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[メタルスラッグ/Metal Slug] Level-4 ALL Clear (Rapid Fire ON) [CC Commentary]
I LOVE METAL SLUG! Well, everyone is, but I'm here as a 1cc player. Metal Slug, as beloved as it is, is also notorious for its difficulty, if you're a journalist... Er, I know with this video I can be considered as one, but using continues especially without limit is not a legit way to enjoy well-designed arcade games. It's a fine way to enjoy these games, but not a good way to properly look at why the game is great to play. Unlimited continues means you're free from consequence; it's infinite lives. And the major contributor for Metal Slug series' difficulty is:
NO, EXTENDS!
No secret 1up, no score extends, no i-frame bombs, you're brittle and by the 3rd miss, you're out! 23 minutes on default 2 extra lives!? That's insane! On the surface, yes. But the more you dissect it actually the lack of extends is kinda understandable. I'll explain the ugly beauty called the SV-001 Metal Slug later.
First, the controls as the human. Depending on which player side you get to play as Marco or Tarma. Doesn't seem like there is any statistical difference between the two. It's a run n gun. You can shoot, throw grenades, and jump. You can shoot horizontally, upwards, and downwards mid-air, but by default you can't shoot diagonally. You can also crouch. Decreases your mobility, but it shrinks your hitbox, which is super important.
Nazca Corporation consisted of Irem employees that quit, so thinking back about the old Irem games will help more than with other SNK games. Ergo, the weapons. There is the Heavy Machine Gun, the rapid fire weapon and the only one with diagonal shooting capability, Rocket Launcher, well, shoots rockets and it'll create AoE hitbox when it lands, Shotgun, the very destructive melee shot stronger than the grenades per shot, remember this, and Flame Shot. The later iterations made it a shotgun equivalent with more persistent hitbox duration, but in the 1st game, it's the piercing shot! It travels FAR! Take note of these because they're here not as a shot type, but as a piece of the puzzle on your side. Like R-Type!
There is also the grenade that has its own quirks. It's limited by ammo but you'll gather lots of them along the way, assuming you don't die which when the game resets your bomb count to 10. It doesn't explode when it touches ground, but after some time or when it touches an enemy, it will explode with VERY HIGH VERTICAL HITBOX! This is also an important part of the puzzle and one of the only ways to target diagonally! The game is very aware of this fact as you'll see this often in the stage design! Its bullet limit is only 2, but why mentioning this at all?
Metal Slug tank. I don't know the lineage of run n guns enough, but this beast is ultra developed and while future games shafts the tank's presence away slowly but surely, the titular tank is the main star of the game! You can shoot at 360 degrees, fire the cannon, jump (yes, a jumping tank), crouch!? And uh, don't do this, explode the tank into a kamikaze attack. No sane player would do this under super specific conditions like to spawn the next incoming Metal Slug to essentially recover its HP. That's fine, but how to do it? Press shoot and jump simultaneously... THAT'S RUN N GUN 101!!! It can get quite easy to destroy your tank with this move without intending to! They could've just assigned this on the far-away button, D, but nope! 3 buttons it is! There is no reason at all to not do that! All Neo Geo MVS cabinets have 4 buttons, right!? That's insanity! This is the worst aspect of the game! So if you need to jump, do NOT press the shoot button until you're in the air! Never, forget, that!
It has to be noted that the Metal Slug's offensive capabilities is superior to your human form! That includes the vulcan compared to Heavy Machine Gun! The cannon is less flexible than your grenade, but not only it's very powerful, it also has the very high vertical hitbox. Very useful for some encounters! Then there is the crouching bomb. You still can move quickly while crouching, but more importantly, while you throw the normal grenades, IT BYPASSES THE BULLET LIMIT! It makes some encounters hilariously quick!
The major reason for why there is no extends is because of one staple mechanic with the Metal Slug: vehicle exit I-FRAME. I-FRAMES! The benefit is two-fold. As you exit, you're impervious to attacks including explosions. Also it's the default rule for the slugs to not get hit while there is no pilot inside. The slug is very fat, so this is one of the most effective ways to conserve its HP! Whenever you can, keep the slug around because without it, there goes your semi-infinite i-frame source!
