strategy with the typical elements of Paradox games better than Paradox itself ...(yes Imperator Rome, i'm looking at you....)
heya spart thanks for the amazing tutorial. a bit of a feedback; if you can play the game through and show us why you upgrades certain characteristics etc depending on the environment of the game i think it will be more helpful. again, thanks for the great effort youre making.
ohhh great point!! when there's another DLC drop, i might do just that :)
@@italianspartacus keep it up buddy! Love your vids on the game.
Awesome pointers. Got a question about character classes though.
Does each class just determine their primary attributes and skills, or do they get some hidden buff for their described role? Like do champions get buffs for duels, do sentinels somehow effect fighting alongside Infantry, do vanguards just kill good (lol)? Thanks again for making the extra content.
ohhh that's a real good one.. and i don't know if i have an exact answer as to some hidden buff... but it more pertains to their innate bonuses to stats, followed by the weapons and armor they have access to that tends to make them better in specific roles either from the damage stats or passive buffs given.
For example, Champions get a lot of Resolve, increasing their Health %, and having access to certain weapons, plus armor that gives them further bonuses in that situation. Then their SKILLS increase their innate potential further - THEN THEIR BACKGROUND increases it again haha, so it just really depends on each character :)
“let’s take a loooook” 🎶🎶😂
Great guide. But a little blue makes purple not the other way around xD
So if a character is red I want to focus more on red? is that what you're saying? ;) lol really great guide and helped a lot thank you!
effectively! :D hahah any time man, glad it helped :)
I just bought this game a few days ago, the way I have been playing makes me feel a complete fool. I delegate 99% of the battles and don't really pay attention to all of these details in the characters, I guess my next playthrough is going to take alot more time. I am at turn 220 or so with about 10 hours of play. At least im an emperor.
Lmao same I suck at the battles
Is there a bonus for a general to command the same wu xing soldiers?
The only thing I don’t get is why can’t you just recall your spy? Just seems like something that you should be able to do. Also, is their a trait that makes a spy more or less likely to defect? Thanks for these videos btw, they are awesome. This game is ridiculously deep. Can’t put it down.
Wait, I don't get it! If you disown a spy, a message pop-up saying that you will lose the spy, but also the agent as a whole... are you of that? o.o
He's incorrect on this. You lose the spy/character if you 'disown' them. You need to 'recall' them if you want to keep the character.
Hi,
Thanks for many really good videos, they really help alot!
One thing that I have noticed is that it´s quite hard to see the text in game on many of my devices, also on my 60" TV at highest res. One thing that might make for ease of seeing ing game text might be to change the in game resolution a little bit on these instruction videos since it might be helpful to be able to read the screen a little bit better.
BR
hmmm i'll see what i can do about that- you're the first person to tell me that, so i wasn't aware that was an issue! I'm so sorry. i'll see what i can do in premiere :)
I’m struggling to read the text as well, but I think it’s just this game in general. I’ve watched other reviews specifically complain about all the text size.
hey man. im wondering what your graphic settings are, seems you managed to hit a sweet spot between performance/graphics quality
Turning grass down to low (looks exatly like Ultra, probably only effects battles), shadows off and I think filtering on 4x made the biggest difference for me. (Aside from Screen Space Reflections/Shadows). Everything else sadly doesn't really matter much, so can be on Ultra, if you are not desperate to gain fps. Turning resolution scaling to 90% also helps.
No idea about the performance in battles, though.
Nice video could you do a video on settlements and economy.
to be honest the first third of this video is really all about settlements and economy
let me reword that in what buildings are best to prioritise when dealing with a border settlement with an enemy that you know will be a battleground vs what buildings to prioritise for more protected settlements.
stormraven8484 ah good point, I often struggle with military buildings myself. They just don’t seem very worth it too me
hey im in hospital tommorow morning iv broke my elbow its came away from my other bone
How come in your game it says "small city" and for me it's all in Chinese or something. I can't find a way to change it
great video thanks. How do you choose max soldier unit in options? I mean i want more units in a soldier unit. is it possible?
