October video and advanced video settings 2024 note: Resolution is personal prefrence. It has no performance impact Stick to 1920x1080 or 1440x1080 stretched (best of both world, crisp image, stretched models) or 1280x960 stretched Don't fell into resolution trap Boost player contrast disable. It has impact on performance ( tested on benchmark map, disabling it gave me +10fps), CS2 is bright enough to spot your enemy. Instead 4x MSAA mode you can use 2x, even more performance without visibility impact. Ambient Oclusion Disable, it doesn't work corectly after armory update, shadow behind player is only visible when enemy is FULLY on your screen, not even half (maybe they will repair it?). Shadows low, they don't dissapear on long distances anymore. Huge fps impact from High ---> low setting I gained +40fps Texture filtering mode doesn't do anything, you can use what you like. HDR mode set it to quality, because dark spots are grainy. Reflex low latency, go and test it for your self on benchmark map, I have it on, because it gives me the most performance Rest on the video is fine Remember every pc is different, so go on and test it for your self. Benchmark map I used: steamcommunity.com/workshop/filedetails/?id=3240880604
i agree with most of what u say. but like u said "every pc is different" and for me reflex low latency completely destroys my fps, at least when testing on the benchmark map. i found "ON" to lower the fps the most and "ON+BOOST" to have an fps impact as well but much less noticeable, but overall "OFF" gave me the most fps.
I played around with the "High Dynamic Range" setting for a bit, and I've discovered that at performance setting it cause a grainy effect around dark areas especially around the scope while scoped in.
"more fps is always better for latency" is not completely correct. if you max out your GPU usage you will get major input latency, it is generally advised to keep the usage below 90% to avoid this by either having an fps cap of some sort or making sure the game is not GPU bound. CS is mostly CPU bound, so as long as you don't have a bad GPU but decent CPU, you probably won't max out GPU. Reflex should help with this added latency, however it's still better to try and keep usage lower for the best input latency. Global Shadows Quality on low is not ideal because theres casted shadows are only visible at close range. if you view it from a bit further than what you showed in the video, they will disappear as if you set it to Sun only. Keep it on high if your PC can handle it for the best competitive advantage. Display mode borderless windowed adds no input latency, it is treated EXACTLY like regular fullscreen with the advantage of insta alt-tabbing. so both works fine. MSAA 4x is fine for low res, but if you play 1080p or higher you can get away with 2x to save a decent amount of fps. At higher resolutions this doesn't give much benefit since you already render a more detailed image. Anisotropic filtering can be set to 16x, it excels rendering distance and has no noticeable impact on performance (1-2fps at most). The rest I'd say is a fair take, but people should always do their own research and not blindly copying settings if no explanation is given what it does exactly and how it affects performance.
@@EXTENDCS2 thats all fair, it's a good video and there won't be any harm in copying the settings you proposed. Ideally it would be great to have some additional insight on some settings (this probably would take some extra work if you're not familiar with some) or even show the performance difference, but that is probably not expected. keep up the work, I enjoyed watching it!
I use and recommend the same settings as this comment, and I would also add two additional notes : First note If your colors look grainy sometimes, setting HDR to Quality will fix it. It happened to me, especially on Overpass B site and the effect can be distracting Let it to Performance if you don't experience this problem Second note If : - Your bullet tracers are thick and pixelated - The particles coming out of walls and floor when shooting on them are abnormally big - You get some weird black blinking particles appearing after a molotov is gone Set Model / Texture Detail to Medium, this will fix all of the above Switching to Medium won't affect FPS at all as long as your GPU has enough VRAM to handle it You can throw molotovs in bright places and shoot in dark places to compare the difference between Low and Medium Let it to Low if you don't experience one or more of these problems
Bro , you just got recommended for me randomly After 3 months of suffering with blurry game you finally solved my problem You've GAIN MY RESPECT AND MY SUB xd Tysm
About the global shadow i just wanna give one insight. if it is on low, it renders the shadow only if you are "closer" to it. it will depend the distance between both players and it could have some impact.
