[アカとブルー/Aka to Blue] Fire Bird Auto Bomb Off ALL CLEAR (Miss: 6)

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  • Опубліковано 12 вер 2024
  • Aka to Blue, despite on a mobile platform, is AMAZIIINNNNGGGG!!! Its systems are as mobile shmup as you can get, but the presentation, execution, stage design, it's as superb as you may expect from shmup veterans! I LOVE IT!
    You move, shoot and bomb. Normal controls, really. It may be just me, but typically (Japanese) mobile shmups tend to be bullet clearers: The bombs charge very easily and the key for survival / scoring often involves keeping the bomb stock status quo. Aka to Blue is no different. The bomb is a normal big bullet clearer ball with... very short i-frames, but potent bullet cancelling property. The bomb gauge is recharged by cancelling the enemy bullets! So deploying the bomb while there are no bullets to clear out is a very bad idea! At 1 Bomb it only clears out surrounding bullets. Well, better than being completely naked...
    The bomb uniquely enough is subject to bullet limit rule. Only 1 bomb bullet can exist at once. The usual implication is if the bomb is hitting and drilling through big enemies, typically the boss, you're defenseless! It creates its unique way to make the player naked without making that period happen for a too long of a period and not being overly punishing. Though it is stressful to wait the Heat to cool off like this! You don't have the luxury to look up at this state!
    The controls otherwise are the typical mobile shmup. No secondary shots here, but it's sufficient. Fire Bird is the wide shot ship and the bomb only shoots directly straight and can't be aimed, which makes it the more intuitive ship to use. Lower DPS concentration, though, so you'll have more trouble with bosses.
    The scoring also has its unique twist for rewarding self-imposed difficulty, which probably is one of the reasons why this game has no difficulty options. The chain builds up as you destroy stuff, but the chain resets when you use the bomb. Sounds easy? Kinda, but to compensate the very available bullet cancelling opportunity, the bullets are incredibly DENSE! What? You haven't seen Daifukkatsu before? It's basically Daifukkatsu's philosophy. Make it still comfy enough to no-bomb, but make them ridiculously dense! Good luck doing that especially on the smartphones, though!
    The set pieces and variety are amazing! Target priority, multi-directional threats, chef's kiss! The game also isn't sadistic. It's just my major complaint is some MOMENTS OF BULLET-BLENDING! Blue bullets at the top of the BLUE SEA! WHAT, WERE THEY, THINKING!? Very much watch out for those, especially when you have just fired a bomb!
    I don't have any other criticism regarding the game on its own product. It's just that well made! The game has no extends, but like DDP Maximum the life count (and score) is reset. No particular rewards to do 1cc like this, but why not? The game gives us the option to do so and we'll enjoy it! Please, please play it when you can!
    Regarding console ports, they probably are still bound by EXA's contract. I don't think they can just port the EXA version either. It will still be a long time to wait for it. Except if you can buy the EXA version right out of the gate...!

КОМЕНТАРІ • 1

  • @julianseph842gamez5
    @julianseph842gamez5 7 місяців тому +3

    I did clear this game as Aka with Auto-bomb ON!
    I wish Type-R[evolution] would get ported to Switch and PC (STEAM).