I have a question:
Some Skills have a "(generals)" in bracket next to it. Like The strategist skills Abundance.
Abundance: +8 Resolve, Unlocks assignment: Replenish Supplies, +5 food production (generals) (administered commandery)
I understand (administered commandery) means the +5 food production bonus is only within the commandery if administered by the character. What is the (generals) condition?
When they are a general ie, deployed on the map.
@@taylornox Oh.. Thanks. I was under the assumption the character's administrator buff wouldn't be available while they're deployed as a general outside the commandery. But I guess this means I was wrong about that as well. Thanks a lot for clearing that up.
@@nithingirish9752 Correct, your administrators still gain the buff while deployed, its just obviously riskier because they could get sliced and diced
How good is stacking peasantry income + food production + population growth for making money in commandery? Particularly with Liu Bei who has his unique administrative building that adds flat peasantry income? Or is commerce/industry just better?
Its not "just better". Commerce/ Ind has larger base values on buildings (like +250commerce vs +75 from peasantry) but food economy gives you 3 sources of income - from peasants, from population, and from option to sell excess food. Any one of those can make you filthy rich if done right. Happy gaming!
@@petrmiros9908 i guess the downside with peasant economy is reliance on higher population numbers which can take a while to grow
MacTavish also the public order penalties from high pop
Yeaaa the public order is so bad Confucius cant get them to be good :(
Not a dig, more something that just made me smile. While talking about optimising income at the start..you actually on negative income 😂 great vid and awesome content though :)
Hahahaha it's true.. This save is from. An earlier build of the game, so I noticed that and thought, "welp.... Let's see how the chips fall" hahaha
@@italianspartacus well done sir well done :) again nice vid :)
hi there i really need your help, I am currently playing Lubu who is level 9, but I don't know why my armour pierece damage overall is 3.5k only ... I was watching other person who played lubu level 9 who had same weapon, follower and skill trait but has 12k armour pierece damage... What is going wrong?
Pa Lei Wa that doesn’t make sense if the person isn’t cheating. Sky Scorcher plus 200 instinct bonus isn’t even close to 12k. No other bonuses can give that much extra dmg
kan du reagera på alla avsnitt i ordning? vore sjukt roligt att kolla på.
As Cao Cao, would I still be making commerce buildings ? In the start, it seems like most of his income comes from peasantry, so I assume not.
Yeah I'd definitely go peasantry :)
This is so helpful and I know it's a year old but how is the income from peasantry calculated? I don't understand it!
I'd have to. Jump. Into. The game to fully. Explain as I can't remember off the top of of my head, but it has to do with population as a result of certain buildings! Hover over the provincial capital building and it should have an entry for peasantry income!
Great videos! The basics and this one are really useful for total war games. I not a new comer of the series have been playing, but i never played a lot because i didn't know very well what i was doing.
One question that always comes to my mind is those bonus from the structures, sometimes the tell us that the effect is for the local province and sometimes for the faction, but there is some cases where nothing is told about. Like +60% income from commerce (tea house level 4). This bonus has effect on all buildings on my faction that generates income from commerce or it is only for the province buildings or only for that buildings?
I always wondered how the %bonuses in cities apply. Let's say i have a city with a building giving me +2 food and also a building giving me +50%, I will obviously end up with 3 food. Let's say this city has a farmland attached producing +4 food, does the % bonus from the building in the city also apply to this attached farmland? Does it produce 6 food then? Or does that % bonus only apply to the food production in that city?
heya lion!! i know its been almost a year late but do you do live tutoring by any chance? like private tutoring thing?
Aca estoy, a ver como hago para no perder de nuevo una campaña :(
do you need to produce food on every commanderie or ot's ok to produce food only on some commanderies for the other commanderies that don't produce food ?