@@EXTENDCS2I think you need an updated video, appreciate the efforts but if bad information remains, people will follow blindly usually & they might mis spread the wrong info
model texture helps you the pixelated bullet tracer and also if enemy pushes smoke he will look blocky smokes over him( low setting trying to show smoke trail, lol) which might mess visibility of enemy. try medium for best balance, low if ur pc cant handle it
Turn multi samplening off and go to nvidia and select 4x and just under click override apps, now u have 100fps for free. And 16x texturfilter is more fps
Hey! This is not meant to be mean or critical in any way but you might want to consider getting a software called VoiceMeeter to be able to have an EQ for you mic or just use the EQ in OBS to turn down your high frequencies of you mic. They are a little high and harsh I have noticed. Sorry I work for a couple youtubers and it helps a lot to make the audio sound much more enjoyable if they are using a mic that over does the high frequencies. If you don't know what I mean I'd be glad to help. Just hit me up!
yeah i did notice that but i have no idea how to fix it what soever i tried playing with obs a bit but i guess its still not perferct where can i hit u up?
Boost player contrast is useless in cs2 as it was added in csgo because csgo had visibility issues in dark spaces but in cs2 there's no dark place everything is nice and light up
i knew my setting had to be wrong, i have a beast gaming laptop and only got like 130fps ingame, now i changed my setting using this video and now my ingame fps is over 300 easily 💪
more fps is 100% better even if you're capped at 60hz or 144hz, I'm capped at 60hz but regularly play games at 144fps the response time just feels smoother.
@@tohtori7 but they dont look same they are much wider if i take picture of it stretched on 27 inch while 1440x1080 i know it sounds weird but its like many cm more wide.
i have same fps in cs2 and cyberpunk2077... low res ,head like pixel and still cant get constant 60 and its so laggy and unresponsive. what they did to this beatifull game? i had like 140-170fps in csgo. rip.
not trying to be hateful or anything but , i think everyone knows that if you want to increase fps you need to lower all graphics XD thats like the first thing anyone do , about the resolution, its really up to you. I dont get more fps in lower resolutions than 1920x1080. I get like 250-350 fps in casual, i just searched for this because fps got lower since few months ago.
On my 4070 super with i7 10700k I get 220 fps MAX with an avg of 170 fps which is CRAZY low for a game like CS. I hope this will fix it! Need my 240fps at least...
enable reflex if gpu-bound - aka slow gpu compared to cpu, the +boost option disables some more power-savings and might help. MSAA might be worth turning off but i dont think its a deep topic - 4x MSAA means the rasterizer step in the GPU pipeline takes 4 samples per pixel to smooth edges, which puts more load on gpu than necessary, but trade-off might be well worth it. only remove fps cap if u have reflex enabled, or low-latency mode to on/ultra in the control panel, or else cpu will prerender as many frames as it can when the gpu is the bottleneck - an extra prerendered frame at 400fps has +2.5ms stale data, especially in gpu-bound situations like molly/smoke spam it can get very bad, but its fixed with reflex or low-latency mode. ⚠⚠YAP-WARNING⚠⚠ the extra load on gpu also increases heat and nvidia's GPUBOOST downclocks core clocks by 15 mhz for every +3c rise in temperature starting at ambient room temp 31c (since turing, the thermal downclock is hardcoded as opcode, so its impossible to disable through registry/nvapi etc. since VBIOS has no control over it). to the geniuses reading this, of course 15 mhz not a big deal, but its the frequency transition period which adds latency. it also helps to realize that all of these sensors are implemented in hardware and none of ur software sensors are fast enough to capture most of this stuff going on since their sampling interval is millions of times too slow and they also are not peak-detectors, but a real-world impact it definitely has and the throttling can get very bad at high temps. reminder that +10ms latency for while moving ur mouse at 1m/s means what u see on screen is where ur mouse was located 1cm ago. keep in mind that this entire thing is of course more complicated on a lower level and its not just a +Xms increase in latency, but whats more important is the end-to-end latency associated for every single frame that was presented to u - and especially how it would vary between each one of them. also there are several buffers in the entire process - that is also why u can listen to audio in real-time while other stuff is going on in ur pc - it just fills a buffer with data and ur cpu will interrupt the system to fill it with more data, if the buffer was too low u would have audio dropouts and the same is true for anything related to ur mouse input. even if ur fps graph shows consistent 500fps, u have to realize that this is just an average of 500 frames that happened between each present() per second, it says nothing about frame drops happening. of course game developers can decrease the interval used to calculate that metric, but its better to just learn how to benchmark properly under load with a PresentMon session, so u can actually see each frametime. another reminder that fps is a nonlinear