This is a very nuanced run n gun with R-Type precision! It's also a very fun, sane game. It's not easy, but when you can, 1cc-ing Metal Slug 1 is a must do!
Fun fact. Did you know that it's possible to end all of this game's stages with the tank intact? ALL STAGES!
This is the Nintendo Switch version.
#snk #metalslug #nintendoswitch
NO, EXTENDS!
No secret 1up, no score extends, no i-frame bombs, you're brittle and by the 3rd miss, you're out! 23 minutes on default 2 extra lives!? That's insane! On the surface, yes. But the more you dissect it actually the lack of extends is kinda understandable. I'll explain the ugly beauty called the SV-001 Metal Slug later.
First, the controls as the human. Depending on which player side you get to play as Marco or Tarma. Doesn't seem like there is any statistical difference between the two. It's a run n gun. You can shoot, throw grenades, and jump. You can shoot horizontally, upwards, and downwards mid-air, but by default you can't shoot diagonally. You can also crouch. Decreases your mobility, but it shrinks your hitbox, which is super important.
Nazca Corporation consisted of Irem employees that quit, so thinking back about the old Irem games will help more than with other SNK games. Ergo, the weapons. There is the Heavy Machine Gun, the rapid fire weapon and the only one with diagonal shooting capability, Rocket Launcher, well, shoots rockets and it'll create AoE hitbox when it lands, Shotgun, the very destructive melee shot stronger than the grenades per shot, remember this, and Flame Shot. The later iterations made it a shotgun equivalent with more persistent hitbox duration, but in the 1st game, it's the piercing shot! It travels FAR! Take note of these because they're here not as a shot type, but as a piece of the puzzle on your side. Like R-Type!
There is also the grenade that has its own quirks. It's limited by ammo but you'll gather lots of them along the way, assuming you don't die which when the game resets your bomb count to 10. It doesn't explode when it touches ground, but after some time or when it touches an enemy, it will explode with VERY HIGH VERTICAL HITBOX! This is also an important part of the puzzle and one of the only ways to target diagonally! The game is very aware of this fact as you'll see this often in the stage design! Its bullet limit is only 2, but why mentioning this at all?
Metal Slug tank. I don't know the lineage of run n guns enough, but this beast is ultra developed and while future games shafts the tank's presence away slowly but surely, the titular tank is the main star of the game! You can shoot at 360 degrees, fire the cannon, jump (yes, a jumping tank), crouch!? And uh, don't do this, explode the tank into a kamikaze attack. No sane player would do this under super specific conditions like to spawn the next incoming Metal Slug to essentially recover its HP. That's fine, but how to do it? Press shoot and jump simultaneously... THAT'S RUN N GUN 101!!! It can get quite easy to destroy your tank with this move without intending to! They could've just assigned this on the far-away button, D, but nope! 3 buttons it is! There is no reason at all to not do that! All Neo Geo MVS cabinets have 4 buttons, right!? That's insanity! This is the worst aspect of the game! So if you need to jump, do NOT press the shoot button until you're in the air! Never, forget, that!
It has to be noted that the Metal Slug's offensive capabilities is superior to your human form! That includes the vulcan compared to Heavy Machine Gun! The cannon is less flexible than your grenade, but not only it's very powerful, it also has the very high vertical hitbox. Very useful for some encounters! Then there is the crouching bomb. You still can move quickly while crouching, but more importantly, while you throw the normal grenades, IT BYPASSES THE BULLET LIMIT! It makes some encounters hilariously quick!
The major reason for why there is no extends is because of one staple mechanic with the Metal Slug: vehicle exit I-FRAME. I-FRAMES! The benefit is two-fold. As you exit, you're impervious to attacks including explosions. Also it's the default rule for the slugs to not get hit while there is no pilot inside. The slug is very fat, so this is one of the most effective ways to conserve its HP! Whenever you can, keep the slug around because without it, there goes your semi-infinite i-frame source!
This is a very nuanced run n gun with R-Type precision! It's also a very fun, sane game. It's not easy, but when you can, 1cc-ing Metal Slug 1 is a must do!
Fun fact. Did you know that it's possible to end all of this game's stages with the tank intact? ALL STAGES!
This is the Nintendo Switch version.