Ywah absolutely, if your economy can support it, do it! Just make sure you've got enough food that you're building a surplus across the entire faction. That builds your reserves
A Guide on how to win in late-game? It seems that a kingdom contender will be an enemy as soon as any minor coalition declares war on you (not always right away but eventually). Because some factions are landlocked right in the center (Yuan Shu), late-game will become unbearable, especially when the other contenders are already striding through your provices.
Having stand-by armies on the contour line is too costly, so any good strategies for late-game apart from having a good coalition and some vassals? In contrast to other Totalwar titles, the cities are quite weak on their own (garrison really feeble without military structure buildings that boost) and during battles, one has to cover quite a lot of ground (and vice versa) to get at enemies. I think the battle mechanics have changed so much that winning battles has become quite difficult.
I do like the setting of this game, and I think its pretty damn good.
YOu can correct me, but the ones I've played the most where Warhammer 1+2. It feels like those are a bit more heavy on battlefield/army tactics/setups with less depth in actually building up towns and stuff.
This one is much deeper with those things. How to build up your settlements, which buildings, branching building trees and stuff.
It is very interesting, but even as someone who played Total War, the focus seems to be quite different - leading to a new learning curve overall
facts, I thought I'm gonna get bored of 3K since Warhammer had so much faction and unit diversity, but it was the complete opposite.
He who controls the spice controls the universe
Having trouble building up the yellow Turban characters. Since they are sort of hybrid. Any tips?
basically just build towards what their colors are.. healers should be like vanguard/champions, scholars are strategists/commanders and veterans are sentinels/.... i can't remember that color!
Here for “parenthetical notations”
"do me daddy"
Bonus that are unlocked if you are prime minister, heir or faction leader also unlocks if you are an administrator? Is that real? The way I understand that phrase dint include 'administrators'...
It isn't. I'm sorry at one point they were different, and I assumed it was still that way. My bad brother!
I can’t find any elite melee Calvary in the tree do they exist? Also is there an innate bonus to matching generals to units of the same color? If there is commanders seem like the worst class. There is no faction that has red green blue legendaries so I am not sure what to do army optimization wise.
End of the red tree :) Ruby Dragons I think?
Commanders benefit from a lot of "back line" buffs - like strategists. They buff up units with charge defense and the such. Commanders are also able to mix a lot of units. They get melee cav (yellow) as well as sword infantry!
All classes can only have specific units, so you might think Strategists suck BUT they're the only ones with access to high tier archers
ItalianSpartacus I love strategist they are the best in my opinion I would put one in every single army and Jade Dragons are for vanguards. They gave every color besides yellow an elite unit afaik which is dumb purple has two units. Then the emperor units are for blue and green. So I know the commanders get a 25 percent block buff on melee cavalry but is that all? Is there an innate bonus for putting the same color unit with the same color general? I started out doing that just putting same color units with each general which means I only use champions strategists and vanguards since they have the best units and cover their weaknesses.
What class is the best for dueling? The champion is supposed to be the correct choice when dueling right? But I feel that sometimes either the vanguard or sentinel will do it better.
While generally character like green champions are good against other characters, it's not exactly set in stone especially in the campaign. I find characters with high instinct, resolve or expertise all seem to do the job fairly well.
3:58
"Just China ignore that!"
Wish i could play it with my 3070 ti. Pretty sure I didn’t have stuttering when I used to play it with 1650 super. Maybe it’s my processor?
Wait how do you root out spies? Getting paranoid here
Hey, great video! Are you (or anyone else) able to explain the character effects? I'm playing in records mode.
When the benefits are for the "retinue" does that mean the general's bodyguard? Or all the 6 units they can command, does it still include the bodyguards?
When it says "army" is that the whole army? All the time? Or only when they're the main general.
Last is when it says "when commanding". Who do those buffs work on? Bodyguard, retinue, everyone? I havent found anything in game to explain this.
Thanks!