metric: 50fps to 100fps - 20ms to 10ms frametime (10ms reduction) 450fps to 500fps - 2.22ms to 2ms frametime (0.22ms reduction) which matters more or less depending on monitor refresh rate ofc if people genuinely want a low latency experience, the best way is to just buy good hardware (13th gen+, 7000 series amd, paired with decent ram - 7800+ 32GB DDR5 or 8000+ 48GB DDR5, rtx 4070+, or rtx 3090+), cool it properly (at least 360mm aio but custom loop or chiller setups are definitely worth if for those that have money, +fan on ram since DDR5 is very thermally limited) and achieve a very stable overclock. instability is caught by game code, and sometimes implemented in hardware (cpu's have ECC in their caches, gpu's also will clock stretch - increasing clock period - if unstable, gpu vram has ECC as well). what happens when errors get detected is code/hardware will simply retransmit data which will show as stutters and a general very unsmooth experience. on the software side it makes sense to debloat whatever u can and lock interrupt routing of latency-sensitive devices to specific cores because windows queues up dpcs all on the first core, and ur 8khz mouse + gpu will both use the same core. there are guides on how to easily do this online via interrupt affinity policy. always make sure ur gpu's power limits are high enough, just exceeding it for less than a microsecond will make ur gpu throttle, causing a frame to potentially be delayed by 10% (tin, who engineered the evga kingpin cards has a good article about this (xdevs.com/guide/2080ti_kpe/#pwrlim), look at the oscilloscope shots after. for those reading this and have fomo flowing in their veins rn, its not that deep of a topic and in the end its just like having a better/more accurate tool in a sport. if u cannot afford to follow these steps (buying good hw) or have little time on ur hands (required for oc + research), then none of what i said is any use of u and people claiming otherwise are deliberately wasting ur time.
thanks for someone with good knowledge about the topic sharing a lot in depth details. I came across this video randomly and there are a handful of things I don't particularly agree in the video and/or were explained poorly.
u only wanna turn v-sync on if u are using g-sync. if u only have v-sync on without g-sync it will add noticeable input lag. although g-sync is good it still adds a bit of input lag and most pro players still avoid it tho if u like it i would play with it.
holy shit pls guys DO NOT KEEP fps at 0!!! put it at 0 to see your max fps, and then cap it to a somewhat lower value! (example: if fps 0 = 500 fps more or less; cap your fps to 450) and don't bother putting your fps way above your monitor's refresh rate. My monitor is 75hz unfortunately, my pc can run cs at higher than 400 for sure (nvr rly tested) but I keep my fps capped at 120.
@@ItzFyliop ty for saying the rest is good but why do u say this about the fps? me personally i got a ryzen 7 7700 and im getting around 400-600 fps all the time i dont mind the noise my pc makes and dont experience stutters or anything of the sort. dont get me wrong tho i respect what u are saying but can u explain?
@@EXTENDCS2 yes, there are some reasons. Firstly, having your fps way above your monitor's refresh rate doesn't bring you any advantage, which means that you are pushing your pc to it's limit for no good reason. Although your pc might be rly good and not stutter or anything even at 90%+ constant usage, it wears it way faster than if you were to cap your fps at a rate that makes the pc usage at around 60%. And tbh, me personally, I don't feel any competitive disadvantage when playing against players with 400+ fps while I'm capped at 120. Also capping your fps a bit lower will make the overall 1% lows better.
So, to sum it up, even if your pc is more than capable of running games at 90%+ usage constistently and with no issues, it will wear the pc down faster. So capping your frames will preserve it's life
@@ItzFyliop i got my whole cpu and gpu undervolted already tho my temps are really good since im also using an aio for my cpu and pc parts dont really wear down.
0:49 "boost player contrast" is NOT(!) recommended to increase fps, it noticable reduces fps!! and your comment that it's only for visual advantage proves that this point doesn't belong in a "free fps boost" video...
Hey not sure if you have encountered this issue or maybe it’s just time for my pc to get an upgrade, but there are several times where my pc will like lag/freeze and I’ll get a red error in top right of my screen saying “driver out of date” even though windows says my drivers are up to date. Is this hardware related or is cs just poopy
there can be a gazillion reasons what causes this and it's not easy to pin point. if you run on an older system consider doing a clean reinstall of windows at some point. it will eliminate pretty much all software related issues. it is rarely the hardwares fault if stutters occur and most likely some unwanted background tasks or simply poor optimized games.
I have AMD Radeon RX 6600 and AMD Ryzen 5 5600 6-Core Processor. With these settings on 1920x1080 I have 120fps in DM. Then I turn on in 4:3 its even worse. I also have fps drops in 5v5 comp game. Is it normal?
sadly to say that this dosent change my fps Problem ;( i have a Nvidia Geforce 970 msi and a i7-5820k 3.3Ghz and reach max 170 fps sometimes it drops to 59. at cs go i got 200 constantly.