#snk #metalslug #nintendoswitch
Переглядів: 47
Відео
[Fantasy Zone II] Master System JP ALL CLEAR (Rapid Fire ON)(Score: 1,909,400)[CC Commentary]
Переглядів 752 місяці тому
Fantasy Zone II is the console-only sequel of Fantasy Zone I. Felt like console-only sequels are kinda common, like, Final Fight 2? But I'm probably wrong about it. It's a sequel that both wants to go bold and play it safe at the same time. While its efforts can be admired and kinda understandable considering the shmup genre was still young at the time, the direction it went is frankly, not tha...
[ファンタジーゾーン/Fantasy Zone] Master System JP Stage 2-3 (Rapid Fire ON)(Score: 1,419,100)[CC Commentary]
Переглядів 762 місяці тому
Fantasy Zone 1 is probably more remembered as a pioneer of cute 'em ups, which are basically shmups with cute coat of paint. Considering the story themes Fantasy Zone games explore, WAR NEVER CHANGES EVEN WITH A CUTE LOOK! The other innovation is its shop system, which was also basically new at the time. While I do agree, but looking at it now, I think the game had made more innovations than pe...
[ガンバード2/Gunbird 2] Normal Tavia Stage 2-1 (Score: 945,200) [CC Commentary]
Переглядів 493 місяці тому
I think I was being too harsh to Psikyo regarding what I said in the Strikers 1945 II video. Gunbird 2 scaled back what I complained about that game and it managed to be meaner! Which is great! I LOVE this game! I kinda hate the ports, of course. Cool Time Bokan series-inspired mech designs, tight stage designs while still give good enough room for mistakes, smaller hitbox, though while compare...
[ストライカーズ1945/Strikers 1945] Normal Messer Bf-109 Stage 2-1 (Score: 739,400) [CC Commentary]
Переглядів 723 місяці тому
When people review Strikers 1945 series, people would think of Capcom's 1940 series. By name and choice of ships alone, it makes sense. But that's all the similarities they have; their game design philosophies are quite different. Strikers 1945 is a Psikyo game condensed even further although still rough. And for those anyone privy with Psikyo's history and their beef with Video System, the IP ...
[ストライカーズ1945II/Strikers 1945 II] Normal Flying Pancake Stage 2-2 (Score: 1,282,800) [CC Commentary]
Переглядів 813 місяці тому
Psikyo bullets. It's a moniker given to bullets that are unspeakably fast and complex that to survive it, you have no choice but to see the future. Or the closest thing to it: MEMORIZATION. Memorization isn't a new thing in shmups. It always had been there for decades. It was also in Toaplan games! But Psikyo took it to an even further step with complex choreographies and the reason the bullets...
[スーパー アールタイプ/Super R-Type] JP Normal 1-ALL (Stage 2-2) [CC Commentary] (Score: 545,800)
Переглядів 704 місяці тому
This is my first R-Type game 1cc! I didn't hear much of this game's legends, save for the fact that it's a remix of R-Type II, and the very infamous lack of mid-level checkpoints! Yeah, as a casual observer that is super, duper suck! But if you're a shmup addict like me and understand a good amount of reasonings behind many design decisions shmups have taken, IMO it's at worst a lazy solution t...
[ガンデュエル/Gun Duel] Normal ALL CLEAR (Score: 1,413,200) [CC Commentary]
Переглядів 4105 місяців тому
Of all shmup sub genres Game Center CX can clone, instead of branching off to for example, Gradius or Toaplan clone, they stuck to caravan shmups! I know they're iconic for the era, but at this point I think this is because these are Arino and the dev team's favorite, lol! Gun Duel, included within Game Center CX 2, is the 3rd (or 4th if you count Cosmic Gate MASA-X as a new title) shmup of the...
[からくり忍者ハグルマン3/Haguruman 3] No Continue CLEAR (Score: 262,200) [CC Commentary]
Переглядів 5335 місяців тому
In-game Haruguman series is setup as the Megaman equivalent, so to speak. In parallel to Action 52, this game is Game Center CX's Cheetahman. In other words, the main star! Heck, when selecting the 1st game at the main title screen, the icon is Haguruman! They've made 3 Haguruman games in a single game release just to show how hard the game went! And at a great success at that! Not perfect, but...
