Puh, finally I ve got it. Well, your windfarm stuff I had done within 2 days - it's so easy to follow you and do exactly the same. But after 2 weeks this fancy spaceship is flying above our local montain - awesome! I 'm afraid our nature protection guys will be upset. Thanks.
I also work with Blackmagic products for my culinary videos but let's be honest pells: THIS GUY KNOWS A HECK OF A LOT OF DAVINCI FUSION. MIND-BLOWING SIR, AWE-INSPIRING!
Really excellent series, thank you. I am making a simple 3D room using ImagePlanes, so that I can get my actors (recorded on green screens, over Zoom) to cast shadows on the wall. I have watched nearly all your videos, which have helped me hugely. This series showed me how to greatly improve render times by compositing two different renders, enabling me to do most of the rendering with OpenGL. Before I was doing everything with one software renderer, because I need both alpha and shadows. My render times were 4 seconds per frame and I have 20 minutes of footage! With OpenGL + a software renderer for shadows only, composited in 2D, I am getting 1.5 frames per second which is much more acceptable. Thanks again!
I noticed a lot of added nodes that weren't in 4/5. MatteControl, ErodeDilate, etc..What is/are the TurboWings node. Is this a renamed node? I am going to follow your Flow and see what I get. Will try to find info on the Fusion nodes that I see in the video. Have to start and stop the video to find all the new stuff
I use some of these for the light wrap and edge blur. The node you mention is probably the group for the turbine wings? You can hover over a node to see what tool it is in the tool tip or in the bottom bar. Groups you can right click and expand...
Can you tell how you masked the ship and shadow behind the pole? At a lost where or how to do this in this complex comp. I am sure it is something simple since you said you don't need to show that process.
Check the bottom of the flow where you find the background with the added ground patch. If you follow the flow from there downstream you see when first the shadow and then the ship is being merged over. Those merges are masked with two polygon masks.
brother, your tutorials are very good but you go out a lot to the picture and those who hardly speak English can't keep up with us we Latinos learn more by watching but thank you very much for your videos greetings from Mexico
Perfect, thank you! Could you make a tutorial on how to make the various 3d object to "blend" with the rest of the scene? How to change their coloring/lighting to fake that they're part of the scene?
Interesting Idea. Do you mean stuff like adjusting black and white points, color balance etc. in compositing? I guess it could be either 2D or 3D compositing then, right?
@@VFXstudy Not sure what that would encompass. You see, I see some Blender compositions thrown at a short live action movie some times, and the 3D object feels "separate" from the surroundings. It doesn't blend in as part of the scenery. And then there movies like District 9, where the aliens feels totally real and part of the scene. I wonder if this is something that's done during compositing, or during grading, or before, during 3D export.
@@EugeniaLoli ok. Yes all of it has an effect. But a lot is from the compositing about matching the lighting conditions, atmosphere, etc. Little quality check on this tutorial: how does the spaceship feel to you in the final comp? More like pasted on top or rather integrated with the footage?
@@VFXstudy To be honest, it feels a bit pasted on top. It feels plastic rather than realistic metal, as it would reflect the surroundings and blend with it.
Puh, finally I ve got it. Well, your windfarm stuff I had done within 2 days - it's so easy to follow you and do exactly the same. But after 2 weeks this fancy spaceship is flying above our local montain - awesome! I 'm afraid our nature protection guys will be upset. Thanks.
I also work with Blackmagic products for my culinary videos but let's be honest pells: THIS GUY KNOWS A HECK OF A LOT OF DAVINCI FUSION. MIND-BLOWING SIR, AWE-INSPIRING!
Thank you again for all your tutorials :-)
Hey Bernd. Great job!! Thanks
Really excellent series, thank you. I am making a simple 3D room using ImagePlanes, so that I can get my actors (recorded on green screens, over Zoom) to cast shadows on the wall. I have watched nearly all your videos, which have helped me hugely. This series showed me how to greatly improve render times by compositing two different renders, enabling me to do most of the rendering with OpenGL. Before I was doing everything with one software renderer, because I need both alpha and shadows. My render times were 4 seconds per frame and I have 20 minutes of footage! With OpenGL + a software renderer for shadows only, composited in 2D, I am getting 1.5 frames per second which is much more acceptable. Thanks again!
Brilliant tutorial series. Thank you so much!
Thank you so much! This is very valuable.
very nice work! Thank You
Bardzo fajnie zrobione wiatraki..Dodałbym mgłę :) , więcej kurzu :) ....Very nice windmills..I would add fog :), more dust :)....LIKE.
I noticed a lot of added nodes that weren't in 4/5. MatteControl, ErodeDilate, etc..What is/are the TurboWings node. Is this a renamed node? I am going to follow your Flow and see what I get. Will try to find info on the Fusion nodes that I see in the video. Have to start and stop the video to find all the new stuff
I use some of these for the light wrap and edge blur. The node you mention is probably the group for the turbine wings? You can hover over a node to see what tool it is in the tool tip or in the bottom bar. Groups you can right click and expand...
Thank you for your reply
Art Lrr
Can you tell how you masked the ship and shadow behind the pole? At a lost where or how to do this in this complex comp. I am sure it is something simple since you said you don't need to show that process.
Check the bottom of the flow where you find the background with the added ground patch. If you follow the flow from there downstream you see when first the shadow and then the ship is being merged over. Those merges are masked with two polygon masks.
brother, your tutorials are very good but you go out a lot to the picture and those who hardly speak English can't keep up with us we Latinos learn more by watching but thank you very much for your videos greetings from Mexico
Perfect, thank you! Could you make a tutorial on how to make the various 3d object to "blend" with the rest of the scene? How to change their coloring/lighting to fake that they're part of the scene?
Interesting Idea. Do you mean stuff like adjusting black and white points, color balance etc. in compositing? I guess it could be either 2D or 3D compositing then, right?
@@VFXstudy Not sure what that would encompass. You see, I see some Blender compositions thrown at a short live action movie some times, and the 3D object feels "separate" from the surroundings. It doesn't blend in as part of the scenery. And then there movies like District 9, where the aliens feels totally real and part of the scene. I wonder if this is something that's done during compositing, or during grading, or before, during 3D export.
@@EugeniaLoli ok. Yes all of it has an effect. But a lot is from the compositing about matching the lighting conditions, atmosphere, etc.
Little quality check on this tutorial: how does the spaceship feel to you in the final comp? More like pasted on top or rather integrated with the footage?
@@VFXstudy To be honest, it feels a bit pasted on top. It feels plastic rather than realistic metal, as it would reflect the surroundings and blend with it.
@@EugeniaLoli hmm, ok. So still room for further improvement and more tutorials 🙂