Mines opposite. Nvidia reflex low latency if i turn it off fps goes up. Enabled goes down 15fps. Enabled plus boost 20fps decrease. Weird. Running a 3080
@@CAVIIXIX YOU NEED THE BEST COMMERICAL CPU FOR GAMING TO PLAY A SHITTY PORT OF A 12 YEAR OLD GAME AND A 20+ YEAR OLD IP (EXPERIENCE) LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BROUGHT TO YOU BY VALVE A SMALL INDIE COMPANY GG STAY REKT IDIOTS
i play on radeon rx560 i cannot find good settings after the last update the performance is horrible :( i usually played on 100 fps now i have stutterings and my game is on 55 to 60 fps
What I mean by that is that some settings can really change the game and help u for example with the shadows and another thing which I didn't show is the vertigo railings
best cs2 settings go to ur downloads click it then click on "cs2" and delete that shit from ur disk drive save yourself the space for books on "why cheating wont fill the void your father left" - a message to the shit cs community
October video and advanced video settings 2024 note:
Resolution is personal prefrence. It has no performance impact
Stick to 1920x1080 or 1440x1080 stretched (best of both world, crisp image, stretched models) or 1280x960 stretched
Don't fell into resolution trap
Boost player contrast disable. It has impact on performance ( tested on benchmark map, disabling it gave me +10fps), CS2 is bright enough to spot your enemy.
Instead 4x MSAA mode you can use 2x, even more performance without visibility impact.
Ambient Oclusion Disable, it doesn't work corectly after armory update, shadow behind player is only visible when enemy is FULLY on your screen, not even half (maybe they will repair it?).
Shadows low, they don't dissapear on long distances anymore. Huge fps impact from High ---> low setting I gained +40fps
Texture filtering mode doesn't do anything, you can use what you like.
HDR mode set it to quality, because dark spots are grainy.
Reflex low latency, go and test it for your self on benchmark map, I have it on, because it gives me the most performance
Rest on the video is fine
Remember every pc is different, so go on and test it for your self.
Benchmark map I used: steamcommunity.com/workshop/filedetails/?id=3240880604
i agree with most of what u say.
but like u said "every pc is different" and for me reflex low latency completely destroys my fps, at least when testing on the benchmark map.
i found "ON" to lower the fps the most and "ON+BOOST" to have an fps impact as well but much less noticeable, but overall "OFF" gave me the most fps.
you're a G
I played around with the "High Dynamic Range" setting for a bit, and I've discovered that at performance setting it cause a grainy effect around dark areas especially around the scope while scoped in.
good to know
finally i can play CS2 on my Toshiba T1100, 50% boost increased, thank you! ❤️
"more fps is always better for latency" is not completely correct. if you max out your GPU usage you will get major input latency, it is generally advised to keep the usage below 90% to avoid this by either having an fps cap of some sort or making sure the game is not GPU bound. CS is mostly CPU bound, so as long as you don't have a bad GPU but decent CPU, you probably won't max out GPU. Reflex should help with this added latency, however it's still better to try and keep usage lower for the best input latency.
Global Shadows Quality on low is not ideal because theres casted shadows are only visible at close range. if you view it from a bit further than what you showed in the video, they will disappear as if you set it to Sun only. Keep it on high if your PC can handle it for the best competitive advantage.
Display mode borderless windowed adds no input latency, it is treated EXACTLY like regular fullscreen with the advantage of insta alt-tabbing. so both works fine.
MSAA 4x is fine for low res, but if you play 1080p or higher you can get away with 2x to save a decent amount of fps. At higher resolutions this doesn't give much benefit since you already render a more detailed image.
Anisotropic filtering can be set to 16x, it excels rendering distance and has no noticeable impact on performance (1-2fps at most).
The rest I'd say is a fair take, but people should always do their own research and not blindly copying settings if no explanation is given what it does exactly and how it affects performance.
thanks for ur input. its always nice to learn more but what i showed in the video is what i know and i explain as best as i know.
@@EXTENDCS2 thats all fair, it's a good video and there won't be any harm in copying the settings you proposed. Ideally it would be great to have some additional insight on some settings (this probably would take some extra work if you're not familiar with some) or even show the performance difference, but that is probably not expected. keep up the work, I enjoyed watching it!
beat me to it, i literally wanted to say exactly all this haha
@@Lunyx_ haha
I use and recommend the same settings as this comment, and I would also add two additional notes :
First note
If your colors look grainy sometimes, setting HDR to Quality will fix it.