[スタープリンス/Star Prince] 2-ALL CLEAR (Score: 1,984,600) [CC Commentary]
Переглядів 2515 місяців тому
The Game Center CX games may not be technologically faithful games, like this is more convincing as a PC Engine title instead of a Famicom / NES game, don't you think? But what these games are good at and I'm certain is the priority, is to smoothen the gameplay experience while preserving what made the games of that era click. Star Prince is a great example of it. I love it! Star Prince is the ...
[コズミックゲート/Cosmic Gate] GC Normal CLEAR (Score: 413,810)
Переглядів 2005 місяців тому
This is the original Cosmic Gate. It's a ridiculously long repetitive shmup that boasts whopping 64 STAGES! There are formation differences, but otherwise identical. It is a retro-styled game that aimed to replicate Galaga, so I can't complain that much... This also means this game has no bosses. It has the piercing shot and the titular Cosmic Gate lets you skip stages! It's not good for your s...
[コズミックゲート/Cosmic Gate] MASA-X Normal ALL CLEAR (Score: 385,240) [CC Commentary]
Переглядів 1115 місяців тому
Cosmic Gate is the very first game introduced in Game Center CX series! This series is dedicated in replicating the technological progress of retro video games. Not necessarily the tech and design 1:1, but more about how trends pop up and evolve over time. Cosmic Gate on the 1st game within the Game Console console (lol) itself is said to be a port of the arcade game of the same name. So this M...
[炎の格闘サラリーマンヤッタロー/Flame Fighting Salaryman Yattaro] Good Ending No Continue Clear [CC Commentary]
Переглядів 3055 місяців тому
Game Center CX 1 2 Replay is a satisfying sampler plate of surprisingly full-fledged indie-ish faux-retro titles! These are tied to the Game Center CX name, as an overly simplified explanation, Japan's Angry Video Game Nerd. Much less angry, but it is as influential. Let's focus on the brand new game for the remaster: Yattaro! The one genre that is missing within 1 2 is the beat em up in 3D lan...
[FixEight] USA Cull-Horn Normal Stage 2-3 (Score: 1,378,840) [CC Commentary]
Переглядів 526 місяців тому
FixEight is OutZone's (spiritual) often undiscussed sequel. Bigger, badder, better! The thing is, overall I still prefer Out Zone. Out Zone has a more solid identity as an overall product. It's a butt-kicking top down run n gun that gives well adjusted challenge regardless of the version. You have noticed why I put USA as the region instead of JP on this video's title, right? The JP's subtitle ...
[ヴィマナ/Vimana] Stage 2-3 [Rapid Fire ON] (Score: 1,527,740) [CC Commentary]
Переглядів 686 місяців тому
Vimana is one of the most interesting Toaplan titles I've ever played so far. I love it, but less about the game itself. It's more about its spirit and how much the game believed in its distinct offering: Being an easy shmup for beginners to start so they can take the step towards the spicier titles! But ultimately it failed. I'm sure it succeeds in entertaining the players, but I'm certain the...
