Sorry if this is a dumb question. I'm following along with the tutorial, but when I press play, there is no dialogue. I'm using Unity 2022.1.14f1. Am I missing something simple, like something I should be clicking to activate the dialogue? Thanks!
Yep, check the video at hand! You need to start a Dialogue using the “Play Dialogue” instruction. Also, check the built-in examples. There are a few scenes that show from the most simple case (playing a Dialogue with just one line) to more complex cases. Hope this helps!
I want to know what instructions can make the NPC's head look at the player during the conversation. If I use look at, the whole body of person will rotate towards the player,And what is the use of animation and the following configure in each paragraph of text. After testing, it is not bound to the specific model?
The instruction Start Looking At allows the head to track a target. Check it out. You bind Characters to Actors, and the Animation/Sequence tool uses that object as its target
Is there an option to use the default skin with a touch screen? Because in my project I can't select choices with the touch (emulator) and continue, the timeline is also not working... the second thing is, how to set the text speed? I didn't find it in the docs EDIT: now touch works... was my found, I forgot the event system
Hello, i have a very basic and stupid question... Is it possible to make a cutscene without text dialog? I mean make text i wrote not visible on cutscene but visible for clear dialog management. Only voice. Just to tell stories... Not really for a game. 🙂 I'll manage lypsync with another application using Activate Object instruction...
Yeah absolutely! In fact, I’m linking a video made by RVR in which he created a cutscene without any dialogue text: ua-cam.com/video/zh0lxf7deMg/v-deo.html
When I install it is breaking my game, I get three compiling errors that it says I have to fix. I have to just uninstall it. Please help. the errors are 1. TreeView inaccessible due to it's protection level. 2. and 3. are both that PopupField could not be found. Please help, thank you.
Are there more tutorials coming out? Like Melee perhaps?
is there a way to go back to past dialogue choices mid conversation?
Am I missing something here? How do you get the dialogue to run?
Sorry if this is a dumb question. I'm following along with the tutorial, but when I press play, there is no dialogue. I'm using Unity 2022.1.14f1. Am I missing something simple, like something I should be clicking to activate the dialogue? Thanks!
Yep, check the video at hand! You need to start a Dialogue using the “Play Dialogue” instruction.
Also, check the built-in examples. There are a few scenes that show from the most simple case (playing a Dialogue with just one line) to more complex cases.
Hope this helps!
@@gamecreator Thank you, that does help! I missed the part about including a trigger, but have it working as it should now. Thanks again!
@@leannemerritt2361 where's that part?
Is localization supported?
I have the same question.
Nice
is there a way to export import dialog from google sheet format and Localization?
I want to know what instructions can make the NPC's head look at the player during the conversation. If I use look at, the whole body of person will rotate towards the player,And what is the use of animation and the following configure in each paragraph of text. After testing, it is not bound to the specific model?
The instruction Start Looking At allows the head to track a target. Check it out.
You bind Characters to Actors, and the Animation/Sequence tool uses that object as its target
Is there an option to use the default skin with a touch screen? Because in my project I can't select choices with the touch (emulator) and continue, the timeline is also not working... the second thing is, how to set the text speed? I didn't find it in the docs EDIT: now touch works... was my found, I forgot the event system
Hello, i have a very basic and stupid question...
Is it possible to make a cutscene without text dialog?
I mean make text i wrote not visible on cutscene but visible for clear dialog management.
Only voice.
Just to tell stories... Not really for a game. 🙂
I'll manage lypsync with another application using Activate Object instruction...
Yeah absolutely! In fact, I’m linking a video made by RVR in which he created a cutscene without any dialogue text: ua-cam.com/video/zh0lxf7deMg/v-deo.html
When I install it is breaking my game, I get three compiling errors that it says I have to fix. I have to just uninstall it. Please help. the errors are 1. TreeView inaccessible due to it's protection level. 2. and 3. are both that PopupField could not be found. Please help, thank you.
Check the Asset Store page and documentation. The Dialogue 2 requires Unity 2022.1 at least, and it appears you’re using an unsupported version
@@gamecreator It's also breaking for me at version 2022.2.1, should be working?
@@ErasmoSoares Hey! You find answer? please help me(
Is there any good solutions for using lipsync in conversations? For example, embedding lipsync in dialogue of game creator2?
We don't have a tailored solution at the moment, but we're exploring integrating with third party tools, such as SALSA. Stay tuned!
@@gamecreator Any update regarding this?
Does this work with mobile?