It happened to me, especially on Overpass B site and the effect can be distracting
Let it to Performance if you don't experience this problem
Second note
If :
- Your bullet tracers are thick and pixelated
- The particles coming out of walls and floor when shooting on them are abnormally big
- You get some weird black blinking particles appearing after a molotov is gone
Set Model / Texture Detail to Medium, this will fix all of the above
Switching to Medium won't affect FPS at all as long as your GPU has enough VRAM to handle it
You can throw molotovs in bright places and shoot in dark places to compare the difference between Low and Medium
Let it to Low if you don't experience one or more of these problems
Bro , you just got recommended for me randomly
After 3 months of suffering with blurry game you finally solved my problem
You've GAIN MY RESPECT AND MY SUB xd
Tysm
2xMSAA is the best setting, It needs to be on to see from under B railings at ramp on Vertigo. 4xMSAA is unnecessary. Otherwise good job
ur right ive started using 2xmsaa recently as well, but 4x looks a bit nicer on lower resolutions.
high shadow quality affects the drawing distance, i.e. at a low value, the shadow is only visible nearby
About the global shadow i just wanna give one insight. if it is on low, it renders the shadow only if you are "closer" to it. it will depend the distance between both players and it could have some impact.
I didn't know actually
@@EXTENDCS2I think you need an updated video, appreciate the efforts but if bad information remains, people will follow blindly usually & they might mis spread the wrong info
model texture helps you the pixelated bullet tracer and also if enemy pushes smoke he will look blocky smokes over him( low setting trying to show smoke trail, lol) which might mess visibility of enemy. try medium for best balance, low if ur pc cant handle it
Yeah this cs2 settings are definitely the best,a lot and the most players use this
thank you brother
Turn multi samplening off and go to nvidia and select 4x and just under click override apps, now u have 100fps for free. And 16x texturfilter is more fps
Hey! This is not meant to be mean or critical in any way but you might want to consider getting a software called VoiceMeeter to be able to have an EQ for you mic or just use the EQ in OBS to turn down your high frequencies of you mic. They are a little high and harsh I have noticed. Sorry I work for a couple youtubers and it helps a lot to make the audio sound much more enjoyable if they are using a mic that over does the high frequencies. If you don't know what I mean I'd be glad to help. Just hit me up!
yeah i did notice that but i have no idea how to fix it what soever i tried playing with obs a bit but i guess its still not perferct
where can i hit u up?
Thank you so much man before i watched this video i had 150-200 fps and now i have 250-300 fps thanks man you deserve like and sub from me.
thank you so much♥
apperciate your work bro thanks
Bro ive looked at the graphics settings in 500 different games i know what the graphics settings do, give me some actual tweaks damnn
Boost player contrast is useless in cs2 as it was added in csgo because csgo had visibility issues in dark spaces but in cs2 there's no dark place everything is nice and light up
I got called out with that 1050 comment 4:32
hahaha sry man
i knew my setting had to be wrong, i have a beast gaming laptop and only got like 130fps ingame, now i changed my setting using this video and now my ingame fps is over 300 easily 💪
happy for u bro
how??
@@pajo5014 what do you mean how?
@@martpollu4655 cuz i changed them too but nothing changed
@@martpollu4655lol
more fps is 100% better even if you're capped at 60hz or 144hz, I'm capped at 60hz but regularly play games at 144fps the response time just feels smoother.
thats what im saying
1440x1080 works best for me in terms of res. much wider players than 1280x960
its whatever looks best for you, but for me i feel like crosshairs look weird on 1440x1080
both are 4:3 so player are same on both
@@tohtori7 but they dont look same they are much wider if i take picture of it stretched on 27 inch while 1440x1080 i know it sounds weird but its like many cm more wide.
@@Nerd-Freaki91 it shouldnt be like that
@@Nerd-Freaki911440x1080 is the same as 1280x960 in terms of size. both 4:3
i have same fps in cs2 and cyberpunk2077... low res ,head like pixel and still cant get constant 60 and its so laggy and unresponsive. what they did to this beatifull game? i had like 140-170fps in csgo. rip.
not trying to be hateful or anything but , i think everyone knows that if you want to increase fps you need to lower all graphics XD thats like the first thing anyone do , about the resolution, its really up to you. I dont get more fps in lower resolutions than 1920x1080. I get like 250-350 fps in casual, i just searched for this because fps got lower since few months ago.
No offense taken, but I'm just Tryna show the most optimal settings and to explain them.
@@EXTENDCS2 ok ☺ ☺ sorry bro
Thanks mate!