[現風少女ブリューテの代償] Mira & Mai Extra CLEAR (Score: 515,785,426) [CC Commentary]
Переглядів 716 місяців тому
[現風少女ブリューテの代償] Mira & Mai Extra CLEAR (Score: 515,785,426) [CC Commentary]
[現風少女ブリューテの代償] Mira & Mai Normal ALL CLEAR (Score: 8,737,468,132) [CC Commentary]
Переглядів 1066 місяців тому
[現風少女ブリューテの代償] Mira & Mai Normal ALL CLEAR (Score: 8,737,468,132) [CC Commentary]
[アカとブルー/Aka to Blue] Fire Bird Auto Bomb Off ALL CLEAR (Miss: 6)
Переглядів 1136 місяців тому
[アカとブルー/Aka to Blue] Fire Bird Auto Bomb Off ALL CLEAR (Miss: 6)
[Angel at Dusk] Arcade Chronicle TLB Catastrophe ALL CLEAR (Score: 50,815,796) [CC Commentary]
Переглядів 2136 місяців тому
[Angel at Dusk] Arcade Chronicle TLB Catastrophe ALL CLEAR (Score: 50,815,796) [CC Commentary]
[Angel at Dusk] Angel of Eternity Extinction Chaos ALL CLEAR (Score: 26,245,813) [CC Commentary]
Переглядів 2746 місяців тому
[Angel at Dusk] Angel of Eternity Extinction Chaos ALL CLEAR (Score: 26,245,813) [CC Commentary]
[Angel at Dusk] Fallen Extinction Decay ALL CLEAR (Score: 12,998,202) [CC Commentary]
Переглядів 1276 місяців тому
[Angel at Dusk] Fallen Extinction Decay ALL CLEAR (Score: 12,998,202) [CC Commentary]
[Angel at Dusk] Awaken Extinction Dastard ALL CLEAR (Score: 12,945,071) [CC Commentary]
Переглядів 1 тис.6 місяців тому
[Angel at Dusk] Awaken Extinction Dastard ALL CLEAR (Score: 12,945,071) [CC Commentary]
[雷凰/Raioh] Hard Auto-Bomb ALL CLEAR (Score: 1,820,450) [CC Commentary]
Переглядів 777 місяців тому
[雷凰/Raioh] Hard Auto-Bomb ALL CLEAR (Score: 1,820,450) [CC Commentary]
[怒首領蜂大往生/DoDonPachi DaiOuJou] Arrange L ALL CLEAR (Score: 298,248,200)
Переглядів 978 місяців тому
[怒首領蜂大往生/DoDonPachi DaiOuJou] Arrange L ALL CLEAR (Score: 298,248,200)
[怒首領蜂大往生/DoDonPachi DaiOuJou] Arrange S ALL CLEAR (Score: 504,067,570)
Переглядів 858 місяців тому
[怒首領蜂大往生/DoDonPachi DaiOuJou] Arrange S ALL CLEAR (Score: 504,067,570)
[怒首領蜂大往生/DoDonPachi DaiOuJou] Super Easy B-EX No Death ALL CLEAR (Score: 527,122,710)
Переглядів 438 місяців тому
[怒首領蜂大往生/DoDonPachi DaiOuJou] Super Easy B-EX No Death ALL CLEAR (Score: 527,122,710)
[怒首領蜂大往生/DoDonPachi DaiOuJou] Arrange EX ALL CLEAR (Score: 404,772,190) [CC Commentary]
Переглядів 1588 місяців тому
[怒首領蜂大往生/DoDonPachi DaiOuJou] Arrange EX ALL CLEAR (Score: 404,772,190) [CC Commentary]
[怒首領蜂大往生/DoDonPachi DaiOuJou] White Label A-L 1-ALL CLEAR (Score: 48,752,190) [CC Commentary]
Переглядів 1158 місяців тому
[怒首領蜂大往生/DoDonPachi DaiOuJou] White Label A-L 1-ALL CLEAR (Score: 48,752,190) [CC Commentary]
[Yohane the Parhelion BitDB] Any% Speed Run No Death CLEAR (1h 42m 33s) [CC Commentary]
Переглядів 1188 місяців тому
[Yohane the Parhelion BitDB] Any% Speed Run No Death CLEAR (1h 42m 33s) [CC Commentary]
[Touhou Gensou Eclipse] Reimu-Route Reimu Extreme No Continue CLEAR [CC Commentary]
Переглядів 1,2 тис.8 місяців тому
[Touhou Gensou Eclipse] Reimu-Route Reimu Extreme No Continue CLEAR [CC Commentary]
Can someone please describe the gauge on the left side of screen (with the rising white & red arrows)?!
Those are item spawn indicators. Red arrow indicates bomb drop. White arrow indicates ship switch item drop. The spawn can be sped up by grabbing the point items, so the drops are not in consistent intervals, per se. Hence, these indicators.
Ggs
Nice
1cc'ng Metal Slug games is a pretty stressing challenge for players.
This is what happened if the computer virus did the causing chaos and destruction life on planet, Rising from the encroachments sanity, Began the events of RayForce with it.
I recently noticed this version of the ending too. I wonder if the human clone that linked with Con-Human showed in the intro really is F-04 in RayForce.
hey have you beat judment sivler sword
No, not yet.
riko
OMG OMG OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! A MODERN GIRL GAMEPLAY ON MY UA-cam?!?!?!?!? WHAAAAAAAAAT!??!?!?!
