As others have said, not taking Steadfast out of hand game 1 was probably incorrect, since it literally says pay 5+ECL and kill Han, and still have a 5/1 leftover. Running out Han on turn 4 game 2 also played right into Boba's hands. One of the most important take-aways from watching Thorrk's Han Green breakdown is that you usually don't run Han out on the normal turn against Boba and try to double cheat to 7 recourses for a 7 Drop Han or U-Wing like usual, because if they are on No Good To me Dead(or have a big enough dude already out to Overwhelming Barrage or Surprise Strike him down) it is a total blowout. Unless you know the other list isn't on No Good To Me Dead and the board is clear, it's better to wait until the next turn so when you use his ability you reach 7 resources and can still do your big play 1-2 turns ahead(depending on Resupply luck), THEN run out Han at the same time to make a strong board, instead of risking getting locked out of your power plays for multiple turns, because if he gets No Good To Me Dead'ed on your 5 resource turn, you also won't be able to reach 7 resources on the next turn either. Being able to resolve one of your 7 drops 1-2 turns ahead of curve on the same turn you play Han is what allows you to put up enough resistance long enough to start playing more 7 drops and then Home Ones, which is what actually allows you to win the matchup. It is still probably a 45/55 matchup at best, even with perfect play, but if you run Han out into open mana on your 5 resource turn against any Cunning Villainy list, you're just begging to have your Han encased in carbonite just like in the movie. Thematic and funny, but not very optimal.
Also worth noting that ECL wasn't used that game and an extra 5 HP would have bought him another turn to deal with Firespray. He said that he watched Thorrk's video but still won't run Echo Base. Smh
Switch to echo base with Han 30 health is nice. Han green is a power house just gotta get use to playing it it’s feels vv different to any other deck I’ve played so far.
There more I play the match up the more I feel like its 50/50 but as the Han play it requires really odd playlines First game probably should have tried to go for more board presence instead of trying to force a big Han turn, until there is a firespray, the Falcon is really good thou the waylay on the supertech was pretty rough Second game was technically ok, but I don't think you understood the huge risk playing Han without a backup 6 resource play was (no good to me dead into steadfast is probably as bad as it gets, but I don't think there was much coming back from it) Its also been said but ECL did nothing (and with the units in this list, will probably continue to do nothing) Boba has a lot of answers to the big Han turn, so you either have to find value if they do answer it, or play it a lot more safely the upside is boba does feel like he relies on board presence so if you get off a u wing , get some card advantage off Mon / Bright Hope / Home one, it can put you in a really good position anyway keep up the content, everyones enjoying it
I'm not sure why you decided to make Boba at home after talking to Thorrk haha. 30 health base and some better card selection will definitely make it more competitive!
At 8:52, Tyler had to put the top card of his deck down as a resource with Han's attack as it's mandatory.
As others have said, not taking Steadfast out of hand game 1 was probably incorrect, since it literally says pay 5+ECL and kill Han, and still have a 5/1 leftover. Running out Han on turn 4 game 2 also played right into Boba's hands. One of the most important take-aways from watching Thorrk's Han Green breakdown is that you usually don't run Han out on the normal turn against Boba and try to double cheat to 7 recourses for a 7 Drop Han or U-Wing like usual, because if they are on No Good To me Dead(or have a big enough dude already out to Overwhelming Barrage or Surprise Strike him down) it is a total blowout. Unless you know the other list isn't on No Good To Me Dead and the board is clear, it's better to wait until the next turn so when you use his ability you reach 7 resources and can still do your big play 1-2 turns ahead(depending on Resupply luck), THEN run out Han at the same time to make a strong board, instead of risking getting locked out of your power plays for multiple turns, because if he gets No Good To Me Dead'ed on your 5 resource turn, you also won't be able to reach 7 resources on the next turn either. Being able to resolve one of your 7 drops 1-2 turns ahead of curve on the same turn you play Han is what allows you to put up enough resistance long enough to start playing more 7 drops and then Home Ones, which is what actually allows you to win the matchup. It is still probably a 45/55 matchup at best, even with perfect play, but if you run Han out into open mana on your 5 resource turn against any Cunning Villainy list, you're just begging to have your Han encased in carbonite just like in the movie. Thematic and funny, but not very optimal.
Not attacking with the stolen Greedo may have cost the game there
Also worth noting that ECL wasn't used that game and an extra 5 HP would have bought him another turn to deal with Firespray. He said that he watched Thorrk's video but still won't run Echo Base. Smh
@@jeremydelaporte3770 I agree with both of you. That's why I don't run ECL, too many games when you don't use it.
Switch to echo base with Han 30 health is nice. Han green is a power house just gotta get use to playing it it’s feels vv different to any other deck I’ve played so far.
you dont need ECL with HAN
As other have said, Han is already behind by playing ECL, 0 upside
I got steam rolled at locals when I played Han green against boba. Every other match was close.
Yeah c'mon, if you spark of rebellion and you know steadfast is there, why pass after traitorous greedo and not attack there.
There more I play the match up the more I feel like its 50/50
but as the Han play it requires really odd playlines
First game probably should have tried to go for more board presence instead of trying to force a big Han turn,
until there is a firespray, the Falcon is really good
thou the waylay on the supertech was pretty rough
Second game was technically ok, but I don't think you understood the huge risk playing Han without a backup 6 resource play was
(no good to me dead into steadfast is probably as bad as it gets, but I don't think there was much coming back from it)
Its also been said but ECL did nothing (and with the units in this list, will probably continue to do nothing)
Boba has a lot of answers to the big Han turn, so you either have to find value if they do answer it, or play it a lot more safely
the upside is boba does feel like he relies on board presence so if you get off a u wing , get some card advantage off Mon / Bright Hope / Home one, it can put you in a really good position
anyway keep up the content, everyones enjoying it
Actualy when you waylay the technician min 5:05 u can use the ability of boba got 3 resourses and put in the table the technician again
Should have discarded Steadfast with spark IMO game 1
I'm not sure why you decided to make Boba at home after talking to Thorrk haha. 30 health base and some better card selection will definitely make it more competitive!
U forgot Boba's ability. You could have played superlaser again
I called my bookie when I saw the new video and put money on Justin, I had to give points but was confident, I used my winnings to buy a Vader