Finally! 🎉
I can play on a solid
7-14 fps
Thank you😂
I used to play on 10 fps
hahaha
yo this helped alot thanks brother
Glad it helped
On my 4070 super with i7 10700k I get 220 fps MAX with an avg of 170 fps which is CRAZY low for a game like CS. I hope this will fix it! Need my 240fps at least...
ur cpu is really holding you back, ryzen 9800x3d is coming out soon if u are interested in a good cpu.
I'm gaming on a laptop with 4050 6gb and ryzen 7 sometimes I face lag spike although my average FPS is 167 and it goes even 200 when I'm not fighting.
luckily i have 4500 dollar gaming pc
enable reflex if gpu-bound - aka slow gpu compared to cpu, the +boost option disables some more power-savings and might help.
MSAA might be worth turning off but i dont think its a deep topic - 4x MSAA means the rasterizer step in the GPU pipeline takes 4 samples per pixel to smooth edges, which puts more load on gpu than necessary, but trade-off might be well worth it.
only remove fps cap if u have reflex enabled, or low-latency mode to on/ultra in the control panel, or else cpu will prerender as many frames as it can when the gpu is the bottleneck - an extra prerendered frame at 400fps has +2.5ms stale data, especially in gpu-bound situations like molly/smoke spam it can get very bad, but its fixed with reflex or low-latency mode.
⚠⚠YAP-WARNING⚠⚠
the extra load on gpu also increases heat and nvidia's GPUBOOST downclocks core clocks by 15 mhz for every +3c rise in temperature starting at ambient room temp 31c (since turing, the thermal downclock is hardcoded as opcode, so its impossible to disable through registry/nvapi etc. since VBIOS has no control over it). to the geniuses reading this, of course 15 mhz not a big deal, but its the frequency transition period which adds latency. it also helps to realize that all of these sensors are implemented in hardware and none of ur software sensors are fast enough to capture most of this stuff going on since their sampling interval is millions of times too slow and they also are not peak-detectors, but a real-world impact it definitely has and the throttling can get very bad at high temps.
reminder that +10ms latency for while moving ur mouse at 1m/s means what u see on screen is where ur mouse was located 1cm ago. keep in mind that this entire thing is of course more complicated on a lower level and its not just a +Xms increase in latency, but whats more important is the end-to-end latency associated for every single frame that was presented to u - and especially how it would vary between each one of them. also there are several buffers in the entire process - that is also why u can listen to audio in real-time while other stuff is going on in ur pc - it just fills a buffer with data and ur cpu will interrupt the system to fill it with more data, if the buffer was too low u would have audio dropouts and the same is true for anything related to ur mouse input.
even if ur fps graph shows consistent 500fps, u have to realize that this is just an average of 500 frames that happened between each present() per second, it says nothing about frame drops happening. of course game developers can decrease the interval used to calculate that metric, but its better to just learn how to benchmark properly under load with a PresentMon session, so u can actually see each frametime.
another reminder that fps is a nonlinear metric:
50fps to 100fps - 20ms to 10ms frametime (10ms reduction)
450fps to 500fps - 2.22ms to 2ms frametime (0.22ms reduction)
which matters more or less depending on monitor refresh rate ofc
if people genuinely want a low latency experience, the best way is to just buy good hardware (13th gen+, 7000 series amd, paired with decent ram - 7800+ 32GB DDR5 or 8000+ 48GB DDR5, rtx 4070+, or rtx 3090+), cool it properly (at least 360mm aio but custom loop or chiller setups are definitely worth if for those that have money, +fan on ram since DDR5 is very thermally limited) and achieve a very stable overclock. instability is caught by game code, and sometimes implemented in hardware (cpu's have ECC in their caches, gpu's also will clock stretch - increasing clock period - if unstable, gpu vram has ECC as well). what happens when errors get detected is code/hardware will simply retransmit data which will show as stutters and a general very unsmooth experience.
on the software side it makes sense to debloat whatever u can and lock interrupt routing of latency-sensitive devices to specific cores because windows queues up dpcs all on the first core, and ur 8khz mouse + gpu will both use the same core. there are guides on how to easily do this online via interrupt affinity policy.
always make sure ur gpu's power limits are high enough, just exceeding it for less than a microsecond will make ur gpu throttle, causing a frame to potentially be delayed by 10% (tin, who engineered the evga kingpin cards has a good article about this (xdevs.com/guide/2080ti_kpe/#pwrlim), look at the oscilloscope shots after.
for those reading this and have fomo flowing in their veins rn, its not that deep of a topic and in the end its just like having a better/more accurate tool in a sport. if u cannot afford to follow these steps (buying good hw) or have little time on ur hands (required for oc + research), then none of what i said is any use of u and people claiming otherwise are deliberately wasting ur time.