Basically for Final Extinction you can’t make more than three mistakes(don’t get hit more than three times a run.). Or that’s how it is in the Arcade mode. In Final Extinction, More Enemies, More/faster bullets, no I-Frames, and bosses have a lot more armor(very cool).
Needs vids for all the playable angels ngl.
the music rules
I will never forgive the creators of the game for murdering poor Kaori like that.
Deathsmiles 2X is my most favorite shmup of all time hands down! 😃Where my fellow Follet mains at? 😃
Dude the route 2 is so easy to get stage 5A and 6A on arcade
I love this game ! For the moment, I m 10th in the ranking on Switch on France (Richard : 1CC/Normal/Sengoku/12940440). Top video. Peace.
This is mostly inspired in GouBakuRan: Rumble Storm and Solar Striker.
Differences in the Dreamcast version: -Reddubed characters. Characters speak their dialoiges in the JP version. -Morrigan was added (as that port was made by Capcom). -The last boss, the elephant is replaced with the dog from Psikyo's Mahjong games.
I just started playing this game. This is the hardest shmup I've played so far. I thought this genre wasn't for me and only "wizards" can beat it, but this video has me inspired! I'm playing saturn tate mode.
I pulled it off! ua-cam.com/video/5lw0oVzuZYI/v-deo.html
Psikyo does not joke around with their difficulty style. BTW, there was an official 3rd episode of Sengoku Ace called Sengoku Cannon, initially released in 2005 for the PSP.
Psikyo never jokes around with their games and difficulty style. 2-ALL 1cc clears on Psikyo shmups are meant to be achieved by pro players who know how to deal with patterns and manage resources properly, as well learn scoring mechanics to set score records
I didn't even know recca 92 had a prequel
Good video. I have to say that seeing it for the first time motivated me to upload my replay
Basically, Super R-Type is a remake of R-Type II for the SFC, while it adds a new exclusive starting stage.
Angel of Chaos “Laz-dba-dhiw” What a nice smile.
It’d be cool if you could give runs for all the angels ngl.
Wow, what a clean run. I've been trying to get decent at the Saturn version for seventeen years. Beat it once in 2022, WITH continues, and haven't been able to do it a second time. Feelsbadman :/
I think the arcade/zetsu modes are the better, more unique versions, but Shin is also absolutelly amazing. Good job! Too bad the Limited run pcb is forever out of reach. Seems like a pretty damn great version as well.
That TLB is pathetically weak on HP.
It`s a fun shmup! Despite the patterns being agressively wild, the game is pretty fun to learn. I expect nizakashii to keep making shmups!
I love Ketsui so this mode is awesome to me. Just also balls to the wall hard to both survive and do even decent scores in, along with bringing back Evaccaneer Doom… excellent commentary
This game is so damn good love the caravan mode
how do I unlock those angel of eternity missions?
Really appreciate your videos on these collections!
Basically GanaBlade x SophStar x Zanac
An Indieszero Caravan STG! Nice 2-ALL!
Looks fun!
I Can't Believe It's NOT -Butter- Kunio-kun by Indieszero, and a solid one at that!
It looks almost like the Kunio-kun games.
I did clear this game as Aka with Auto-bomb ON! I wish Type-R[evolution] would get ported to Switch and PC (STEAM).
Requirement for TLB?
In the Original mode the yellow nodes below 32-A has to be cleared first. After that, 32-A will be accessible.
You ever tried Kyomu no Otome? It's another shmup by Akiragoya.
No, not yet.
i would love to 1cc this on hell mode but the practice mode for this game is terrible.
You know, Steel Vampire's Extra Genocide mode has 5 loops!
Ahh this Galshell beauty. Thanks!
A Shinobu Yagawa STG by Akiragoya, eh? GG on the ALL CLEAR!
Akiragoya is really insane with the visuals he makes. I still appreciate the unique mechanics he puts in his games.
Level 5 boss taking your power ups in the beginning what a dick move lol
I like the C and A weapons both do a lot of damage can't believe i found a rom of this on CD Romance that actually works there's slowdown but oh well the game is still amazing