Hi, yes this is quite confusing. I can only answer your first question - when the benefit is for the "retinue" then its for him (generals bodyguard) and for the max 6 units under him. It does not benefit other units in the army or other generals. The "when commanding" i am not sure about. Is the commanding general the one whose retinue is first listed on the army panel? or is there some button to press to set who do you want as "commanding" general? i dont know yet, maybe others can help
Molda22 not 100% but I think commanding means when leading the army as a whole, wouldn’t swear by it though
Someone should try to evacuate their starting position n relocate to Taiwan n Macau then conquer the rest of Han China from there
you need a little bit of blue to make purple not vice versa :D
is it better to put yellow troops with yellow generals, red troops with red generals etcetera. and if so, why?
well certain generals can only recruit certain troops :)
One thing I would like to know is how easy it is for a general to perma die. For Example, I get Lu-Bu, What happens If he gets shot Randomly on turn 1, What then? Can you increase the chance that this DOES NOT happen?
Resilience is the trait you're looking for.. And it'll be very hard for him to die. They'll almost always get wounded if they're legendary. Think of it as immortality from Warhammer
@@italianspartacus Thankyou, You Are Very Helpful, This is the First Proper Indepth Overview I have seen since the trailers. One Last Question, if you Are playing a Coop Campaign, But In Kind of a head to head scenario, Surely It wouldnt make sense to kit your spy out with spy enhancing gear, As when they recruit them, they will see all that and be immediately Suspicious? Or does the game hide that some way?
@@devil12280 yes absolutely! they will gain different ancillaries when they get recruited though.. and they won't see what ancillaries they HAD on them.
it will show previous allegiances though, and that's the real tip
How long would you say it'll take for your economy to snowball?
Hey so I have just gotten Zhou Yu and am thinking that he would be really important to the success of my army but I do not know who he should replace. Any advice?
What Warlord/faciton are you playing!? :D
@@italianspartacus Sun Jian
Ohh that's tough because Sun Jian is really strong, especially alongside Sun Ce. Wait until Sun Qian is born and then place Sun Qian and Zhou Yu together!
I have trouble with money mostly, my seasonal revenue is only 200ish. I see that other factions have at least 2 big stacks but I can only afford 1, which makes me afraid to push forward and conquer. I find reinforcement rates to be exceptionally slow as well, am I playing too conservatively?
you have to get resource sttlements and improve that income.
Get those trade agreements rolling
If you have lots of food just make deals where you give food for 10 turns they give you money for 10 turns
Does the "own army" skills only work when they are commander?
No! Own army will work if they are NOT commander. There are three types... Own retinue, if commander, and own army! Own army doesn't require you to be the commander
How did you attain dukedom with only so few commanderies? Did you build the yellow building giving + prestige in all your cities?
Not sure but I think it has something to do with the faction he’s playing as
Hi Spartacus, Thanks for the video. I'm confused about how to use Cao Cao in field battles. Is he better suited to be an administrator?
No he can do fine in battles.. He's a commander I believe, yes? So he gives passive bonuses!
@@italianspartacus Okay thanks. I find Cao Cao weird because he benefits archer and calvary so not sure which to specialize in for his retinue.
Ryan Vu depends on how you want to fight, you could go with either or split the retinue between cav and archers. If you want the bonus that is.
Hi, always at around turn 40 onwards. When I have two armies going in two direction. The AI always siege and take my cities in multiple direction with eg: Kong rong and sun jian. How can I deal with this? It's very difficult to play when they attack few of my cities at the same time.
the AI is good at recognizing opportunity like that, so i'd be offensive on one front - keep either both of your armies attacking or one attacking, while the other defends! :)
@@italianspartacus maybe I need to improve my battle skills. I can only do 1.5 times armies size right now from enemies. So I need 2 troops for attacking. 2 for defending. Maybe that's why I can't occupy more cities
@@leonchang462 If you're forced to trade, make sure you take big things like lvl7 cities while he takes something insignificant. You'll cripple its ability to fuel a strong army
This video made the spy system seem so cool o_0