Please stop taking Adderall its unhealthy
wow thats very insightful (tldr)
thanks for providing more information
@@concept3225 my Adderall comment got deleted 🙄
thanks for someone with good knowledge about the topic sharing a lot in depth details. I came across this video randomly and there are a handful of things I don't particularly agree in the video and/or were explained poorly.
I have a cpu bottleneck but still helped me kinda thanks a lot man
Glad I could help
Enabled + boost?
@@reign1499 yep
ty
happy to help :)
YO WHATS UP GUYS.
EXTEND HERE!
devs said to tun on vsync. it feels really good and without vsync there is a lot of stuttering going on. im playing on a potato tho
u only wanna turn v-sync on if u are using g-sync.
if u only have v-sync on without g-sync it will add noticeable input lag.
although g-sync is good it still adds a bit of input lag and most pro players still avoid it tho if u like it i would play with it.
THANK YOU I WENT FROM 20 TO 1000FPS HOLY SHIT
ME TOO MAN THIS IS CRAZY MAX_FPS 400 REALLY WORKED
Appericiated
holy shit pls guys DO NOT KEEP fps at 0!!! put it at 0 to see your max fps, and then cap it to a somewhat lower value! (example: if fps 0 = 500 fps more or less; cap your fps to 450) and don't bother putting your fps way above your monitor's refresh rate. My monitor is 75hz unfortunately, my pc can run cs at higher than 400 for sure (nvr rly tested) but I keep my fps capped at 120.
the rest are good tips :) I actually knew everything besides the dynamic shadows and I will be following that tip
@@ItzFyliop ty for saying the rest is good but why do u say this about the fps? me personally i got a ryzen 7 7700 and im getting around 400-600 fps all the time
i dont mind the noise my pc makes and dont experience stutters or anything of the sort.
dont get me wrong tho i respect what u are saying but can u explain?
@@EXTENDCS2 yes, there are some reasons. Firstly, having your fps way above your monitor's refresh rate doesn't bring you any advantage, which means that you are pushing your pc to it's limit for no good reason. Although your pc might be rly good and not stutter or anything even at 90%+ constant usage, it wears it way faster than if you were to cap your fps at a rate that makes the pc usage at around 60%. And tbh, me personally, I don't feel any competitive disadvantage when playing against players with 400+ fps while I'm capped at 120. Also capping your fps a bit lower will make the overall 1% lows better.
So, to sum it up, even if your pc is more than capable of running games at 90%+ usage constistently and with no issues, it will wear the pc down faster. So capping your frames will preserve it's life
@@ItzFyliop i got my whole cpu and gpu undervolted already tho
my temps are really good since im also using an aio for my cpu and pc parts dont really wear down.
I use custom 1440x1080 4:3, it's 4:3 but still pretty crisp.
im trying it rn ty
Good settings!!
Thanx bro
W vid ❤
Can you give your fov settings that were in this video? Please
Fov 68 x = 2.5 y = 2 z = -2 (make sure u put preset_pos to 0 so it saves it)
@ subbed
0:49 "boost player contrast" is NOT(!) recommended to increase fps, it noticable reduces fps!! and your comment that it's only for visual advantage proves that this point doesn't belong in a "free fps boost" video...
are u sure? ive had it on since it was added in csgo and never noticed a performance difference i will test it tho.
Don't trust a video when the youtuber doesn't even know what nvidia low latency is.. im out😊
educate me pls
Hey not sure if you have encountered this issue or maybe it’s just time for my pc to get an upgrade, but there are several times where my pc will like lag/freeze and I’ll get a red error in top right of my screen saying “driver out of date” even though windows says my drivers are up to date. Is this hardware related or is cs just poopy
U need to update ur graphics driver probably not the windows ones
upgrade your graphics driver by searching your Graphic card type on the websites
first time using pc?
there can be a gazillion reasons what causes this and it's not easy to pin point. if you run on an older system consider doing a clean reinstall of windows at some point. it will eliminate pretty much all software related issues. it is rarely the hardwares fault if stutters occur and most likely some unwanted background tasks or simply poor optimized games.
@@patrikmedia +1 can vouch for this a reinstall fixed 99% of problems
Thank you man
Remember guys Christ is king
yees
I have AMD Radeon RX 6600 and AMD Ryzen 5 5600 6-Core Processor. With these settings on 1920x1080 I have 120fps in DM. Then I turn on in 4:3 its even worse. I also have fps drops in 5v5 comp game. Is it normal?
Nah its not normal, u should get way more fps.
I would recommend a clean windows install (a debloated one)
sadly to say that this dosent change my fps Problem ;( i have a Nvidia Geforce 970 msi and a i7-5820k 3.3Ghz and reach max 170 fps sometimes it drops to 59. at cs go i got 200 constantly.
dude it actually worked wtf, thanks brother now I can finally play with more than 100 fps :D
thanks
Mines opposite. Nvidia reflex low latency if i turn it off fps goes up. Enabled goes down 15fps. Enabled plus boost 20fps decrease. Weird. Running a 3080
interesting but i just keep it disabled so i take no fps loss
Me too my fps get worse. 4070 super
ty
no problem.
question for the nvidia g-sync it does not allow me to enable or disable it is just stuck on enabled so should i put sync on?
It's probably enabled in nvidia control panel turn it off there
@@EXTENDCS2 ok yeah, i disabled it and now its off thanks very much
There's a lot of grating. I can see the bullet as it's leaving. I don't recommend it.
what is granting?
can you post your config? or your settings in general?
I have a yoga 7 2in1 with core ultra 7155h and its lagging and stuttering even when I crank the setting down to playdoh 😭
💀
I cant get constant 144fps on my asus tuf f15 with rtx 3050 16gb and i5 11th
Man iam getting only 250+ fps i need atleast 400😅
You need 7800x3d😄
@@CAVIIXIX 5800X3D is enough tbh
@@CAVIIXIX thnx🙏
@@CAVIIXIX YOU NEED THE BEST COMMERICAL CPU FOR GAMING TO PLAY A SHITTY PORT OF A 12 YEAR OLD GAME AND A 20+ YEAR OLD IP (EXPERIENCE) LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BROUGHT TO YOU BY VALVE A SMALL INDIE COMPANY GG STAY REKT IDIOTS
i gain +250 fps from this tysm
Thats cap
DUDE ABSLOUITELYYYYYY GAVE ZERO INFORMATION BRAVO BOSSS
what u mean
i play on radeon rx560 i cannot find good settings after the last update the performance is horrible :( i usually played on 100 fps now i have stutterings and my game is on 55 to 60 fps
Try lowering fxaa to 2x or off
your mic is clipping bc you're so loud
bro you talking so much nonsense just show the settings jesus christ
i just dont wanna be that guy who just shows the settings. i wanna explain why i chose them and i tried to make it as short as possible :)
@@EXTENDCS2 im going to touch you bro, get ready.
@@Punusso 😳
What is your r_fullscreen_gamma set to?
It's default but I think I increased the gamma in obs
fsr do nothing. I mean it's supposed to increase fps right? I got 1650ti and putting it on any setting has zero effect on fps.
Exactly and it only makes ur game blurry
fsr is for amd
@@davidpohosyan2642 fsr works on all graphic cards even nvidia.
playing at 4k, fsr seems to increase input latency but it is also running more frames
Ive been having some stutters and lag even when my ram usage is not that high. I'm using an Vega 56 and a Ryzen 5 4500. Is there any way to fix it??
a fresh windows reinstall will fix most issues
It's called cs2 first year testing.. All at our expense. Never has cs ran so poorly
@@CarlitoJr408 unfortunately true :(
yap deluxe
hatemaxxin
Williams Maria Gonzalez Kimberly White Susan
« Game changing cs2 settings » mmh
What I mean by that is that some settings can really change the game and help u for example with the shadows and another thing which I didn't show is the vertigo railings
So people who have 1440p and 4K monitors can't play CS? lmao
1440 is fine but 4k for cs is kinda weird since ur monitor is gonna be huge for such a competitive game if u know what I mean
YO GYZE EXTENT HEER
😂
Zailyanhaan
WT UR MIN 1050 HAAAAAA !!!!!!!
how did this shit video blow up wtf
yo chill buddy just trying to inform the people
what cpu you have?
Ryzen 7 7700
I got 23 fps 🎉
Let's go 🎉
your voice is annoying, but tnx for help
Game changing lie
gift me ur knife
best cs2 settings go to ur downloads click it then click on "cs2" and delete that shit from ur disk drive save yourself the space for books on "why cheating wont fill the void your father left" - a message to the shit cs community
Wish you could have shown your own FPS difference to know if I should waste my time trying this
try the settings i just wanted to make the video quick and to the point
can u send me crosshair and viewmodel?